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Explore the networking protocols and technologies used by the device to connect to Wi-Fi networks, Bluetooth devices, and cellular data services.

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No internet after reboot for 90s
Development environment: Xcode 26.4, macOS 26.3.1 Run-time configuration: iOS 18.7.6 and higher We have an application running on supervised devices, with an MDM profile typically deployed via jamf. The profile enables a Content Filter, with the two flags "Socket Filter" and "Browser Filter" set to true. On the device side, we implement the content filter as a network extension via: a class FilterDataProvider extending NEFilterDataProvider, a class FilterControlProvider extending NEFilerControlProvider. For the record, the FilterDataProvider overrides the handle*() methods to allow all traffic; the handleNewFlow() simply reports the new connection to FilterControlProvider for analysis. Problem: some customers reported that after a reboot of their device, they would not get access to the internet for up to 60s/90s. We have not been able to reproduce the problem on our own devices. What we see is that, even with our app uninstalled, without any Content Filter, it takes roughly 20s to 25s for a device to have internet access, so we can probably consider this 20s delay as a baseline. But would you be aware of a reason that would explain the delay observed by these customers? More details: We have conducted some tests on our devices, with extended logging. In particular: we have added an internet probe in the app that is triggered when the app starts up: it will try to connect to apple.com every 2s and report success or failure, we also have a network monitor (nw_path_monitor_set_update_handler) that reacts to network stack status updates and logs the said status. A typical boot up sequence shows the following: the boot time is 7:59:05, the app starts up at 7:59:30 (manually launched when the device is ready), the probe fails and keeps failing, the content filter is initialized/started up 7:59:53 and is ready at 7:59:55, the network monitor shows that the network stack is connected (status = nw_path_status_satisfied) right after that, and the probe succeeds in connecting 2s later. In other words, internet is available about 50s after boot time, 25s after app startup (i.e. after the device is actually ready). For some customers, this 25s delay can go up to 60/90s.
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4h
Thread topology data: no API path for parent-child relationships
I'm building a HomeKit app that discovers Thread devices and visualizes the mesh topology. I can detect device roles (Router vs End Device via characteristic 0x0703) and identify Border Routers (via _meshcop._udp), but I cannot determine which Router is the parent of a given End Device. Any Thread device can act as a Router (a Nanoleaf bulb, an Eve plug, not just HomePods), and End Devices attach to these Routers as children. That parent-child relationship is what I'm trying to map, but there's no RLOC16, neighbor table, or parent identifier exposed through any available API. I've tested every path I can find. Here's what I've tried on a network with 44 Thread devices and 6 Border Routers: What works (partially) HAP Thread Management Service (0x0701) gives me the device role from characteristic 0x0703, the OpenThread version from 0x0706, and node capabilities from 0x0702. That's the complete set of characteristics on that service. None of them contain RLOC16, parent Router, or neighbor data. This service also only exists on HAP-native Thread devices. My 20 Matter-over-Thread devices (Aqara, Eve Door, SmartWings, Onvis S4) don't have it at all. MeshCoP Bonjour (_meshcop._udp) identifies Border Routers and the network name/Extended PAN ID. No topology data about other mesh nodes. What doesn't work ThreadNetwork framework (THClient) - retrieveAllCredentials() returns error Code 3 because the app can't access credentials stored by Apple Home. Even if it worked, THCredentials only contains network config (name, PAN ID, channel), not topology. Direct CoAP queries - Border Routers don't route traffic from WiFi to Thread management ports. Mesh-local addresses aren't reachable. No Thread NWInterface in Network.framework. Network.framework - No visibility into the Thread mesh from the WiFi side. The only remaining path I can see (but it's not practical) Matter cluster 0x0035 (Thread Network Diagnostics) appears to have exactly what I need: RLOC16, NeighborTable with isChild boolean, RouteTable. I haven't implemented this because it requires commissioning each device individually onto my app's own Matter fabric via Multi-Admin. That's 21 separate user-initiated pairing actions on my network. I can't ask end users to do that. The core issue Every Thread Router (whether it's a HomePod acting as a Border Router or a Nanoleaf bulb acting as a mesh Router) knows its own children and neighbors. The Border Routers also maintain route tables covering the mesh backbone. This data exists on the user's own devices but none of it is exposed to third-party apps. Even something minimal would help. HMAccessory already exposes matterNodeID as a cross-protocol identifier. Exposing RLOC16 the same way would be enough, since parent-child relationships are encoded in the address itself (ParentRLOC = ChildRLOC & 0xFC00). Has anyone found another approach I'm missing? Thanks in advance for any pointers.
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153
Feb ’26
Connecting to a service found by Bonjour isn't working.
I'm using NWBrowser to search for a server that I hosted. The browser does find my service but when it tries to connect to it, it gets stuck in the preparing phase in NWConnection.stateUpdateHandler. When I hardcode the local IP address of my computer (where the server is hosted) into NWConnection it works perfectly fine and is able to connect. When it gets stuck in the preparing phase, it gives me the warnings and error messages in the image below. You can also see that the service name is correct and it is found. I have tried _http._tcp and _ssh._tcp types and neither work. This is what my code looks like: func findServerAndConnect(port: UInt16) { print("Searching for server...") let browser = NWBrowser(for: .bonjour(type: "_ssh._tcp", domain: "local."), using: .tcp) browser.browseResultsChangedHandler = { results, _ in print("Found results: \(results)") for result in results { if case let NWEndpoint.service(name, type_, domain, interface) = result.endpoint { if name == "PocketPadServer" { print("Found service: \(name) of type \(type_) in domain \(domain) on interface \(interface)") // Construct the full service name, including type and domain let fullServiceName = "\(name).\(type_).\(domain)" print("Full service name: \(fullServiceName), \(result.endpoint)") self.connect(to: result.endpoint, port: port) browser.cancel() break } } } } browser.start(queue: .main) } func connect(to endpoint: NWEndpoint, port: UInt16) { print("Connecting to \(endpoint) on port \(port)...") // endpoint = NWEndpoint( let tcpParams = NWProtocolTCP.Options() tcpParams.enableFastOpen = true tcpParams.keepaliveIdle = 2 let params = NWParameters(tls: nil, tcp: tcpParams) params.includePeerToPeer = true // connection = NWConnection(host: NWEndpoint.Host("xx.xxx.xxx.xxx"), port: NWEndpoint.Port(3000), using: params) connection = NWConnection(to: endpoint, using: params) connection?.pathUpdateHandler = { path in print("Connection path update: \(path)") if path.status == .satisfied { print("Connection path is satisfied") } else { print("Connection path is not satisfied: \(path.status)") } } connection?.stateUpdateHandler = { newState in DispatchQueue.main.async { switch newState { case .ready: print("Connected to server") self.pairing = true self.receiveMessage() case .failed(let error): print("Connection failed: \(error)") self.isConnected = false case .waiting(let error): print("Waiting for connection... \(error)") self.isConnected = false case .cancelled: print("Connection cancelled") self.isConnected = false case .preparing: print("Preparing connection...") self.isConnected = false default: print("Connection state changed: \(newState)") break } } } connection?.start(queue: .main) }
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166
Apr ’25
iOS UDP Multicast: Receiving works but sending silently fails
Hi everyone, I’m working with UDP Multicasting on iOS (iOS 15+) using Network.framework and facing a confusing issue. Setup: Multicast IP: 239.255.0.1 Port: 45454 Using NWConnectionGroup / NWMulticastGroup NSLocalNetworkUsageDescription is present in Info.plist Devices are on the same Wi-Fi network Problem: Receiving multicast packets works perfectly Sending multicast packets does NOT work No errors are thrown send() completion handler reports success stateUpdateHandler sometimes doesn’t transition to .ready No packets are actually transmitted on the network Observations: The app can receive data from other multicast senders Sending appears to be silently blocked Reinstalling the app fixes the issue This points to a Local Network permission problem If permission was denied once, iOS does not re-prompt Inbound multicast works, outbound multicast is blocked Questions: Is it expected on iOS that receiving multicast works even when sending is blocked? Is reinstalling the app the only way to recover if Local Network permission was denied? Is there any reliable runtime way to detect that outbound multicast is blocked? Is NWConnectionGroup the correct and only supported way to send multicast on iOS? Any clarification or official guidance would really help. Thanks in advance!
