Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

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SwiftUI Picker does cause unresponsive views
Using the native SwiftUI.Picker to set a @State which is then used to render different child views based on the selected state (using a switch-case inside body) seems to cause those child views to be unresponsive. The following code below is a replicates the issue. The solution I am currently using is to build my own custom Picker that relies on SwiftUI.Buttons to set the state. This works. enum PickerSelection: Hashable { case binding, ownState } struct MainApp: View { @State private var pickerSelection: PickerSelection? = nil @State private var isToggled: Bool = false var body: some View { VStack(alignment: .leading) { /// Changing `pickerSelection` via `SwiftUI.Picker` causes child views' toggles to be unresponsive. Picker("Picker", selection: $pickerSelection) { Text("No Option").tag(Optional<PickerSelection>(nil)) Text("Binding").tag(PickerSelection.binding) Text("Own state").tag(PickerSelection.ownState) } /// Changing `pickerSelection` via a custom `Button`-based picker works as expected. CustomPickerWithButtonBased(pickerSelection: $pickerSelection) switch pickerSelection { case .binding: ChildViewWithBinding(isToggled: $isToggled) case .ownState: ChildViewManagingOwnState() case .none: EmptyView() } Spacer() } .padding() } } struct ChildViewWithBinding: View { @Binding var isToggled: Bool var body: some View { Toggle("ChildViewWithBinding", isOn: $isToggled) } } struct ChildViewManagingOwnState: View { @State private var isToggled: Bool = false var body: some View { Toggle("ChildViewManagingOwnState", isOn: $isToggled) } } struct CustomPickerWithButtonBased: View { @Binding var pickerSelection: PickerSelection? var body: some View { HStack { Button { pickerSelection = .binding } label: { Text("Binding") } Button { pickerSelection = .ownState } label: { Text("OwnState") } } } } Am I missing something with Picker?
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May ’25
Food-Truck-Sample navigation broken from Live Activity?
https://github.com/apple/sample-food-truck Hi! I'm seeing what looks like some weird navigation issue in the Food Truck app. It's from the Live Activity that should deep link to a specific point in the app. There seems be some state where the app is not linking to the correct component. Here are my repro steps on iPhone: Start live activity from OrderDetailView. Navigate to Sidebar component. Tap the Live Activity. App opens TruckView. The App should be opening the OrderDetailView for the Order that was passed to the Live Activity. This seems to work when the app is not currently on Sidebar. Any ideas? I'm testing this on iPhone OS 18.4.1. Is this an issue inside NavigationSplitView? Is this an issue with how Food Truck handles deeplinking?
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73
May ’25
Open file directly into editor view with DocumentGroup
This was also raised in FB17028569 I have iOS document based app using DocumentGroup. I can create and save documents as expected. All that functionality is fine. @main struct FooBarApp: App { var body: some Scene { DocumentGroup(newDocument: { FoobarDocument() }) { config in MainView(document: config.document) } The problem is when I open an app document from Files.app or Messages the document is never opened directly into the editor, the document browser interface is always presented and the user must manually select the document to open an editor. This also happens when I use UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil) to open a new scene. The doc isn't opened into my editor. I believe my plist document types are setup correctly and that my ReferenceFileDocument is setup correctly <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeExtensions</key> <array> <string>foobar</string> </array> <key>CFBundleTypeIconFile</key> <string>icon-128</string> <key>CFBundleTypeIconSystemGenerated</key> <integer>1</integer> <key>CFBundleTypeMIMETypes</key> <array> <string>application/json</string> </array> <key>CFBundleTypeName</key> <string>Foobar Project</string> <key>LSHandlerRank</key> <string>Owner</string> <key>LSItemContentTypes</key> <array> <string>com.digital-dirtbag.foobar</string> </array> <key>NSUbiquitousDocumentUserActivityType</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER).ubiquitousdoc</string> </dict> </array> <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.data</string> </array> <key>UTTypeDescription</key> <string>Foobar Project</string> <key>UTTypeIconFiles</key> <array> <string>icon-128.png</string> </array> <key>UTTypeIdentifier</key> <string>com.digital-dirtbag.foobar</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>foobar</string> </array> </dict> </dict> The question is does DocumentGroup on iOS even support opening documents directly into the editor view? I know it works on macOS as expected as I tried this with the demo code and it exhibits the same symptoms. Opening a document from iOS Files.app only gets you as far as the document browser while macOS will open an editor directly.
Topic: UI Frameworks SubTopic: SwiftUI
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May ’25
Unexpected UINavigationBar Behavior During View Transitions in iOS 18
In iOS 18, I've observed unexpected behavior related to the UINavigationBar when transitioning between view controllers that have differing navigation bar visibility settings. Specifically, when returning from a modal presentation or a web view, the navigation bar reappears with an unexpected height (e.g., 103 points) and lacks content, displaying only an empty bar. Start with a UIViewController (e.g., HomeViewController) where the navigation bar is hidden using: override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) navigationController?.setNavigationBarHidden(true, animated: animated) } Present another UIViewController (e.g., a web view) modally. Dismiss the presented view controller. Observe that upon returning to HomeViewController, the navigation bar is visible with increased height and lacks expected content. Expected Behavior: The navigation bar should remain hidden upon returning to HomeViewController, maintaining the state it had prior to presenting the modal view controller. Actual Behavior: Upon dismissing the modal view controller, the navigation bar becomes visible with an unexpected height and lacks content, leading to a disrupted user interface. Additional Observations: This issue is specific to iOS 18; it does not occur in iOS 17 or earlier versions. The problem seems to stem from setting the navigation bar to be visible in the viewWillDisappear method, as shown below: override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) navigationController?.setNavigationBarHidden(false, animated: animated) } Removing or modifying this line mitigates the issue, suggesting a change in the view controller lifecycle behavior in iOS 18. Request for Clarification: Is this change in behavior intentional in iOS 18, or is it a regression? Understanding whether this is a new standard or a bug will help in implementing appropriate solutions. Workaround: As a temporary measure, I've adjusted the navigation bar visibility settings to avoid changing its state in viewWillDisappear, instead managing it in viewWillAppear or viewDidAppear. References: Similar issues have been discussed in the Apple Developer Forums: iPad OS 18 UINavigationBar display incorrectly
Topic: UI Frameworks SubTopic: UIKit
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117
May ’25
Severe hangs with LazyHStack inside ScrollView
Hi, I got a problem with severe hangs when I use code like this on tvOS 18.2 If I try to use HStack instead of LazyHStack inside the scrollview then the problem does not occur any more but then the scroll performance is compromised and the vertical scroll is no longer that smooth. Does someone has any experience with this? Is this SwiftUI problem or am I missing something? ScrollView { LazyVStack { ForEach(0...100, id: \.self) { _ in ScrollView { LazyHStack { ForEach(0...20, id: \.self) { _ in Color.red.frame(height: 300) } } } } } }
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Apr ’25
Application crashes when using TextEditor(text, selection)
