Dive into the technical aspects of audio on your device, including codecs, format support, and customization options.

Audio Documentation

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Displaying and working with Favorites in iOS app
New to iOS development and I've been trying to make heads or tails of the documentation. I know there is a difference between the data fields returned from songs from the user library and from the category, but whenever I search on the apple site I can't find a list of each. For example, Im trying to get the releaseDate of a song in my library, but it seems I'll have to cross-query either the catalog entry for the using song.catalogID or the song.irsc but when I try to use them I can't find a cross reference between the two. I'm totally turned around. Also trying to determine if a song in my library has been favorited or not? isFavorited (or something similar) doesn't seem to be a thing. Using this code and trying to find a way to display a solid star if the song has been favorited or an empty one if it's not. Seems like a basic request but I can't find anything on how to do it. I've searched docs, googled, tried. Does apple want us to query the user's Favorited Songs playlist or something? How do I know which playlist that is? I know isFavorited isn't a thing, just using it here so you can see what my intension is: HStack(spacing: 10) { Image(systemName: song.isFavorited ? "star.fill" : "star") .foregroundColor(song.isFavorited ? .yellow : .gray) Image(systemName: "magnifyingglass") }
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228
Oct ’25
AVB Support for the AVnu MILAN Conventions
The AVB AVnu MILAN Convention has a groweing Population. Many big companies (Cisco, Meyer Sound, d&b Audio, l‘acoustics, Presonus, digico etc.) implements the AVB AVnu Milan Standards. Is there a plan on the Apple side to also implement AVnu Milan on top of the AVB Protocol? The advantage for Apple Sound would be a great Integration in the professionell Audio market and a more stable intergration on top of the AVB protocol. The atdecc work, but Not that stable.
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178
Oct ’25
AVAudioSessionCategoryPlayback is not allowed while CallKit call is active
We require assistance in resolving a critical audio design conflict within our Push-to-Talk (PTT) application. Our current volume amplification strategy—which relies on applying a GAIN factor to PCM samples in conjunction with setting the AVAudioSession category to Playback—is working successfully when PTT is used independently. However, upon integrating and reporting the same PTT call through the CallKit framework, this amplification effect is lost. The CallKit integration appears to be forcing a different, non-amplifying audio session category or configuration, negatively impacting the user's perceived call volume. We need guidance on how to maintain the AVAudioSessionCategoryPlayback setting, or an equivalent high-volume configuration, while operating under the control of CallKit.
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415
Oct ’25
macOS sample for AVAudioEngine recording with playthrough
Hi, I'm still stuck getting a basic record-with-playthrouh pipeline to work. Has anyone a sample of setting up a AVAudioEngine pipeline for recording with playthrough? Plkaythrough works with AVPlayerNode as input but not with any microphone input. The docs mention the "enabled state" of the outputNode of the engine without explaining the concept, i.e. how to enable an output. When the engine renders to and from an audio device, the AVAudioSession category and the availability of hardware determines whether an app performs output. Check the output node’s output format (specifically, the hardware format) for a nonzero sample rate and channel count to see if output is in an enabled state. Well, in my setup the output is NOT enabled, and any attempt to switch (e.g. audioEngine.outputNode.auAudioUnit.setDeviceID(deviceID) )/ attach a dedicated device / ... results in exceptions / errors
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347
Oct ’25
PushToTalk
Using the PushToTalk library, call requestBeginTransmitting (channelUUID: UUID) on a Bluetooth device and then use the PTChannelManagerial Delegate proxy method channelManager:(PTChannelManager *)channelManager didActivateAudioSession:(AVAudioSession *)audioSession Start recording sound inside. Completed recording
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1.2k
Oct ’25
No mic capture on iOS 18.5
Hello! We stumbled upon a problem with our karaoke app where user on iPhone 16e/iOS 18.5 has problem with mic capture, other users cannot hear him. The mic capture is working fine on 17.5, 16.8. Maybe there is something else we need when configuring AVAudioSession for iOS 18.5? Currently it's set up like this: override func viewDidLoad() { super.viewDidLoad() UIApplication.shared.isIdleTimerDisabled = true mRoomId = appDelegate.getRoomId() let audioSession = AVAudioSession.sharedInstance() try! audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: [.defaultToSpeaker]) try! audioSession.setPreferredSampleRate(48000) try! audioSession.setActive(true, options: []) }
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287
Oct ’25
AirPods Pro 3 Disconnecting from Apple Ultra 3 consistently
I have both apple devices, AirPods Pro 3 is up to date and Ultra 3 is on watch os 26.1 latest public beta. Each morning when I would go on my mindfulness app and start a meditation or listen to Apple Music on my watch and AirPods Pro 3, it will play for a few seconds then disconnects. My bluetooth settings on my watch says my AirPods is connected to my watch. I also have removed the tick about connecting automatically to iPhone on the AirPods setting in my iPhone. To fix this I invariably turn off my Apple Watch Ultra 3 and turn it on again. Then the connection becomes stable. I am not sure why I have to do this each morning. It is frustrating. I am not sure why this fix does not last long? Is there something wrong with my AirPods? Has anyone encountered this before?
