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Request: the role access accessing diagnosticSignatures in the REST API
We want to automate getting crash reports from ASC via CI or some other mechanism. Having developers manually check the Xcode Organizer isn't a scalable solution for us. Even with a api key with the App Manager role, we get a 403. https://api.appstoreconnect.apple.com/v1/diagnosticSignatures?limit=50 requires ADMIN role access which makes it a non starter in our org because of access restrictions. Since developers have access to the crash reports via Xcode in their developer roles, it should make sense for the REST API to expose the same data without ADMIN permissions.
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URGENT Update: Org Enrollment H6899PPP9F (AI Prosperity Limited) – 7+ Weeks Pending Activation (JV Sales Proof Attached)
Hi Apple Developer Community and Enrollment Team, Update on organization enrollment H6899PPP9F for AI Prosperity Limited (D-U-N-S [yours]): All initial issues (D-U-N-S, email blocks, docs) resolved weeks ago, with enrollment number issued—yet final activation remains pending over 7 weeks since full submission on 11/27/2025. No ETA or outreach despite prior calls/emails/forum posts. To highlight the stakes: Our app powers a joint venture under the "Freedom Mastery" brand (planners promising QR-app access), with ~+10K customer engagements via physical sales trying to download the app. Key proof (attachments), 500-1000 customers added every day from now on: Amazon Seller Central (Nov 1–Dec 11, 2025): 9,360 units, $323K+ sales, avg $30/order—listings here tease app integration (1K–4K reviews/SKU). Shopify (same period): 9,999+ orders, $63K+ sales, 195K sessions—direct traffic to app waitlist. Redacted JV agreement excerpt: Confirms AI Prosperity Limited's legal authority/control over "Freedom Mastery" branding and sales. Dev entity (AI Prosperity Limited) matches all docs/D-U-N-S, but the JV tie may need verification—happy to provide full details. These buyers (many iOS users) are inquiring daily; delays risk churn/refunds in our habit-tracking space. Request: Escalate to senior review for activation/ETA. Ready for any clarifications. Thanks—excited to launch on Apple! Frederik AI Prosperity Limited Enrollment ID: H6899PPP9F
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You do not have required contracts to perform an operation.
Hi, I need help with the error: “You do not have required contracts to perform an operation.” (ID: cc897baf-6551-474b-bbef-3dd5bdf89931) When I try to distribute an archived build from Xcode, App Store Connect shows a banner asking to review a new agreement. But when I click it, I’m redirected to Agreements, Tax and Banking, and there is no agreement to accept — the page is empty. I checked with the team, and none of us can see the agreement. Is it possible that the required agreement is available only to the Account Holder and not visible to Admin or Developer roles? Could you please clarify what exactly this error means and how we can locate the missing agreement? Thanks.
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SPM Traits not working correctly with multiple targets in same Xcode workspace (App + App Clip)
Hi, I've just migrated to Swift Tools 6.2 and package traits, and I'm encountering an issue when using traits with multiple targets in the same Xcode workspace. Setup: Main iOS app target App Clip target Both consume the same local packages (e.g., UIComponents) What I'm trying to achieve: Main app imports packages without the COMPACT_BUILD trait App Clip imports packages with the COMPACT_BUILD trait enabled Package configuration (simplified): // UIComponents/Package.swift let package = Package( name: "UIComponents", platforms: [.iOS(.v18)], traits: [ .trait(name: "COMPACT_BUILD", description: "Minimal build for App Clips"), ], // ... targets: [ .target( name: "UIComponents", dependencies: [...], swiftSettings: [ .define("COMPACT_BUILD", .when(traits: ["COMPACT_BUILD"])), ] ), ] ) In the code: #if COMPACT_BUILD // Excluded from App Clip #endif The consumer packages: Main app's package imports without trait: .package(path: "../UIComponents") App Clip's package imports with trait: .package(path: "../UIComponents", traits: ["COMPACT_BUILD"]) The problem: When building the main app target, the COMPACT_BUILD compiler condition is unexpectedly active — even though the main app's dependency chain never enables that trait. It seems like the trait enabled by the App Clip target is "leaking" into the main app build. I confirmed this by adding #error("COMPACT_BUILD is active") — it triggers when building the main app, which shouldn't happen. If I disable the App Clip target from the build scheme, the main app builds correctly with COMPACT_BUILD not defined. I am also able to build the App Clip separately. Environment: Xcode 26.2 swift-tools-version: 6.2 iOS 26.2 Questions: Is this expected behavior with Xcode's SPM integration? Are traits resolved workspace-wide rather than per-target? Is there a workaround to have different trait configurations for different targets consuming the same package? Or do I need to fall back to separate package targets (e.g., UIComponents and UIComponentsCompact) to achieve this? Any guidance would be appreciated. Thanks!