I have a TextEditor, to the constructor of which in addition to the text I pass an object of the TextSelection? type. I check on the Simulator with iOS 18.2. An attempt to clear the text leads to a crash with the message "Thread 1: Fatal error: String index is out of bounds" in Xcode. More about the error: libswiftCore.dylib`_swift_runtime_on_report: -> 0x194f32024 <+0>: ret More about the reproduction conditions: struct MyView: View { @Bindable private var viewModel = MyViewModel() @State var myTextSelection: TextSelection? = nil var body: some View { ZStack { // Some other code myEditor // Some other code } .toolbar { ToolbarItem(placement: .primaryAction) { Button { viewModel.clear() } label: { Label("Clear", systemImage: "eraser") } } } } var myEditor: some View { ZStack(alignment: .topLeading) { TextEditor(text: $viewModel.text, selection: $myTextSelection) .disableAutocorrection(true) .autocapitalization(.sentences) } // Some other code } } MyViewModel: @Observable final class MyViewModel: ObservableObject { var text: String = "" func clear() { text = "" } }
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May ’25
Food Truck Sample animation issue from Table Component
Hi! I'm seeing some weird animation issues building the Food Truck sample application.^1 I'm running from macOS 15.4 and Xcode 16.3. I'm building the Food Truck application for macOS. I'm not focusing on iOS for now. The FoodTruckModel adds new Order values with an animation: // FoodTruckModel.swift withAnimation(.spring(response: 0.4, dampingFraction: 1)) { self.orders.append(orderGenerator.generateOrder(number: orders.count + 1, date: .now, generator: &generator)) } This then animates the OrdersTable when new Order values are added. Here is a small change to OrdersTable: // OrdersTable.swift - @State private var sortOrder = [KeyPathComparator(\Order.status, order: .reverse)] + @State private var sortOrder = [KeyPathComparator(\Order.creationDate, order: .reverse)] Running the app now inserts new Order values at the top. The problem is I seem to be seeing some weird animation issues here. It seems that as soon as the new Order comes in there is some kind of weird glitch where it appears as if part the animation is coming from the side instead of down from the top: What's then more weird is that if I seem to affect the state of the Table in any way then the next Order comes in with perfect animation. Scrolling the Table fixes the animation. Changing the creationData sort order from reverse to forward and back to reverse fixes the animation. Any ideas? Is there something about how the Food Truck product is built that would cause this to happen? Is this an underlying issue in the SwiftUI infra?
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Apr ’25
App Name Display
For now, my app name length is more than 20 characters, so the iPhone app name displays without a space, and uses the range operator to ensure showing the rest in the next line. Is it possible to show space and name with 2 lines?
Topic: UI Frameworks SubTopic: General Tags:
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84
May ’25
UIScrollView in UIViewControllerRepresentable - UI freezes when content touches bottom SafeArea
The SwiftUI ScrollView lacks some features I need and so I created a custom MyScrollView based on UIScrollView wrapped within a UIViewControllerRepresentable. While this works fine in general I know came across a very strange problem: When MyScrollView is used in a sheet and its content touches bottom SafeArea, the UI freezes as soon as the should be displayed. The code below shows the problem as well in preview as on the simulator and on devices. Please note that the code is tuned do the display size of an iPhone 16 Pro. When running on different devices one might need to adjust height of the Color.yellow. In the demo code the UI freezes if the Color.yellow has a height between 738 to 771 pixels. Every other height is fine. Is there something wrong with my implementation of MyScrollView? When using ScrollView instead, everything works fine. Code: struct ContentView: View { @State private var showSheet: Bool = false var body: some View { ZStack { Button("Show Sheet") { showSheet = true } } .sheet(isPresented: $showSheet) { VStack { Text("Some Header Content") MyScrollView { VStack { Color.yellow //.frame(height: 737) // works .frame(height: 738) // does NOT works // ... //.frame(height: 771) // does NOT works //.frame(height: 772) // works } } .ignoresSafeArea() } } } } struct MyScrollView<Content: View>: UIViewControllerRepresentable { let content: Content init(@ViewBuilder content: () -> Content) { self.content = content() } func makeUIViewController(context: Context) -> UIViewController { let scrollViewVC = UIViewController() scrollViewVC.view.backgroundColor = .clear let scrollView = UIScrollView() scrollView.backgroundColor = .clear let contentVC = UIHostingController(rootView: self.content) contentVC.view.backgroundColor = .clear context.coordinator.contentVC = contentVC context.coordinator.scrollView = scrollView scrollView.translatesAutoresizingMaskIntoConstraints = false scrollViewVC.view.addSubview(scrollView) NSLayoutConstraint.activate([ scrollView.topAnchor.constraint(equalTo: scrollViewVC.view.topAnchor), scrollView.bottomAnchor.constraint(equalTo: scrollViewVC.view.bottomAnchor), scrollView.leadingAnchor.constraint(equalTo: scrollViewVC.view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: scrollViewVC.view.trailingAnchor) ]) contentVC.willMove(toParent: scrollViewVC) scrollViewVC.addChild(contentVC) contentVC.view.translatesAutoresizingMaskIntoConstraints = false scrollView.addSubview(contentVC.view) NSLayoutConstraint.activate([ contentVC.view.topAnchor.constraint(equalTo: scrollView.contentLayoutGuide.topAnchor), contentVC.view.bottomAnchor.constraint(equalTo: scrollView.contentLayoutGuide.bottomAnchor), contentVC.view.leadingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.leadingAnchor), contentVC.view.trailingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.trailingAnchor), contentVC.view.widthAnchor.constraint(equalTo: scrollView.frameLayoutGuide.widthAnchor) ]) contentVC.didMove(toParent: scrollViewVC) return scrollViewVC } func updateUIViewController(_ uiViewController: UIViewController, context: Context) { context.coordinator.contentVC?.rootView = content } func makeCoordinator() -> Coordinator { return Coordinator() } class Coordinator { var contentVC: UIHostingController<Content>? var scrollView: UIScrollView? init() { //... } } } #Preview { ContentView() }
Topic: UI Frameworks SubTopic: SwiftUI
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Apr ’25
Activate hoverEffect on separate entity attachment view
Hi, I'm working on RealityView and I have two entities in RCP. In order to set views for both entities, I have to create two separate attachments for each entity. What I want to achieve is that when I hover (by eye) on one entity's attachment, it would trigger the hover effect of the other entity's attachment. I try to use the hoverEffectGroup, but it would only activate the hover effect in a subview, instead a complete separate view. I refer to the following WWDC instruction for the hover effect. https://developer.apple.com/videos/play/wwdc2024/10152/
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81
Apr ’25
Translate extension bahvior
DESCRIPTION OF PROBLEM We need to add an implementation that will have the same swipe/scroll behavior as the Apple Translator extension, here is the code that we are currently using: import SwiftUI import TranslationUIProvider @main class TranslationProviderExtension: TranslationUIProviderExtension { required init() {} var body: some TranslationUIProviderExtensionScene { TranslationUIProviderSelectedTextScene { context in VStack { TranslationProviderView(context: context) } } } } struct TranslationProviderView: View { @State var context: TranslationUIProviderContext init(context c: TranslationUIProviderContext) { context = c } var body: some View { ScrollableSheetView() } } struct ScrollableSheetView: View { var body: some View { ScrollView { VStack(spacing: 20) { ForEach(0..<50) { index in Text("Item (index)") .padding() .frame(maxWidth: .infinity) .background(Color.blue.opacity(0.1)) .cornerRadius(8) } } .padding() } .padding() } } Using this code, on the first extension run, swipe up will expand the extension (which is OK) but swiping down on the expanded state of the extension works only as a scroll instead of swiping the extension from expanded mode back to compact mode. STEPS TO REPRODUCE Select a text in Safari Tap on Translate in the contextual menu Swipe up on the text ->the extension expands into full mode Swipe down->only scrolls work, I cannot swipe the extension from full mode to compact mode. Expected behavior: when i swipe down on the expanded extension, the extension should get into compact mode, not continuously scroll down.