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136
Feb ’26
Can't find server for API Endpoint that works.
Hi, I am making a AI-Powered app that makes api requests to the openai API. However, for security, I set up a vercel backend that handles the API calls securely, while my frontend makes a call to my vercel-hosted https endpoint. Interestingly, whenever I try to make that call on my device, an iPhone, I get this error: Task <91AE4DE0-2845-4348-89B4-D3DD1CF51B65>.<10> finished with error [-1003] Error Domain=NSURLErrorDomain Code=-1003 "A server with the specified hostname could not be found." UserInfo={_kCFStreamErrorCodeKey=-72000, NSUnderlyingError=0x1435783f0 {Error Domain=kCFErrorDomainCFNetwork Code=-1003 "(null)" UserInfo={_kCFStreamErrorDomainKey=10, _kCFStreamErrorCodeKey=-72000, _NSURLErrorNWResolutionReportKey=Resolved 0 endpoints in 3ms using unknown from query, _NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: pdp_ip0[lte], ipv4, ipv6, dns, expensive, uses cell}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <91AE4DE0-2845-4348-89B4-D3DD1CF51B65>.<10>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <91AE4DE0-2845-4348-89B4-D3DD1CF51B65>.<10>" ), NSLocalizedDescription=A server with the specified hostname could not be found., NSErrorFailingURLStringKey=https://[my endpoint], NSErrorFailingURLKey=https://[my endpoint], _kCFStreamErrorDomainKey=10} I'm completely stuck because when I directly make https requests to other api's like openai's endpoint, without the proxy, it finds the server completely fine. Running my endpoint on terminal with curl also works as intended, as I see api key usages. But for some reason, on my project, it does not work. I've looked through almost every single post I could find online, but a lot all of the solutions are outdated and unhelpful. I'm willing to schedule a call, meeting, whatever to resolve this issue and get help more in depth as well.
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160
Jun ’25
Recommended alternatives to leaf cert pinning to prevent MITM
Hey there Are there any recommendations or guidance for apps on alternatives to certificate pinning to secure their device network traffic? I want to move away from the overhead and risk associated with rotating certificates when using leaf pinning. However, I also don't want people to be able to perform a MITM attack easily using something like Charles Proxy with a self‑signed certificate added to the trust store. My understanding is that an app cannot distinguish between user‑trusted certificates and system‑trusted certificates in the trust store, so it cannot block traffic that uses user‑trusted certificates.
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55
Jan ’26
Content filtering
Hello team, Would this mean that content filters intended for all browsing can only be implemented for managed devices using MDM? My goal would be to create a content filtering app for all users, regardless of if their device is managed/supervised. thanks.
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109
Jan ’26
NEAppPushProvider lifecycle guarantees for safety-critical local networking
We have an iOS companion app that talks to our IoT device over the device’s own Wi‑Fi network (often with no internet). The app performs bi-directional, safety-critical duties over that link. We use an NEAppPushProvider extension so the handset can keep exchanging data while the UI is backgrounded. During testing we noticed that if the user backgrounds the app (still connected to the device’s Wi‑Fi) and opens Safari, the extension’s stop is invoked with NEProviderStopReason.unrecoverableNetworkChange / noNetworkAvailable, and iOS tears the extension down. Until the system restarts the extension (e.g. the user foregrounds our app again), the app cannot send/receive its safety-critical data. Questions: Is there a supported way to stop a safety-critical NEAppPushProvider from being terminated in this “background app → open Safari” scenario when the device remains on the same Wi‑Fi network (possibly without internet)? If not, is NEAppPushProvider the correct extension type for an always-on local-network use case like this, or is there another API we should be using? For safety-critical applications, can Apple grant entitlements/exemptions so the system does not terminate the extension when the user switches apps but stays on the local Wi‑Fi? Any guidance on the expected lifecycle or alternative patterns for safety-critical local connectivity would be greatly appreciated.
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69
Nov ’25
What does iOS do wrt Shared Web Credentials when it makes a call to a server to perform a message filter request
In order to create a Message Filter Extension it is necessary to set up Shared Web Credentials. I'd like to form an understanding of what role SWC plays when the OS is making request to the associated network service (when the extension has called deferQueryRequestToNetwork()) and how this differs from when an app directly uses Shared Web Credentials itself. When an app is making direct use of SWC, it makes a request to obtain the user's credentials from the web site. However in the case of a Message Filter Extension, there aren't any individual user credentials, so what is happening behind the scenes when the OS makes a server request on behalf of a Message Filtering Extension? A more general question - the documentation for Shared Web Credentials says "Associated domains establish a secure association between domains and your app.". Thank you
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474
Apr ’25
DeviceDiscoveryUI's UIViewControllers are available for Wi-Fi Aware?
HI, I am currently developing an app that utilizes Wi-Fi Aware. According to the Wi-Fi Aware framework examples and the WWDC25 session on Wi-Fi Aware, discovery is handled using DevicePairingView and DevicePicker from the DeviceDiscoveryUI module. However, these SwiftUI views present their connection UI modally when tapped. My app's design requires the ability to control the presentation of this UI programmatically, rather than relying on a user tap. While inspecting the DeviceDiscoveryUI module, I found DDDevicePairingViewController and DDDevicePickerViewController, which appear to be the UIViewController counterparts to the SwiftUI views. The initializer for DDDevicePairingViewController accepts a ListenerProvider, so it seems I can pass the same ListenerProvider instance that is used with the DevicePairingView. However, the initializer for DDDevicePickerViewController requires an NWBrowser.Descriptor, which seems incompatible with the parameters used for the SwiftUI DevicePicker. I have two main questions: (1) Can DDDevicePairingViewController and DDDevicePickerViewController be officially used for Wi-Fi Aware pairing? (2) Are there any plans to provide more customization or programmatic control over the DevicePairingView and DevicePicker (for example, allowing us to trigger their modal presentation programmatically)? Thank you.