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Case ID: 102772391808
We are enrolling on behalf of an organization. We do have following information with us. • Legal binding authority, • Legal entity status, • A D-U-N-S® number, and • A website. We are always getting the message as :- There may be an issue with your account that needs to be resolved before you can continue. Please contact support. This seems very generic message we are not getting the reason why we are not able to enroll for apple dev program.
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VoIP Push Notifications Not Delivered in Background/Killed State (Using AppDelegate)
Hello, colleagues. I am reaching out to the community with an issue that is likely quite common. Unfortunately, I have not been able to resolve it independently and would like to confirm if my approach is correct. Core Problem: VoIP push notifications are not delivered to the application when it is in the background or terminated. After reviewing existing discussions on the forum, I concluded that the cause might be related to CallKit not having enough time to register. However, in my case, I am using AppDelegate, and in theory, CallKit registration should occur quickly enough. Nevertheless, the issue persists. Additional Question: I would also like to clarify the possibility of customizing the CallKit interface. Specifically, I am interested in adding custom buttons (for example, to open a door). Please advise if such functionality is supported by CallKit itself, or if a different approach is required for its implementation. Thank you in advance for your time and attention to my questions. For a more detailed analysis, I have attached a fragment of my code below. I hope this will help clarify the situation. Main File @main struct smartappApp: App { @UIApplicationDelegateAdaptor private var delegate: AppDelegate @StateObject private var navigationManager = NavigationManager() init() { print("Xct") if !isRunningTests() { DILocator.instance .registerModules([ ConfigModule(), SipModule(), AuthModule(), NetworkModule(), CoreDataModule(), RepositoryModule(), DataUseCaseModule(), SipUseCaseModule() ]) } } func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) { print("Axtest") completionHandler(.newData) } var body: some Scene { App Delegate File class AppDelegate: UIResponder, UIApplicationDelegate { private let voipRegistry = PKPushRegistry(queue: .main) private var provider: CXProvider? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { setupPushKit() setupCallKit() return true } public func regist(){ setupPushKit() setupCallKit() } private func setupPushKit() { voipRegistry.delegate = self voipRegistry.desiredPushTypes = [.voIP] DispatchQueue.main.async { self.voipRegistry.pushToken(for: .voIP) } } // MARK: - CallKit Setup private func setupCallKit() { let configuration = CXProviderConfiguration(localizedName: "MyApp") configuration.maximumCallGroups = 1 configuration.maximumCallsPerCallGroup = 1 configuration.supportsVideo = true configuration.iconTemplateImageData = UIImage(named: "callIcon")?.pngData() provider = CXProvider(configuration: configuration) provider?.setDelegate(self, queue: .main) } // MARK: - Background Launch Handling func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) { print("Axtest") completionHandler(.newData) } } extension AppDelegate: PKPushRegistryDelegate { func pushRegistry(_ registry: PKPushRegistry, didUpdate pushCredentials: PKPushCredentials, for type: PKPushType) { APNsImpl().registerToken(token: pushCredentials.token.map { String(format: "%02.2hhx", $0) }.joined()) } func pushRegistry(_ registry: PKPushRegistry, didReceiveIncomingPushWith payload: PKPushPayload, for type: PKPushType) { guard type == .voIP else { return } print("call kit") let payloadDict = payload.dictionaryPayload let update = CXCallUpdate() update.remoteHandle = CXHandle(type: .phoneNumber, value: "dsfsdfddsf") update.hasVideo = payloadDict["hasVideo"] as? Bool ?? false provider?.reportNewIncomingCall(with: UUID(), update: update, completion: { error in if let error = error { print("Failed to report incoming call: \(error.localizedDescription)") } else { print("Successfully reported incoming call") } }) } }
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Running tests on multiple simulators and local mock servers
Hello, I have a question about running tests on multiple simulators. Currently, my company has a WDIO+Appium test suite with XCUITEST driver that runs on a single simulator through a mockttp proxy (we are intercepting and mocking some of the responses from our APIs and pass through the rest). In order to route the traffic we are currently using 'networksetup -setsecurewebproxy '. Everything works as expected. With growing number of tests we'd like to scale number of simulators on a single host to 3-5. We have a working setup but the problem are system-wide proxy settings routing traffic from multiple simulators, which we can't distinguish by UDID or any other means, we know of. We can spin multiple mock servers on the same machine but we are struggling to find the way to route the traffic on a simulator basis. In the end, both options are viable: 1 mock server running for multiple simulators N number of mock servers for N number of simulators Has anyone had the same/similar problem? How to approach this? We are currently running on Sequoia OSX and platform version 18.6. Thanks!
