Dive into the technical aspects of audio on your device, including codecs, format support, and customization options.

Audio Documentation

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Mixing ScreenCaptureKit audio with microphone audio
Hi, I'm new to AVAudioEngine(and macOS programming in general). I'm trying to mix microphone audio with ScreenCaptureKit audio using AVAudioEngine without playing it back. I've created a AVAudioPlayerNode and scheduling buffers in my SCStream handler: playerNode.scheduleBuffer(samples) and have connected the playerNode to the mainMixerNode. audioEngine.connect(audioEngine.inputNode, to: audioEngine.mainMixerNode, format: micFormat) audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: format) The problem is that mainMixerNode plays the audio to the speaker creating a feedback loop. How can I prevent the mixer output from being played back. Also: Is this the best way of mixing microphone input with some other input? I ran into AVAudioEngine's manual rendering mode, which seems like the way to go for mixing audio without playing it back. However, I couldn't figure out how to connect microphone input to the AVAudioEngine in manual rendering mode?
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5d
SpeechAnalyzer.start(inputSequence:) fails with _GenericObjCError nilError, while the same WAV succeeds with start(inputAudioFile:)
I'm trying to use the new Speech framework for streaming transcription on macOS 26.3, and I can reproduce a failure with SpeechAnalyzer.start(inputSequence:). What is working: SpeechAnalyzer + SpeechTranscriber offline path using start(inputAudioFile:finishAfterFile:) same Spanish WAV file transcribes successfully and returns a coherent final result What is not working: SpeechAnalyzer + SpeechTranscriber stream path using start(inputSequence:) same WAV, replayed as AnalyzerInput(buffer:bufferStartTime:) fails once replay starts with: _GenericObjCError domain=Foundation._GenericObjCError code=0 detail=nilError I also tried: DictationTranscriber instead of SpeechTranscriber no realtime pacing during replay Both still fail in stream mode with the same error. So this does not currently look like a ScreenCaptureKit issue or a Python integration issue. I reduced it to a pure Swift CLI repro. Environment: macOS 26.3 (25D122) Xcode 26.3 Swift 6.2.4 Apple Silicon Mac Has anyone here gotten SpeechAnalyzer.start(inputSequence:) working reliably on macOS 26.x? If so, I'd be interested in any workaround or any detail that differs from the obvious setup: prepareToAnalyze(in:) bestAvailableAudioFormat(...) AnalyzerInput(buffer:bufferStartTime:) replaying a known-good WAV in chunks I already filed Feedback Assistant: FB22149971
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343
1w
It crashes when AVAssetReader is released
Thread 5 Crashed: 0 libobjc.A.dylib 0x19af7b038 objc_msgSend + 56 1 CoreFoundation 0x19dfdb618 cow_cleanup + 135 2 CoreFoundation 0x19dfdb6fc -[__NSDictionaryM dealloc] + 147 3 MediaToolbox 0x1b167636c FigRemotePropertyCacheTeardown + 31 4 MediaToolbox 0x1b1c5b648 remoteXPCAsset_Finalize + 107 5 CoreMedia 0x1b1e9166c FigBaseObjectFinalize + 275 6 CoreFoundation 0x19dfcc5ec _CFRelease + 295 7 AVFCore 0x1b1054d64 -[AVFigAssetTrackInspector dealloc] + 151 8 AVFCore 0x1b0f818d8 -[AVAssetTrack dealloc] + 63 9 CoreFoundation 0x19dfdba28 RELEASE_OBJECTS_IN_THE_ARRAY + 115 10 CoreFoundation 0x19dfdb7e0 -[__NSArrayM dealloc] + 147 11 AVFCore 0x1b0f52e04 -[AVURLAsset dealloc] + 167 12 libobjc.A.dylib 0x19af821f8 object_cxxDestructFromClass(objc_object*, objc_class*) + 115 13 libobjc.A.dylib 0x19af7df20 objc_destructInstance_nonnull_realized(objc_object*) + 75 14 libobjc.A.dylib 0x19af7d4a4 _objc_rootDealloc + 71 15 AVFCore 0x1b0fef988 -[AVAssetReaderOutput dealloc] + 415 16 AVFCore 0x1b0ff11ec -[AVAssetReaderTrackOutput dealloc] + 127 17 CoreFoundation 0x19dfe20a4 -[__NSSingleObjectArrayI dealloc] + 63 18 libobjc.A.dylib 0x19af7d3f8 AutoreleasePoolPage::releaseUntil(objc_object**) + 203
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293
Jan ’26
Not able to write AAC audio with 96 kHz sample rate using AVAudioRecorder or Extended audio file services
Not able to record audio in AAC format with 96 kHz sample rate using AVAudioRecorder or Extended Audio File services with 96 kHz input audio from input device. The audio recording settings used are let settings: [String: Any] = [ AVFormatIDKey: Int(kAudioFormatMPEG4AAC), AVSampleRateKey: sampleRate AVNumberOfChannelsKey: 1 AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue ] When tried using AVAudioEngine using AVAudioFile, AVAudioFile(forWriting: fileURL, // file extension .m4a settings: fileSettings, commonFormat: AVAudioCommonFormat.pcmFormatFloat32, interleaved: interleaved) else { return } got error CodecConverterFactory.cpp:977 unable to select compatible encoder sample rate AudioConverter.cpp:1017 Failed to create a new in process converter -> from 1 ch, 96000 Hz, Float32 to 1 ch, 96000 Hz, aac (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame, with status 1718449215
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574
Nov ’25
SpeechTranscriber supported Devices
I have the new iOS 26 SpeechTranscriber working in my application. The issue I am facing is how to determine if the device I am running on supports SpeechTranscriber. I was able to create code that tests if the device supports transcription but it takes a bit of time to run and thus the results are not available when the app launches. What I am looking for is a list of what iOS 26 devices it doesn't run on. I think its safe to assume any new devices will support it so if we can just have a list of what devices that can run iOS 26 and not able to do transcription it would be much faster for the app. I have determined it doesn't work on a SE 2nd Gen, it works on iPhone 12, SE 3rd Gen, iPhone 14 Pro, 15 Pro. As the SpeechTranscriber doesn't work in the simulator I can't determine that way. I have checked the docs and it doesn't list the devices it doesn't work on.