Topic: UI Frameworks SubTopic: SwiftUI
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73
Apr ’25
tvOS Remote Control Entitlements
I've been looking for a solution to configure the Apple TV remote(s) from the 5th generation and upwards. Some of the basic functionalities are disabling buttons on the physical remote control while maintaining proper functionality on remote controller apps on iOS devices. There seems to be a lack of relevant entitlements in that category, and without it I can't seem to figure out a way to make it work. Any ideas on the matter? Maybe a workaround that allows to configure the Apple TV to work with other remotes? Thank you in advance to anyone that put in thought to my query.
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109
May ’25
Xcode 16.3(16E140) failing to debug run but succeeding to build.
Reproduction procedure Launch Xcode and press shift+command+N to create a macOS App project. Edit the generated ContentView.swift to the following content: struct ContentView: View { @State var txt: String = “” var body: some View { VStack { Text(“Hello, world!\(txt)”) TextField(“input”, text: $txt) onSubmit { // lack of a period letter. // .onSubmit { // Correct code print(“onSubmit\(txt)”) } } } } Build with command+B and it succeeds. Debug with command+R, but a rainbow wheel appears and the window does not show. An error is displayed in Xcode’s Preview Canvas, preventing preview.
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May ’25
.highPriorityGesture Prevents Button Tap on iOS 17 and Earlier
In iOS 18, using .highPriorityGesture does not interfere with Button tap detection. However, on iOS 17 and earlier, setting a .highPriorityGesture causes the Button's tap action to stop responding. I am using .highPriorityGesture in an attempt to support both tap and long-press gestures on a Button, which works as expected in iOS 18. However, the same implementation prevents taps on earlier versions. Is using .highPriorityGesture on a Button not recommended in this case? Or is this an issue specific to how .highPriorityGesture behaves on iOS 17 and earlier? Below is a sample code: struct SampleButton: View { let title: String let action: () -> Void var body: some View { Button { NSLog("Tapped") action() } label: { Text(title) }.highPriorityGesture(LongPressGesture(minimumDuration: 0.5).onEnded { _ in NSLog("Long press.") action() }) } } struct ContentView: View { var body: some View { VStack { SampleButton(title: "Tap or LongPress") {} } } } Environment: Xcode: Version 16.3 (16E140) iOS: iOS 18.4(simulator), iOS 17.5, iOS 16.4, iOS 15.2
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May ’25
iOS UILabel textAlignment .justified results in wrong rect by layoutManager.boundingRect
I have a UILabel subclass showing NSAttributedString in which I need to draw a rounded rectangle background color around links: import UIKit class MyLabel: UILabel { private var linkRects = [[CGRect]]() private let layoutManager = NSLayoutManager() private let textContainer = NSTextContainer(size: .zero) private let textStorage = NSTextStorage() override func draw(_ rect: CGRect) { let path = UIBezierPath() linkRects.forEach { rects in rects.forEach { linkPieceRect in path.append(UIBezierPath(roundedRect: linkPieceRect, cornerRadius: 2)) } } UIColor.systemGreen.withAlphaComponent(0.4).setFill() path.fill() super.draw(rect) } override init(frame: CGRect) { super.init(frame: frame) setup() } required init?(coder: NSCoder) { super.init(coder: coder) setup() } private func setup() { numberOfLines = 0 adjustsFontForContentSizeCategory = true isUserInteractionEnabled = true lineBreakMode = .byWordWrapping contentMode = .redraw clearsContextBeforeDrawing = true isMultipleTouchEnabled = false backgroundColor = .red.withAlphaComponent(0.1) textContainer.lineFragmentPadding = 0 textContainer.maximumNumberOfLines = numberOfLines textContainer.lineBreakMode = lineBreakMode textContainer.layoutManager = layoutManager layoutManager.textStorage = textStorage layoutManager.addTextContainer(textContainer) textStorage.addLayoutManager(layoutManager) } override func layoutSubviews() { super.layoutSubviews() calculateRects() } private func calculateRects(){ linkRects.removeAll() guard let attributedString = attributedText else { return } textStorage.setAttributedString(attributedString) let labelSize = frame.size textContainer.size = labelSize layoutManager.ensureLayout(for: textContainer) let textBoundingBox = layoutManager.usedRect(for: textContainer) print("labelSize: \(labelSize)") print("textBoundingBox: \(textBoundingBox)") var wholeLineRanges = [NSRange]() layoutManager.enumerateLineFragments(forGlyphRange: NSRange(0 ..< layoutManager.numberOfGlyphs)) { _, rect, _, range, _ in wholeLineRanges.append(range) print("Whole line: \(rect), \(range)") } attributedString.enumerateAttribute(.link, in: NSRange(location: 0, length: attributedString.length)) { value, clickableRange, _ in if value != nil { var rectsForCurrentLink = [CGRect]() wholeLineRanges.forEach { wholeLineRange in if let linkPartIntersection = wholeLineRange.intersection(clickableRange) { var rectForLinkPart = layoutManager.boundingRect(forGlyphRange: linkPartIntersection, in: textContainer) rectForLinkPart.origin.y = rectForLinkPart.origin.y + (textContainer.size.height - textBoundingBox.height) / 2 // Adjust for vertical alignment rectsForCurrentLink.append(rectForLinkPart) print("Link rect: \(rectForLinkPart), \(linkPartIntersection)") } } if !rectsForCurrentLink.isEmpty { linkRects.append(rectsForCurrentLink) } } } print("linkRects: \(linkRects)") setNeedsDisplay() } } And I use this as such: let label = MyLabel() label.setContentHuggingPriority(.required, for: .vertical) label.setContentHuggingPriority(.required, for: .horizontal) view.addSubview(label) label.snp.makeConstraints { make in make.width.lessThanOrEqualTo(view.safeAreaLayoutGuide.snp.width).priority(.required) make.horizontalEdges.greaterThanOrEqualTo(view.safeAreaLayoutGuide).priority(.required) make.center.equalTo(view.safeAreaLayoutGuide).priority(.required) } let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.alignment = .justified let s = NSMutableAttributedString(string: "Lorem Ipsum: ", attributes: [.font: UIFont.systemFont(ofSize: 17, weight: .regular), .paragraphStyle: paragraphStyle]) s.append(NSAttributedString(string: "This property controls the maximum number of lines to use in order to fit the label's text into its bounding rectangle.", attributes: [.link: URL(string: "https://news.ycombinator.com/") as Any, .foregroundColor: UIColor.link, .font: UIFont.systemFont(ofSize: 14, weight: .regular), .paragraphStyle: paragraphStyle])) label.attributedText = s Notice the paragraphStyle.alignment = .justified This results in: As you can see, the green rect background is starting a bit further to the right and also ending much further to the right. If I set the alignment to be .left or .center, then it gives me the correct rects: Also note that if I keep .justified but change the font size for the "Lorem Ipsom:" part to be a bit different, lets say 16 instead of 17, then it gives me the correct rect too: Also note that if we remove some word from the string, then also it starts giving correct rect. It seems like if the first line is too squished, then it reports wrong rects. Why is .justified text alignment giving me wrong rects? How can I fix it?