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51
Nov ’25
My app attempts to use a socket to establish a connection with my external device, but it fails
My external device can generate a fixed Wi-Fi network. When I connect to this Wi-Fi using my iPhone 17 Pro Max (iOS version 26.0.1), and my app tries to establish a connection using the following method, this method returns -1 int connect(int, const struct sockaddr *, socklen_t) __DARWIN_ALIAS_C(connect); However, when I use other phones, such as iPhone 12, iPhone 8, iPhone 11, etc., to connect to this external device, the above method always returns successfully, with the parameters passed to the method remaining the same. I also tried resetting the network settings on the iPhone 17 Pro Max (iOS version 26.0.1), but it still cannot establish a connection.
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39
Oct ’25
Upgrading NEFilterDataProvider Causes System Network Interruption
Hi, when I perform an overlay installation via a PKG on macOS for an application containing the NEFilterDataProvider functionality, there is a chance that the entire system network becomes unreachable. Disabling the corresponding Content Filter in "System Settings > Network > Filters" immediately restores network connectivity. This issue does not occur every time, with a frequency of approximately 1 in 20 installation attempts.  The following details may help identify the problem: The Filter.app containing the NEFilterDataProvider resides within the main app's Resources directory, e.g., /Applications/Main.app/Contents/Resources/Filter.app Main.app is installed via a PKG; the issue typically occurs during an overlay installation of Main.app. The NEFilterDataProvider operates as a System Extension. The func handleNewFlow(_ flow: NEFilterFlow) -> NEFilterNewFlowVerdict {} returns .allow. Wireshark packet captures show TCP packets but no UDP packets; TCP handshakes cannot complete. Disabling the corresponding content filter in "System Settings > Network > Filters" restores the network; re-enabling it breaks connectivity again. After waiting for a period, approximately 30-60 minutes, network connectivity can recover automatically. What causes this and how can it be fixed? Any workarounds?
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168
Oct ’25
NEHotspotNetwork headaches
I'm trying to use NEHotspotNetwork to configure an IoT. I've read all the issues that have plagued other developers when using this framework, and I was under the impression that bugs were filed and fixed. Here are my issues in hopes that someone can catch my bug, or has finally figured this out and it's not a bug in the framework with no immediate fix on the horizon. If I use the following code: let config = NEHotspotConfiguration(ssid: ssid) config.joinOnce = true KiniStatusBanner.shared.show(text: "Connecting to Kini", in: presentingVC.view) NEHotspotConfigurationManager.shared.apply(config) { error in DispatchQueue.main.async { if let nsError = error as NSError?, nsError.domain == NEHotspotConfigurationErrorDomain, nsError.code == NEHotspotConfigurationError.alreadyAssociated.rawValue { print("Already connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else if let error = error { // This doesn't happen print("❌ Failed to connect: \(error.localizedDescription)") KiniStatusBanner.shared.update(text: "Failed to Connect to Kini. Try again later.") KiniStatusBanner.shared.dismiss(after: 2.5) } else { // !!!! Most often, this is the path the code takes NEHotspotNetwork.fetchCurrent { current in if let ssid = current?.ssid, ssid == self.ssid { log("✅✅ 1st attempt: connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else { // Dev forums talked about giving things a bit of time to settle and then try again DispatchQueue.main.asyncAfter(deadline: .now() + 2) { NEHotspotNetwork.fetchCurrent { current in if let ssid = current?.ssid, ssid == self.ssid { log("✅✅✅ 2nd attempt: connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else { log("❌❌❌ 2nd attempt: Failed to connect: \(self.ssid)") KiniStatusBanner.shared.update(text: "Could not join Kini network. Try again.") KiniStatusBanner.shared.dismiss(after: 2.5) self.cleanupHotspot() DispatchQueue.main.asyncAfter(deadline: .now() + 2) { print("cleanup again") self.cleanupHotspot() } } } } log("❌❌ 1st attempt: Failed to connect: \(self.ssid)") KiniStatusBanner.shared.update(text: "Could not join Kini network. Try again.") KiniStatusBanner.shared.dismiss(after: 2.5) self.cleanupHotspot() } As you can see, one can't just use NEHotspotConfigurationManager.shared.apply and has to double-check to make sure that it actually succeeds, by checking to see if the SSID desired, matches the one that the device is using. Ok, but about 50% of the time, the call to NEHotspotNetwork.fetchCurrent gives me this error: NEHotspotNetwork nehelper sent invalid result code [1] for Wi-Fi information request Well, there is a workaround for that randomness too. At some point before calling this code, one can: let locationManager = CLLocationManager() locationManager.requestWhenInUseAuthorization() That eliminates the NEHotspotNetwork nehelper sent invalid result code [1] for Wi-Fi information request BUT... three issues. The user is presented with an authorization alert: Allow "Kini" to use your location? This app needs access to you Wi-Fi name to connect to your Kini device. Along with a map with a location pin on it. This gives my users a completely wrong impression, especially for a device/app where we promise users not to track their location. They actually see a map with their location pinned on it, implying something that would freak out anyone who was expecting no tracking. I understand why an authorization is normally required, but since all we are getting is our own IoT's SSID, there should be no need for an authorization for this, and no map associated with the request. Again, they are accessing my IoT's network, NOT their home/location Wi-Fi SSID. My app already knows and specifies that network, and all I am trying to do is to work around a bug that makes it look like I have a successful return from NEHotspotConfigurationManager.shared.apply() when in fact the network I was looking for wasn't even on. Not only do I get instances where the network doesn't connect, and result codes show no errors, but I also get instances where I get an alert that says that the network is unreachable, yet my IoT shows that the app is connected to its Wi-Fi. On the iOS device, I go to the Wi-Fi settings, and see that I am on the IoT's network. So basically, sometimes I connect, but the frameworks says that there is no connection, and sometimes it reports a connection when there is none. As you can see in the code, I call cleanupHotspot() to make the iOS device get off of my temp Wi-Fi SSID. This is the code: func cleanupHotspot() { NEHotspotConfigurationManager.shared.removeConfiguration(forSSID: ssid) } That code gets called by the above code when things aren't as I expect and need to cleanup. And I also call it when the user dismisses the viewcontroller that is attempting to make the connection. It doesn't always work. I get stuck on the tempo SSID, unless I go through this whole thing again: try to make the connection again, this time it succeeds quickly, and then I can disconnect. Any ideas? I'm on iOS18.5, and have tried this on multiple iPhones including 11, 13 and 16.
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184
Nov ’25
Running headless app as root for handling VPN and launching microservices
Hello to all I have coded in swift a headless app, that launches 3 go microservices and itself. The app listens via unix domain sockets for commands from the microservices and executes different VPN related operations, using the NEVPNManager extension. Because there are certificates and VPN operations, the headless app and two Go microservices must run as root. The app and microservices run perfectly when I run in Xcode launching the swift app as root. However, I have been trying for some weeks already to modify the application so at startup it requests the password and runs as root or something similar, so all forked apps also run as root. I have not succeeded. I have tried many things, the last one was using SMApp but as the swift app is a headless app and not a CLI command app it can not be embedded. And CLI apps can not get the VPN entitlements. Can anybody please give me some pointers how can I launch the app so it requests the password and runs as root in background or what is the ideal framework here? thank you again.