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537
Nov ’25
How to safely switch between mic configurations on iOS?
I have an iPadOS M-processor application with two different running configurations. In config1, the shared AVAudioSession is configured for .videoChat mode using the built-in microphone. The input/output nodes of the AVAudioEngine are configured with voice processing enabled. The built-in mic is formatted for 1 channel at 48KHz. In config2, the shared AVAudioSession is configured for .measurement mode using an external USB microphone. The input/output nodes of the AVAudioEngine are configured with voice processing disabled. The external mic is formatted for 2 channels at 44.1KHz I've written a configuration manager designed to safely switch between these two configurations. It works by stopping AVAudioEngine and detaching all but the input and output nodes, updating the shared audio session for the desired mic and sample-rates, and setting the appropriate state for voice processing to either true or false as required by the configuration. Finally the new audio graph is constructed by attaching appropriate nodes, connecting them, and re-starting AVAudioEngine I'm experiencing what I believe is a race-condition between switching voice processing on or off and then trying to re-build and start the new audio graph. Even though notifications, which are dumped to the console indicate that my requested input and sample-rate settings are in place, I crash when trying to start the audio engine because the sample-rate is wrong. Investigating further it looks like the switch from remote I/O to voice-processing I/O or vice-versa has not yet actually completed. I introduced a 100ms second delay and that seems to help but is obviously not a reliable way to build software that must work consistently. How can I make sure that what are apparently asynchronous configuration changes to the shared audio session and the input/output nodes have completed before I go on? I tried using route change notifications from the shared AVAudioSession but these lie. They say my preferred mic input and sample-rate setting is in place but when I dump the AVAudioEngine graph to the debugger console, I still see the wrong sample rate assigned to the input/output nodes. Also these are the wrong AU nodes. That is, VPIO is still in place when RIO should be, or vice-versa. How can I make the switch reliable without arbitrary time delays? Is my configuration manager approach appropriate (question for Apple engineers)?
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302
Nov ’25
storing AVAsset in SwiftData
Hi, I am creating an app that can include videos or images in it's data. While @Attribute(.externalStorage) helps with images, with AVAssets I actually would like access to the URL behind that data. (as it would be stupid to load and then save the data again just to have a URL) One key component is to keep all of this clean enough so that I can use (private) CloudKit syncing with the resulting model. All the best Christoph
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619
Jun ’25
[AVPlayerItemVideoOutput initWithPixelBufferAttributes:] output attributes setting not work
My app want Converting iphone12 HDR Video to SDR,to edit。 follow the doc Apple-HDR-Convert. My code setting the pixBuffAttributes        [pixBuffAttributes setObject:(id)(kCVImageBufferYCbCrMatrix_ITU_R_709_2) forKey:(id)kCVImageBufferYCbCrMatrixKey];       [pixBuffAttributes setObject:(id)(kCVImageBufferColorPrimaries_ITU_R_709_2) forKey:(id)kCVImageBufferColorPrimariesKey];       [pixBuffAttributes setObject:(id)kCVImageBufferTransferFunction_ITU_R_709_2 forKey:(id)kCVImageBufferTransferFunctionKey];       playerItemOutput = [[AVPlayerItemVideoOutput alloc] initWithPixelBufferAttributes:pixBuffAttributes]; but I get the playerItemOutput's output buffer   CFTypeRef colorAttachments = CVBufferGetAttachment(pixelBuffer, kCVImageBufferYCbCrMatrixKey, NULL);     CFTypeRef colorPrimaries = CVBufferGetAttachment(pixelBuffer, kCVImageBufferColorPrimariesKey, NULL);     CFTypeRef colorTransFunc = CVBufferGetAttachment(pixelBuffer, kCVImageBufferTransferFunctionKey, NULL);      NSLog(@"colorAttachments = %@", colorAttachments);     NSLog(@"colorPrimaries = %@", colorPrimaries);     NSLog(@"colorTransFunc = %@", colorTransFunc); log output: colorAttachments = ITU_R_2020 colorPrimaries = ITU_R_2020 colorTransFunc = ITU_R_2100_HLG pixBuffAttributes setting output format invalid,please help!