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754
Oct ’25
How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Hi everyone, I’m working on an iOS MusicKit app that overlays a metronome on top of Apple Music playback. To line the clicks up perfectly I’d like access to low-level audio analysis data—ideally a waveform / spectrogram or beat grid—while the track is playing. I’ve noticed that several approved DJ apps (e.g. djay, Serato, rekordbox) can already: • Display detailed scrolling waveforms of Apple Music songs • Scratch, loop or time-stretch those tracks in real time That implies they receive decoded PCM frames or at least high-resolution analysis data from Apple Music under a special entitlement. My questions: 1. Does MusicKit (or any public framework) expose real-time audio buffers, FFT bins, or beat markers for streaming Apple Music content? 2. If not, is there an Apple program or entitlement that developers can apply for—similar to the “DJ with Apple Music” initiative—to gain that deeper access? 3. Where can I find official documentation or a point of contact for this kind of request? I’ve searched the docs and forums but only see standard MusicKit playback APIs, which don’t appear to expose raw audio for DRM-protected songs. Any guidance, links or insider tips on the proper application process would be hugely appreciated! Thanks in advance.
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651
Oct ’25
APNs
{ "aps": { "content-available": 1 }, "audio_file_name": "ding.caf", "audio_url": "https://example.com/audio.mp3" } When the app is in the background or killed, it receives a remote APNs push. The data format is roughly as shown above. How can I play the MP3 audio file at the specified "audio_url"? The user does not need to interact with the device when receiving the APNs. How can I play the audio file immediately after receiving it?
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238
Oct ’25
iOS - record audio fails to record
Hi, I try to record audio on the iPhone with the AVAudioRecorder and Xcode 26.0.1. Maybe the problem is that I can not record audio with the simulator. But there's a menu for audio. In the plist I added 'Privacy - Microphone Usage Description' and I ask for permission before recording. if await AVAudioApplication.requestRecordPermission() { print("permission granted") recordPermission = true } else { print("permission denied") } Permission is granted. let settings: [String : Any] = [ AVFormatIDKey: kAudioFormatMPEG4AAC, AVSampleRateKey: 12000, AVNumberOfChannelsKey: 1, AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue ] recorder = try AVAudioRecorder(url: filename, settings: settings) let prepared = recorder.prepareToRecord() print("prepared started: \(prepared)") let started = recorder.record() print("recording started: \(started)") started is always false and I tried many settings. Error messages AddInstanceForFactory: No factory registered for id <CFUUID 0x600000211480> F8BB1C28-BAE8-11D6-9C31-00039315CD46 AudioConverter.cpp:1052 Failed to create a new in process converter -> from 0 ch, 12000 Hz, .... (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame to 1 ch, 12000 Hz, aac (0x00000000) 0 bits/channel, 0 bytes/packet, 1024 frames/packet, 0 bytes/frame, with status -50 AudioQueueObject.cpp:1892 BuildConverter: AudioConverterNew returned -50 from: 0 ch, 12000 Hz, .... (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame to: 1 ch, 12000 Hz, aac (0x00000000) 0 bits/channel, 0 bytes/packet, 1024 frames/packet, 0 bytes/frame prepared started: true AudioQueueObject.cpp:7581 ConvertInput: aq@0x10381be00: AudioConverterFillComplexBuffer returned -50, packetCount 5 recording started: false All examples I find are the same, but apparently there must be something different.
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350
Oct ’25
How to record voice, auto-transcribe, translate (auto-detect input language), and play back translated audio on same device in iOS Swift?
Hi everyone 👋 I’m building an iOS app in Swift where I want to do the following: Record the user’s voice Transcribe the spoken sentence (speech-to-text) Auto-detect the spoken language Translate it to another language selected by the user (e.g., English → Spanish or Hindi → English) Speak back (text-to-speech) the translated text on the same device Is this possible to record via phone mic and play the transcribe voice into headphone's audio?
