Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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Clearing Change Count in FileDocument?
I'm playing with a simple document-based application with TextEditor for macOS. In Cocoa, NSViewController can call updateChangeCount(_:) to clear document changes in NSDocument. I wonder SwiftUI's View has access to the same function? Hopefully, I would like to manually set the change count to zero if the user clears text in TextEditor. I bet SwiftUI doesn't have it. Thanks. import SwiftUI struct ContentView: View { @Binding var document: SampleDocumentApp var body: some View { VStack { TextEditor(text: $document.text) .onChange(of: document.text) { _, _ in guard !document.text.isEmpty else { return } // clear change count // } } .frame(width: 360, height: 240) } }
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78
Apr ’25
UIPasteControl Not Recognizing Tap
I have an iOS app where I'm trying to paste something previously copied to the user's UIPasteboard. I came across the UIPasteControl as an option for a user to tap to silently paste without having the prompt "Allow Paste" pop up. For some reason, despite having what seemingly is the correct configurations for the UIPasteControl, on testing a tap, nothing is called. I expected override func paste(itemProviders: [NSItemProvider]) to fire, but it does not. Any help would be appreciated as there doesn't seem to be much info anywhere regarding UIPasteControl. import UniformTypeIdentifiers class ViewController: UIViewController { private let pasteControl = UIPasteControl() override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemBackground pasteControl.target = self pasteConfiguration = UIPasteConfiguration(acceptableTypeIdentifiers: [ UTType.text.identifier, UTType.url.identifier, UTType.plainText.identifier ]) view.addSubview(pasteControl) pasteControl.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ pasteControl.centerXAnchor.constraint(equalTo: view.centerXAnchor), pasteControl.centerYAnchor.constraint(equalTo: view.centerYAnchor), ]) } } extension ViewController { override func paste(itemProviders: [NSItemProvider]) { for provider in itemProviders { if provider.hasItemConformingToTypeIdentifier(UTType.url.identifier) { provider.loadObject(ofClass: URL.self) { [weak self] reading, _ in guard let url = reading as? URL else { return } print(url) } } else if provider.hasItemConformingToTypeIdentifier(UTType.plainText.identifier) { provider.loadObject(ofClass: NSString.self) { [weak self] reading, _ in guard let nsstr = reading as? NSString else { return } let str = nsstr as String if let url = URL(string: str) { print(url) } } } } } }
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125
Apr ’25
The @Environment(\.dismiss) value in SwiftUI for macOS does not dismiss a sheet presented by an NSWindowController.
I'm wondering what the correct, or recommended, way is to dismiss a SwiftUI that is being presented as a sheet hosted by an NSHostingController. The usual technique of invoking @Environment(\.dismiss) does not appear to work. Consider the code below. An NSWindowController is attempting to display a SwiftUI SettingsView as a sheet. The sheet is correctly presented, but the SettingsView is unable to dismiss itself. I am able to make it work by passing a closure into SettingsView that calls back to the NSWindowController but it's rather convoluted because SettingsView doesn't know the view controller that's hosting it until after SettingsView has been created, which means "finding" that view controller in the window controller to dismiss is more involved than it should be. Is there a better strategy to leverage here? final class MyViewController: NSViewController { @IBAction func buttonClicked(_ sender: NSButton) { if let presenter = window?.contentViewController { presenter.presentAsSheet(NSHostingController(rootView: SettingsView())) } } } struct SettingsView: View { @Environment(\.dismiss) private var dismiss var body: some View { VStack { Button("Cancel", role: .cancel) { dismiss() // This call does not dismiss the sheet. } .keyboardShortcut(.cancelAction) } } } Thank you. macOS 15.4.1 (24E263), Xcode 16.3 (16E140)
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Apr ’25
Problems visualizing UIApplicationShortcutIcon with shortcuts
Hi Everybody, I am actually developing dynamic shortcuts for my app. I have a problem with the class UIApplicationShortcutIcon. When I pass a personalized icon in the parameter icon as a UIApplicationShortcutIcon(templateImageName: "nameOfTheAsset" I always visualize a black dot instead of my Icon. The icon is imported as .SVG file and rendered as a template. Sincerely I do not know what to do to solve this problem since the documentation is little. Hoping somebody can give some tips to solve the problem
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70
Apr ’25
Extra Trailing Closure for List {}
I am a little lost. Why is Xcode complaining of this. Everything looks right here. I even removed my code and copy-pasted Apple's sample from here - https://developer.apple.com/documentation/swiftui/list Clean built and still get this. Not using List removes the error.