Topic: UI Frameworks SubTopic: UIKit
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103
May ’25
iOS18 iPad Custom UITabBar invalid
After my XCode was upgraded to 16.2, the custom bottom tabbar of iPadAPP could not be displayed properly (I set "traitOverrides.horizontalSizeClass = .compact", otherwise the tabbar would be displayed at the top and it was not the style I wanted) Below are my code and pictures of the running effects of iOS17 and iOS18 override func viewDidLoad() { super.viewDidLoad() setValue(CustomTabBar(), forKey: "tabBar") if #available(iOS 18.0, *) { self.mode = .tabBar self.traitOverrides.horizontalSizeClass = .compact } } } class CustomTabBar: UITabBar { var leftView = UIView() var rightView = UIView() override func sizeThatFits(_ size: CGSize) -> CGSize { var sizeThatFits = super.sizeThatFits(size) sizeThatFits.height = 60 // 自定义高度 return sizeThatFits } override func layoutSubviews() { super.layoutSubviews() self.backgroundColor = .red addSubview(leftView) addSubview(rightView) leftView.backgroundColor = .green leftView.frame = CGRect(x: 10, y: 4, width: 80, height: 40) rightView.backgroundColor = .green rightView.frame = CGRect(x: 600, y: 4, width: 80, height: 40) } } ![]("https://developer.apple.com/forums/content/attachment/66988297-26dc-4b40-af37-103f6a277563" "title=20250409151648.jpg;width=2394;height=1716")
Topic: UI Frameworks SubTopic: UIKit
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Apr ’25
Tab bar inline icon text .compact mode in size classes in iPad in iOS 18..4.1
I am trying to do inline to icon and text in tab bar but it is not allowing me to do it in compact, but it showing me in regular mode , but in regular mode tab bar going at top in portrait mode , But my requirement is tab bar required in bottom with icon and text in inline it showed by horizontally but it showing to me stacked vertically, will you guide me on this so that I can push the build to live users.
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132
May ’25
How can I make a new item from within a navigationlink?
Sorry if this is too basic, but I really can't figure out how to make this work. I am trying to make a journal app and I want to have a button that creates a new journalentry and then loads it. This code snippet (I removed irrelevant bits) shows how I'm trying to go about it. Basically, the newEntryButtons should launch a JournalPromptRoute for one of the different options: that's the method argument. But putting .createNewEntry() inside the argument means that new entries are being constantly created. I want the system to create a new entry once on the button press and then go to it from the navigationDestination area. Can anyone please explain to me how this is supposed to work? I believe the code snippet is detailed enough to get the point across but please let me know if you need more info. case library case blank(entry: Entry) case mystery case summary(entry: Entry) case entry(entry: Entry) } struct JournalHome: View { @ObservedObject var viewModel: JournalViewModel var mainContent: some View { ScrollView { newEntryButtons LazyVStack { ForEach(filteredEntries) { entry in NavigationLink( value: JournalPromptRoute.entry(entry: entry) ) { JournalCard(entry) } } } } } var body: some View { NavigationStack(path: $path) { mainContent .navigationDestination(for: JournalPromptRoute.self) { route in switch route { case .blank(let entry): JournalEntryView( entry: entry, index: 0, viewModel: viewModel ) } } } } var newEntryButtons: some View { ScrollView(.horizontal) { HStack(spacing: 15) { EntryButton( description: "Add blank entry", method: JournalPromptRoute.blank(entry: viewModel.createNewEntry()), viewModel: viewModel, path: $path ) EntryButton( description: "Select a Journey", method: JournalPromptRoute.library, viewModel: viewModel, path: $path ) EntryButton( description: "Let the Journey find you", method: JournalPromptRoute.mystery, viewModel: viewModel, path: $path ) } } } }
Topic: UI Frameworks SubTopic: SwiftUI
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Jun ’25
SwiftUI Picker does cause unresponsive views
Using the native SwiftUI.Picker to set a @State which is then used to render different child views based on the selected state (using a switch-case inside body) seems to cause those child views to be unresponsive. The following code below is a replicates the issue. The solution I am currently using is to build my own custom Picker that relies on SwiftUI.Buttons to set the state. This works. enum PickerSelection: Hashable { case binding, ownState } struct MainApp: View { @State private var pickerSelection: PickerSelection? = nil @State private var isToggled: Bool = false var body: some View { VStack(alignment: .leading) { /// Changing `pickerSelection` via `SwiftUI.Picker` causes child views' toggles to be unresponsive. Picker("Picker", selection: $pickerSelection) { Text("No Option").tag(Optional<PickerSelection>(nil)) Text("Binding").tag(PickerSelection.binding) Text("Own state").tag(PickerSelection.ownState) } /// Changing `pickerSelection` via a custom `Button`-based picker works as expected. CustomPickerWithButtonBased(pickerSelection: $pickerSelection) switch pickerSelection { case .binding: ChildViewWithBinding(isToggled: $isToggled) case .ownState: ChildViewManagingOwnState() case .none: EmptyView() } Spacer() } .padding() } } struct ChildViewWithBinding: View { @Binding var isToggled: Bool var body: some View { Toggle("ChildViewWithBinding", isOn: $isToggled) } } struct ChildViewManagingOwnState: View { @State private var isToggled: Bool = false var body: some View { Toggle("ChildViewManagingOwnState", isOn: $isToggled) } } struct CustomPickerWithButtonBased: View { @Binding var pickerSelection: PickerSelection? var body: some View { HStack { Button { pickerSelection = .binding } label: { Text("Binding") } Button { pickerSelection = .ownState } label: { Text("OwnState") } } } } Am I missing something with Picker?