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282
Oct ’25
macOS Tahoe: Can't setup AVAudioEngine with playthrough
Hi, I'm trying to setup a AVAudioEngine for USB Audio recording and monitoring playthrough. As soon as I try to setup playthough I get an error in the console: AVAEInternal.h:83 required condition is false: [AVAudioEngineGraph.mm:1361:Initialize: (IsFormatSampleRateAndChannelCountValid(outputHWFormat))] Any ideas how to fix it? // Input-Device setzen try? setupInputDevice(deviceID: inputDevice) let input = audioEngine.inputNode // Stereo-Format erzwingen let inputHWFormat = input.inputFormat(forBus: 0) let stereoFormat = AVAudioFormat(commonFormat: inputHWFormat.commonFormat, sampleRate: inputHWFormat.sampleRate, channels: 2, interleaved: inputHWFormat.isInterleaved) guard let format = stereoFormat else { throw AudioError.deviceSetupFailed(-1) } print("Input format: \(inputHWFormat)") print("Forced stereo format: \(format)") audioEngine.attach(monitorMixer) audioEngine.connect(input, to: monitorMixer, format: format) // MonitorMixer -> MainMixer (Output) // Problem here, format: format also breaks. audioEngine.connect(monitorMixer, to: audioEngine.mainMixerNode, format: nil)
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206
Oct ’25
How to safely switch between mic configurations on iOS?
I have an iPadOS M-processor application with two different running configurations. In config1, the shared AVAudioSession is configured for .videoChat mode using the built-in microphone. The input/output nodes of the AVAudioEngine are configured with voice processing enabled. The built-in mic is formatted for 1 channel at 48KHz. In config2, the shared AVAudioSession is configured for .measurement mode using an external USB microphone. The input/output nodes of the AVAudioEngine are configured with voice processing disabled. The external mic is formatted for 2 channels at 44.1KHz I've written a configuration manager designed to safely switch between these two configurations. It works by stopping AVAudioEngine and detaching all but the input and output nodes, updating the shared audio session for the desired mic and sample-rates, and setting the appropriate state for voice processing to either true or false as required by the configuration. Finally the new audio graph is constructed by attaching appropriate nodes, connecting them, and re-starting AVAudioEngine I'm experiencing what I believe is a race-condition between switching voice processing on or off and then trying to re-build and start the new audio graph. Even though notifications, which are dumped to the console indicate that my requested input and sample-rate settings are in place, I crash when trying to start the audio engine because the sample-rate is wrong. Investigating further it looks like the switch from remote I/O to voice-processing I/O or vice-versa has not yet actually completed. I introduced a 100ms second delay and that seems to help but is obviously not a reliable way to build software that must work consistently. How can I make sure that what are apparently asynchronous configuration changes to the shared audio session and the input/output nodes have completed before I go on? I tried using route change notifications from the shared AVAudioSession but these lie. They say my preferred mic input and sample-rate setting is in place but when I dump the AVAudioEngine graph to the debugger console, I still see the wrong sample rate assigned to the input/output nodes. Also these are the wrong AU nodes. That is, VPIO is still in place when RIO should be, or vice-versa. How can I make the switch reliable without arbitrary time delays? Is my configuration manager approach appropriate (question for Apple engineers)?
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301
Oct ’25
AVPlayerView with .inline controlsStyle macOS 26
My audio app shows a control bar at the bottom of the window. The controls show nicely, but there is a black "slab" appearing behind the inline controls, the same size as the playerView. Setting the player view background color does nothing: playerView.wantsLayer = true playerView.layer?.backgroundColor = NSColor.clear.cgColor How can I clear the background? If I use .floating controlsStyle, I don't get the background "slab".
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167
Oct ’25
AirPods with H2 and studio-quality recording - how to replicate Camera video capture
Using an iPhone Pro 12 running iOS 26.0.1, with AirPods Pro 3. Camera app does capture video with what seems to be "Studio Quality Recording". Am trying to replicate that SQR with my own Camera like app, and while I can pull audio in from the APP3 mic, and my video capture app is recording a 48,000Hz high-bitrate video, the audio still sounds non-SQR. I'm seeing bluetoothA2DP , bluetoothLE , bluetoothHFP as portType, and not sure if SQR depends on one of those? Is there sample code demonstrating a SQR capture? Nevermind video and camera, just audio even? Also, I don't understand what SQR is doing between the APP3 and the iPhone. What codec is that? What bitrate is that? If I capture video using Capture and inspect the audio stream I see mono 74.14 kbit/s MPEG-4 AAC, 48000 Hz. But I assume that's been recompressed and not really giving me any insight into the APP3 H2 transmission?