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Help: Compiled Timeline Issues
I have developed a fun living diorama world using Reality Composer Pro and XCode. Everything is as it should be, and it looks/works great ... until it does not. If I seem to make any change to any of the 10 timelines that I am using (all on the same scene, no nested scenes), running the app in simulator, device, and via testflight throws errors around compiled timelines, leading to the black screen of death. Every time I clean and run, the timelines in questions might change. Its very frustrating and impossible to track down. Heres are some examples. AssetLoadRequest failed because asset failed to load '/ (3661553931319769725 Timeline (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264-9E4B-F74AEF0EDE53/SantasVillage.app/RealityKitContent_RealityKitContent.bundle/RealityKitContent.reality/Timeline_779.compiledtimeline)' (failed to register asset) Asset / (13631856135570808851 AnimationLibraryAsset (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264-9E4B-F74AEF0EDE53/SantasVillage.app/RealityKitContent_RealityKitContent.bundle/RealityKitContent.reality/AnimationLibraryAsset_1.compiledanimationlibraryasset) failure: failed to register asset Asset 10430065658338454790 AnimationScene (RealityFileAsset)URL/file:///var/containers/Bundle/Application/F4408256-6014-4264-9E4B-F74AEF0EDE53/SantasVillage.app/RealityKitContent_RealityKitContent.bundle/RealityKitContent.reality/AnimationScene_14.compiledanimationscene failure: failed to register asset I went with recommended fixes of closing RCP > Clean Build Folder > Delete Derrived Date (multiple ways) > Re-Open Xcode > Reset Package Cache > Re-Open RCP via XCode > Make a Change > Save > Clean Build Folder Again > Run. Sometimes it works. Most times it does not. I then found my own little work-around, but its not always working as is literally costing me days of wasted time messing around with this. I will DISABLE all timelines, do the above clean method, rerun with no timelines, and it resolves. Then, turn on timelines ONE BY ONE and run until I get another error. Then, rebuild that timeline and nothing else. This is not sustainable. There must be some better way to do this? Or, perhaps I am doing something wrong? Please help if you can.
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Build keeps failing with PhaseScriptExecution error
I have a Unity AR project that I want to build for iOS. The build in Unity succeeds just fine, but when it opens in XCode, whatever I do, it keeps showing this error in GameAssembly: "Command PhaseScriptExecution failed with a nonzero exit code". This error also doesn't open when choosing "Reveal in Log". I have added the IL2CPP package in the Unity version, deleted and reentered scenes and no issue on Unity's side. On XCode I signed in with my developer account, tried deleting derived data, made a clean build and still the issue persists.
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Enrollment still pending with Apple Developer
Frustrated developer here. I’ve been dealing with Apple developers via telephone and have been submitting a case a week for the last four weeks with the same response “The developers are reviewing your application“. How long does it take to review an application? It’s weird because I started the same process with Google at the same time and they are now reviewing my app for publishing.
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Developer Program Membership Still Pending After Successful Payment (Turkey Region)
Hello , I need some help regarding my Apple Developer Program enrollment. I purchased the Developer Program on December 3rd, 2025 at 16:03 (Turkey time). The payment was successfully processed by my bank, and I also received the official Apple Store receipt email confirming the purchase. However, my Developer account still shows: • “Purchase your membership” • “Your purchase may take up to 48 hours to process.” • Enrollment status: Pending • App Store Connect still not accessible It has now been more than 5 days, and the enrollment has not been activated. Here are the details: • Region: Turkey • Payment amount: 1029 TRY (local pricing for the Developer Program) • Payment status: Completed / Posted (not pending) • Case ID with Apple Support: 102769533427 • I have already opened a support case, but there has been no resolution yet. I would appreciate any guidance from others who experienced similar issues. Is this a known delay for Turkey-based accounts, or does it usually require manual activation by Apple Support? Any suggestions or insights would be very helpful. Thank you!