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386
Dec ’25
SwiftSMTP broken: Error ioOnClosedChannel on latest macOS
Hi! I wrote an internal used backup command line tool which is in use since several years. Today I got an error while sending an email: “Failed: ioOnClosedChannel”. I assume that the latest macOS updates did break my app. On the server I use macOS 15.7 and on my development machine macOS 26. Here is the related code: private func sendMail() { var a : [Email.Attachment] = [] if self.imageData != nil { switch self.imageType { case .tiff: a.append(Email.Attachment(name: "Statistics.tif", contentType: #"image/tiff"#, contents: ByteBuffer(bytes: self.imageData!))) case .pdf: a.append(Email.Attachment(name: "Statistics.pdf", contentType: #"application/pdf"#, contents: ByteBuffer(bytes: self.imageData!))) case .unknown: fatalError("Unimplemented attachment type!") } } mailHtml = mailHtml.replacingOccurrences(of: "<br>", with: "<br>\n") let email = Email(sender: .init(name: "Backup", emailAddress: "SENDER@MYDOMAIN"), replyTo: nil, recipients: recipients, cc: [], bcc: [], subject: self.subject, body: .universal(plain: self.mailText, html: mailHtml), attachments: a) let evg = MultiThreadedEventLoopGroup(numberOfThreads: System.coreCount) let mailer = Mailer(group: evg, configuration: smtpConfig, transmissionLogger: nil) do { print("Sending mail... ", terminator: "") try mailer.send(email: email).wait() // <-- ERROR HERE Failed: ioOnClosedChannel print("done.") } catch { print("Failed: \(error)") } do { try evg.syncShutdownGracefully() } catch { print("Failed shutdown: \(error)") } } I use https://github.com/sersoft-gmbh/swift-smtp. Any clue about the reason of this error? TIA, GreatOm
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252
Sep ’25
Broadcasts and Multicasts, Hints and Tips
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Broadcasts and Multicasts, Hints and Tips I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion. This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used. Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™. Service Discovery A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address. There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address. IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake: If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms. If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API. [1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory. API Choice Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs: Network framework BSD Sockets Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option. [1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that. UDP Broadcasts in Network Framework Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice. For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets. UDP Multicasts in Network Framework Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only. Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept. There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues. Local Network Privacy Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways: Broadcasts and multicasts require local network access, something that’s typically granted by the user. Broadcasts and multicasts are limited by a managed entitlement (except on macOS). TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies. Send, Receive, and Interfaces When you broadcast or multicast, there’s a fundamental asymmetry between send and receive: You can reasonable receive datagrams on all broadcast-capable interfaces. But when you send a datagram, it has to target a specific interface. The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case. Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address. The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is: Identify the interfaces on which you want to work. Create a socket per interface. Bind that socket to that interface. Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time. Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail. Miscellaneous Gotchas A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios. BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type. Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces. When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option. If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements. Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals. Snippets To send a UDP broadcast: func broadcast(message: Data, to interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt) let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { throw … } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.send(data: message, to: ("255.255.255.255", 2222)) } Note These snippet uses the helpers from Calling BSD Sockets from Swift. To receive UDP broadcasts: func receiveBroadcasts(from interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { fatalError() } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt) try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt) try fd.bind("0.0.0.0", 2222) while true { let (data, (sender, port)) = try fd.receiveFrom() … } } IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post. If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-: Other Resources Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are: setsockopt man page ip man page ip6 man page If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux. I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives. https://unpbook.com Revision History 2025-09-01 Fixed a broken link. 2025-01-16 First posted.
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636
Sep ’25
No internet after reboot for 90s
Development environment: Xcode 26.4, macOS 26.3.1 Run-time configuration: iOS 18.7.6 and higher We have an application running on supervised devices, with an MDM profile typically deployed via jamf. The profile enables a Content Filter, with the two flags "Socket Filter" and "Browser Filter" set to true. On the device side, we implement the content filter as a network extension via: a class FilterDataProvider extending NEFilterDataProvider, a class FilterControlProvider extending NEFilerControlProvider. For the record, the FilterDataProvider overrides the handle*() methods to allow all traffic; the handleNewFlow() simply reports the new connection to FilterControlProvider for analysis. Problem: some customers reported that after a reboot of their device, they would not get access to the internet for up to 60s/90s. We have not been able to reproduce the problem on our own devices. What we see is that, even with our app uninstalled, without any Content Filter, it takes roughly 20s to 25s for a device to have internet access, so we can probably consider this 20s delay as a baseline. But would you be aware of a reason that would explain the delay observed by these customers? More details: We have conducted some tests on our devices, with extended logging. In particular: we have added an internet probe in the app that is triggered when the app starts up: it will try to connect to apple.com every 2s and report success or failure, we also have a network monitor (nw_path_monitor_set_update_handler) that reacts to network stack status updates and logs the said status. A typical boot up sequence shows the following: the boot time is 7:59:05, the app starts up at 7:59:30 (manually launched when the device is ready), the probe fails and keeps failing, the content filter is initialized/started up 7:59:53 and is ready at 7:59:55, the network monitor shows that the network stack is connected (status = nw_path_status_satisfied) right after that, and the probe succeeds in connecting 2s later. In other words, internet is available about 50s after boot time, 25s after app startup (i.e. after the device is actually ready). For some customers, this 25s delay can go up to 60/90s.
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8
Activity
4h
NEURLFilter Not Blocking URLs
I've been able to run this sample project with the PIRServer. But the urls are still not blocked. https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url https://github.com/apple/pir-service-example I got this on the log Received filter status change: <FilterStatus: 'running'>
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1
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90
Activity
10h
Thread topology data: no API path for parent-child relationships
I'm building a HomeKit app that discovers Thread devices and visualizes the mesh topology. I can detect device roles (Router vs End Device via characteristic 0x0703) and identify Border Routers (via _meshcop._udp), but I cannot determine which Router is the parent of a given End Device. Any Thread device can act as a Router (a Nanoleaf bulb, an Eve plug, not just HomePods), and End Devices attach to these Routers as children. That parent-child relationship is what I'm trying to map, but there's no RLOC16, neighbor table, or parent identifier exposed through any available API. I've tested every path I can find. Here's what I've tried on a network with 44 Thread devices and 6 Border Routers: What works (partially) HAP Thread Management Service (0x0701) gives me the device role from characteristic 0x0703, the OpenThread version from 0x0706, and node capabilities from 0x0702. That's the complete set of characteristics on that service. None of them contain RLOC16, parent Router, or neighbor data. This service also only exists on HAP-native Thread devices. My 20 Matter-over-Thread devices (Aqara, Eve Door, SmartWings, Onvis S4) don't have it at all. MeshCoP Bonjour (_meshcop._udp) identifies Border Routers and the network name/Extended PAN ID. No topology data about other mesh nodes. What doesn't work ThreadNetwork framework (THClient) - retrieveAllCredentials() returns error Code 3 because the app can't access credentials stored by Apple Home. Even if it worked, THCredentials only contains network config (name, PAN ID, channel), not topology. Direct CoAP queries - Border Routers don't route traffic from WiFi to Thread management ports. Mesh-local addresses aren't reachable. No Thread NWInterface in Network.framework. Network.framework - No visibility into the Thread mesh from the WiFi side. The only remaining path I can see (but it's not practical) Matter cluster 0x0035 (Thread Network Diagnostics) appears to have exactly what I need: RLOC16, NeighborTable with isChild boolean, RouteTable. I haven't implemented this because it requires commissioning each device individually onto my app's own Matter fabric via Multi-Admin. That's 21 separate user-initiated pairing actions on my network. I can't ask end users to do that. The core issue Every Thread Router (whether it's a HomePod acting as a Border Router or a Nanoleaf bulb acting as a mesh Router) knows its own children and neighbors. The Border Routers also maintain route tables covering the mesh backbone. This data exists on the user's own devices but none of it is exposed to third-party apps. Even something minimal would help. HMAccessory already exposes matterNodeID as a cross-protocol identifier. Exposing RLOC16 the same way would be enough, since parent-child relationships are encoded in the address itself (ParentRLOC = ChildRLOC & 0xFC00). Has anyone found another approach I'm missing? Thanks in advance for any pointers.