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843
Nov ’25
watchOS longFormAudio cannot de active
My workout watch app supports audio playback during exercise sessions. When users carry both Apple Watch, iPhone, and AirPods, with AirPods connected to the iPhone, I want to route audio from Apple Watch to AirPods for playback. I've implemented this functionality using the following code. try? session.setCategory(.playback, mode: .default, policy: .longFormAudio, options: []) try await session.activate() When users are playing music on iPhone and trigger my code in the watch app, Apple Watch correctly guides users to select AirPods, pauses the iPhone's music, and plays my audio. However, when playback finishes and I end the session using the code below: try session.setActive(false, options:[.notifyOthersOnDeactivation]) the iPhone doesn't automatically resume the previously interrupted music playback—it requires manual intervention. Is this expected behavior, or am I missing other important steps in my code?
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332
Nov ’25
In Speech framework is SFTranscriptionSegment timing supposed to be off and speechRecognitionMetadata nil until isFinal?
I'm working in Swift/SwiftUI, running XCode 16.3 on macOS 15.4 and I've seen this when running in the iOS simulator and in a macOS app run from XCode. I've also seen this behaviour with 3 different audio files. Nothing in the documentation says that the speechRecognitionMetadata property on an SFSpeechRecognitionResult will be nil until isFinal, but that's the behaviour I'm seeing. I've stripped my class down to the following: private var isAuthed = false // I call this in a .task {} in my SwiftUI View public func requestSpeechRecognizerPermission() { SFSpeechRecognizer.requestAuthorization { authStatus in Task { self.isAuthed = authStatus == .authorized } } } public func transcribe(from url: URL) { guard isAuthed else { return } let locale = Locale(identifier: "en-US") let recognizer = SFSpeechRecognizer(locale: locale) let recognitionRequest = SFSpeechURLRecognitionRequest(url: url) // the behaviour occurs whether I set this to true or not, I recently set // it to true to see if it made a difference recognizer?.supportsOnDeviceRecognition = true recognitionRequest.shouldReportPartialResults = true recognitionRequest.addsPunctuation = true recognizer?.recognitionTask(with: recognitionRequest) { (result, error) in guard result != nil else { return } if result!.isFinal { //speechRecognitionMetadata is not nil } else { //speechRecognitionMetadata is nil } } } } Further, and this isn't documented either, the SFTranscriptionSegment values don't have correct timestamp and duration values until isFinal. The values aren't all zero, but they don't align with the timing in the audio and they change to accurate values when isFinal is true. The transcription otherwise "works", in that I get transcription text before isFinal and if I wait for isFinal the segments are correct and speechRecognitionMetadata is filled with values. The context here is I'm trying to generate a transcription that I can then highlight the spoken sections of as audio plays and I'm thinking I must be just trying to use the Speech framework in a way it does not work. I got my concept working if I pre-process the audio (i.e. run it through until isFinal and save the results I need to json), but being able to do even a rougher version of it 'on the fly' - which requires segments to have the right timestamp/duration before isFinal - is perhaps impossible?
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171
Jul ’25
Incoming calls thrue Jisti Meet and locked screen
Problem: When the screen is locked, an incoming call does not initiate the launch of the Flutter application required for audio and video communication through Jitsi Meet. In the unlocked state, the application functions correctly. The current implementation does not have a mechanism for activating the Flutter engine when receiving a call via CallKit while the screen is locked. Although CallKit UI displays the call acceptance interface and the audio session is configured, the Flutter application remains in a suspended state, making it impossible to connect to the media server. Audio session activated using didActivateAudioSession method.