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85
Activity
May ’25
Food-Truck-Sample navigation broken from Live Activity?
https://github.com/apple/sample-food-truck Hi! I'm seeing what looks like some weird navigation issue in the Food Truck app. It's from the Live Activity that should deep link to a specific point in the app. There seems be some state where the app is not linking to the correct component. Here are my repro steps on iPhone: Start live activity from OrderDetailView. Navigate to Sidebar component. Tap the Live Activity. App opens TruckView. The App should be opening the OrderDetailView for the Order that was passed to the Live Activity. This seems to work when the app is not currently on Sidebar. Any ideas? I'm testing this on iPhone OS 18.4.1. Is this an issue inside NavigationSplitView? Is this an issue with how Food Truck handles deeplinking?
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73
Activity
May ’25
Open file directly into editor view with DocumentGroup
This was also raised in FB17028569 I have iOS document based app using DocumentGroup. I can create and save documents as expected. All that functionality is fine. @main struct FooBarApp: App { var body: some Scene { DocumentGroup(newDocument: { FoobarDocument() }) { config in MainView(document: config.document) } The problem is when I open an app document from Files.app or Messages the document is never opened directly into the editor, the document browser interface is always presented and the user must manually select the document to open an editor. This also happens when I use UIApplication.shared.requestSceneSessionActivation(nil, userActivity: activity, options: nil) to open a new scene. The doc isn't opened into my editor. I believe my plist document types are setup correctly and that my ReferenceFileDocument is setup correctly <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeExtensions</key> <array> <string>foobar</string> </array> <key>CFBundleTypeIconFile</key> <string>icon-128</string> <key>CFBundleTypeIconSystemGenerated</key> <integer>1</integer> <key>CFBundleTypeMIMETypes</key> <array> <string>application/json</string> </array> <key>CFBundleTypeName</key> <string>Foobar Project</string> <key>LSHandlerRank</key> <string>Owner</string> <key>LSItemContentTypes</key> <array> <string>com.digital-dirtbag.foobar</string> </array> <key>NSUbiquitousDocumentUserActivityType</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER).ubiquitousdoc</string> </dict> </array> <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeConformsTo</key> <array> <string>public.data</string> </array> <key>UTTypeDescription</key> <string>Foobar Project</string> <key>UTTypeIconFiles</key> <array> <string>icon-128.png</string> </array> <key>UTTypeIdentifier</key> <string>com.digital-dirtbag.foobar</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>foobar</string> </array> </dict> </dict> The question is does DocumentGroup on iOS even support opening documents directly into the editor view? I know it works on macOS as expected as I tried this with the demo code and it exhibits the same symptoms. Opening a document from iOS Files.app only gets you as far as the document browser while macOS will open an editor directly.
Topic: UI Frameworks SubTopic: SwiftUI
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80
Activity
May ’25
How can a CommandGroup access the .modelContext environment?
I'm trying to use @Query in a wrapper view around a Button to keep a macOS menu command up to date but I keep getting Set a .modelContext in view's environment to use Query even though @Environment(\.modelContext) private var modelContext is part of the views.
Topic: UI Frameworks SubTopic: SwiftUI
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59
Activity
Apr ’25
Unexpected UINavigationBar Behavior During View Transitions in iOS 18
In iOS 18, I've observed unexpected behavior related to the UINavigationBar when transitioning between view controllers that have differing navigation bar visibility settings. Specifically, when returning from a modal presentation or a web view, the navigation bar reappears with an unexpected height (e.g., 103 points) and lacks content, displaying only an empty bar. Start with a UIViewController (e.g., HomeViewController) where the navigation bar is hidden using: override func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) navigationController?.setNavigationBarHidden(true, animated: animated) } Present another UIViewController (e.g., a web view) modally. Dismiss the presented view controller. Observe that upon returning to HomeViewController, the navigation bar is visible with increased height and lacks expected content. Expected Behavior: The navigation bar should remain hidden upon returning to HomeViewController, maintaining the state it had prior to presenting the modal view controller. Actual Behavior: Upon dismissing the modal view controller, the navigation bar becomes visible with an unexpected height and lacks content, leading to a disrupted user interface. Additional Observations: This issue is specific to iOS 18; it does not occur in iOS 17 or earlier versions. The problem seems to stem from setting the navigation bar to be visible in the viewWillDisappear method, as shown below: override func viewWillDisappear(_ animated: Bool) { super.viewWillDisappear(animated) navigationController?.setNavigationBarHidden(false, animated: animated) } Removing or modifying this line mitigates the issue, suggesting a change in the view controller lifecycle behavior in iOS 18. Request for Clarification: Is this change in behavior intentional in iOS 18, or is it a regression? Understanding whether this is a new standard or a bug will help in implementing appropriate solutions. Workaround: As a temporary measure, I've adjusted the navigation bar visibility settings to avoid changing its state in viewWillDisappear, instead managing it in viewWillAppear or viewDidAppear. References: Similar issues have been discussed in the Apple Developer Forums: iPad OS 18 UINavigationBar display incorrectly
Topic: UI Frameworks SubTopic: UIKit
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117
Activity
May ’25
Severe hangs with LazyHStack inside ScrollView
Hi, I got a problem with severe hangs when I use code like this on tvOS 18.2 If I try to use HStack instead of LazyHStack inside the scrollview then the problem does not occur any more but then the scroll performance is compromised and the vertical scroll is no longer that smooth. Does someone has any experience with this? Is this SwiftUI problem or am I missing something? ScrollView { LazyVStack { ForEach(0...100, id: \.self) { _ in ScrollView { LazyHStack { ForEach(0...20, id: \.self) { _ in Color.red.frame(height: 300) } } } } } }
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186
Activity
Apr ’25
Application crashes when using TextEditor(text, selection)
I have a TextEditor, to the constructor of which in addition to the text I pass an object of the TextSelection? type. I check on the Simulator with iOS 18.2. An attempt to clear the text leads to a crash with the message "Thread 1: Fatal error: String index is out of bounds" in Xcode. More about the error: libswiftCore.dylib`_swift_runtime_on_report: -> 0x194f32024 <+0>: ret More about the reproduction conditions: struct MyView: View { @Bindable private var viewModel = MyViewModel() @State var myTextSelection: TextSelection? = nil var body: some View { ZStack { // Some other code myEditor // Some other code } .toolbar { ToolbarItem(placement: .primaryAction) { Button { viewModel.clear() } label: { Label("Clear", systemImage: "eraser") } } } } var myEditor: some View { ZStack(alignment: .topLeading) { TextEditor(text: $viewModel.text, selection: $myTextSelection) .disableAutocorrection(true) .autocapitalization(.sentences) } // Some other code } } MyViewModel: @Observable final class MyViewModel: ObservableObject { var text: String = "" func clear() { text = "" } }