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153
Activity
Feb ’26
Connecting to a service found by Bonjour isn't working.
I'm using NWBrowser to search for a server that I hosted. The browser does find my service but when it tries to connect to it, it gets stuck in the preparing phase in NWConnection.stateUpdateHandler. When I hardcode the local IP address of my computer (where the server is hosted) into NWConnection it works perfectly fine and is able to connect. When it gets stuck in the preparing phase, it gives me the warnings and error messages in the image below. You can also see that the service name is correct and it is found. I have tried _http._tcp and _ssh._tcp types and neither work. This is what my code looks like: func findServerAndConnect(port: UInt16) { print("Searching for server...") let browser = NWBrowser(for: .bonjour(type: "_ssh._tcp", domain: "local."), using: .tcp) browser.browseResultsChangedHandler = { results, _ in print("Found results: \(results)") for result in results { if case let NWEndpoint.service(name, type_, domain, interface) = result.endpoint { if name == "PocketPadServer" { print("Found service: \(name) of type \(type_) in domain \(domain) on interface \(interface)") // Construct the full service name, including type and domain let fullServiceName = "\(name).\(type_).\(domain)" print("Full service name: \(fullServiceName), \(result.endpoint)") self.connect(to: result.endpoint, port: port) browser.cancel() break } } } } browser.start(queue: .main) } func connect(to endpoint: NWEndpoint, port: UInt16) { print("Connecting to \(endpoint) on port \(port)...") // endpoint = NWEndpoint( let tcpParams = NWProtocolTCP.Options() tcpParams.enableFastOpen = true tcpParams.keepaliveIdle = 2 let params = NWParameters(tls: nil, tcp: tcpParams) params.includePeerToPeer = true // connection = NWConnection(host: NWEndpoint.Host("xx.xxx.xxx.xxx"), port: NWEndpoint.Port(3000), using: params) connection = NWConnection(to: endpoint, using: params) connection?.pathUpdateHandler = { path in print("Connection path update: \(path)") if path.status == .satisfied { print("Connection path is satisfied") } else { print("Connection path is not satisfied: \(path.status)") } } connection?.stateUpdateHandler = { newState in DispatchQueue.main.async { switch newState { case .ready: print("Connected to server") self.pairing = true self.receiveMessage() case .failed(let error): print("Connection failed: \(error)") self.isConnected = false case .waiting(let error): print("Waiting for connection... \(error)") self.isConnected = false case .cancelled: print("Connection cancelled") self.isConnected = false case .preparing: print("Preparing connection...") self.isConnected = false default: print("Connection state changed: \(newState)") break } } } connection?.start(queue: .main) }
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166
Activity
Apr ’25
iOS UDP Multicast: Receiving works but sending silently fails
Hi everyone, I’m working with UDP Multicasting on iOS (iOS 15+) using Network.framework and facing a confusing issue. Setup: Multicast IP: 239.255.0.1 Port: 45454 Using NWConnectionGroup / NWMulticastGroup NSLocalNetworkUsageDescription is present in Info.plist Devices are on the same Wi-Fi network Problem: Receiving multicast packets works perfectly Sending multicast packets does NOT work No errors are thrown send() completion handler reports success stateUpdateHandler sometimes doesn’t transition to .ready No packets are actually transmitted on the network Observations: The app can receive data from other multicast senders Sending appears to be silently blocked Reinstalling the app fixes the issue This points to a Local Network permission problem If permission was denied once, iOS does not re-prompt Inbound multicast works, outbound multicast is blocked Questions: Is it expected on iOS that receiving multicast works even when sending is blocked? Is reinstalling the app the only way to recover if Local Network permission was denied? Is there any reliable runtime way to detect that outbound multicast is blocked? Is NWConnectionGroup the correct and only supported way to send multicast on iOS? Any clarification or official guidance would really help. Thanks in advance!
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1
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136
Activity
Feb ’26
Can't find server for API Endpoint that works.
Hi, I am making a AI-Powered app that makes api requests to the openai API. However, for security, I set up a vercel backend that handles the API calls securely, while my frontend makes a call to my vercel-hosted https endpoint. Interestingly, whenever I try to make that call on my device, an iPhone, I get this error: Task <91AE4DE0-2845-4348-89B4-D3DD1CF51B65>.<10> finished with error [-1003] Error Domain=NSURLErrorDomain Code=-1003 "A server with the specified hostname could not be found." UserInfo={_kCFStreamErrorCodeKey=-72000, NSUnderlyingError=0x1435783f0 {Error Domain=kCFErrorDomainCFNetwork Code=-1003 "(null)" UserInfo={_kCFStreamErrorDomainKey=10, _kCFStreamErrorCodeKey=-72000, _NSURLErrorNWResolutionReportKey=Resolved 0 endpoints in 3ms using unknown from query, _NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: pdp_ip0[lte], ipv4, ipv6, dns, expensive, uses cell}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <91AE4DE0-2845-4348-89B4-D3DD1CF51B65>.<10>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <91AE4DE0-2845-4348-89B4-D3DD1CF51B65>.<10>" ), NSLocalizedDescription=A server with the specified hostname could not be found., NSErrorFailingURLStringKey=https://[my endpoint], NSErrorFailingURLKey=https://[my endpoint], _kCFStreamErrorDomainKey=10} I'm completely stuck because when I directly make https requests to other api's like openai's endpoint, without the proxy, it finds the server completely fine. Running my endpoint on terminal with curl also works as intended, as I see api key usages. But for some reason, on my project, it does not work. I've looked through almost every single post I could find online, but a lot all of the solutions are outdated and unhelpful. I'm willing to schedule a call, meeting, whatever to resolve this issue and get help more in depth as well.