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91
2w
iPhone 14 Pro: External USB mic not available in AVAudioSession for call apps, but works in Voice Memos & Instagram Live
I’m facing a strange audio routing issue that seems specific to iPhone 14 Pro / Pro Max. I’m using LiveKit (WebRTC) in a React Native app, which uses AVAudioSession internally for audio capture (VoIP / call-style usage). 🔍 What’s happening: I’m using an external USB microphone. On these devices: iPhone 11 → ✅ USB mic works iPhone 13 → ✅ USB mic works iPhone 17 Pro → ✅ USB mic works iPhone 14 Pro Max → ❌ USB mic does NOT work On iPhone 14 Pro Max: The same USB mic: ✅ Works in Voice Memos ✅ Works in Instagram Live ❌ Does NOT appear as an input option in my app ❌ Does NOT work in WhatsApp / Instagram calls Also: In my app on iPhone 14 Pro Max, iOS does not show the audio input selector UI On iPhone 17 Pro, the same app and same build does show the selector and the USB mic works ⚙️ My audio session config ( LiveKit ): await AudioSession.setAppleAudioConfiguration({ audioCategory: 'playAndRecord', audioMode: 'default', audioCategoryOptions: ['allowBluetooth', 'defaultToSpeaker'], }); await AudioSession.startAudioSession(); ❓ My questions: Is this a known limitation or behavior specific to iPhone 14 Pro / Pro Max? Does iPhone 14 Pro have different audio routing rules for call / VoIP mode compared to other devices? Why does the same USB mic work in recording apps (Voice Memos, Instagram Live) but not in call-style apps (LiveKit, WhatsApp, Instagram call)? Is there any documented difference in AVAudioSession behavior on iPhone 14 Pro regarding external USB audio inputs?
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132
Jan ’26
Essentials of macOS to read and write mp3 and mp4 audio files
Hi, On macOS I used to open MP3 and MP4 files with ExtAudioFile. For a few years it doesn't work anymore. So I decided to try different macOS API using the AudioFileID of AudioToolbox framework. I decided to write a test: https://gist.github.com/joelkraehemann/7f5b241b52ca38c3a765c138fb647588 It fails right here: AudioFileOpenWithCallbacks() By telling OSStatus error 1954115647, which means kAudioFileUnsupportedFileTypeError. The filename was set to an MP4 file: ~/Music/test.mp4 Howto fix this? regards, Joël
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414
Jun ’25
How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Hi everyone, I’m working on an iOS MusicKit app that overlays a metronome on top of Apple Music playback. To line the clicks up perfectly I’d like access to low-level audio analysis data—ideally a waveform / spectrogram or beat grid—while the track is playing. I’ve noticed that several approved DJ apps (e.g. djay, Serato, rekordbox) can already: • Display detailed scrolling waveforms of Apple Music songs • Scratch, loop or time-stretch those tracks in real time That implies they receive decoded PCM frames or at least high-resolution analysis data from Apple Music under a special entitlement. My questions: 1. Does MusicKit (or any public framework) expose real-time audio buffers, FFT bins, or beat markers for streaming Apple Music content? 2. If not, is there an Apple program or entitlement that developers can apply for—similar to the “DJ with Apple Music” initiative—to gain that deeper access? 3. Where can I find official documentation or a point of contact for this kind of request? I’ve searched the docs and forums but only see standard MusicKit playback APIs, which don’t appear to expose raw audio for DRM-protected songs. Any guidance, links or insider tips on the proper application process would be hugely appreciated! Thanks in advance.
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651
Dec ’25
No mic capture on iOS 18.5
Hello! We stumbled upon a problem with our karaoke app where user on iPhone 16e/iOS 18.5 has problem with mic capture, other users cannot hear him. The mic capture is working fine on 17.5, 16.8. Maybe there is something else we need when configuring AVAudioSession for iOS 18.5? Currently it's set up like this: override func viewDidLoad() { super.viewDidLoad() UIApplication.shared.isIdleTimerDisabled = true mRoomId = appDelegate.getRoomId() let audioSession = AVAudioSession.sharedInstance() try! audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: [.defaultToSpeaker]) try! audioSession.setPreferredSampleRate(48000) try! audioSession.setActive(true, options: []) }
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287
Nov ’25
Incorrect 5.1 / Atmos channel mapping on Apple TV 4K (2022)
I ran 5.1 audio tests in both YouTube and Apple Music, and I noticed that when sound is supposed to play from the rear or front surround speakers, it’s also duplicated in the front left and right channels. I’m absolutely sure the issue is with the Apple TV, because I played the same video directly through my TV’s native system, and the channel separation was correct. Everything used to work perfectly before, so this must be a software issue. I’m currently on tvOS 26 Developer Beta 5, but I’m certain the problem also existed on the stable tvOS 18.5. I’ve already reset and updated my Apple TV, and I also tried switching the audio format to forced Dolby Atmos 5.1. On the forums, I mostly see complaints about Dolby Atmos not working at all — in my case, everything technically works, but not the way it’s supposed to.
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99
Aug ’25
Mixing ScreenCaptureKit audio with microphone audio
Hi, I'm new to AVAudioEngine(and macOS programming in general). I'm trying to mix microphone audio with ScreenCaptureKit audio using AVAudioEngine without playing it back. I've created a AVAudioPlayerNode and scheduling buffers in my SCStream handler: playerNode.scheduleBuffer(samples) and have connected the playerNode to the mainMixerNode. audioEngine.connect(audioEngine.inputNode, to: audioEngine.mainMixerNode, format: micFormat) audioEngine.connect(playerNode, to: audioEngine.mainMixerNode, format: format) The problem is that mainMixerNode plays the audio to the speaker creating a feedback loop. How can I prevent the mixer output from being played back. Also: Is this the best way of mixing microphone input with some other input? I ran into AVAudioEngine's manual rendering mode, which seems like the way to go for mixing audio without playing it back. However, I couldn't figure out how to connect microphone input to the AVAudioEngine in manual rendering mode?