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105
Apr ’25
Scrolling up in List after having quickly scrolled down becomes jumpy
There seems to be a bug; when scrolling very quickly down a List, and then scrolling up at normal speed, scrolling becomes very janky and jumpy, often skipping one or two rows. This only happens on macOS. I'm kind of surprised I've seen no one else mention this bug, as I can recreate it in a very simple Xcode Project. I'm wondering if anyone knows of a workaround? Steps to reproduce: Build and launch the code below Very quickly scroll all the way down using the scrollbar Scroll up at a normal speed, after a few rows it will get janky Code: struct MinimalAlbum: Identifiable { let id: Int let title: String } struct ContentView: View { private let staticAlbums: [MinimalAlbum] = (0..<1000).map { i in MinimalAlbum(id: i, title: "Album Title \(i)") } var body: some View { List { ForEach(staticAlbums) { album in Text("Album ID: \(album.id) - \(album.title)") .frame(height: 80) // Fixed height } } } }
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119
Apr ’25
NSOpenPanel fails with NSUserDefaults domain 'nil' under SDL2 with macOS Sequoia . SDL2 C++
This is with SDL2 and C++ Due to the new security design of Sequoia involving the sandboxed helper processes (via ViewBridge) to show open/save panels, my existing code for invoking Open/SaveAs/FolderSelect dialogs no longer works and instead terminates with ViewBridge Code=14 "(null)" error. Even in the simplest of forms such as; nfdresult_t NFD_OpenDialogN_With_Impl(nfdversion_t version, nfdnchar_t** outPath, const nfdopendialognargs_t* args) { nfdresult_t result = NFD_CANCEL; NSOpenPanel* dialog = [NSOpenPanel openPanel]; if ([dialog runModal] == NSModalResponseOK) { result = NFD_OKAY; } return result; } ...Will no longer work. My Question is essentially, how can I resolve this NSUserDefaults domain empty/nil issue ( currently I don't pass anything for sharing defaults during the process ). Dump of fault provided in crash.txt ( the program doesn't actually crash, it just doesn't invoke the file-open dialog ) crash.txt
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221
Apr ’25
Xcode UIKit Document App template crashes under Swift 6
I'm trying to switch to UIKit's document lifecycle due to serious bugs with SwiftUI's version. However I'm noticing the template project from Xcode isn't compatible with Swift 6 (I already migrated my app to Swift 6.). To reproduce: File -> New -> Project Select "Document App" under iOS Set "Interface: UIKit" In Build Settings, change Swift Language Version to Swift 6 Run app Tap "Create Document" Observe: crash in _dispatch_assert_queue_fail Does anyone know of a work around other than downgrading to Swift 5?
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113
Apr ’25
Arabic Text Appears Reversed and Broken in SwiftUI Lists, TextFields, and Pickers
Hello, I would like to report a critical issue with Arabic text rendering in SwiftUI apps on iOS and iPadOS. When using Arabic as the default language (Right-to-Left - RTL), Arabic text appears reversed and disconnected inside several SwiftUI components like: List Section TextField Picker Custom views (like StudentRowView) Even though the environment is set to .layoutDirection(.rightToLeft), the dynamic Arabic text is not rendered properly. Static headers display correctly, but any dynamic content (student names, notes, field titles) becomes broken and unreadable. Examples where the issue occurs: AboutView.swift → Arabic text inside List and Section SettingsView.swift → TextField placeholders and Picker options StudentRowView.swift → Student names and grade field titles Environment: SwiftUI 5 (Xcode 15+) iOS 17+ Reproducible 100% on both Simulator and real devices. Expected Behavior: Arabic text should appear properly connected, right-aligned, and readable without any manual workaround for each Text or TextField. Workarounds Tried: Manually setting .multilineTextAlignment(.trailing) (inefficient) Wrapping every Text inside an HStack with Spacer (hacky) Building custom UIKit views (defeats purpose of SwiftUI simplicity) Formal Feedback: I have submitted a Feedback Assistant report We hope this issue will be prioritized and fixed to improve SwiftUI's support for Arabic and other RTL languages. Thank you.