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130
Activity
May ’25
Food Truck Sample animation issue from Table Component
Hi! I'm seeing some weird animation issues building the Food Truck sample application.^1 I'm running from macOS 15.4 and Xcode 16.3. I'm building the Food Truck application for macOS. I'm not focusing on iOS for now. The FoodTruckModel adds new Order values with an animation: // FoodTruckModel.swift withAnimation(.spring(response: 0.4, dampingFraction: 1)) { self.orders.append(orderGenerator.generateOrder(number: orders.count + 1, date: .now, generator: &generator)) } This then animates the OrdersTable when new Order values are added. Here is a small change to OrdersTable: // OrdersTable.swift - @State private var sortOrder = [KeyPathComparator(\Order.status, order: .reverse)] + @State private var sortOrder = [KeyPathComparator(\Order.creationDate, order: .reverse)] Running the app now inserts new Order values at the top. The problem is I seem to be seeing some weird animation issues here. It seems that as soon as the new Order comes in there is some kind of weird glitch where it appears as if part the animation is coming from the side instead of down from the top: What's then more weird is that if I seem to affect the state of the Table in any way then the next Order comes in with perfect animation. Scrolling the Table fixes the animation. Changing the creationData sort order from reverse to forward and back to reverse fixes the animation. Any ideas? Is there something about how the Food Truck product is built that would cause this to happen? Is this an underlying issue in the SwiftUI infra?
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72
Activity
Apr ’25
App Name Display
For now, my app name length is more than 20 characters, so the iPhone app name displays without a space, and uses the range operator to ensure showing the rest in the next line. Is it possible to show space and name with 2 lines?
Topic: UI Frameworks SubTopic: General Tags:
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84
Activity
May ’25
UIScrollView in UIViewControllerRepresentable - UI freezes when content touches bottom SafeArea
The SwiftUI ScrollView lacks some features I need and so I created a custom MyScrollView based on UIScrollView wrapped within a UIViewControllerRepresentable. While this works fine in general I know came across a very strange problem: When MyScrollView is used in a sheet and its content touches bottom SafeArea, the UI freezes as soon as the should be displayed. The code below shows the problem as well in preview as on the simulator and on devices. Please note that the code is tuned do the display size of an iPhone 16 Pro. When running on different devices one might need to adjust height of the Color.yellow. In the demo code the UI freezes if the Color.yellow has a height between 738 to 771 pixels. Every other height is fine. Is there something wrong with my implementation of MyScrollView? When using ScrollView instead, everything works fine. Code: struct ContentView: View { @State private var showSheet: Bool = false var body: some View { ZStack { Button("Show Sheet") { showSheet = true } } .sheet(isPresented: $showSheet) { VStack { Text("Some Header Content") MyScrollView { VStack { Color.yellow //.frame(height: 737) // works .frame(height: 738) // does NOT works // ... //.frame(height: 771) // does NOT works //.frame(height: 772) // works } } .ignoresSafeArea() } } } } struct MyScrollView<Content: View>: UIViewControllerRepresentable { let content: Content init(@ViewBuilder content: () -> Content) { self.content = content() } func makeUIViewController(context: Context) -> UIViewController { let scrollViewVC = UIViewController() scrollViewVC.view.backgroundColor = .clear let scrollView = UIScrollView() scrollView.backgroundColor = .clear let contentVC = UIHostingController(rootView: self.content) contentVC.view.backgroundColor = .clear context.coordinator.contentVC = contentVC context.coordinator.scrollView = scrollView scrollView.translatesAutoresizingMaskIntoConstraints = false scrollViewVC.view.addSubview(scrollView) NSLayoutConstraint.activate([ scrollView.topAnchor.constraint(equalTo: scrollViewVC.view.topAnchor), scrollView.bottomAnchor.constraint(equalTo: scrollViewVC.view.bottomAnchor), scrollView.leadingAnchor.constraint(equalTo: scrollViewVC.view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: scrollViewVC.view.trailingAnchor) ]) contentVC.willMove(toParent: scrollViewVC) scrollViewVC.addChild(contentVC) contentVC.view.translatesAutoresizingMaskIntoConstraints = false scrollView.addSubview(contentVC.view) NSLayoutConstraint.activate([ contentVC.view.topAnchor.constraint(equalTo: scrollView.contentLayoutGuide.topAnchor), contentVC.view.bottomAnchor.constraint(equalTo: scrollView.contentLayoutGuide.bottomAnchor), contentVC.view.leadingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.leadingAnchor), contentVC.view.trailingAnchor.constraint(equalTo: scrollView.contentLayoutGuide.trailingAnchor), contentVC.view.widthAnchor.constraint(equalTo: scrollView.frameLayoutGuide.widthAnchor) ]) contentVC.didMove(toParent: scrollViewVC) return scrollViewVC } func updateUIViewController(_ uiViewController: UIViewController, context: Context) { context.coordinator.contentVC?.rootView = content } func makeCoordinator() -> Coordinator { return Coordinator() } class Coordinator { var contentVC: UIHostingController<Content>? var scrollView: UIScrollView? init() { //... } } } #Preview { ContentView() }
Topic: UI Frameworks SubTopic: SwiftUI
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115
Activity
Apr ’25
Activate hoverEffect on separate entity attachment view
Hi, I'm working on RealityView and I have two entities in RCP. In order to set views for both entities, I have to create two separate attachments for each entity. What I want to achieve is that when I hover (by eye) on one entity's attachment, it would trigger the hover effect of the other entity's attachment. I try to use the hoverEffectGroup, but it would only activate the hover effect in a subview, instead a complete separate view. I refer to the following WWDC instruction for the hover effect. https://developer.apple.com/videos/play/wwdc2024/10152/
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81
Activity
Apr ’25
Translate extension bahvior
DESCRIPTION OF PROBLEM We need to add an implementation that will have the same swipe/scroll behavior as the Apple Translator extension, here is the code that we are currently using: import SwiftUI import TranslationUIProvider @main class TranslationProviderExtension: TranslationUIProviderExtension { required init() {} var body: some TranslationUIProviderExtensionScene { TranslationUIProviderSelectedTextScene { context in VStack { TranslationProviderView(context: context) } } } } struct TranslationProviderView: View { @State var context: TranslationUIProviderContext init(context c: TranslationUIProviderContext) { context = c } var body: some View { ScrollableSheetView() } } struct ScrollableSheetView: View { var body: some View { ScrollView { VStack(spacing: 20) { ForEach(0..<50) { index in Text("Item (index)") .padding() .frame(maxWidth: .infinity) .background(Color.blue.opacity(0.1)) .cornerRadius(8) } } .padding() } .padding() } } Using this code, on the first extension run, swipe up will expand the extension (which is OK) but swiping down on the expanded state of the extension works only as a scroll instead of swiping the extension from expanded mode back to compact mode. STEPS TO REPRODUCE Select a text in Safari Tap on Translate in the contextual menu Swipe up on the text ->the extension expands into full mode Swipe down->only scrolls work, I cannot swipe the extension from full mode to compact mode. Expected behavior: when i swipe down on the expanded extension, the extension should get into compact mode, not continuously scroll down.