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1.2k
Activity
5d
SpeechAnalyzer.start(inputSequence:) fails with _GenericObjCError nilError, while the same WAV succeeds with start(inputAudioFile:)
I'm trying to use the new Speech framework for streaming transcription on macOS 26.3, and I can reproduce a failure with SpeechAnalyzer.start(inputSequence:). What is working: SpeechAnalyzer + SpeechTranscriber offline path using start(inputAudioFile:finishAfterFile:) same Spanish WAV file transcribes successfully and returns a coherent final result What is not working: SpeechAnalyzer + SpeechTranscriber stream path using start(inputSequence:) same WAV, replayed as AnalyzerInput(buffer:bufferStartTime:) fails once replay starts with: _GenericObjCError domain=Foundation._GenericObjCError code=0 detail=nilError I also tried: DictationTranscriber instead of SpeechTranscriber no realtime pacing during replay Both still fail in stream mode with the same error. So this does not currently look like a ScreenCaptureKit issue or a Python integration issue. I reduced it to a pure Swift CLI repro. Environment: macOS 26.3 (25D122) Xcode 26.3 Swift 6.2.4 Apple Silicon Mac Has anyone here gotten SpeechAnalyzer.start(inputSequence:) working reliably on macOS 26.x? If so, I'd be interested in any workaround or any detail that differs from the obvious setup: prepareToAnalyze(in:) bestAvailableAudioFormat(...) AnalyzerInput(buffer:bufferStartTime:) replaying a known-good WAV in chunks I already filed Feedback Assistant: FB22149971
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343
Activity
1w
It crashes when AVAssetReader is released
Thread 5 Crashed: 0 libobjc.A.dylib 0x19af7b038 objc_msgSend + 56 1 CoreFoundation 0x19dfdb618 cow_cleanup + 135 2 CoreFoundation 0x19dfdb6fc -[__NSDictionaryM dealloc] + 147 3 MediaToolbox 0x1b167636c FigRemotePropertyCacheTeardown + 31 4 MediaToolbox 0x1b1c5b648 remoteXPCAsset_Finalize + 107 5 CoreMedia 0x1b1e9166c FigBaseObjectFinalize + 275 6 CoreFoundation 0x19dfcc5ec _CFRelease + 295 7 AVFCore 0x1b1054d64 -[AVFigAssetTrackInspector dealloc] + 151 8 AVFCore 0x1b0f818d8 -[AVAssetTrack dealloc] + 63 9 CoreFoundation 0x19dfdba28 RELEASE_OBJECTS_IN_THE_ARRAY + 115 10 CoreFoundation 0x19dfdb7e0 -[__NSArrayM dealloc] + 147 11 AVFCore 0x1b0f52e04 -[AVURLAsset dealloc] + 167 12 libobjc.A.dylib 0x19af821f8 object_cxxDestructFromClass(objc_object*, objc_class*) + 115 13 libobjc.A.dylib 0x19af7df20 objc_destructInstance_nonnull_realized(objc_object*) + 75 14 libobjc.A.dylib 0x19af7d4a4 _objc_rootDealloc + 71 15 AVFCore 0x1b0fef988 -[AVAssetReaderOutput dealloc] + 415 16 AVFCore 0x1b0ff11ec -[AVAssetReaderTrackOutput dealloc] + 127 17 CoreFoundation 0x19dfe20a4 -[__NSSingleObjectArrayI dealloc] + 63 18 libobjc.A.dylib 0x19af7d3f8 AutoreleasePoolPage::releaseUntil(objc_object**) + 203
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293
Activity
Jan ’26
Not able to write AAC audio with 96 kHz sample rate using AVAudioRecorder or Extended audio file services
Not able to record audio in AAC format with 96 kHz sample rate using AVAudioRecorder or Extended Audio File services with 96 kHz input audio from input device. The audio recording settings used are let settings: [String: Any] = [ AVFormatIDKey: Int(kAudioFormatMPEG4AAC), AVSampleRateKey: sampleRate AVNumberOfChannelsKey: 1 AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue ] When tried using AVAudioEngine using AVAudioFile, AVAudioFile(forWriting: fileURL, // file extension .m4a settings: fileSettings, commonFormat: AVAudioCommonFormat.pcmFormatFloat32, interleaved: interleaved) else { return } got error CodecConverterFactory.cpp:977 unable to select compatible encoder sample rate AudioConverter.cpp:1017 Failed to create a new in process converter -> from 1 ch, 96000 Hz, Float32 to 1 ch, 96000 Hz, aac (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame, with status 1718449215
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574
Activity
Nov ’25
SpeechTranscriber supported Devices
I have the new iOS 26 SpeechTranscriber working in my application. The issue I am facing is how to determine if the device I am running on supports SpeechTranscriber. I was able to create code that tests if the device supports transcription but it takes a bit of time to run and thus the results are not available when the app launches. What I am looking for is a list of what iOS 26 devices it doesn't run on. I think its safe to assume any new devices will support it so if we can just have a list of what devices that can run iOS 26 and not able to do transcription it would be much faster for the app. I have determined it doesn't work on a SE 2nd Gen, it works on iPhone 12, SE 3rd Gen, iPhone 14 Pro, 15 Pro. As the SpeechTranscriber doesn't work in the simulator I can't determine that way. I have checked the docs and it doesn't list the devices it doesn't work on.