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167
Apr ’25
Focused Views Get Clipped When Using NavigationStack or Form in Split-Screen Layout on tvOS
When attempting to replicate the tvOS Settings menu layout, where the screen is divided horizontally into two sections, placing a NavigationStack or a Form view on either side of the screen causes focusable views (such as Button, TextField, Toggle, etc.) to be visually clipped when they receive focus and apply the default scaling animation. Specifically: If the Form or NavigationStack is placed on the right side, the left edge of the focused view gets clipped. If placed on the left side, the right edge of the focused view gets clipped. This issue affects any focusable child view inside the Form or NavigationStack when focus scaling is triggered. Example code: struct TVAppMenuMainView: View { var body: some View { VStack { Text("Settings Menu") .font(.title) HStack { VStack { Text("Left Pane") } .frame(width: UIScreen.main.bounds.width * 0.4) // represents only 40% of the screen .frame(maxHeight: .infinity) .padding(.bottom) Divider() NavigationStack { Form { // All the buttons will get cut on the left side when each button is focused Button("First Button"){} Button("Second Button"){} Button("Third Button"){} Button("Forth Button"){} } } } .frame(maxHeight: .infinity) .frame(maxWidth: .infinity) } .background(.ultraThickMaterial) } } How it looks: What I have tried: .clipped modifiers .ignoresSafeArea Modifying the size manually Using just a ScrollView with VStack works as intended, but as soon as NavigationStack or Form are added, the buttons get clipped. This was tested on the latest 18.5 tvOS BETA
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Apr ’25
Scene for my "Application's Menu About "My Application""
I am using SwiftUI to create an app and I have figured out how to present a scene for my preferences window. However I have yet to find a way to modify the "About "My App"" scene. I am not even sure how to ask the question on other forums because I keep getting informations on application menus. I would like to find information on accessing/changing other menu entries in the menubar (in SwiftUI) an most specifically I would like to find out how to present a custom window (or at least custom information) when the user selects "About "My App"" I guess I don't need a solution but a pointer to documentation that will help me in my quest.
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1.1k
Apr ’25
FileDocument project executes ContentView(document:) twice
When I transitioned my document project to iOS 18.4 from iOS 17.4, the DocumentGroup's closure runs twice both on device, and simulator. This means that if this closure runs say ContentView(document:), it does this twice in iOS 18.4 (probably 18.x). This project uses FileDocument I created a new document project from the document app template, and it exhibits the same double load behavior in iOS 18.4, and single load behavior in iOS 17.4. Both tests are run in the simulator. Does this behavior reflect a semantic requirement where the app should be able to work with multiple document loads, or is this a bug in the document system. Compiling with Swift 5 or Swift 6 for iOS 18.4. The template provided FileDocument adopted document is used with no changes. ...App.swift: import SwiftUI @main struct Double_Document_Start_ProblemApp: App { var body: some Scene { DocumentGroup(newDocument: Double_Document_Start_ProblemDocument()) { file in ContentView(document: file.$document) } } } =========================== ContentView.swift: import SwiftUI struct ContentView: View { static private var startCount: Int = 0 @Binding var document: Double_Document_Start_ProblemDocument var body: some View { Text(document.text) .onAppear { Self.startCount += 1 // GDEBUG print("Text start: \(Self.startCount).") } //TextEditor(text: $document.text) } } #if false #Preview { ContentView(document: .constant(Double_Document_Start_ProblemDocument())) } #endif =========================== Copy/paste of console output: Text start: 1. Text start: 2. ===========================
Topic: UI Frameworks SubTopic: SwiftUI
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Apr ’25
Opening a New Tab with Text in a Document-Based App
I have a sample document-based application for macOS. According to this article (https://jujodi.medium.com/adding-a-new-tab-keyboard-shortcut-to-a-swiftui-macos-application-56b5f389d2e6), you can create a new tab programmatically. It works. Now, my question is whether you can open a tab with some data. Is that possible under the SwiftUI framework? I could do it in Cocoa. Hopefully, we can do it in SwiftUI as well. Muchos thankos. import SwiftUI @main struct SomeApp: App { var body: some Scene { DocumentGroup(newDocument: SomeDocument()) { file in ContentView(document: file.$document) } } } import SwiftUI struct ContentView: View { @Binding var document: SomeDocument var body: some View { VStack { TextEditor(text: $document.text) Button { createNewTab() } label: { Text("New tab") .frame(width: 64) } } } } extension ContentView { private func createNewTab() { if let currentWindow = NSApp.keyWindow, let windowController = currentWindow.windowController { windowController.newWindowForTab(nil) if let newWindow = NSApp.keyWindow, currentWindow != newWindow { currentWindow.addTabbedWindow(newWindow, ordered: .above) } } } }
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115
Apr ’25
How to get UIFont to respect preferredContentSizeCategory in a Mac Catalyst app?
