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Xcode keeps touching readonly xcschemes on launch
We use Perforce for version control, which means that all files not checked out are readonly. Lately Xcode has started displaying a fixed sequence of these dialogs on every launch: This means it is trying to modify some readonly file within the xcodeproj. Out of our 60 subprojects this always comes up for the exact same 6. I have so far uncovered the following: It is really trying to modify the shared xcschemes and not the pbxproj. (If I set those to writable the dialog does not appear.) Actually the files are not changed if I click "Unlock", but the com.apple.provenance xattr flag is removed from them. These xcschemes are of version 1.7 while all others are 1.3. If I change them to 1.3 Xcode still wants to modify them at launch and sets them back to 1.7. This is very annoying. What is it about these xcschemes that upsets Xcode, and how can I stop these dialogs from appearing? (One workaround is to keep them checked out dumped to a changelist that I never submit, but that is error prone when I do need to make changes to those, and also is not really possible when jumping between old states of the repo to find the change that broke something.)
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0
134
Jul ’25
Distribution and Apple TV Question
Hi, This maybe somewhat confusing, but please bear with me. I currently have an app in the App Store that supports iOS and tvOS. But the tvOS version was a separate app during the development process. I'd like to combine the iOS and tvOS app into one project so its easier to handle and keep track of internally. Can I upload the new Apple TV version to the same place where the current one is, or would I have to delete the current Apple TV version before uploading the newly combined version? I hope I made that clear enough :-) Thank you, Dan Uff
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0
107
Apr ’25
[Help] Xcode device debugging of iOS 18.4 / 18.5 is very slow, and it is suspected to be stuck in the stage of loading dynamic libraries in debugserver
Environment Xcode version: Xcode 16.0 iOS device system version: iOS 18.4 / 18.5 Problem description When debugging iOS 18.4/18.5 on a real device, the App starts very slowly after clicking Run, usually taking 2-3 minutes, which is much slower than iOS 18.3. It manifests as Xcode staying in the Launch stage for a long time, and the application stuck in the opening screen interface. Start the APP first, then attach the process, and this problem will not exist Location process Use lldb to enable logs log enable gdb-remote packets After observing the logs, it was found that: The jam mainly occurs when processing two data packets: jGetLoadedDynamicLibrariesInfos and qProcessInfo These two commands involve dynamic library loading information and process meta information, and the response time is much higher than the normal level, far exceeding other gdb-remote instructions Use Instruments / Profiler to analyze: The CPU peak of the real machine debugserver is concentrated in the dynamic library information loading process of _dyld_process_info_create Is there a way to deploy a modified debugserver on the real machine to further locate the problem How to enable and view the debugsever log to further locate the problem
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1
174
May ’25
Executable Path is a Directory
My build succeeded but I immediately got the following pop-up error: Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myapp-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myapp.app is not a valid path to an executable file. User Info: {DVTErrorCreationDateKey = "2025-04-17 11:54:27 +0000"} Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myname-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myname.app is not a valid path to an executable file. System Information macOS Version 15.5 (Build 24F5053f) Xcode 16.3 (23785) (Build 16E140) Applied and Failed Fixes: Upgrade to MacOS 15.5 Beta pod deintegrate/podinstall uninstall and reinstall Xcode Delete DerivedData folder Edit info.plist Executable File name
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177
Apr ’25
❗️SpeechAnalyzer.framework Not Found in Xcode 26 Beta 2 (17A5241o)
Hi everyone, I’m running into an issue trying to use the new SpeechAnalyzer framework announced at WWDC 2025. ❯ My Setup: • macOS: Sequoia 15.5 (Build 26.0 / macOS Tahoe Beta 26.0) • Xcode: 26.0 beta 2 (17A5241o) • Deployment Target: macOS 26.0 • Toolchain: Clang 17.0.0 (Apple) ❯ Problem: Despite following all setup requirements: • Setting macOS 26 as the deployment target • Using the latest Xcode 26 beta 2 • Running the correct developer toolchain (xcode-select is pointing to Xcode-beta) I still get the error: No such module 'SpeechAnalyzer' Additionally: • The SpeechAnalyzer.framework does not appear under /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ • It is also not listed in the Link Binary with Libraries pane. ❯ What I’ve Tried: • Clean builds • Deleted DerivedData • Verified SDK installation paths • Reinstalled Xcode 26 beta 2 • find search for SpeechAnalyzer.framework returned nothing ❯ Request: Has anyone successfully used SpeechAnalyzer in Xcode 26 beta 2 on macOS Sequoia/Tahoe? Is there a separate SDK or seed profile required to access this framework? Would appreciate any guidance from Apple engineers or other beta testers. Thanks! — Lalit Lakhara
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111
Jun ’25
App Icon Not Showing iSimulator or TestFlight (Assets.xcassets Fully Configured)
Hi everyone, I’ve been troubleshooting this for days — my app icon doesn’t show in the Simulator or TestFlight builds, despite what seems like a perfect setup. ✔️ What I’ve Already Verified: AppIcon.appiconset includes all required PNGs (20x20 up to 1024x1024) Contents.json is valid and complete (see attached) Asset catalog folder is named AppIcon Set correctly in Project > General > App Icon Source = "AppIcon" Cleaned build folder, restarted Xcode, and tried on multiple simulators Even used a fresh Xcode demo project — same result 🧪 Setup Details: Xcode version: [replace with your version, e.g. 15.3] iOS Deployment Target: [e.g. iOS 16.0] App Type: SwiftUI 🔍 Screenshots Attached: Assets.xcassets structure Project > General tab (App Icon section) Info.plist Contents.json Blank icon on simulator home screen ❓ Questions: Could this be a metadata or cache corruption? Is there a known issue with icons not rendering in recent Xcode builds? Any workaround to force refresh the icon system? Any help is deeply appreciated — thank you in advance!