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1
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160
Activity
Jun ’25
Recommended alternatives to leaf cert pinning to prevent MITM
Hey there Are there any recommendations or guidance for apps on alternatives to certificate pinning to secure their device network traffic? I want to move away from the overhead and risk associated with rotating certificates when using leaf pinning. However, I also don't want people to be able to perform a MITM attack easily using something like Charles Proxy with a self‑signed certificate added to the trust store. My understanding is that an app cannot distinguish between user‑trusted certificates and system‑trusted certificates in the trust store, so it cannot block traffic that uses user‑trusted certificates.
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55
Activity
Jan ’26
Content filtering
Hello team, Would this mean that content filters intended for all browsing can only be implemented for managed devices using MDM? My goal would be to create a content filtering app for all users, regardless of if their device is managed/supervised. thanks.
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1
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109
Activity
Jan ’26
Bad Gateway
cant open this website: https://appstoreconnect.apple.com/apps  Bad Gateway Correlation Key: EJMQBY3TQQI6QR2RBCFRFK7WSM
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1
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137
Activity
Jan ’26
NEAppPushProvider lifecycle guarantees for safety-critical local networking
We have an iOS companion app that talks to our IoT device over the device’s own Wi‑Fi network (often with no internet). The app performs bi-directional, safety-critical duties over that link. We use an NEAppPushProvider extension so the handset can keep exchanging data while the UI is backgrounded. During testing we noticed that if the user backgrounds the app (still connected to the device’s Wi‑Fi) and opens Safari, the extension’s stop is invoked with NEProviderStopReason.unrecoverableNetworkChange / noNetworkAvailable, and iOS tears the extension down. Until the system restarts the extension (e.g. the user foregrounds our app again), the app cannot send/receive its safety-critical data. Questions: Is there a supported way to stop a safety-critical NEAppPushProvider from being terminated in this “background app → open Safari” scenario when the device remains on the same Wi‑Fi network (possibly without internet)? If not, is NEAppPushProvider the correct extension type for an always-on local-network use case like this, or is there another API we should be using? For safety-critical applications, can Apple grant entitlements/exemptions so the system does not terminate the extension when the user switches apps but stays on the local Wi‑Fi? Any guidance on the expected lifecycle or alternative patterns for safety-critical local connectivity would be greatly appreciated.
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1
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69
Activity
Nov ’25
Requesting Network Extension URL Filter configuration
Hello, How long does it usually take for a URL Filter request to be reviewed? It's been 2.5 weeks since we submitted the request form but we haven't received any feedback yet. Just in case, the request ID is D3633USVZZ
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0
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107
Activity
Nov ’25
What does iOS do wrt Shared Web Credentials when it makes a call to a server to perform a message filter request
In order to create a Message Filter Extension it is necessary to set up Shared Web Credentials. I'd like to form an understanding of what role SWC plays when the OS is making request to the associated network service (when the extension has called deferQueryRequestToNetwork()) and how this differs from when an app directly uses Shared Web Credentials itself. When an app is making direct use of SWC, it makes a request to obtain the user's credentials from the web site. However in the case of a Message Filter Extension, there aren't any individual user credentials, so what is happening behind the scenes when the OS makes a server request on behalf of a Message Filtering Extension? A more general question - the documentation for Shared Web Credentials says "Associated domains establish a secure association between domains and your app.". Thank you
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2
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474
Activity
Apr ’25
DeviceDiscoveryUI's UIViewControllers are available for Wi-Fi Aware?
HI, I am currently developing an app that utilizes Wi-Fi Aware. According to the Wi-Fi Aware framework examples and the WWDC25 session on Wi-Fi Aware, discovery is handled using DevicePairingView and DevicePicker from the DeviceDiscoveryUI module. However, these SwiftUI views present their connection UI modally when tapped. My app's design requires the ability to control the presentation of this UI programmatically, rather than relying on a user tap. While inspecting the DeviceDiscoveryUI module, I found DDDevicePairingViewController and DDDevicePickerViewController, which appear to be the UIViewController counterparts to the SwiftUI views. The initializer for DDDevicePairingViewController accepts a ListenerProvider, so it seems I can pass the same ListenerProvider instance that is used with the DevicePairingView. However, the initializer for DDDevicePickerViewController requires an NWBrowser.Descriptor, which seems incompatible with the parameters used for the SwiftUI DevicePicker. I have two main questions: (1) Can DDDevicePairingViewController and DDDevicePickerViewController be officially used for Wi-Fi Aware pairing? (2) Are there any plans to provide more customization or programmatic control over the DevicePairingView and DevicePicker (for example, allowing us to trigger their modal presentation programmatically)? Thank you.
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0
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51
Activity
Nov ’25
My app attempts to use a socket to establish a connection with my external device, but it fails
My external device can generate a fixed Wi-Fi network. When I connect to this Wi-Fi using my iPhone 17 Pro Max (iOS version 26.0.1), and my app tries to establish a connection using the following method, this method returns -1 int connect(int, const struct sockaddr *, socklen_t) __DARWIN_ALIAS_C(connect); However, when I use other phones, such as iPhone 12, iPhone 8, iPhone 11, etc., to connect to this external device, the above method always returns successfully, with the parameters passed to the method remaining the same. I also tried resetting the network settings on the iPhone 17 Pro Max (iOS version 26.0.1), but it still cannot establish a connection.
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39
Activity
Oct ’25
Upgrading NEFilterDataProvider Causes System Network Interruption
Hi, when I perform an overlay installation via a PKG on macOS for an application containing the NEFilterDataProvider functionality, there is a chance that the entire system network becomes unreachable. Disabling the corresponding Content Filter in "System Settings > Network > Filters" immediately restores network connectivity. This issue does not occur every time, with a frequency of approximately 1 in 20 installation attempts.  The following details may help identify the problem: The Filter.app containing the NEFilterDataProvider resides within the main app's Resources directory, e.g., /Applications/Main.app/Contents/Resources/Filter.app Main.app is installed via a PKG; the issue typically occurs during an overlay installation of Main.app. The NEFilterDataProvider operates as a System Extension. The func handleNewFlow(_ flow: NEFilterFlow) -> NEFilterNewFlowVerdict {} returns .allow. Wireshark packet captures show TCP packets but no UDP packets; TCP handshakes cannot complete. Disabling the corresponding content filter in "System Settings > Network > Filters" restores the network; re-enabling it breaks connectivity again. After waiting for a period, approximately 30-60 minutes, network connectivity can recover automatically. What causes this and how can it be fixed? Any workarounds?