I have an iOS app that relies on dynamic text size such that all fonts in the app respect the user's setting of Text Size in the iOS Settings app. This app also runs on macOS via Mac Catalyst. But until macOS 14 Sonoma, there was no Text Size setting in the macOS Settings app. But even as of Sonoma, the Text Size setting isn't usable by 3rd party apps. And Sequoia doesn't seem to change that. As a work around, my Mac Catalyst app provides its own Text Size setting. I was able to make it work by providing my own UIApplication subclass and overriding preferredContentSizeCategory. Under macOS 12 to macOS 14, this workaround works just fine and all fonts in the app created with code such as UIFont.preferredFont(forTextStyle:) gives appropriately sized fonts based on the overridden content size category. However, this workaround stopped working with macOS 15 Sequoia. I've also tried code such as: self.window.traitOverrides.preferredContentSizeCategory = myCustomSizeCategoryValue and self.window.maximumContentSizeCategory = myCustomSizeCategoryValue self.window.minimumContentSizeCategory = myCustomSizeCategoryValue in the scene delegate but that made no difference. Is there any way to get code such as UIFont.preferredFont(forTextStyle:) to return an appropriately sized font based on some app provided content size category in a Mac Catalyst app running under macOS 15? It sure would be nice if Mac Catalyst apps automatically responded to the macOS Text Size setting under Settings -> Accessibility -> Display -> Text Size just like a native iOS app.
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823
Apr ’25
Live Activity animate without updating data
Is it actually possible to display animation (even a simple one) on Live Activity? But on these cases: The main app is terminated - of course, I know I can use the main app to keep updating the Live Activity to make simple animations work, but in this case, the main app is killed. Live Activity data is not updating - I also understand that the Live Activity can perform animations when its data is being update via push notification or other means, but the current case is the data is not being updated. I’ve tried several ways to achieve this, but nothing seems to work. Just when I was about to give up, I found this video from Apple’s official channel: https://www.youtube.com/watch?v=m6WMwSj_EbA At 4:14 in this video, you can see the text "Locating Driver" with the breathing animation. Could someone please help me understand how to implement that kind of animation in a Live Activity when: The main app is not running, and The Live Activity data is not updating?
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149
Apr ’25
Confused about the appclip.apple.com domain
Question: I'm aware of the AASA file hosting procedure to make app clips work and link them to your website, but IIRC you can trigger app clips via the simple appclip.apple.com URL too, right? As a result no need to host the AASA file. Like my app store connect gave me the URL https://appclip.apple.com/id?p=myname.myappsname.Clip but when I click it it says "This app clip is not currently available in your country or region". However I'm also getting Bad JSON content on the View Status under the domain. I'm so confused.
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145
Apr ’25
Siri Shortcuts of Siri Intent to Voice Control Parts of App
I am new to the idea of Siri Shortcuts and App Intents. What I want to do is use Siri to run a function in my app. Such as saying to Siri Zoom in map and that will then call a function in my app where I can zoom in the map. Similarly, I could say Zoom out map and it would call a function to zoom out my map. I do not need to share any sort of shortcut with the Shortcuts app. Can someone please point me in the right direction for what type of intents I need to use for this?
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220
Apr ’25
CarPlay application inaccessible when the mobile app is terminated
Hello, When my mobile app is terminated, say 30 secs later the CarPlay app stops working. I don't get the access token that is saved in the KeyChain. The same happens when my mobile app is in background for more than 20 secs or so. Please suggest the way forward. Or is this the expected behavior?
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1
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112
Activity
Apr ’25
Clearing Change Count in FileDocument?