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100
Jun ’25
Why can't I see the version I built on TestFlight
After developing the IOS app using XCode, I https://developer.apple.com/account/resources/identifiers/list Created Identifiers (HanBaoAI) and locally created Certificate SigningRequest.certSigningRequest https://developer.apple.com/account/resources/certificates/list Created Certificates (Expiry Date 2026/04/21) and also created profiles (HanBaoAI, Expires 2026/04/21), and then https://appstoreconnect.apple.com/apps I created an app (HanBaoAI) and uploaded it to the official website using Product Archive in xcode. The upload was successful, but the official website's testflight showed 1 (processing). When I refreshed the page, there was no information in testflight. May I ask what the reason is? How to solve it? Please provide complete and detailed solution steps.
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44
Apr ’25
Modifer .classEffect()
Hi everyone, does anyone also have the problem that e.g. the modifier .classEffect() does not work? it is not recognized, although I have the required versions and languages all up to date. I can't get any further, even ChatGPT was at the end of its wisdom 😬. maybe someone has the same problem and a solution for it. many thanks in advance
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43
Jun ’25
I have a target that dynamically generates the modulemap when new headers are added. Is there a way to specify for the target that uses that modulemap to wait for this modulemap file?
I have two targets: Library and Generate-Library-Modulemap I use a modulemap to help bridge the Objective-C++ code to Swift. Generate-Library-Modulemap is set up to run only when new headers are added (this is done reliably through some trickery). This seems to work, but the problem is that if I add Generate-Library-Modulemap as a dependency of Library, it seems that by the time Library Generate-Library-Modulemap is run, the Library target has already loaded up an outdated modulemap file. The result is my first attempt to build after adding headers is that the framework fails, as even though the modulemap was generated, it was not attached to the framework. The second attempt succeeds as it reads the updated modulemap. Is there any way to force Xcode to run the Generate-Library-Modulemap step before starting on Library? Or perhaps attach the modulemap after the fact?
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81
Jun ’25
XCODE16.4 UNABLE TO DOWNLOAD iOS 18.6 RUNTIME ON MAC 15.5
I'm experiencing an issue here on my Xcode 16.4, where i can't download the supported iOS 18.6 runtime because it stays stuck on the 'preparing' state. I have also tried getting it manually from the dev site but they only have 18.2. The only runtime that would download easily via Xcode was 17.5 but I can't build my project with that. I have tried using curl to even get a download url, nothing worked. All my terminal approach didn't work also. Any help or guidance to sort this out? Thank you.
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1
132
Aug ’25
Privacy - Siri Usage Description being reset to default text "Describe why your app needs Siri access" on generating archive
I have an iOS app and that has CarPlay enabled. I have Siri capability and the feature has been tested in Car. The voice commands are working perfectly fine. However, I am facing a weird issue as described below, The key NSSiriUsageDescription, is set to custom text in info.plist. After generating archive, I exported and checked the package contents, in which the the key NSSiriUsageDescription was reset to default text(Describe why your app needs Siri access) in the info.plist. I do not have any dynamic build process that's writing to the info.plist. Only the Siri key is being reset, rest of keys like camera/location permissions are intact. Kindly suggest what needs to be done at my end
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240
May ’25
Future configuration options and support for custom MCP servers in Xcode
I’m exploring the new AI-assisted development features in Xcode 26, particularly the integration with MCP (Model Context Protocol) servers. I have two related questions about future capabilities: 1. Configuration flexibility – Will future versions of Xcode provide more granular configuration options? For example, being able to adjust model parameters, set custom request headers? 2. Custom MCP servers – Will it be possible to connect Xcode to a custom MCP servers? It would be great to know if these capabilities are on the roadmap, and if so, what the expected level of customization might be. Thank you.
