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Xcode 16.3 / macOS 15.4: SwiftData ModelContainer 在关联 iCloud Container 后初始化时崩溃
问题描述: 环境: Xcode 版本: 16.3 *macOS 版本: 15.4 项目类型: SwiftUI App with SwiftData 问题摘要: 当在 Xcode 项目的 "Signing & Capabilities" 中为启用了 iCloud 能力的应用关联一个具体的 iCloud Container 时,即使代码中并未显式启用 CloudKit 同步(例如,未在 ModelConfiguration 中设置 cloudKitDatabase),SwiftData 的 ModelContainer 在应用启动初始化时也会立即失败并导致崩溃。如果仅启用 iCloud 能力但不选择任何 Container,应用可以正常启动。此问题在使用空的 Schema([]) 进行测试时依然稳定复现。 复现步骤 (使用最小复现项目 - MRE): 使用 Xcode 16.3 创建一个新的 SwiftUI App 项目 (例如,命名为 CloudKitCrashTest)。 在创建时不要勾选 "Host in CloudKit",或者,如果勾选了,先确保后续步骤覆盖相关设置。Storage 选择 None 或 SwiftData 均可复现。 修改 CloudKitCrashTestApp.swift 文件,添加 SwiftData 导入和基本的 ModelContainer 初始化逻辑。关键代码如下: import SwiftUI import SwiftData @main struct CloudKitCrashTestApp: App { let sharedModelContainer: ModelContainer init() { // 使用空 Schema 进行诊断 let schema = Schema([]) // *不* 指定 cloudKitDatabase let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { sharedModelContainer = try ModelContainer(for: schema, configurations: [modelConfiguration]) print("ModelContainer created successfully.") } catch { // 在关联 Container 后,会在此处崩溃 fatalError("Could not create ModelContainer: \(error)") } } var body: some Scene { WindowGroup { ContentView() .modelContainer(sharedModelContainer) } } } // ... ContentView 定义 ... 进入项目的 Signing & Capabilities 标签页。 点击 + Capability 添加 iCloud。 在 iCloud 服务中,勾选 CloudKit。 此时,不要在 Containers 部分选择任何容器。 运行应用: 应用应该能够成功启动,并在控制台打印 "ModelContainer created successfully."。 停止应用。 回到 Signing & Capabilities -> iCloud -> Containers。 点击 + 添加一个新的自定义容器,或选择 Xcode 默认建议的容器。确保一个容器 ID 被明确选中。 再次运行应用: 应用现在会在启动时立即崩溃,fatalError 被触发。 预期结果: 即使在 Signing & Capabilities 中关联了 iCloud Container,应用也应该能够成功初始化 ModelContainer(尤其是当代码中未使用 cloudKitDatabase 或使用空 Schema 时),不应崩溃。 实际结果: 应用在 ModelContainer 初始化时崩溃,抛出 fatalError,错误信息为: Could not create ModelContainer: SwiftDataError(_error: SwiftData.SwiftDataError._Error.loadIssueModelContainer, _explanation: nil) 补充说明: 此问题在 iPhone 模拟器上稳定复现。 尝试清理构建文件夹 (Clean Build Folder)、删除派生数据 (Derived Data) 未能解决问题。 使用 Xcode 模板创建项目(勾选 "Host in CloudKit")并在之后手动取消选择 Container 可以运行,但一旦重新选择 Container 就会崩溃,现象一致。 这表明问题与 ModelContainer 初始化过程在检测到项目关联了具体 iCloud Container 标识符(可能涉及读取 .entitlements 文件或准备相关环境)时发生的内部错误有关,而不是由于实际的 CloudKit 同步代码或模型定义。 影响: 此 Bug 阻止了在当前的 Xcode 和 macOS 环境下开发和测试任何需要关联 iCloud Container 的 SwiftData 应用。
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464
Apr ’25
Invalid Symlink on Kivy App
I built an app in Python with Kivy and I'm trying to bring it over to iOS. I made an Xcode project out of it that builds successfully, but it fails to install in the simulator or onto a device. There's an error about symlink, but I'm not sure how to fix it. Any advice would be appreciated. Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: invalid symlink at /Users/seanaldous/Library/Developer/CoreSimulator/Devices/96414FA1-78EF-4B59-979C-EAFB318C9653/data/Library/Caches/com.apple.mobile.installd.staging/temp.509ha0/extracted/sert.app/YourApp/.venv/bin/python3 User Info: { DVTErrorCreationDateKey = "2025-04-08 15:09:36 +0000"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; } -- Unable to Install “sert” Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: invalid symlink at /Users/seanaldous/Library/Developer/CoreSimulator/Devices/96414FA1-78EF-4B59-979C-EAFB318C9653/data/Library/Caches/com.apple.mobile.installd.staging/temp.509ha0/extracted/sert.app/YourApp/.venv/bin/python3 -- invalid symlink at /Users/seanaldous/Library/Developer/CoreSimulator/Devices/96414FA1-78EF-4B59-979C-EAFB318C9653/data/Library/Caches/com.apple.mobile.installd.staging/temp.509ha0/extracted/sert.app/YourApp/.venv/bin/python3 Domain: MIInstallerErrorDomain Code: 70 User Info: { FunctionName = "-[MIFileManager validateSymlinksInURLDoNotEscapeURL:error:]_block_invoke"; LegacyErrorString = InvalidSymlink; SourceFileLine = 1161; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "96414FA1-78EF-4B59-979C-EAFB318C9653"; "device_model" = "iPhone17,3"; "device_osBuild" = "18.3.1 (22D8075)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,3"; "dvt_coredevice_version" = "397.28"; "dvt_coresimulator_version" = "993.7"; "dvt_mobiledevice_version" = "1759.81.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = "x86_64"; "operation_duration_ms" = 32680; "operation_errorCode" = 1; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.2"; "sdk_osVersion" = "18.2"; "sdk_variant" = iphonesimulator; } -- System Information macOS Version 15.3.2 (Build 24D81) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-04-08T08:09:36-07:00