I'm playing with a simple document-based application with TextEditor for macOS. In Cocoa, NSViewController can call updateChangeCount(_:) to clear document changes in NSDocument. I wonder SwiftUI's View has access to the same function? Hopefully, I would like to manually set the change count to zero if the user clears text in TextEditor. I bet SwiftUI doesn't have it. Thanks. import SwiftUI struct ContentView: View { @Binding var document: SampleDocumentApp var body: some View { VStack { TextEditor(text: $document.text) .onChange(of: document.text) { _, _ in guard !document.text.isEmpty else { return } // clear change count // } } .frame(width: 360, height: 240) } }
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2
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0
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78
Activity
Apr ’25
UIPasteControl Not Recognizing Tap
I have an iOS app where I'm trying to paste something previously copied to the user's UIPasteboard. I came across the UIPasteControl as an option for a user to tap to silently paste without having the prompt "Allow Paste" pop up. For some reason, despite having what seemingly is the correct configurations for the UIPasteControl, on testing a tap, nothing is called. I expected override func paste(itemProviders: [NSItemProvider]) to fire, but it does not. Any help would be appreciated as there doesn't seem to be much info anywhere regarding UIPasteControl. import UniformTypeIdentifiers class ViewController: UIViewController { private let pasteControl = UIPasteControl() override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemBackground pasteControl.target = self pasteConfiguration = UIPasteConfiguration(acceptableTypeIdentifiers: [ UTType.text.identifier, UTType.url.identifier, UTType.plainText.identifier ]) view.addSubview(pasteControl) pasteControl.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ pasteControl.centerXAnchor.constraint(equalTo: view.centerXAnchor), pasteControl.centerYAnchor.constraint(equalTo: view.centerYAnchor), ]) } } extension ViewController { override func paste(itemProviders: [NSItemProvider]) { for provider in itemProviders { if provider.hasItemConformingToTypeIdentifier(UTType.url.identifier) { provider.loadObject(ofClass: URL.self) { [weak self] reading, _ in guard let url = reading as? URL else { return } print(url) } } else if provider.hasItemConformingToTypeIdentifier(UTType.plainText.identifier) { provider.loadObject(ofClass: NSString.self) { [weak self] reading, _ in guard let nsstr = reading as? NSString else { return } let str = nsstr as String if let url = URL(string: str) { print(url) } } } } } }
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2
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125
Activity
Apr ’25
The @Environment(\.dismiss) value in SwiftUI for macOS does not dismiss a sheet presented by an NSWindowController.
I'm wondering what the correct, or recommended, way is to dismiss a SwiftUI that is being presented as a sheet hosted by an NSHostingController. The usual technique of invoking @Environment(\.dismiss) does not appear to work. Consider the code below. An NSWindowController is attempting to display a SwiftUI SettingsView as a sheet. The sheet is correctly presented, but the SettingsView is unable to dismiss itself. I am able to make it work by passing a closure into SettingsView that calls back to the NSWindowController but it's rather convoluted because SettingsView doesn't know the view controller that's hosting it until after SettingsView has been created, which means "finding" that view controller in the window controller to dismiss is more involved than it should be. Is there a better strategy to leverage here? final class MyViewController: NSViewController { @IBAction func buttonClicked(_ sender: NSButton) { if let presenter = window?.contentViewController { presenter.presentAsSheet(NSHostingController(rootView: SettingsView())) } } } struct SettingsView: View { @Environment(\.dismiss) private var dismiss var body: some View { VStack { Button("Cancel", role: .cancel) { dismiss() // This call does not dismiss the sheet. } .keyboardShortcut(.cancelAction) } } } Thank you. macOS 15.4.1 (24E263), Xcode 16.3 (16E140)
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0
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97
Activity
Apr ’25
Problems visualizing UIApplicationShortcutIcon with shortcuts
Hi Everybody, I am actually developing dynamic shortcuts for my app. I have a problem with the class UIApplicationShortcutIcon. When I pass a personalized icon in the parameter icon as a UIApplicationShortcutIcon(templateImageName: "nameOfTheAsset" I always visualize a black dot instead of my Icon. The icon is imported as .SVG file and rendered as a template. Sincerely I do not know what to do to solve this problem since the documentation is little. Hoping somebody can give some tips to solve the problem
Replies
1
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0
Views
70
Activity
Apr ’25
Extra Trailing Closure for List {}
I am a little lost. Why is Xcode complaining of this. Everything looks right here. I even removed my code and copy-pasted Apple's sample from here - https://developer.apple.com/documentation/swiftui/list Clean built and still get this. Not using List removes the error.