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1
71
Aug ’25
Xcode completion binding not working in 16.2
I'm wondering why 'Select Previous Completion' and 'Select Next Completion' aren't working. I'm using Ctrl-K and Ctrl-J but only my arrow keys work to navigation the completion list. 'Show Completion List' works just fine with Ctrl-Esc. There are no conflicts with any Xcode bindings, and I've checked my system settings for keyboard shortcuts as well.. I've completely disabled copilot, etc.. Is there another setting I'm missing? Or, is this a known issue?
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38
Apr ’25
Delete app from the list of apps in Xcode's StoreKit transaction manager
In Xcode's StoreKit transaction manager (Debug > StoreKit > Manage Transactions), how can I delete old apps that I do not need anymore from the list of apps?
Replies
0
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0
Views
79
Activity
May ’25
Xcode keeps touching readonly xcschemes on launch
We use Perforce for version control, which means that all files not checked out are readonly. Lately Xcode has started displaying a fixed sequence of these dialogs on every launch: This means it is trying to modify some readonly file within the xcodeproj. Out of our 60 subprojects this always comes up for the exact same 6. I have so far uncovered the following: It is really trying to modify the shared xcschemes and not the pbxproj. (If I set those to writable the dialog does not appear.) Actually the files are not changed if I click "Unlock", but the com.apple.provenance xattr flag is removed from them. These xcschemes are of version 1.7 while all others are 1.3. If I change them to 1.3 Xcode still wants to modify them at launch and sets them back to 1.7. This is very annoying. What is it about these xcschemes that upsets Xcode, and how can I stop these dialogs from appearing? (One workaround is to keep them checked out dumped to a changelist that I never submit, but that is error prone when I do need to make changes to those, and also is not really possible when jumping between old states of the repo to find the change that broke something.)
Replies
0
Boosts
0
Views
134
Activity
Jul ’25
Distribution and Apple TV Question
Hi, This maybe somewhat confusing, but please bear with me. I currently have an app in the App Store that supports iOS and tvOS. But the tvOS version was a separate app during the development process. I'd like to combine the iOS and tvOS app into one project so its easier to handle and keep track of internally. Can I upload the new Apple TV version to the same place where the current one is, or would I have to delete the current Apple TV version before uploading the newly combined version? I hope I made that clear enough :-) Thank you, Dan Uff
Replies
0
Boosts
0
Views
107
Activity
Apr ’25
[Help] Xcode device debugging of iOS 18.4 / 18.5 is very slow, and it is suspected to be stuck in the stage of loading dynamic libraries in debugserver
Environment Xcode version: Xcode 16.0 iOS device system version: iOS 18.4 / 18.5 Problem description When debugging iOS 18.4/18.5 on a real device, the App starts very slowly after clicking Run, usually taking 2-3 minutes, which is much slower than iOS 18.3. It manifests as Xcode staying in the Launch stage for a long time, and the application stuck in the opening screen interface. Start the APP first, then attach the process, and this problem will not exist Location process Use lldb to enable logs log enable gdb-remote packets After observing the logs, it was found that: The jam mainly occurs when processing two data packets: jGetLoadedDynamicLibrariesInfos and qProcessInfo These two commands involve dynamic library loading information and process meta information, and the response time is much higher than the normal level, far exceeding other gdb-remote instructions Use Instruments / Profiler to analyze: The CPU peak of the real machine debugserver is concentrated in the dynamic library information loading process of _dyld_process_info_create Is there a way to deploy a modified debugserver on the real machine to further locate the problem How to enable and view the debugsever log to further locate the problem
Replies
0
Boosts
1
Views
174
Activity
May ’25
Executable Path is a Directory
My build succeeded but I immediately got the following pop-up error: Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myapp-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myapp.app is not a valid path to an executable file. User Info: {DVTErrorCreationDateKey = "2025-04-17 11:54:27 +0000"} Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myname-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myname.app is not a valid path to an executable file. System Information macOS Version 15.5 (Build 24F5053f) Xcode 16.3 (23785) (Build 16E140) Applied and Failed Fixes: Upgrade to MacOS 15.5 Beta pod deintegrate/podinstall uninstall and reinstall Xcode Delete DerivedData folder Edit info.plist Executable File name