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168
Oct ’25
Failure on attempt to import track as spatial audio
I'm working on a project to support spatial audio editing, using this sample project as a reference: https://developer.apple.com/documentation/Cinematic/editing-spatial-audio-with-an-audio-mix This sample works well on an unedited capture, but does not work for a capture that has already been edited. The failure is occurring at "let audioInfo = try await CNAssetSpatialAudioInfo(asset: myAsset)", which is throwing "no eligible audio tracks in asset". I also find that for already edited captures, if i use CNAssetSpatialAudioInfo.assetContainsSpatialAudio, it returns false. What i mean by "already edited" is that if I take a spatial capture with my iPhone 16, and then edit that capture in the Photos app using the Cinematic effect, and then save the edited output (e.g. edited_capture.mov), I can't import that edited_capture.mov into my project as a spatial audio asset. Is this intentional behavior or a bug? If it's intentional, can you describe why?
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165
Sep ’25
[iOS 26 bug] AVInputPickerInteraction selection immediately reverts on iOS 26
Hello everyone, I'm implementing the new AVInputPickerInteraction API on iOS 26 to allow users to select their microphone from a custom settings menu before recording. The implementation seems correct, but I'm encountering a strange issue where the input selection immediately reverts to the previous device. The Situation: The picker is presented correctly via a manual call to .present(). I can see all available inputs (e.g., "iPhone Microphone" and "AirPods"). The current input is "iPhone Microphone". I tap on "AirPods". The UI updates to show "AirPods" as selected for a fraction of a second, then immediately jumps back to "iPhone Microphone". The same thing happens in reverse. It seems like the system is automatically reverting the audio route change requested by the picker. My Implementation: My setup follows the standard pattern discussed in the WWDC sessions. Setup Code: This setup is performed once before the user can trigger the picker. @available(iOS 26.0, *) var inputPickerInteraction: AVInputPickerInteraction? // Note: The AVAudioSession is configured to .playAndRecord // and set to active elsewhere in the code before this setup is called. if #available(iOS 26.0, *) { // Setup the picker let picker = AVInputPickerInteraction() self.inputPickerInteraction = picker self.view.addInteraction(picker) // Added to establish context } Presentation Code: When a user selects "Change Input" from my custom settings menu, I call .present() on the main thread. // In a delegate method from a custom menu if #available(iOS 26.0, *) { DispatchQueue.main.async { self.inputPickerInteraction?.present(animated: true) } } What I've already checked: The AVAudioSession is active and its category is .playAndRecord. The inputPickerInteraction object is not nil. The .present() method is being called on the main thread. The picker is added to a view using view.addInteraction() in the setup phase. I've reviewed my code to ensure there is no other logic that could be manually resetting the AVAudioSession's preferred input. Has anyone else experienced this behavior? I suspect this might be a bug in the new API, but I want to make sure I'm not missing a crucial step in managing the AVAudioSession state. Any insights or potential workarounds would be greatly appreciated. Thank you.
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251
Sep ’25
Question about PT Framework channel tone behaviour
I've been wondering if there is a way to modify or even disable tones for indicating channel states. The behaviour regarding tones seems like a black box with little documentation. During migration to Apple's PT Framework we've noticed that there are few scenarios where a tone is played which doesn't match certain certifications. For example; moving from a channel to another produces a tone which would fail a test case. I understand the reasoning fully, as it marks that the channel is ready to transmit or receive, but this doesn't mirror the behaviour of TETRA which would be wanted in this case. I'm also wondering if there would be any way to directly communicate feedback regarding PT Framework?