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Downgrade Developer Test-Device to iOS 18.7.X
Hi, I accidentally upgraded my test device (iPhone 13 mini) to iOS 26. I really need to downgrade it to 18.7.X again. It seems this isn't possible since Apple doesn't sign the .ipsw anymore. Is there really no way for a paying developer to downgrade her test devices? (Please don't tell me to use the support forums, this is a concerning a developer test device)
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XCode will not allow access to Code Commit
I'm really sick of Apple and their BS kickbacks they get from github and the other source control outfits restricting what source control packages we can use inside of XCode. We have used Code Commit with AWS for YEARS! We are not switching but apple's Xcode will not allow us to add it as an account. We used to be able to use it, but Apple took away the GIT account setup so now you have to use one of their kickback outfits. This is complete BS Apple. Even AWS realized how important Code Commit is and made it available to everyone again and pledged full support going forward. How about you get off your collective sixes and do the same. I'd like an explanation on why you took away the one feature that allows us to use what works for us.
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Paid for Apple Developer Program but enrollment is stuck and system asks me to enroll again
Hello, I need help with an issue regarding my Apple Developer Program enrollment. I completed the payment for the annual membership and received the official invoice from Apple. My card was charged successfully, and I have all the payment references. However, after the payment was processed: My account remained in Pending status The message “Complete your purchase” kept appearing When attempting the payment again, the system reported that the order was already paid Now the enrollment flow has reset completely, and the system is asking me to start enrollment and pay again, even though the first payment was successful This seems like a synchronization issue where the payment was recorded in the Apple Online Store system, but not linked to my Developer enrollment. I do not want to be charged again, since the first transaction was already completed. Could someone from Apple please help link the payment to my Apple ID or advise how to activate my membership? Right now my account cannot proceed with enrollment and I cannot access App Store Connect.
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Reminders app developer tutorial console warning: ... The existing content view does not support the new configuration
Hi, I am working through the https://developer.apple.com/tutorials/app-dev-training/editing-reminders The app runs as described, but in the Xcode 26.1.1 console, I get numerous warnings that say: Warning: You are setting a new content configuration to a cell that has an existing content configuration, but the existing content view does not support the new configuration. This means the existing content view must be replaced with a new content view created from the new configuration, instead of updating the existing content view directly, which is expensive. Use separate registrations or reuse identifiers for different types of cells to avoid this. Make a symbolic breakpoint at UIContentConfigurationAlertForReplacedContentView to catch this in the debugger. Does this app need to be updated for Xcode 26, or are there settings in Xcode 26 that I need to make to get rid of these warnings? Thanks
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Communication problems with Apple
Hello, About 7-8 months ago, I received an e-mail stating that my apple developer account would be deleted after 30 days, and my account was deleted after 30 days. I tried to contact many times, I got hopeful each time, but the Apple team never gave a full explanation. They always responded saying they would be interested, but it never came to fruition. In fact, I was most excited when I received the following e-mail: Hello Oğuzcan, My name is Joel, and I’m a senior Advisor with Developer Support. Your case has been given to me for further handling, and I’m happy to follow up with you today. I understand that you have initiated a conversation in our developer forums. Please, provide us more information and show us the email that you received, so we will assist your better. Please, reply to the received email for obtaining more information as the appropriate team will be able to assist you better. Please, reply to this email if you have further questions. Have a great day. Best Regards, Joel Developer Support I was very hopeful when I read that he was a Senior Advisor. This e-mail came on July 28, 18:17, today is December 8, 2025. I'm giving up hope now, my account won't be opened again. My members ask why there are no iOS versions of my applications, this is very difficult for me. Does anyone have any recommendations? I filled out forms and created requests many times.
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How to test SignificantChange Permission Ask
I'm developing for compliance with Texas law in the United States. Currently, I'm encountering an issue where I want to test the feature point "when the app undergoes significant changes, a supervised user initiates a request." However, during actual testing, the app pops up an error message: "Can't Ask, An Unknown error occurred." Additionally, I see the following error message in the Xcode Console: "Error Domain=AskToCore.ATMessageComposeValidationError Code=4 'The user is in a region that does not support this type of ask.' UserInfo={NSLocalizedFailureReason=The user must be in a supported region to use this feature., NSLocalizedRecoverySuggestion=Please ensure the user is in an eligible region., NSLocalizedDescription=The user is in a region that does not support this type of ask.}" I am indeed not in the Texas region. I want to conduct full-process testing before the feature is released to the App Store. What should I do? Apart from Sandbox testing (which, in fact, doesn't show any pop-ups either), how can I test under real-world conditions?
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Xcode crashes on launch
I have Mac mini intel, and updated top Sequia 15.7.2 and updated Xcode to 26 and now it crashes on launch. I uninstalled and reinstalled and still crashes. I uninstalled and installed Xcode 16.4 and that crashes on launch also. I've looked all over for help but cannot find anything. Can anyone please help me with this?
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