Replies
0
Boosts
0
Views
177
Activity
Apr ’25
❗️SpeechAnalyzer.framework Not Found in Xcode 26 Beta 2 (17A5241o)
Hi everyone, I’m running into an issue trying to use the new SpeechAnalyzer framework announced at WWDC 2025. ❯ My Setup: • macOS: Sequoia 15.5 (Build 26.0 / macOS Tahoe Beta 26.0) • Xcode: 26.0 beta 2 (17A5241o) • Deployment Target: macOS 26.0 • Toolchain: Clang 17.0.0 (Apple) ❯ Problem: Despite following all setup requirements: • Setting macOS 26 as the deployment target • Using the latest Xcode 26 beta 2 • Running the correct developer toolchain (xcode-select is pointing to Xcode-beta) I still get the error: No such module 'SpeechAnalyzer' Additionally: • The SpeechAnalyzer.framework does not appear under /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ • It is also not listed in the Link Binary with Libraries pane. ❯ What I’ve Tried: • Clean builds • Deleted DerivedData • Verified SDK installation paths • Reinstalled Xcode 26 beta 2 • find search for SpeechAnalyzer.framework returned nothing ❯ Request: Has anyone successfully used SpeechAnalyzer in Xcode 26 beta 2 on macOS Sequoia/Tahoe? Is there a separate SDK or seed profile required to access this framework? Would appreciate any guidance from Apple engineers or other beta testers. Thanks! — Lalit Lakhara
Replies
0
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0
Views
111
Activity
Jun ’25
Are this settings correct ?
My app has a Watch app companion, and a Widget. are this settings correct to distribute these to TestFlight and Apple Store ?
Replies
0
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0
Views
52
Activity
Apr ’25
Incorrect Syntax Color for Raw Identifiers
Using Xcode 26.0 beta (17A5241e) Wanted to try out raw identifiers for Swift Testing tests, and while they work, syntax colorization is dreadful. Much less readable then just using a custom name with @Test. Feedback: FB18260756 Example with a raw identifier of some example test name:
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0
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0
Views
90
Activity
Jun ’25
Xcode 16.3 Pods Compilation Issue
I am on MacOs 15.4.1 which is being deployed with an old version of Ruby ruby 2.6.10 and bundler version 1.17.2. I ran pod install after generating the pods with these versions and during the application compilation there have been several issues reported against pods code.
Replies
0
Boosts
0
Views
111
Activity
May ’25
App Icon Not Showing iSimulator or TestFlight (Assets.xcassets Fully Configured)
Hi everyone, I’ve been troubleshooting this for days — my app icon doesn’t show in the Simulator or TestFlight builds, despite what seems like a perfect setup. ✔️ What I’ve Already Verified: AppIcon.appiconset includes all required PNGs (20x20 up to 1024x1024) Contents.json is valid and complete (see attached) Asset catalog folder is named AppIcon Set correctly in Project > General > App Icon Source = "AppIcon" Cleaned build folder, restarted Xcode, and tried on multiple simulators Even used a fresh Xcode demo project — same result 🧪 Setup Details: Xcode version: [replace with your version, e.g. 15.3] iOS Deployment Target: [e.g. iOS 16.0] App Type: SwiftUI 🔍 Screenshots Attached: Assets.xcassets structure Project > General tab (App Icon section) Info.plist Contents.json Blank icon on simulator home screen ❓ Questions: Could this be a metadata or cache corruption? Is there a known issue with icons not rendering in recent Xcode builds? Any workaround to force refresh the icon system? Any help is deeply appreciated — thank you in advance!
Replies
0
Boosts
0
Views
100
Activity
Jun ’25
Why can't I see the version I built on TestFlight
After developing the IOS app using XCode, I https://developer.apple.com/account/resources/identifiers/list Created Identifiers (HanBaoAI) and locally created Certificate SigningRequest.certSigningRequest https://developer.apple.com/account/resources/certificates/list Created Certificates (Expiry Date 2026/04/21) and also created profiles (HanBaoAI, Expires 2026/04/21), and then https://appstoreconnect.apple.com/apps I created an app (HanBaoAI) and uploaded it to the official website using Product Archive in xcode. The upload was successful, but the official website's testflight showed 1 (processing). When I refreshed the page, there was no information in testflight. May I ask what the reason is? How to solve it? Please provide complete and detailed solution steps.
