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A Summary of the WWDC25 Group Lab - Developer Tools
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Developer Tools. Will my project codebase be used for training when I use Xcode's intelligent assistant powered by cloud-based models? When using ChatGPT without logging in, your data will not be used to improve any models. If you log in to a ChatGPT account, this is based on your ChatGPT account settings, which allows you to opt-out (it defaults to on). When using Xcode with accounts for other model providers, you should check with the policies of your provider. And finally, at no point will any portion of your codebase be used to train or improve any Apple models. We'd love to make our SwiftUI Previews (and soon, Playgrounds) as snappy as possible. Is there any way to skip certain build steps, such as running linters? It seems the build environment is exactly the same (compared to a debug build), but maybe there's a trick. Starting with Xcode 16, SwiftUI previews use the exact same build artifacts as the regular build. The new Playgrounds support in Xcode 26 uses these build artifacts too. Shell script build phases are the most common thing that introduces extra build time, so as a first step, try turning off all shell script build phases (like linters) to get an idea if that’s the issue. If those build phases add significant time to your build, consider moving some of those phases into asynchronous steps, such as running linters before committing instead of on every build. If you do need a shell script build phase to run during your build, make sure to explicitly define the input and output files, as that is a huge way to improve your build performance. Are we able to provide additional context for the models, like coding standards? Documentation for third party dependencies? Documentation on your own codebase that explains things like architecture and more? In general, Xcode will automatically search for the right context based on the question and the evolving answer, as the model can interact multiple times with your project as it develops an answer. This will automatically pick up the coding style of the code it sees, and can include files that contain architecture comments, etc. Beyond automatic context, you can manually attach other documents, even if they aren't in your project. For example, you could make a file with rules and ideas and attach it, and it will influence the response. We are very aware of other kinds of automatic context like rule files, etc, though Xcode does not support these at this time. Once ChatGPT is enabled for Coding Intelligence in Xcode 26, and I sign into my existing ChatGPT account, will the ChatGPT Coding Intelligence model in Xcode know about chat conversations on Xcode development done previously in the ChatGPT Mac app? Xcode does not use information from other conversations, and conversations started in Xcode are not accessible in the web UI or ChatGPT app. Is there a plan to make SwiftUI views easier to locate and understand in the view hierarchy like UIKit views? SwiftUI uses a declarative paradigm to define your user interface. That allows you to specify what you want, with the system translating that into an efficient representation at runtime. Unlike traditional AppKit and UIKit, seeing the runtime representation of SwiftUI views isn't sufficient in order to understand why it's not doing what you want. This year, we introduced a SwiftUI Instrument that shows why things are happening, like view re-rendering. Is it possible to use the AI chat with ChatGPT Enterprise? My company doesn't allow us to use the general ChatGPT, only the enterprise version they have setup that prevents data from being leaked Yes, Xcode 26 supports logging into any existing ChatGPT account, including enterprise accounts. If that does not meet your needs, you can also setup a local server that implements the popular chat completions REST API to talk to your enterprise account how you need. Now that Icon Composer is here, how does it complement or replace existing vector design tools such as Sketch for icon design? Icon Composer complements your existing vector design tools. You should continue to create your shapes, gradients, and layers in another tool like Sketch, and compose the exported SVG layers in Icon Composer. Once you bring your layers into Icon Composer, you can then use it to influence the translucency, blur, and specular highlights for your icon. What’s one feature or improvement in the new Xcode that you personally think developers will love, but might not immediately discover? Maybe something tucked away or quietly powerful that’s flown under the radar so far? One feature we're particularly excited about is the new power profiler for iOS, which gives you further insights into the energy consumption of your app beyond what was possible with the energy instrument previously. You can learn more about how to use this instrument and how it can help you greatly reduce your apps battery usage in the documentation, as well as the session Profile and optimize power usage in your app. There were also improvements in accessibility this year with Voice Control, where you can naturally speak your Swift code to Xcode, and it understands the Swift syntax as you speak. To see it in action, take a look at the demonstration in What’s new in Xcode 26. We have a software advisory council that is very sensitive to having our private information going to the