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537
Activity
Nov ’25
How to safely switch between mic configurations on iOS?
I have an iPadOS M-processor application with two different running configurations. In config1, the shared AVAudioSession is configured for .videoChat mode using the built-in microphone. The input/output nodes of the AVAudioEngine are configured with voice processing enabled. The built-in mic is formatted for 1 channel at 48KHz. In config2, the shared AVAudioSession is configured for .measurement mode using an external USB microphone. The input/output nodes of the AVAudioEngine are configured with voice processing disabled. The external mic is formatted for 2 channels at 44.1KHz I've written a configuration manager designed to safely switch between these two configurations. It works by stopping AVAudioEngine and detaching all but the input and output nodes, updating the shared audio session for the desired mic and sample-rates, and setting the appropriate state for voice processing to either true or false as required by the configuration. Finally the new audio graph is constructed by attaching appropriate nodes, connecting them, and re-starting AVAudioEngine I'm experiencing what I believe is a race-condition between switching voice processing on or off and then trying to re-build and start the new audio graph. Even though notifications, which are dumped to the console indicate that my requested input and sample-rate settings are in place, I crash when trying to start the audio engine because the sample-rate is wrong. Investigating further it looks like the switch from remote I/O to voice-processing I/O or vice-versa has not yet actually completed. I introduced a 100ms second delay and that seems to help but is obviously not a reliable way to build software that must work consistently. How can I make sure that what are apparently asynchronous configuration changes to the shared audio session and the input/output nodes have completed before I go on? I tried using route change notifications from the shared AVAudioSession but these lie. They say my preferred mic input and sample-rate setting is in place but when I dump the AVAudioEngine graph to the debugger console, I still see the wrong sample rate assigned to the input/output nodes. Also these are the wrong AU nodes. That is, VPIO is still in place when RIO should be, or vice-versa. How can I make the switch reliable without arbitrary time delays? Is my configuration manager approach appropriate (question for Apple engineers)?
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302
Activity
Nov ’25
storing AVAsset in SwiftData
Hi, I am creating an app that can include videos or images in it's data. While @Attribute(.externalStorage) helps with images, with AVAssets I actually would like access to the URL behind that data. (as it would be stupid to load and then save the data again just to have a URL) One key component is to keep all of this clean enough so that I can use (private) CloudKit syncing with the resulting model. All the best Christoph
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619
Activity
Jun ’25
[AVPlayerItemVideoOutput initWithPixelBufferAttributes:] output attributes setting not work
My app want Converting iphone12 HDR Video to SDR,to edit。 follow the doc Apple-HDR-Convert. My code setting the pixBuffAttributes        [pixBuffAttributes setObject:(id)(kCVImageBufferYCbCrMatrix_ITU_R_709_2) forKey:(id)kCVImageBufferYCbCrMatrixKey];       [pixBuffAttributes setObject:(id)(kCVImageBufferColorPrimaries_ITU_R_709_2) forKey:(id)kCVImageBufferColorPrimariesKey];       [pixBuffAttributes setObject:(id)kCVImageBufferTransferFunction_ITU_R_709_2 forKey:(id)kCVImageBufferTransferFunctionKey];       playerItemOutput = [[AVPlayerItemVideoOutput alloc] initWithPixelBufferAttributes:pixBuffAttributes]; but I get the playerItemOutput's output buffer   CFTypeRef colorAttachments = CVBufferGetAttachment(pixelBuffer, kCVImageBufferYCbCrMatrixKey, NULL);     CFTypeRef colorPrimaries = CVBufferGetAttachment(pixelBuffer, kCVImageBufferColorPrimariesKey, NULL);     CFTypeRef colorTransFunc = CVBufferGetAttachment(pixelBuffer, kCVImageBufferTransferFunctionKey, NULL);      NSLog(@"colorAttachments = %@", colorAttachments);     NSLog(@"colorPrimaries = %@", colorPrimaries);     NSLog(@"colorTransFunc = %@", colorTransFunc); log output: colorAttachments = ITU_R_2020 colorPrimaries = ITU_R_2020 colorTransFunc = ITU_R_2100_HLG pixBuffAttributes setting output format invalid,please help!