Replies
0
Boosts
0
Views
44
Activity
Apr ’25
Icon Composer TestFlight
Can we use Icon Composer to drive an app icon for iOS 26 apps today? I get errors uploading a build to TestFlight internal testing about missing App icon dimensions for an iOS 26 app.
Replies
0
Boosts
3
Views
147
Activity
Jun ’25
Modifer .classEffect()
Hi everyone, does anyone also have the problem that e.g. the modifier .classEffect() does not work? it is not recognized, although I have the required versions and languages all up to date. I can't get any further, even ChatGPT was at the end of its wisdom 😬. maybe someone has the same problem and a solution for it. many thanks in advance
Replies
0
Boosts
0
Views
43
Activity
Jun ’25
Delete me
Delete me
Replies
0
Boosts
0
Views
88
Activity
Jun ’25
Breakpoints in Xcode 16.3 (16E140) not stop
After update to Xcode 16.3, any breakpoints stopped in simulator and device. The scheme is configured to Debug in Build Configurator.
Replies
0
Boosts
0
Views
95
Activity
Apr ’25
I have a target that dynamically generates the modulemap when new headers are added. Is there a way to specify for the target that uses that modulemap to wait for this modulemap file?
I have two targets: Library and Generate-Library-Modulemap I use a modulemap to help bridge the Objective-C++ code to Swift. Generate-Library-Modulemap is set up to run only when new headers are added (this is done reliably through some trickery). This seems to work, but the problem is that if I add Generate-Library-Modulemap as a dependency of Library, it seems that by the time Library Generate-Library-Modulemap is run, the Library target has already loaded up an outdated modulemap file. The result is my first attempt to build after adding headers is that the framework fails, as even though the modulemap was generated, it was not attached to the framework. The second attempt succeeds as it reads the updated modulemap. Is there any way to force Xcode to run the Generate-Library-Modulemap step before starting on Library? Or perhaps attach the modulemap after the fact?
Replies
0
Boosts
0
Views
81
Activity
Jun ’25
XCODE16.4 UNABLE TO DOWNLOAD iOS 18.6 RUNTIME ON MAC 15.5
I'm experiencing an issue here on my Xcode 16.4, where i can't download the supported iOS 18.6 runtime because it stays stuck on the 'preparing' state. I have also tried getting it manually from the dev site but they only have 18.2. The only runtime that would download easily via Xcode was 17.5 but I can't build my project with that. I have tried using curl to even get a download url, nothing worked. All my terminal approach didn't work also. Any help or guidance to sort this out? Thank you.
Replies
0
Boosts
1
Views
132
Activity
Aug ’25
Privacy - Siri Usage Description being reset to default text "Describe why your app needs Siri access" on generating archive
I have an iOS app and that has CarPlay enabled. I have Siri capability and the feature has been tested in Car. The voice commands are working perfectly fine. However, I am facing a weird issue as described below, The key NSSiriUsageDescription, is set to custom text in info.plist. After generating archive, I exported and checked the package contents, in which the the key NSSiriUsageDescription was reset to default text(Describe why your app needs Siri access) in the info.plist. I do not have any dynamic build process that's writing to the info.plist. Only the Siri key is being reset, rest of keys like camera/location permissions are intact. Kindly suggest what needs to be done at my end
Replies
0
Boosts
0
Views
240
Activity
May ’25
Future configuration options and support for custom MCP servers in Xcode
I’m exploring the new AI-assisted development features in Xcode 26, particularly the integration with MCP (Model Context Protocol) servers. I have two related questions about future capabilities: 1. Configuration flexibility – Will future versions of Xcode provide more granular configuration options? For example, being able to adjust model parameters, set custom request headers? 2. Custom MCP servers – Will it be possible to connect Xcode to a custom MCP servers? It would be great to know if these capabilities are on the roadmap, and if so, what the expected level of customization might be. Thank you.
Replies
0
Boosts
1
Views
71
Activity
Aug ’25
Xcode completion binding not working in 16.2
I'm wondering why 'Select Previous Completion' and 'Select Next Completion' aren't working. I'm using Ctrl-K and Ctrl-J but only my arrow keys work to navigation the completion list. 'Show Completion List' works just fine with Ctrl-Esc. There are no conflicts with any Xcode bindings, and I've checked my system settings for keyboard shortcuts as well.. I've completely disabled copilot, etc.. Is there another setting I'm missing? Or, is this a known issue?
Replies
0
Boosts
0
Views
38
Activity
Apr ’25