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416
Sep ’25
Displaying and working with Favorites in iOS app
New to iOS development and I've been trying to make heads or tails of the documentation. I know there is a difference between the data fields returned from songs from the user library and from the category, but whenever I search on the apple site I can't find a list of each. For example, Im trying to get the releaseDate of a song in my library, but it seems I'll have to cross-query either the catalog entry for the using song.catalogID or the song.irsc but when I try to use them I can't find a cross reference between the two. I'm totally turned around. Also trying to determine if a song in my library has been favorited or not? isFavorited (or something similar) doesn't seem to be a thing. Using this code and trying to find a way to display a solid star if the song has been favorited or an empty one if it's not. Seems like a basic request but I can't find anything on how to do it. I've searched docs, googled, tried. Does apple want us to query the user's Favorited Songs playlist or something? How do I know which playlist that is? I know isFavorited isn't a thing, just using it here so you can see what my intension is: HStack(spacing: 10) { Image(systemName: song.isFavorited ? "star.fill" : "star") .foregroundColor(song.isFavorited ? .yellow : .gray) Image(systemName: "magnifyingglass") }
Replies
1
Boosts
0
Views
228
Activity
Oct ’25
AVB Support for the AVnu MILAN Conventions
The AVB AVnu MILAN Convention has a groweing Population. Many big companies (Cisco, Meyer Sound, d&b Audio, l‘acoustics, Presonus, digico etc.) implements the AVB AVnu Milan Standards. Is there a plan on the Apple side to also implement AVnu Milan on top of the AVB Protocol? The advantage for Apple Sound would be a great Integration in the professionell Audio market and a more stable intergration on top of the AVB protocol. The atdecc work, but Not that stable.
Replies
1
Boosts
0
Views
178
Activity
Oct ’25
AVAudioSessionCategoryPlayback is not allowed while CallKit call is active
We require assistance in resolving a critical audio design conflict within our Push-to-Talk (PTT) application. Our current volume amplification strategy—which relies on applying a GAIN factor to PCM samples in conjunction with setting the AVAudioSession category to Playback—is working successfully when PTT is used independently. However, upon integrating and reporting the same PTT call through the CallKit framework, this amplification effect is lost. The CallKit integration appears to be forcing a different, non-amplifying audio session category or configuration, negatively impacting the user's perceived call volume. We need guidance on how to maintain the AVAudioSessionCategoryPlayback setting, or an equivalent high-volume configuration, while operating under the control of CallKit.
Replies
3
Boosts
0
Views
415
Activity
Oct ’25
macOS sample for AVAudioEngine recording with playthrough
Hi, I'm still stuck getting a basic record-with-playthrouh pipeline to work. Has anyone a sample of setting up a AVAudioEngine pipeline for recording with playthrough? Plkaythrough works with AVPlayerNode as input but not with any microphone input. The docs mention the "enabled state" of the outputNode of the engine without explaining the concept, i.e. how to enable an output. When the engine renders to and from an audio device, the AVAudioSession category and the availability of hardware determines whether an app performs output. Check the output node’s output format (specifically, the hardware format) for a nonzero sample rate and channel count to see if output is in an enabled state. Well, in my setup the output is NOT enabled, and any attempt to switch (e.g. audioEngine.outputNode.auAudioUnit.setDeviceID(deviceID) )/ attach a dedicated device / ... results in exceptions / errors
Replies
0
Boosts
0
Views
347
Activity
Oct ’25
PushToTalk
Using the PushToTalk library, call requestBeginTransmitting (channelUUID: UUID) on a Bluetooth device and then use the PTChannelManagerial Delegate proxy method channelManager:(PTChannelManager *)channelManager didActivateAudioSession:(AVAudioSession *)audioSession Start recording sound inside. Completed recording
Replies
11
Boosts
0
Views
1.2k
Activity
Oct ’25
No mic capture on iOS 18.5
Hello! We stumbled upon a problem with our karaoke app where user on iPhone 16e/iOS 18.5 has problem with mic capture, other users cannot hear him. The mic capture is working fine on 17.5, 16.8. Maybe there is something else we need when configuring AVAudioSession for iOS 18.5? Currently it's set up like this: override func viewDidLoad() { super.viewDidLoad() UIApplication.shared.isIdleTimerDisabled = true mRoomId = appDelegate.getRoomId() let audioSession = AVAudioSession.sharedInstance() try! audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: [.defaultToSpeaker]) try! audioSession.setPreferredSampleRate(48000) try! audioSession.setActive(true, options: []) }
Replies
1
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0
Views
287
Activity
Oct ’25
AirPods Pro 3 Disconnecting from Apple Ultra 3 consistently
I have both apple devices, AirPods Pro 3 is up to date and Ultra 3 is on watch os 26.1 latest public beta. Each morning when I would go on my mindfulness app and start a meditation or listen to Apple Music on my watch and AirPods Pro 3, it will play for a few seconds then disconnects. My bluetooth settings on my watch says my AirPods is connected to my watch. I also have removed the tick about connecting automatically to iPhone on the AirPods setting in my iPhone. To fix this I invariably turn off my Apple Watch Ultra 3 and turn it on again. Then the connection becomes stable. I am not sure why I have to do this each morning. It is frustrating. I am not sure why this fix does not last long? Is there something wrong with my AirPods? Has anyone encountered this before?