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843
Activity
Nov ’25
Find IDR in AVAsset
Is it possible to find IDR frame (CMSampleBuffer) in AVAsset h264 video file?
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1
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595
Activity
Nov ’25
Get device Voice Isolation status via Core Audio?
Is there any feasible way to get a Core Audio device's system effect status (Voice Isolation, Wide Spectrum)? AVCaptureDevice provides convenience properties for system effects for video devices. I need to get this status for Core Audio input devices.
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1
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1
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889
Activity
Nov ’25
watchOS longFormAudio cannot de active
My workout watch app supports audio playback during exercise sessions. When users carry both Apple Watch, iPhone, and AirPods, with AirPods connected to the iPhone, I want to route audio from Apple Watch to AirPods for playback. I've implemented this functionality using the following code. try? session.setCategory(.playback, mode: .default, policy: .longFormAudio, options: []) try await session.activate() When users are playing music on iPhone and trigger my code in the watch app, Apple Watch correctly guides users to select AirPods, pauses the iPhone's music, and plays my audio. However, when playback finishes and I end the session using the code below: try session.setActive(false, options:[.notifyOthersOnDeactivation]) the iPhone doesn't automatically resume the previously interrupted music playback—it requires manual intervention. Is this expected behavior, or am I missing other important steps in my code?
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332
Activity
Nov ’25
In Speech framework is SFTranscriptionSegment timing supposed to be off and speechRecognitionMetadata nil until isFinal?
I'm working in Swift/SwiftUI, running XCode 16.3 on macOS 15.4 and I've seen this when running in the iOS simulator and in a macOS app run from XCode. I've also seen this behaviour with 3 different audio files. Nothing in the documentation says that the speechRecognitionMetadata property on an SFSpeechRecognitionResult will be nil until isFinal, but that's the behaviour I'm seeing. I've stripped my class down to the following: private var isAuthed = false // I call this in a .task {} in my SwiftUI View public func requestSpeechRecognizerPermission() { SFSpeechRecognizer.requestAuthorization { authStatus in Task { self.isAuthed = authStatus == .authorized } } } public func transcribe(from url: URL) { guard isAuthed else { return } let locale = Locale(identifier: "en-US") let recognizer = SFSpeechRecognizer(locale: locale) let recognitionRequest = SFSpeechURLRecognitionRequest(url: url) // the behaviour occurs whether I set this to true or not, I recently set // it to true to see if it made a difference recognizer?.supportsOnDeviceRecognition = true recognitionRequest.shouldReportPartialResults = true recognitionRequest.addsPunctuation = true recognizer?.recognitionTask(with: recognitionRequest) { (result, error) in guard result != nil else { return } if result!.isFinal { //speechRecognitionMetadata is not nil } else { //speechRecognitionMetadata is nil } } } } Further, and this isn't documented either, the SFTranscriptionSegment values don't have correct timestamp and duration values until isFinal. The values aren't all zero, but they don't align with the timing in the audio and they change to accurate values when isFinal is true. The transcription otherwise "works", in that I get transcription text before isFinal and if I wait for isFinal the segments are correct and speechRecognitionMetadata is filled with values. The context here is I'm trying to generate a transcription that I can then highlight the spoken sections of as audio plays and I'm thinking I must be just trying to use the Speech framework in a way it does not work. I got my concept working if I pre-process the audio (i.e. run it through until isFinal and save the results I need to json), but being able to do even a rougher version of it 'on the fly' - which requires segments to have the right timestamp/duration before isFinal - is perhaps impossible?
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171
Activity
Jul ’25
UVC Camera ,AVFoundation can not start video stream
I develop a application with an uvc camera, this camera is a webcam, I use the AVFoundation library ,but when I run the code "[self.mCaptureSession startRunning]" ,I can not get the buffer, I already set the delegate, any answer will help.
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1.2k
Activity
Dec ’25
Incoming calls thrue Jisti Meet and locked screen
Problem: When the screen is locked, an incoming call does not initiate the launch of the Flutter application required for audio and video communication through Jitsi Meet. In the unlocked state, the application functions correctly. The current implementation does not have a mechanism for activating the Flutter engine when receiving a call via CallKit while the screen is locked. Although CallKit UI displays the call acceptance interface and the audio session is configured, the Flutter application remains in a suspended state, making it impossible to connect to the media server. Audio session activated using didActivateAudioSession method.