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1
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168
Activity
Oct ’25
NEHotspotNetwork headaches
I'm trying to use NEHotspotNetwork to configure an IoT. I've read all the issues that have plagued other developers when using this framework, and I was under the impression that bugs were filed and fixed. Here are my issues in hopes that someone can catch my bug, or has finally figured this out and it's not a bug in the framework with no immediate fix on the horizon. If I use the following code: let config = NEHotspotConfiguration(ssid: ssid) config.joinOnce = true KiniStatusBanner.shared.show(text: "Connecting to Kini", in: presentingVC.view) NEHotspotConfigurationManager.shared.apply(config) { error in DispatchQueue.main.async { if let nsError = error as NSError?, nsError.domain == NEHotspotConfigurationErrorDomain, nsError.code == NEHotspotConfigurationError.alreadyAssociated.rawValue { print("Already connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else if let error = error { // This doesn't happen print("❌ Failed to connect: \(error.localizedDescription)") KiniStatusBanner.shared.update(text: "Failed to Connect to Kini. Try again later.") KiniStatusBanner.shared.dismiss(after: 2.5) } else { // !!!! Most often, this is the path the code takes NEHotspotNetwork.fetchCurrent { current in if let ssid = current?.ssid, ssid == self.ssid { log("✅✅ 1st attempt: connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else { // Dev forums talked about giving things a bit of time to settle and then try again DispatchQueue.main.asyncAfter(deadline: .now() + 2) { NEHotspotNetwork.fetchCurrent { current in if let ssid = current?.ssid, ssid == self.ssid { log("✅✅✅ 2nd attempt: connected to \(self.ssid)") KiniStatusBanner.shared.dismiss() self.presentCaptivePortal(from: presentingVC, activationCode: activationCode) } else { log("❌❌❌ 2nd attempt: Failed to connect: \(self.ssid)") KiniStatusBanner.shared.update(text: "Could not join Kini network. Try again.") KiniStatusBanner.shared.dismiss(after: 2.5) self.cleanupHotspot() DispatchQueue.main.asyncAfter(deadline: .now() + 2) { print("cleanup again") self.cleanupHotspot() } } } } log("❌❌ 1st attempt: Failed to connect: \(self.ssid)") KiniStatusBanner.shared.update(text: "Could not join Kini network. Try again.") KiniStatusBanner.shared.dismiss(after: 2.5) self.cleanupHotspot() } As you can see, one can't just use NEHotspotConfigurationManager.shared.apply and has to double-check to make sure that it actually succeeds, by checking to see if the SSID desired, matches the one that the device is using. Ok, but about 50% of the time, the call to NEHotspotNetwork.fetchCurrent gives me this error: NEHotspotNetwork nehelper sent invalid result code [1] for Wi-Fi information request Well, there is a workaround for that randomness too. At some point before calling this code, one can: let locationManager = CLLocationManager() locationManager.requestWhenInUseAuthorization() That eliminates the NEHotspotNetwork nehelper sent invalid result code [1] for Wi-Fi information request BUT... three issues. The user is presented with an authorization alert: Allow "Kini" to use your location? This app needs access to you Wi-Fi name to connect to your Kini device. Along with a map with a location pin on it. This gives my users a completely wrong impression, especially for a device/app where we promise users not to track their location. They actually see a map with their location pinned on it, implying something that would freak out anyone who was expecting no tracking. I understand why an authorization is normally required, but since all we are getting is our own IoT's SSID, there should be no need for an authorization for this, and no map associated with the request. Again, they are accessing my IoT's network, NOT their home/location Wi-Fi SSID. My app already knows and specifies that network, and all I am trying to do is to work around a bug that makes it look like I have a successful return from NEHotspotConfigurationManager.shared.apply() when in fact the network I was looking for wasn't even on. Not only do I get instances where the network doesn't connect, and result codes show no errors, but I also get instances where I get an alert that says that the network is unreachable, yet my IoT shows that the app is connected to its Wi-Fi. On the iOS device, I go to the Wi-Fi settings, and see that I am on the IoT's network. So basically, sometimes I connect, but the frameworks says that there is no connection, and sometimes it reports a connection when there is none. As you can see in the code, I call cleanupHotspot() to make the iOS device get off of my temp Wi-Fi SSID. This is the code: func cleanupHotspot() { NEHotspotConfigurationManager.shared.removeConfiguration(forSSID: ssid) } That code gets called by the above code when things aren't as I expect and need to cleanup. And I also call it when the user dismisses the viewcontroller that is attempting to make the connection. It doesn't always work. I get stuck on the tempo SSID, unless I go through this whole thing again: try to make the connection again, this time it succeeds quickly, and then I can disconnect. Any ideas? I'm on iOS18.5, and have tried this on multiple iPhones including 11, 13 and 16.
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3
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184
Activity
Nov ’25
Running headless app as root for handling VPN and launching microservices
Hello to all I have coded in swift a headless app, that launches 3 go microservices and itself. The app listens via unix domain sockets for commands from the microservices and executes different VPN related operations, using the NEVPNManager extension. Because there are certificates and VPN operations, the headless app and two Go microservices must run as root. The app and microservices run perfectly when I run in Xcode launching the swift app as root. However, I have been trying for some weeks already to modify the application so at startup it requests the password and runs as root or something similar, so all forked apps also run as root. I have not succeeded. I have tried many things, the last one was using SMApp but as the swift app is a headless app and not a CLI command app it can not be embedded. And CLI apps can not get the VPN entitlements. Can anybody please give me some pointers how can I launch the app so it requests the password and runs as root in background or what is the ideal framework here? thank you again.
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5
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386
Activity
Dec ’25
SwiftSMTP broken: Error ioOnClosedChannel on latest macOS
Hi! I wrote an internal used backup command line tool which is in use since several years. Today I got an error while sending an email: “Failed: ioOnClosedChannel”. I assume that the latest macOS updates did break my app. On the server I use macOS 15.7 and on my development machine macOS 26. Here is the related code: private func sendMail() { var a : [Email.Attachment] = [] if self.imageData != nil { switch self.imageType { case .tiff: a.append(Email.Attachment(name: "Statistics.tif", contentType: #"image/tiff"#, contents: ByteBuffer(bytes: self.imageData!))) case .pdf: a.append(Email.Attachment(name: "Statistics.pdf", contentType: #"application/pdf"#, contents: ByteBuffer(bytes: self.imageData!))) case .unknown: fatalError("Unimplemented attachment type!") } } mailHtml = mailHtml.replacingOccurrences(of: "<br>", with: "<br>\n") let email = Email(sender: .init(name: "Backup", emailAddress: "SENDER@MYDOMAIN"), replyTo: nil, recipients: recipients, cc: [], bcc: [], subject: self.subject, body: .universal(plain: self.mailText, html: mailHtml), attachments: a) let evg = MultiThreadedEventLoopGroup(numberOfThreads: System.coreCount) let mailer = Mailer(group: evg, configuration: smtpConfig, transmissionLogger: nil) do { print("Sending mail... ", terminator: "") try mailer.send(email: email).wait() // <-- ERROR HERE Failed: ioOnClosedChannel print("done.") } catch { print("Failed: \(error)") } do { try evg.syncShutdownGracefully() } catch { print("Failed shutdown: \(error)") } } I use https://github.com/sersoft-gmbh/swift-smtp. Any clue about the reason of this error? TIA, GreatOm
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2
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252
Activity
Sep ’25
Lifecycle of Filter control Provider
How often do we see control filter start and stop? I read somewhere that data filter is long lived and control Filter is short lived. When does the operating system kills the control filter process?