Topic: UI Frameworks SubTopic: SwiftUI
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73
Activity
Apr ’25
Can Custom scheme URL launch cached App Clip?
I am trying to add custom scheme (CFBundleURLSchemes) to my App Clip. I launch the app clip via TestFlight to cache it to the device then i try to access the custom scheme URL to launch App Clip but nothing happened. May I know if it is something I did wrongly or just App Clip does not support Custom Scheme?
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157
Activity
May ’25
tvOS Remote Control Entitlements
I've been looking for a solution to configure the Apple TV remote(s) from the 5th generation and upwards. Some of the basic functionalities are disabling buttons on the physical remote control while maintaining proper functionality on remote controller apps on iOS devices. There seems to be a lack of relevant entitlements in that category, and without it I can't seem to figure out a way to make it work. Any ideas on the matter? Maybe a workaround that allows to configure the Apple TV to work with other remotes? Thank you in advance to anyone that put in thought to my query.
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109
Activity
May ’25
Xcode 16.3(16E140) failing to debug run but succeeding to build.
Reproduction procedure Launch Xcode and press shift+command+N to create a macOS App project. Edit the generated ContentView.swift to the following content: struct ContentView: View { @State var txt: String = “” var body: some View { VStack { Text(“Hello, world!\(txt)”) TextField(“input”, text: $txt) onSubmit { // lack of a period letter. // .onSubmit { // Correct code print(“onSubmit\(txt)”) } } } } Build with command+B and it succeeds. Debug with command+R, but a rainbow wheel appears and the window does not show. An error is displayed in Xcode’s Preview Canvas, preventing preview.
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118
Activity
May ’25
.highPriorityGesture Prevents Button Tap on iOS 17 and Earlier
In iOS 18, using .highPriorityGesture does not interfere with Button tap detection. However, on iOS 17 and earlier, setting a .highPriorityGesture causes the Button's tap action to stop responding. I am using .highPriorityGesture in an attempt to support both tap and long-press gestures on a Button, which works as expected in iOS 18. However, the same implementation prevents taps on earlier versions. Is using .highPriorityGesture on a Button not recommended in this case? Or is this an issue specific to how .highPriorityGesture behaves on iOS 17 and earlier? Below is a sample code: struct SampleButton: View { let title: String let action: () -> Void var body: some View { Button { NSLog("Tapped") action() } label: { Text(title) }.highPriorityGesture(LongPressGesture(minimumDuration: 0.5).onEnded { _ in NSLog("Long press.") action() }) } } struct ContentView: View { var body: some View { VStack { SampleButton(title: "Tap or LongPress") {} } } } Environment: Xcode: Version 16.3 (16E140) iOS: iOS 18.4(simulator), iOS 17.5, iOS 16.4, iOS 15.2
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134
Activity
May ’25
iOS UILabel textAlignment .justified results in wrong rect by layoutManager.boundingRect
I have a UILabel subclass showing NSAttributedString in which I need to draw a rounded rectangle background color around links: import UIKit class MyLabel: UILabel { private var linkRects = [[CGRect]]() private let layoutManager = NSLayoutManager() private let textContainer = NSTextContainer(size: .zero) private let textStorage = NSTextStorage() override func draw(_ rect: CGRect) { let path = UIBezierPath() linkRects.forEach { rects in rects.forEach { linkPieceRect in path.append(UIBezierPath(roundedRect: linkPieceRect, cornerRadius: 2)) } } UIColor.systemGreen.withAlphaComponent(0.4).setFill() path.fill() super.draw(rect) } override init(frame: CGRect) { super.init(frame: frame) setup() } required init?(coder: NSCoder) { super.init(coder: coder) setup() } private func setup() { numberOfLines = 0 adjustsFontForContentSizeCategory = true isUserInteractionEnabled = true lineBreakMode = .byWordWrapping contentMode = .redraw clearsContextBeforeDrawing = true isMultipleTouchEnabled = false backgroundColor = .red.withAlphaComponent(0.1) textContainer.lineFragmentPadding = 0 textContainer.maximumNumberOfLines = numberOfLines textContainer.lineBreakMode = lineBreakMode textContainer.layoutManager = layoutManager layoutManager.textStorage = textStorage layoutManager.addTextContainer(textContainer) textStorage.addLayoutManager(layoutManager) } override func layoutSubviews() { super.layoutSubviews() calculateRects() } private func calculateRects(){ linkRects.removeAll() guard let attributedString = attributedText else { return } textStorage.setAttributedString(attributedString) let labelSize = frame.size textContainer.size = labelSize layoutManager.ensureLayout(for: textContainer) let textBoundingBox = layoutManager.usedRect(for: textContainer) print("labelSize: \(labelSize)") print("textBoundingBox: \(textBoundingBox)") var wholeLineRanges = [NSRange]() layoutManager.enumerateLineFragments(forGlyphRange: NSRange(0 ..