Replies
4
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0
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105
Activity
Apr ’25
Scrolling up in List after having quickly scrolled down becomes jumpy
There seems to be a bug; when scrolling very quickly down a List, and then scrolling up at normal speed, scrolling becomes very janky and jumpy, often skipping one or two rows. This only happens on macOS. I'm kind of surprised I've seen no one else mention this bug, as I can recreate it in a very simple Xcode Project. I'm wondering if anyone knows of a workaround? Steps to reproduce: Build and launch the code below Very quickly scroll all the way down using the scrollbar Scroll up at a normal speed, after a few rows it will get janky Code: struct MinimalAlbum: Identifiable { let id: Int let title: String } struct ContentView: View { private let staticAlbums: [MinimalAlbum] = (0..<1000).map { i in MinimalAlbum(id: i, title: "Album Title \(i)") } var body: some View { List { ForEach(staticAlbums) { album in Text("Album ID: \(album.id) - \(album.title)") .frame(height: 80) // Fixed height } } } }
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2
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119
Activity
Apr ’25
NSOpenPanel fails with NSUserDefaults domain 'nil' under SDL2 with macOS Sequoia . SDL2 C++
This is with SDL2 and C++ Due to the new security design of Sequoia involving the sandboxed helper processes (via ViewBridge) to show open/save panels, my existing code for invoking Open/SaveAs/FolderSelect dialogs no longer works and instead terminates with ViewBridge Code=14 "(null)" error. Even in the simplest of forms such as; nfdresult_t NFD_OpenDialogN_With_Impl(nfdversion_t version, nfdnchar_t** outPath, const nfdopendialognargs_t* args) { nfdresult_t result = NFD_CANCEL; NSOpenPanel* dialog = [NSOpenPanel openPanel]; if ([dialog runModal] == NSModalResponseOK) { result = NFD_OKAY; } return result; } ...Will no longer work. My Question is essentially, how can I resolve this NSUserDefaults domain empty/nil issue ( currently I don't pass anything for sharing defaults during the process ). Dump of fault provided in crash.txt ( the program doesn't actually crash, it just doesn't invoke the file-open dialog ) crash.txt
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1
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1
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221
Activity
Apr ’25
How to implement this textfield in SwitfUI
In Contact app on watchOS, there're some textfields. But I can not find which textfield could implement it. Any one has some idea?
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3
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0
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86
Activity
Apr ’25
Xcode UIKit Document App template crashes under Swift 6
I'm trying to switch to UIKit's document lifecycle due to serious bugs with SwiftUI's version. However I'm noticing the template project from Xcode isn't compatible with Swift 6 (I already migrated my app to Swift 6.). To reproduce: File -> New -> Project Select "Document App" under iOS Set "Interface: UIKit" In Build Settings, change Swift Language Version to Swift 6 Run app Tap "Create Document" Observe: crash in _dispatch_assert_queue_fail Does anyone know of a work around other than downgrading to Swift 5?
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0
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1
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113
Activity
Apr ’25
Arabic Text Appears Reversed and Broken in SwiftUI Lists, TextFields, and Pickers
Hello, I would like to report a critical issue with Arabic text rendering in SwiftUI apps on iOS and iPadOS. When using Arabic as the default language (Right-to-Left - RTL), Arabic text appears reversed and disconnected inside several SwiftUI components like: List Section TextField Picker Custom views (like StudentRowView) Even though the environment is set to .layoutDirection(.rightToLeft), the dynamic Arabic text is not rendered properly. Static headers display correctly, but any dynamic content (student names, notes, field titles) becomes broken and unreadable. Examples where the issue occurs: AboutView.swift → Arabic text inside List and Section SettingsView.swift → TextField placeholders and Picker options StudentRowView.swift → Student names and grade field titles Environment: SwiftUI 5 (Xcode 15+) iOS 17+ Reproducible 100% on both Simulator and real devices. Expected Behavior: Arabic text should appear properly connected, right-aligned, and readable without any manual workaround for each Text or TextField. Workarounds Tried: Manually setting .multilineTextAlignment(.trailing) (inefficient) Wrapping every Text inside an HStack with Spacer (hacky) Building custom UIKit views (defeats purpose of SwiftUI simplicity) Formal Feedback: I have submitted a Feedback Assistant report We hope this issue will be prioritized and fixed to improve SwiftUI's support for Arabic and other RTL languages. Thank you.