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67
Activity
Sep ’25
Broadcasts and Multicasts, Hints and Tips
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Broadcasts and Multicasts, Hints and Tips I regularly see folks struggle with broadcasts and multicasts on Apple platforms. This post is my attempt to clear up some of the confusion. This post covers both IPv4 and IPv6. There is, however, a key difference. In IPv4, broadcasts and multicasts are distinct concepts. In contrast, IPv6 doesn’t support broadcast as such; rather, it treats broadcasts as a special case of multicasts. IPv6 does have an all nodes multicast address, but it’s rarely used. Before reading this post, I suggest you familiarise yourself with IP addresses in general. A good place to start is The Fount of All Knowledge™. Service Discovery A lot of broadcast and multicast questions come from folks implementing their own service discovery protocol. I generally recommend against doing that, for the reasons outlined in the Service Discovery section of Don’t Try to Get the Device’s IP Address. There are, however, some good reasons to implement a custom service discovery protocol. For example, you might be working with an accessory that only supports this custom protocol [1]. If you must implement your own service discovery protocol, read this post and also read the advice in Don’t Try to Get the Device’s IP Address. IMPORTANT Sometimes I see folks implementing their own version of mDNS. This is almost always a mistake: If you’re using third-party tooling that includes its own mDNS implementation, it’s likely that this tooling allows you to disable that implementation and instead rely on the Bonjour support that’s built-in to all Apple platforms. If you’re doing some weird low-level thing with mDNS or DNS-SD, it’s likely that you can do that with the low-level DNS-SD API. [1] And whose firmware you can’t change! I talk more about this in Working with a Wi-Fi Accessory. API Choice Broadcasts and multicasts typically use UDP [1]. TN3151 Choosing the right networking API describes two recommended UDP APIs: Network framework BSD Sockets Our general advice is to prefer Network framework over BSD Sockets, but UDP broadcasts and multicasts are an exception to that rule. Network framework has very limited UDP broadcast support. And while it’s support for UDP multicasts is less limited, it’s still not sufficient for all UDP applications. In cases where Network framework is not sufficient, BSD Sockets is your only option. [1] It is possible to broadcast and multicast at the Ethernet level, but I almost never see questions about that. UDP Broadcasts in Network Framework Historically I’ve claimed that Network framework was useful for UDP broadcasts is very limited circumstances (for example, in the footnote on this post). I’ve since learnt that this isn’t the case. Or, more accurately, this support is so limited (r. 122924701) as to be useless in practice. For the moment, if you want to work with UDP broadcasts, your only option is BSD Sockets. UDP Multicasts in Network Framework Network framework supports UDP multicast using the NWConnectionGroup class with the NWMulticastGroup group descriptor. This support has limits. The most significant limit is that it doesn’t support broadcasts; it’s for multicasts only. Note This only relevant to IPv4. Remember that IPv6 doesn’t support broadcasts as a separate concept. There are other limitations, but I don’t have a good feel for them. I’ll update this post as I encounter issues. Local Network Privacy Some Apple platforms support local network privacy. This impacts broadcasts and multicasts in two ways: Broadcasts and multicasts require local network access, something that’s typically granted by the user. Broadcasts and multicasts are limited by a managed entitlement (except on macOS). TN3179 Understanding local network privacy has lots of additional info on this topic, including the list of platforms to which it applies. Send, Receive, and Interfaces When you broadcast or multicast, there’s a fundamental asymmetry between send and receive: You can reasonable receive datagrams on all broadcast-capable interfaces. But when you send a datagram, it has to target a specific interface. The sending behaviour is the source of many weird problems. Consider the IPv4 case. If you send a directed broadcast, you can reasonably assume it’ll be routed to the correct interface based on the network prefix. But folks commonly send an all-hosts broadcast (255.255.255.255), and it’s not obvious what happens in that case. Note If you’re unfamiliar with the terms directed broadcast and all-hosts broadcast, see IP address. The exact rules for this are complex, vary by platform, and can change over time. For that reason, it’s best to write your broadcast code to be interface specific. That is: Identify the interfaces on which you want to work. Create a socket per interface. Bind that socket to that interface. Note Use the IP_BOUND_IF (IPv4) or IPV6_BOUND_IF (IPv6) socket options rather than binding to the interface address, because the interface address can change over time. Extra-ordinary Networking has links to other posts which discuss these concepts and the specific APIs in more detail. Miscellaneous Gotchas A common cause of mysterious broadcast and multicast problems is folks who hard code BSD interface names, like en0. Doing that might work for the vast majority of users but then fail in some obscure scenarios. BSD interface names are not considered API and you must not hard code them. Extra-ordinary Networking has links to posts that describe how to enumerate the interface list and identify interfaces of a specific type. Don’t assume that there’ll be only one interface of a given type. This might seem obviously true, but it’s not. For example, our platforms support peer-to-peer Wi-Fi, so each device has multiple Wi-Fi interfaces. When sending a broadcast, don’t forget to enable the SO_BROADCAST socket option. If you’re building a sandboxed app on the Mac, working with UDP requires both the com.apple.security.network.client and com.apple.security.network.server entitlements. Some folks reach for broadcasts or multicasts because they’re sending the same content to multiple devices and they believe that it’ll be faster than unicasts. That’s not true in many cases, especially on Wi-Fi. For more on this, see the Broadcasts section of Wi-Fi Fundamentals. Snippets To send a UDP broadcast: func broadcast(message: Data, to interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } try fd.setSocketOption(SOL_SOCKET, SO_BROADCAST, 1 as CInt) let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { throw … } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.send(data: message, to: ("255.255.255.255", 2222)) } Note These snippet uses the helpers from Calling BSD Sockets from Swift. To receive UDP broadcasts: func receiveBroadcasts(from interfaceName: String) throws { let fd = try FileDescriptor.socket(AF_INET, SOCK_DGRAM, 0) defer { try! fd.close() } let interfaceIndex = if_nametoindex(interfaceName) guard interfaceIndex > 0 else { fatalError() } try fd.setSocketOption(IPPROTO_IP, IP_BOUND_IF, interfaceIndex) try fd.setSocketOption(SOL_SOCKET, SO_REUSEADDR, 1 as CInt) try fd.setSocketOption(SOL_SOCKET, SO_REUSEPORT, 1 as CInt) try fd.bind("0.0.0.0", 2222) while true { let (data, (sender, port)) = try fd.receiveFrom() … } } IMPORTANT This code runs synchronously, which is less than ideal. In a real app you’d run the receive asynchronously, for example, using a Dispatch read source. For an example of how to do that, see this post. If you need similar snippets for multicast, lemme know. I’ve got them lurking on my hard disk somewhere (-: Other Resources Apple’s official documentation for BSD Sockets is in the man pages. See Reading UNIX Manual Pages. Of particular interest are: setsockopt man page ip man page ip6 man page If you’re not familiar with BSD Sockets, I strongly recommend that you consult third-party documentation for it. BSD Sockets is one of those APIs that looks simple but, in reality, is ridiculously complicated. That’s especially true if you’re trying to write code that works on BSD-based platforms, like all of Apple’s platforms, and non-BSD-based platforms, like Linux. I specifically recommend UNIX Network Programming, by Stevens et al, but there are lots of good alternatives. https://unpbook.com Revision History 2025-09-01 Fixed a broken link. 2025-01-16 First posted.
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Sep ’25