cloud in any form. What information do you have to help me guide Xcode and Apple Intelligence through the acceptance process? One thing you can do is configure a proxy for your enterprise that implementing the popular Chat Completions API endpoint protocol. When using a model provider via URL, you can use your proxy endpoint to inspect the network traffic for anything that you do not want sent outside of your enterprise, and then forward the traffic through the proxy to your chosen model provider. Are there list of recommended LLMs to use with Xcode via Intelligence/Local? I've tried Gemma3-12B, but.. I hope there are better options? Apple doesn't have a published list of recommended local models. This is a fast-moving space, and so a recommendation would become out of date very quickly as new models are released. We encourage you to try out the local model support in Xcode 26 with models that you find meet your needs, and let us and the community know! (continued below)
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Jul ’25
Unable to reset simulators
I'm unable to reset simulators using the menu or the xcrun simctl tool: <output of xcrun simctl list> == Devices == -- iOS 17.5 -- iPhone SE (3rd generation) (5A06623A-173D-4C96-8DD3-3E9FE39A06F1) (Shutdown) iPhone 15 (iOS 17.5) (F4329E8D-29BB-4EA7-8465-C11A98D04ED7) (Shutdown) -- iOS 18.0 -- iPhone SE (3rd generation) (2DDE8F03-F8E1-4C1B-8E28-CD9B208F3FFA) (Shutdown) iPhone 16 Pro (DE788688-8AC6-40A0-B25C-A56AA423798E) (Shutdown) iPhone 16 Pro Max (1405184C-36A9-40F3-B0D0-4EEB88452883) (Shutdown) iPhone 16 (0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A) (Shutdown) iPhone 16 Plus (95421C27-11A0-4FCF-A889-DAAE8557B271) (Shutdown) == Device Pairs == ~/Library`` ❯ xcrun simctl erase 0CBBA7DB-B20E-4F17-BBC5-910F1F6E1A0A An error was encountered processing the command (domain=NSCocoaErrorDomain, code=513): “data” couldn’t be moved because you don’t have permission to access “Deleting-8FEDFF47-5B2F-4534-BCA2-036BBE68CE37”. You don’t have permission. To view or change permissions, select the item in the Finder and choose File > Get Info. Underlying error (domain=NSPOSIXErrorDomain, code=1): The operation couldn’t be completed. Operation not permitted Operation not permitted Xcode Version 16.0 (16A242d) MacOS 15.0.1 (24A348)
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Jan ’25
Xcode 15.3 Command Line Build of Aggregate Doesn't Respect Derived Data Location
I have an aggregate project that compiles several Xcode projects. All Derived Data locations are set to the default: Xcode > Settings > Locations > Advanced = Unique (the default) Aggregate Project > File > Project Settings... > Derived Data = Default Location Individual Sub Projects > File > Project Settings... > Derived Data = Default Location And yet, when I do a command line build, for each of the sub projects, a "build" folder is created alongside the sub project's xcodeproj file. Note that this project is quite old, going back many Xcode versions. I had previously had Xcode > Settings > Locations > Advanced set to "Legacy", but am shifting these old projects to use the default DerivedData location – this might be part of the problem, given that the Legacy mode always created a "build" folder next to the .xcodeproj file. Can anyone explain this? Best Wishes, Mark
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Jan ’25
Error while reading test baseline file
When running Unit tests on my project, I get an error: Error while reading test baseline file: "The file “05ACE933-24F8-449B-9949-77312B3070BC.plist” couldn’t be opened because there is no such file." at path: "/private/var/folders/qy/g9s46vp88xggk_001s62kxb00000gn/X/54A3BAF3-89F8-52E2-8575-47176446C08E/d/Wrapper/MyApp.app/PlugIns/MyAppTests.xctest/xcbaselines/05ACE933-24F8-449B-9949-77312B3070BC.plist" This happened after a rebase / merge, so I must have accidentally deleted a file from the repository. This only seems to happen on the 'My Mac (Designed for iPad) device. When I run the unit tests on my iPhone, all seems to be well. How can I either remove the reference to the missing file, or reset the baselines in the project? Kind regards, Wouter Wessels
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Jan ’25
Can't compile asset catalog when including iMessage App Icon asset
I'm trying to add an iMessage extension to my app, and upon adding the iMessage App Icon set, I ran into an issue with one specific icon size: 1024x768px, aka 1x 1024x768pt. When I remove this one icon from the icon set, it compiles and runs fine, however I can't push it to the App Store as I get the error: "Asset validation failed. Missing Image Asset. Your app is missing the Large App Icon asset 'AppIcon' in 'Payload/Runner.app/PlugIns/MessagesExtension.appex'." I'm assuming this refers to 1024x768px, as this size placeholder appears upon adding a New Messages Extension Icon to my assets folder, and 1024x1024 is already included and compiles fine with it. However, when I add the 1024x768 icon, and try to run the app, I get the error: "Command CompileAssetCatalog failed with a nonzero exit code" The app icon's filename is correct, it is exactly 1024x768 px, and my contents.json correctly includes : { "filename" : "AppIcon_1024x768.png", "idiom" : "ios-marketing", "platform" : "ios", "scale" : "1x", "size" : "1024x768" } as is the same format for all of my other icons that work. Why am I running into this issue upon inclusion of this one required size? How do I fix it?