Replies
1
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167
Activity
Apr ’25
Focused Views Get Clipped When Using NavigationStack or Form in Split-Screen Layout on tvOS
When attempting to replicate the tvOS Settings menu layout, where the screen is divided horizontally into two sections, placing a NavigationStack or a Form view on either side of the screen causes focusable views (such as Button, TextField, Toggle, etc.) to be visually clipped when they receive focus and apply the default scaling animation. Specifically: If the Form or NavigationStack is placed on the right side, the left edge of the focused view gets clipped. If placed on the left side, the right edge of the focused view gets clipped. This issue affects any focusable child view inside the Form or NavigationStack when focus scaling is triggered. Example code: struct TVAppMenuMainView: View { var body: some View { VStack { Text("Settings Menu") .font(.title) HStack { VStack { Text("Left Pane") } .frame(width: UIScreen.main.bounds.width * 0.4) // represents only 40% of the screen .frame(maxHeight: .infinity) .padding(.bottom) Divider() NavigationStack { Form { // All the buttons will get cut on the left side when each button is focused Button("First Button"){} Button("Second Button"){} Button("Third Button"){} Button("Forth Button"){} } } } .frame(maxHeight: .infinity) .frame(maxWidth: .infinity) } .background(.ultraThickMaterial) } } How it looks: What I have tried: .clipped modifiers .ignoresSafeArea Modifying the size manually Using just a ScrollView with VStack works as intended, but as soon as NavigationStack or Form are added, the buttons get clipped. This was tested on the latest 18.5 tvOS BETA
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0
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92
Activity
Apr ’25
How does NFC tag for default app clip link in TestFlight
My NFC tag for default app clip link (https://appclip.apple.com/id?p= xxxxxx) can work when I distribute to App Store. But NFC tag fail when I want to test in TestFlight. I already set the title and the url (the default app clip link such as https://appclip.apple.com/id?p= xxxxxx )in the TestFlight. Why did this happen?
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1
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149
Activity
Apr ’25
Scene for my "Application's Menu About "My Application""
I am using SwiftUI to create an app and I have figured out how to present a scene for my preferences window. However I have yet to find a way to modify the "About "My App"" scene. I am not even sure how to ask the question on other forums because I keep getting informations on application menus. I would like to find information on accessing/changing other menu entries in the menubar (in SwiftUI) an most specifically I would like to find out how to present a custom window (or at least custom information) when the user selects "About "My App"" I guess I don't need a solution but a pointer to documentation that will help me in my quest.
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3
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1.1k
Activity
Apr ’25
FileDocument project executes ContentView(document:) twice
When I transitioned my document project to iOS 18.4 from iOS 17.4, the DocumentGroup's closure runs twice both on device, and simulator. This means that if this closure runs say ContentView(document:), it does this twice in iOS 18.4 (probably 18.x). This project uses FileDocument I created a new document project from the document app template, and it exhibits the same double load behavior in iOS 18.4, and single load behavior in iOS 17.4. Both tests are run in the simulator. Does this behavior reflect a semantic requirement where the app should be able to work with multiple document loads, or is this a bug in the document system. Compiling with Swift 5 or Swift 6 for iOS 18.4. The template provided FileDocument adopted document is used with no changes. ...App.swift: import SwiftUI @main struct Double_Document_Start_ProblemApp: App { var body: some Scene { DocumentGroup(newDocument: Double_Document_Start_ProblemDocument()) { file in ContentView(document: file.$document) } } } =========================== ContentView.swift: import SwiftUI struct ContentView: View { static private var startCount: Int = 0 @Binding var document: Double_Document_Start_ProblemDocument var body: some View { Text(document.text) .onAppear { Self.startCount += 1 // GDEBUG print("Text start: \(Self.startCount).") } //TextEditor(text: $document.text) } } #if false #Preview { ContentView(document: .constant(Double_Document_Start_ProblemDocument())) } #endif =========================== Copy/paste of console output: Text start: 1. Text start: 2. ===========================
Topic: UI Frameworks SubTopic: SwiftUI
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73
Activity
Apr ’25
Opening a New Tab with Text in a Document-Based App
I have a sample document-based application for macOS. According to this article (https://jujodi.medium.com/adding-a-new-tab-keyboard-shortcut-to-a-swiftui-macos-application-56b5f389d2e6), you can create a new tab programmatically. It works. Now, my question is whether you can open a tab with some data. Is that possible under the SwiftUI framework? I could do it in Cocoa. Hopefully, we can do it in SwiftUI as well. Muchos thankos. import SwiftUI @main struct SomeApp: App { var body: some Scene { DocumentGroup(newDocument: SomeDocument()) { file in ContentView(document: file.$document) } } } import SwiftUI struct ContentView: View { @Binding var document: SomeDocument var body: some View { VStack { TextEditor(text: $document.text) Button { createNewTab() } label: { Text("New tab") .frame(width: 64) } } } } extension ContentView { private func createNewTab() { if let currentWindow = NSApp.keyWindow, let windowController = currentWindow.windowController { windowController.newWindowForTab(nil) if let newWindow = NSApp.keyWindow, currentWindow != newWindow { currentWindow.addTabbedWindow(newWindow, ordered: .above) } } } }
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115
Activity
Apr ’25
How to get UIFont to respect preferredContentSizeCategory in a Mac Catalyst app?