Replies
1
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0
Views
754
Activity
Oct ’25
How can third-party iOS apps obtain real-time waveform / spectrogram data for Apple Music tracks (similar to djay & other DJ apps)?
Hi everyone, I’m working on an iOS MusicKit app that overlays a metronome on top of Apple Music playback. To line the clicks up perfectly I’d like access to low-level audio analysis data—ideally a waveform / spectrogram or beat grid—while the track is playing. I’ve noticed that several approved DJ apps (e.g. djay, Serato, rekordbox) can already: • Display detailed scrolling waveforms of Apple Music songs • Scratch, loop or time-stretch those tracks in real time That implies they receive decoded PCM frames or at least high-resolution analysis data from Apple Music under a special entitlement. My questions: 1. Does MusicKit (or any public framework) expose real-time audio buffers, FFT bins, or beat markers for streaming Apple Music content? 2. If not, is there an Apple program or entitlement that developers can apply for—similar to the “DJ with Apple Music” initiative—to gain that deeper access? 3. Where can I find official documentation or a point of contact for this kind of request? I’ve searched the docs and forums but only see standard MusicKit playback APIs, which don’t appear to expose raw audio for DRM-protected songs. Any guidance, links or insider tips on the proper application process would be hugely appreciated! Thanks in advance.
Replies
1
Boosts
1
Views
651
Activity
Oct ’25
APNs
{ "aps": { "content-available": 1 }, "audio_file_name": "ding.caf", "audio_url": "https://example.com/audio.mp3" } When the app is in the background or killed, it receives a remote APNs push. The data format is roughly as shown above. How can I play the MP3 audio file at the specified "audio_url"? The user does not need to interact with the device when receiving the APNs. How can I play the audio file immediately after receiving it?
Replies
1
Boosts
0
Views
238
Activity
Oct ’25
iOS - record audio fails to record
Hi, I try to record audio on the iPhone with the AVAudioRecorder and Xcode 26.0.1. Maybe the problem is that I can not record audio with the simulator. But there's a menu for audio. In the plist I added 'Privacy - Microphone Usage Description' and I ask for permission before recording. if await AVAudioApplication.requestRecordPermission() { print("permission granted") recordPermission = true } else { print("permission denied") } Permission is granted. let settings: [String : Any] = [ AVFormatIDKey: kAudioFormatMPEG4AAC, AVSampleRateKey: 12000, AVNumberOfChannelsKey: 1, AVEncoderAudioQualityKey: AVAudioQuality.high.rawValue ] recorder = try AVAudioRecorder(url: filename, settings: settings) let prepared = recorder.prepareToRecord() print("prepared started: \(prepared)") let started = recorder.record() print("recording started: \(started)") started is always false and I tried many settings. Error messages AddInstanceForFactory: No factory registered for id <CFUUID 0x600000211480> F8BB1C28-BAE8-11D6-9C31-00039315CD46 AudioConverter.cpp:1052 Failed to create a new in process converter -> from 0 ch, 12000 Hz, .... (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame to 1 ch, 12000 Hz, aac (0x00000000) 0 bits/channel, 0 bytes/packet, 1024 frames/packet, 0 bytes/frame, with status -50 AudioQueueObject.cpp:1892 BuildConverter: AudioConverterNew returned -50 from: 0 ch, 12000 Hz, .... (0x00000000) 0 bits/channel, 0 bytes/packet, 0 frames/packet, 0 bytes/frame to: 1 ch, 12000 Hz, aac (0x00000000) 0 bits/channel, 0 bytes/packet, 1024 frames/packet, 0 bytes/frame prepared started: true AudioQueueObject.cpp:7581 ConvertInput: aq@0x10381be00: AudioConverterFillComplexBuffer returned -50, packetCount 5 recording started: false All examples I find are the same, but apparently there must be something different.
Replies
1
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0
Views
350
Activity
Oct ’25
update issue
After update,WeChat voice chatting no sounds, please help
Replies
1
Boosts
0
Views
264
Activity
Oct ’25
How to record voice, auto-transcribe, translate (auto-detect input language), and play back translated audio on same device in iOS Swift?