< layoutManager.numberOfGlyphs)) { _, rect, _, range, _ in wholeLineRanges.append(range) print("Whole line: \(rect), \(range)") } attributedString.enumerateAttribute(.link, in: NSRange(location: 0, length: attributedString.length)) { value, clickableRange, _ in if value != nil { var rectsForCurrentLink = [CGRect]() wholeLineRanges.forEach { wholeLineRange in if let linkPartIntersection = wholeLineRange.intersection(clickableRange) { var rectForLinkPart = layoutManager.boundingRect(forGlyphRange: linkPartIntersection, in: textContainer) rectForLinkPart.origin.y = rectForLinkPart.origin.y + (textContainer.size.height - textBoundingBox.height) / 2 // Adjust for vertical alignment rectsForCurrentLink.append(rectForLinkPart) print("Link rect: \(rectForLinkPart), \(linkPartIntersection)") } } if !rectsForCurrentLink.isEmpty { linkRects.append(rectsForCurrentLink) } } } print("linkRects: \(linkRects)") setNeedsDisplay() } } And I use this as such: let label = MyLabel() label.setContentHuggingPriority(.required, for: .vertical) label.setContentHuggingPriority(.required, for: .horizontal) view.addSubview(label) label.snp.makeConstraints { make in make.width.lessThanOrEqualTo(view.safeAreaLayoutGuide.snp.width).priority(.required) make.horizontalEdges.greaterThanOrEqualTo(view.safeAreaLayoutGuide).priority(.required) make.center.equalTo(view.safeAreaLayoutGuide).priority(.required) } let paragraphStyle = NSMutableParagraphStyle() paragraphStyle.alignment = .justified let s = NSMutableAttributedString(string: "Lorem Ipsum: ", attributes: [.font: UIFont.systemFont(ofSize: 17, weight: .regular), .paragraphStyle: paragraphStyle]) s.append(NSAttributedString(string: "This property controls the maximum number of lines to use in order to fit the label's text into its bounding rectangle.", attributes: [.link: URL(string: "https://news.ycombinator.com/") as Any, .foregroundColor: UIColor.link, .font: UIFont.systemFont(ofSize: 14, weight: .regular), .paragraphStyle: paragraphStyle])) label.attributedText = s Notice the paragraphStyle.alignment = .justified This results in: As you can see, the green rect background is starting a bit further to the right and also ending much further to the right. If I set the alignment to be .left or .center, then it gives me the correct rects: Also note that if I keep .justified but change the font size for the "Lorem Ipsom:" part to be a bit different, lets say 16 instead of 17, then it gives me the correct rect too: Also note that if we remove some word from the string, then also it starts giving correct rect. It seems like if the first line is too squished, then it reports wrong rects. Why is .justified text alignment giving me wrong rects? How can I fix it?
Topic: UI Frameworks SubTopic: UIKit
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103
Activity
May ’25
iOS18 iPad Custom UITabBar invalid
After my XCode was upgraded to 16.2, the custom bottom tabbar of iPadAPP could not be displayed properly (I set "traitOverrides.horizontalSizeClass = .compact", otherwise the tabbar would be displayed at the top and it was not the style I wanted) Below are my code and pictures of the running effects of iOS17 and iOS18 override func viewDidLoad() { super.viewDidLoad() setValue(CustomTabBar(), forKey: "tabBar") if #available(iOS 18.0, *) { self.mode = .tabBar self.traitOverrides.horizontalSizeClass = .compact } } } class CustomTabBar: UITabBar { var leftView = UIView() var rightView = UIView() override func sizeThatFits(_ size: CGSize) -> CGSize { var sizeThatFits = super.sizeThatFits(size) sizeThatFits.height = 60 // 自定义高度 return sizeThatFits } override func layoutSubviews() { super.layoutSubviews() self.backgroundColor = .red addSubview(leftView) addSubview(rightView) leftView.backgroundColor = .green leftView.frame = CGRect(x: 10, y: 4, width: 80, height: 40) rightView.backgroundColor = .green rightView.frame = CGRect(x: 600, y: 4, width: 80, height: 40) } } ![]("https://developer.apple.com/forums/content/attachment/66988297-26dc-4b40-af37-103f6a277563" "title=20250409151648.jpg;width=2394;height=1716")
Topic: UI Frameworks SubTopic: UIKit
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287
Activity
Apr ’25
Tab bar inline icon text .compact mode in size classes in iPad in iOS 18..4.1
I am trying to do inline to icon and text in tab bar but it is not allowing me to do it in compact, but it showing me in regular mode , but in regular mode tab bar going at top in portrait mode , But my requirement is tab bar required in bottom with icon and text in inline it showed by horizontally but it showing to me stacked vertically, will you guide me on this so that I can push the build to live users.
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132
Activity
May ’25
How can I make a new item from within a navigationlink?
Sorry if this is too basic, but I really can't figure out how to make this work. I am trying to make a journal app and I want to have a button that creates a new journalentry and then loads it. This code snippet (I removed irrelevant bits) shows how I'm trying to go about it. Basically, the newEntryButtons should launch a JournalPromptRoute for one of the different options: that's the method argument. But putting .createNewEntry() inside the argument means that new entries are being constantly created. I want the system to create a new entry once on the button press and then go to it from the navigationDestination area. Can anyone please explain to me how this is supposed to work? I believe the code snippet is detailed enough to get the point across but please let me know if you need more info. case library case blank(entry: Entry) case mystery case summary(entry: Entry) case entry(entry: Entry) } struct JournalHome: View { @ObservedObject var viewModel: JournalViewModel var mainContent: some View { ScrollView { newEntryButtons LazyVStack { ForEach(filteredEntries) { entry in NavigationLink( value: JournalPromptRoute.entry(entry: entry) ) { JournalCard(entry) } } } } } var body: some View { NavigationStack(path: $path) { mainContent .navigationDestination(for: JournalPromptRoute.self) { route in switch route { case .blank(let entry): JournalEntryView( entry: entry, index: 0, viewModel: viewModel ) } } } } var newEntryButtons: some View { ScrollView(.horizontal) { HStack(spacing: 15) { EntryButton( description: "Add blank entry", method: JournalPromptRoute.blank(entry: viewModel.createNewEntry()), viewModel: viewModel, path: $path ) EntryButton( description: "Select a Journey", method: JournalPromptRoute.library, viewModel: viewModel, path: $path ) EntryButton( description: "Let the Journey find you", method: JournalPromptRoute.mystery, viewModel: viewModel, path: $path ) } } } }
Topic: UI Frameworks SubTopic: SwiftUI
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96
Activity
Jun ’25