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91
Activity
2w
iPhone 14 Pro: External USB mic not available in AVAudioSession for call apps, but works in Voice Memos & Instagram Live
I’m facing a strange audio routing issue that seems specific to iPhone 14 Pro / Pro Max. I’m using LiveKit (WebRTC) in a React Native app, which uses AVAudioSession internally for audio capture (VoIP / call-style usage). 🔍 What’s happening: I’m using an external USB microphone. On these devices: iPhone 11 → ✅ USB mic works iPhone 13 → ✅ USB mic works iPhone 17 Pro → ✅ USB mic works iPhone 14 Pro Max → ❌ USB mic does NOT work On iPhone 14 Pro Max: The same USB mic: ✅ Works in Voice Memos ✅ Works in Instagram Live ❌ Does NOT appear as an input option in my app ❌ Does NOT work in WhatsApp / Instagram calls Also: In my app on iPhone 14 Pro Max, iOS does not show the audio input selector UI On iPhone 17 Pro, the same app and same build does show the selector and the USB mic works ⚙️ My audio session config ( LiveKit ): await AudioSession.setAppleAudioConfiguration({ audioCategory: 'playAndRecord', audioMode: 'default', audioCategoryOptions: ['allowBluetooth', 'defaultToSpeaker'], }); await AudioSession.startAudioSession(); ❓ My questions: Is this a known limitation or behavior specific to iPhone 14 Pro / Pro Max? Does iPhone 14 Pro have different audio routing rules for call / VoIP mode compared to other devices? Why does the same USB mic work in recording apps (Voice Memos, Instagram Live) but not in call-style apps (LiveKit, WhatsApp, Instagram call)? Is there any documented difference in AVAudioSession behavior on iPhone 14 Pro regarding external USB audio inputs?
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132
Activity
Jan ’26
Essentials of macOS to read and write mp3 and mp4 audio files
Hi, On macOS I used to open MP3 and MP4 files with ExtAudioFile. For a few years it doesn't work anymore. So I decided to try different macOS API using the AudioFileID of AudioToolbox framework. I decided to write a test: https://gist.github.com/joelkraehemann/7f5b241b52ca38c3a765c138fb647588 It fails right here: AudioFileOpenWithCallbacks() By telling OSStatus error 1954115647, which means kAudioFileUnsupportedFileTypeError. The filename was set to an MP4 file: ~/Music/test.mp4 Howto fix this? regards, Joël
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414
Activity
Jun ’25
How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Hi everyone, I’m working on an iOS MusicKit app that overlays a metronome on top of Apple Music playback. To line the clicks up perfectly I’d like access to low-level audio analysis data—ideally a waveform / spectrogram or beat grid—while the track is playing. I’ve noticed that several approved DJ apps (e.g. djay, Serato, rekordbox) can already: • Display detailed scrolling waveforms of Apple Music songs • Scratch, loop or time-stretch those tracks in real time That implies they receive decoded PCM frames or at least high-resolution analysis data from Apple Music under a special entitlement. My questions: 1. Does MusicKit (or any public framework) expose real-time audio buffers, FFT bins, or beat markers for streaming Apple Music content? 2. If not, is there an Apple program or entitlement that developers can apply for—similar to the “DJ with Apple Music” initiative—to gain that deeper access? 3. Where can I find official documentation or a point of contact for this kind of request? I’ve searched the docs and forums but only see standard MusicKit playback APIs, which don’t appear to expose raw audio for DRM-protected songs. Any guidance, links or insider tips on the proper application process would be hugely appreciated! Thanks in advance.
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651
Activity
Dec ’25
No mic capture on iOS 18.5
Hello! We stumbled upon a problem with our karaoke app where user on iPhone 16e/iOS 18.5 has problem with mic capture, other users cannot hear him. The mic capture is working fine on 17.5, 16.8. Maybe there is something else we need when configuring AVAudioSession for iOS 18.5? Currently it's set up like this: override func viewDidLoad() { super.viewDidLoad() UIApplication.shared.isIdleTimerDisabled = true mRoomId = appDelegate.getRoomId() let audioSession = AVAudioSession.sharedInstance() try! audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: [.defaultToSpeaker]) try! audioSession.setPreferredSampleRate(48000) try! audioSession.setActive(true, options: []) }
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287
Activity
Nov ’25
Should AVAudioFormat be Sendable?
AVAudioFormat has no Swift concurrency annotations but the documentation states "Instances of this class are immutable." This made me always assume it was safe to pass AVAudioFormat instances around. Is this the case? If so can it be marked as Sendable? Am I missing something?
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710
Activity
Aug ’25
Incorrect 5.1 / Atmos channel mapping on Apple TV 4K (2022)
I ran 5.1 audio tests in both YouTube and Apple Music, and I noticed that when sound is supposed to play from the rear or front surround speakers, it’s also duplicated in the front left and right channels. I’m absolutely sure the issue is with the Apple TV, because I played the same video directly through my TV’s native system, and the channel separation was correct. Everything used to work perfectly before, so this must be a software issue. I’m currently on tvOS 26 Developer Beta 5, but I’m certain the problem also existed on the stable tvOS 18.5. I’ve already reset and updated my Apple TV, and I also tried switching the audio format to forced Dolby Atmos 5.1. On the forums, I mostly see complaints about Dolby Atmos not working at all — in my case, everything technically works, but not the way it’s supposed to.
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99
Activity
Aug ’25