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Jan ’25
Preview Start Problem
Hello Apple Developer Community. I have a Problem with Xcode Preview. The Problem is that when I try to start the Preview in Xcode (Not Simulator) It crashes and when I try to click Reopen, it says that I must Update my Mac OS, but my Mac OS is Up-to-Date. Can you help me with this? Thank you :D
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Jan ’25
Xcode 16.2 cannot run old projects
I use a 2020 Intel MacBook Pro with 14.7.2 (23H311) system. I have been using Xcode 15.4 to develop and publish games. Since new games need to be developed and published using Xcode 16.2, I recently installed two versions of Xcode on my computer. I can run the project normally with Xcode 15.4, but it keeps reporting errors with Xcode 16.2 and cannot run. The error is in UIKit's UIFocusSystem.h file, with the following message: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator18.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIFocusSystem.h:46:27 Expected ')' This makes me very confused. Is there something wrong? I thought it was because the computer could not have two Xcodes, so I uninstalled both Xcodes and then downloaded the 16.2 version of Xcode from the AppStore. However, after running it, it still reported the error Expected ')'
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769
Jan ’25
Undefined time_t in openssl
I'm having trouble compiling my project for the iOS 18.2 simulator. I'm getting the following error: `Missing '#include <sys/_types/_time_t.h>'; 'time_t' must be declared before it is used` The error points to to simulartor-iOS 18.2 > user/include/sys/_types/_time_t.h #ifndef _TIME_T #define _TIME_T #include <machine/types.h> /* __darwin_time_t */ typedef __darwin_time_t time_t; #endif /* _TIME_T */ This suggests that the time_t type should be defined, but the compiler isn't seeing it. I suspect there might be a problem with preprocessor definitions. Is there anything I set wrong? I am using OpenSSL.xcframework.
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Jan ’25
Error Apple Git-154
I have an error when I use Apple Git-154 to clone the repository: My OS version: Sequoia 15.2 tannguyen@Mys-MacBook-Pro ~ % git -v git version 2.39.5 (Apple Git-154) tannguyen@Mys-MacBook-Pro ~ % git clone https://github.com/nestjs/nest.git Cloning into 'nest'... remote: Enumerating objects: 187515, done. remote: Counting objects: 100% (118/118), done. remote: Compressing objects: 100% (42/42), done. error: inflate: data stream error (incorrect data check)10 MiB/s fatal: pack has bad object at offset 212760331: inflate returned -3 fatal: fetch-pack: invalid index-pack output
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371
Jan ’25
Connecting xcode with real my visionpro
Currently, the id of my actual visionpro device is different from the xcode that works on my macmini. I added a visionpro id to xcode, but I can't build it with my visionpro. Can I log out of the existing login to xcode and log in with the same ID as visionpro? However, the appleID created for visionpro does not have an Apple Developer membership, so there is no certificate that makes it run on the actual device. How can I add my visionpro ID from the ID with my apple developer membership to run the xcode project app on visionpro? This is the first time this is the first time.