Hi everyone 👋 I’m building an iOS app in Swift where I want to do the following: Record the user’s voice Transcribe the spoken sentence (speech-to-text) Auto-detect the spoken language Translate it to another language selected by the user (e.g., English → Spanish or Hindi → English) Speak back (text-to-speech) the translated text on the same device Is this possible to record via phone mic and play the transcribe voice into headphone's audio?
Replies
0
Boosts
0
Views
282
Activity
Oct ’25
macOS Tahoe: Can't setup AVAudioEngine with playthrough
Hi, I'm trying to setup a AVAudioEngine for USB Audio recording and monitoring playthrough. As soon as I try to setup playthough I get an error in the console: AVAEInternal.h:83 required condition is false: [AVAudioEngineGraph.mm:1361:Initialize: (IsFormatSampleRateAndChannelCountValid(outputHWFormat))] Any ideas how to fix it? // Input-Device setzen try? setupInputDevice(deviceID: inputDevice) let input = audioEngine.inputNode // Stereo-Format erzwingen let inputHWFormat = input.inputFormat(forBus: 0) let stereoFormat = AVAudioFormat(commonFormat: inputHWFormat.commonFormat, sampleRate: inputHWFormat.sampleRate, channels: 2, interleaved: inputHWFormat.isInterleaved) guard let format = stereoFormat else { throw AudioError.deviceSetupFailed(-1) } print("Input format: \(inputHWFormat)") print("Forced stereo format: \(format)") audioEngine.attach(monitorMixer) audioEngine.connect(input, to: monitorMixer, format: format) // MonitorMixer -> MainMixer (Output) // Problem here, format: format also breaks. audioEngine.connect(monitorMixer, to: audioEngine.mainMixerNode, format: nil)
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0
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0
Views
206
Activity
Oct ’25
SpeechTranscriber on Simulator
I am trying to use SpeechTranscriber from Speech framework. Is it possible to use it on Simulator of iOS 26 (Mac OS Tahoe)? Function "supportedLocales" returns an empty array.
Replies
3
Boosts
2
Views
994
Activity
Oct ’25
How to safely switch between mic configurations on iOS?
I have an iPadOS M-processor application with two different running configurations. In config1, the shared AVAudioSession is configured for .videoChat mode using the built-in microphone. The input/output nodes of the AVAudioEngine are configured with voice processing enabled. The built-in mic is formatted for 1 channel at 48KHz. In config2, the shared AVAudioSession is configured for .measurement mode using an external USB microphone. The input/output nodes of the AVAudioEngine are configured with voice processing disabled. The external mic is formatted for 2 channels at 44.1KHz I've written a configuration manager designed to safely switch between these two configurations. It works by stopping AVAudioEngine and detaching all but the input and output nodes, updating the shared audio session for the desired mic and sample-rates, and setting the appropriate state for voice processing to either true or false as required by the configuration. Finally the new audio graph is constructed by attaching appropriate nodes, connecting them, and re-starting AVAudioEngine I'm experiencing what I believe is a race-condition between switching voice processing on or off and then trying to re-build and start the new audio graph. Even though notifications, which are dumped to the console indicate that my requested input and sample-rate settings are in place, I crash when trying to start the audio engine because the sample-rate is wrong. Investigating further it looks like the switch from remote I/O to voice-processing I/O or vice-versa has not yet actually completed. I introduced a 100ms second delay and that seems to help but is obviously not a reliable way to build software that must work consistently. How can I make sure that what are apparently asynchronous configuration changes to the shared audio session and the input/output nodes have completed before I go on? I tried using route change notifications from the shared AVAudioSession but these lie. They say my preferred mic input and sample-rate setting is in place but when I dump the AVAudioEngine graph to the debugger console, I still see the wrong sample rate assigned to the input/output nodes. Also these are the wrong AU nodes. That is, VPIO is still in place when RIO should be, or vice-versa. How can I make the switch reliable without arbitrary time delays? Is my configuration manager approach appropriate (question for Apple engineers)?
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301
Activity
Oct ’25
AVPlayerView with .inline controlsStyle macOS 26
My audio app shows a control bar at the bottom of the window. The controls show nicely, but there is a black "slab" appearing behind the inline controls, the same size as the playerView. Setting the player view background color does nothing: playerView.wantsLayer = true playerView.layer?.backgroundColor = NSColor.clear.cgColor How can I clear the background? If I use .floating controlsStyle, I don't get the background "slab".