I have an iOS app that relies on dynamic text size such that all fonts in the app respect the user's setting of Text Size in the iOS Settings app. This app also runs on macOS via Mac Catalyst. But until macOS 14 Sonoma, there was no Text Size setting in the macOS Settings app. But even as of Sonoma, the Text Size setting isn't usable by 3rd party apps. And Sequoia doesn't seem to change that. As a work around, my Mac Catalyst app provides its own Text Size setting. I was able to make it work by providing my own UIApplication subclass and overriding preferredContentSizeCategory. Under macOS 12 to macOS 14, this workaround works just fine and all fonts in the app created with code such as UIFont.preferredFont(forTextStyle:) gives appropriately sized fonts based on the overridden content size category. However, this workaround stopped working with macOS 15 Sequoia. I've also tried code such as: self.window.traitOverrides.preferredContentSizeCategory = myCustomSizeCategoryValue and self.window.maximumContentSizeCategory = myCustomSizeCategoryValue self.window.minimumContentSizeCategory = myCustomSizeCategoryValue in the scene delegate but that made no difference. Is there any way to get code such as UIFont.preferredFont(forTextStyle:) to return an appropriately sized font based on some app provided content size category in a Mac Catalyst app running under macOS 15? It sure would be nice if Mac Catalyst apps automatically responded to the macOS Text Size setting under Settings -> Accessibility -> Display -> Text Size just like a native iOS app.
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3
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1
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823
Activity
Apr ’25
Live Activity animate without updating data
Is it actually possible to display animation (even a simple one) on Live Activity? But on these cases: The main app is terminated - of course, I know I can use the main app to keep updating the Live Activity to make simple animations work, but in this case, the main app is killed. Live Activity data is not updating - I also understand that the Live Activity can perform animations when its data is being update via push notification or other means, but the current case is the data is not being updated. I’ve tried several ways to achieve this, but nothing seems to work. Just when I was about to give up, I found this video from Apple’s official channel: https://www.youtube.com/watch?v=m6WMwSj_EbA At 4:14 in this video, you can see the text "Locating Driver" with the breathing animation. Could someone please help me understand how to implement that kind of animation in a Live Activity when: The main app is not running, and The Live Activity data is not updating?
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149
Activity
Apr ’25
Confused about the appclip.apple.com domain
Question: I'm aware of the AASA file hosting procedure to make app clips work and link them to your website, but IIRC you can trigger app clips via the simple appclip.apple.com URL too, right? As a result no need to host the AASA file. Like my app store connect gave me the URL https://appclip.apple.com/id?p=myname.myappsname.Clip but when I click it it says "This app clip is not currently available in your country or region". However I'm also getting Bad JSON content on the View Status under the domain. I'm so confused.
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145
Activity
Apr ’25
Siri Shortcuts of Siri Intent to Voice Control Parts of App
I am new to the idea of Siri Shortcuts and App Intents. What I want to do is use Siri to run a function in my app. Such as saying to Siri Zoom in map and that will then call a function in my app where I can zoom in the map. Similarly, I could say Zoom out map and it would call a function to zoom out my map. I do not need to share any sort of shortcut with the Shortcuts app. Can someone please point me in the right direction for what type of intents I need to use for this?
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220
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Apr ’25