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6.5k
Jan ’25
Reusing string catalog translations in swift packages
Setup I have 2 swift packages and I try to use stirng catalog to manage your localizations I would like to use some specific keys in these packages and some common ones (e.g. "ok_button_tittle") Problem statement I really don't like the idea of creating separate (but the same) translations in these packages I have tried using something like String( localized: "ok_button_title", table: "Localizable", bundle: .main, comment: "Ok button title" ) This does use translations from the main bundle, however this does not automatically create the keys in string catalog Question Is there any possibility to reuse the translations from the main bundle? Maybe there is a hack to make the keys appear automatically in the correct bundle? Or is it a bug?
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Jan ’25
Scipy problems with OpenBLAS and Accelerate
I'm using M1pro and have successfully installed Numpy with Accelerate following, and it really speedup my programs. I also ran np.test() to check the correctness and every test passed. However, I can't install Scipy with Accelerate, since the official document said Accelerate has a LAPACK of too old version. I can't even find a scipy that can pass scipy.test(). I tried the codes below: conda install numpy 'libblas=*=*accelerate' conda install scipy np.test() as fails, sp.test() can't even finish conda install numpy 'libblas=*=*openblas' conda install scipy Both np.test() and sp.test() can finish, but with many failures. I believe the bugs are due to Conda. pip install --no-binary :all: --no-use-pep517 numpy pip install scipy np.test() has no failure and went fast, sp.test() uses OpenBLAS and has 3 failures. This is the best version I have found. So my question is: can we find a reliable version of scipy on M1? Considering the popularity of scipy, I think it's not a high-living expectation. And a question for Apple: is there really a plan to upgrade the LAPACK in Accelerate?
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2.7k
Jan ’25
Can't resolve package dependencies
Hello developers, I've been building out my platform, mostly working on the Android side of a flutter app. Today I decided to make sure the iOS version wasn't getting too far behind, but when I attempted to build the app I began running into an issue I've never seen before, and after spending about 8 hours trying to figure this out, I feel like I'm more lost than when I began. The error when trying to build: Uncategorized (Xcode): Could not resolve package dependencies: downloaded archive of binary target 'grpc' from 'https://dl.google.com/firebase/ios/bin/grpc/1.65.1/rc1/grpc.zip' does not contain a binary artifact. fatalError This is a flutter app which uses firebase as a backend. I've been building with flutter/ios for about 6 years now and have never encountered this, and after searching google it appears that no one else aside from 2 people have either. I found that there's a github repo which contains this dependency as well, so I was going to try to modify the URL from the google.com url to the github url, but I'm not surewhere I would look to change this reference.. or if this is even possible. Does anyone have any experience with this error?
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821
Jan ’25
Xcode doesn't create 'Products' folder
Hi I am building a framework. In the past, if I create a framework project [myFrameworkName.framework] file was created in the 'Products' folder. But my xcode doesn't create 'Products' folder. It also doesn't create [myFrameworkName.framework]. Can I make [myFrameworkName.framework] file? I do not speak English well So I am using a translator. thanks.
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5.9k
Jan ’25
Bitbucket Cloud is Breaking Swift Package Manager
Today when I went to add a package via SPM in Xcode 16.0, the "Recently Used Loading..." spinner ran and never stopped. I could not add any packages. The packages I am loading are remote and not from my own repo. I did a "Refresh Account" via the right-click which then shows items in my own hosted repo (for both Bitbucket Cloud and Github), but "Recently Used" just loads forever and there is no way to add a package. I tried all of the usual cache deleting to no positive outcome. I saw that others had to reinstall Xcode which I am loath to do. I wound up executing defaults delete com.apple.dt.Xcode which of course made me lose all of my settings, but that did correct the problem. At least I thought it did. However, after getting everything reset, it stopped working again with the above issue. In short, I found the issue is with Bitbucket Cloud. If I remove this account from Xcode, SPM works as normal. Add it back (all credentials are 100% fine) and I can no longer use SPM. Does anyone know why Bitbucket Cloud is now breaking SPM and more importantly what can be done to have this account but also have a functioning SPM?
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Jan ’25