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167
Activity
Oct ’25
AirPods with H2 and studio-quality recording - how to replicate Camera video capture
Using an iPhone Pro 12 running iOS 26.0.1, with AirPods Pro 3. Camera app does capture video with what seems to be "Studio Quality Recording". Am trying to replicate that SQR with my own Camera like app, and while I can pull audio in from the APP3 mic, and my video capture app is recording a 48,000Hz high-bitrate video, the audio still sounds non-SQR. I'm seeing bluetoothA2DP , bluetoothLE , bluetoothHFP as portType, and not sure if SQR depends on one of those? Is there sample code demonstrating a SQR capture? Nevermind video and camera, just audio even? Also, I don't understand what SQR is doing between the APP3 and the iPhone. What codec is that? What bitrate is that? If I capture video using Capture and inspect the audio stream I see mono 74.14 kbit/s MPEG-4 AAC, 48000 Hz. But I assume that's been recompressed and not really giving me any insight into the APP3 H2 transmission?
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168
Activity
Oct ’25
Failure on attempt to import track as spatial audio
I'm working on a project to support spatial audio editing, using this sample project as a reference: https://developer.apple.com/documentation/Cinematic/editing-spatial-audio-with-an-audio-mix This sample works well on an unedited capture, but does not work for a capture that has already been edited. The failure is occurring at "let audioInfo = try await CNAssetSpatialAudioInfo(asset: myAsset)", which is throwing "no eligible audio tracks in asset". I also find that for already edited captures, if i use CNAssetSpatialAudioInfo.assetContainsSpatialAudio, it returns false. What i mean by "already edited" is that if I take a spatial capture with my iPhone 16, and then edit that capture in the Photos app using the Cinematic effect, and then save the edited output (e.g. edited_capture.mov), I can't import that edited_capture.mov into my project as a spatial audio asset. Is this intentional behavior or a bug? If it's intentional, can you describe why?
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165
Activity
Sep ’25
[iOS 26 bug] AVInputPickerInteraction selection immediately reverts on iOS 26
Hello everyone, I'm implementing the new AVInputPickerInteraction API on iOS 26 to allow users to select their microphone from a custom settings menu before recording. The implementation seems correct, but I'm encountering a strange issue where the input selection immediately reverts to the previous device. The Situation: The picker is presented correctly via a manual call to .present(). I can see all available inputs (e.g., "iPhone Microphone" and "AirPods"). The current input is "iPhone Microphone". I tap on "AirPods". The UI updates to show "AirPods" as selected for a fraction of a second, then immediately jumps back to "iPhone Microphone". The same thing happens in reverse. It seems like the system is automatically reverting the audio route change requested by the picker. My Implementation: My setup follows the standard pattern discussed in the WWDC sessions. Setup Code: This setup is performed once before the user can trigger the picker. @available(iOS 26.0, *) var inputPickerInteraction: AVInputPickerInteraction? // Note: The AVAudioSession is configured to .playAndRecord // and set to active elsewhere in the code before this setup is called. if #available(iOS 26.0, *) { // Setup the picker let picker = AVInputPickerInteraction() self.inputPickerInteraction = picker self.view.addInteraction(picker) // Added to establish context } Presentation Code: When a user selects "Change Input" from my custom settings menu, I call .present() on the main thread. // In a delegate method from a custom menu if #available(iOS 26.0, *) { DispatchQueue.main.async { self.inputPickerInteraction?.present(animated: true) } } What I've already checked: The AVAudioSession is active and its category is .playAndRecord. The inputPickerInteraction object is not nil. The .present() method is being called on the main thread. The picker is added to a view using view.addInteraction() in the setup phase. I've reviewed my code to ensure there is no other logic that could be manually resetting the AVAudioSession's preferred input. Has anyone else experienced this behavior? I suspect this might be a bug in the new API, but I want to make sure I'm not missing a crucial step in managing the AVAudioSession state. Any insights or potential workarounds would be greatly appreciated. Thank you.
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251
Activity
Sep ’25
Question about PT Framework channel tone behaviour
I've been wondering if there is a way to modify or even disable tones for indicating channel states. The behaviour regarding tones seems like a black box with little documentation. During migration to Apple's PT Framework we've noticed that there are few scenarios where a tone is played which doesn't match certain certifications. For example; moving from a channel to another produces a tone which would fail a test case. I understand the reasoning fully, as it marks that the channel is ready to transmit or receive, but this doesn't mirror the behaviour of TETRA which would be wanted in this case. I'm also wondering if there would be any way to directly communicate feedback regarding PT Framework?
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416
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Sep ’25