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45
Apr ’25
Can't install iOS simulator
Hi, i've been trying to install the latest simulator runtime from Apple and i can't seem to make it work. When pressing "get" in the GUI, i get Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-04-09 07:29:25 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-09T09:29:25+02:00 And when running xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -verbose locally, i get the error authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 8858434688; identifier = "com.apple.dmg.iPhoneSimulatorSDK18_4"; isInternalContent = 0; isUserInitiated = 1; name = "iOS 18.4 Simulator (22E238)"; platform = "com.apple.platform.iphoneos"; simulatorVersion = { buildUpdate = 22E238; version = "18.4"; }; version = "18.4.0.0"; }. Download failed. Downloading iOS 18.4 Simulator (22E238): Error: Error Domain=DVTDownloadableErrorDomain Code=41 "Download failed." UserInfo={NSLocalizedDescription=Download failed., NSUnderlyingError=0x600003c50190 {Error Domain=DVTDownloadsUtilitiesErrorDomain Code=-1 "Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; })" UserInfo={NSLocalizedDescription=Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }), NSUnderlyingError=0x6000010769a0 {Error Domain=com.apple.MobileAssetError.Download Code=49 "Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)" UserInfo={NSLocalizedDescription=Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime), checkConfiguration=true}}}}} The official download from Apple(developer.apple.com/download/all/) doesn't provide the 18.3 or 18.4 version. As of right now, it seems like i'm bricked from installing and running iOS locally.
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154
Apr ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
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121
Apr ’25
XcodeKit module not found, but why?
I'm working on a plugin, and that target works just fine. I made another target so I can test some computation functions. It doesn't need much from XcodeKit, just some of the structures. I added XcodeKit and Cocoa, but the import XcodeKit just says "no such module". If I switch to the plugin target, it's just fine. I've compared both schemes, but I don't see difference which would affect finding the framework.
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131
Apr ’25
Significant Performance Regression in Apple Clang 16 for Assembly File Processing
I've observed a significant performance regression in Apple Clang 16 (Xcode 16.0/16.2) compared to Clang 15 (Xcode 15.2) when processing flutter aot compilation. Further research shows that clang -cc1as process became extremely slow. The compilation time has increased by approximately 4x. Environment Machine: Apple M2 (8C8T) Memory: 16GB macOS Version: 14.7.2 Target: Flutter AOT compilation (snapshot_assembly.o) Performance Comparison Xcode Version iOS SDK Duration 15.2 17.2 1:08.90 15.2 18.2 1:03.98 16.2 17.2 4:11.07 16.2 18.2 4:08.43 16.0 18.2 4:29.32 Reproduction Steps The issue can be reproduced with the following command which is generated by flutter aot_assembly_release process: time ${xcode_app_path}/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc \ -arch arm64 \ -miphoneos-version-min=12.0 \ -v \ -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.2.sdk \ -c ${project_path}/.dart_tool/flutter_build/f9ebf46f040933de7c8d103c84d38156/arm64/snapshot_assembly.S \ -o ${project_path}/.dart_tool/flutter_build/f9ebf46f040933de7c8d103c84d38156/arm64/snapshot_assembly.o Additional Information This issue specifically affects large assembly files generated by Flutter's AOT compilation The performance regression appears to be consistent across different iOS SDK versions The same assembly file compiles significantly faster with Xcode 15.2 Same performance regression observed on M4 Mac mini, suggesting this is not hardware-specific Size of object: size -m ${project_path}/.dart_tool/flutter_build/f9ebf46f040933de7c8d103c84d38156/arm64/snapshot_assembly.o Segment : 64577616 Section (__TEXT, __text): 26603344 Section (__DATA, __bss): 48 (zerofill) Section (__TEXT, __const): 21292928 Section (__DWARF, __debug_abbrev): 61 Section (__DWARF, __debug_info): 8934534 Section (__DWARF, __debug_line): 4464443 Section (__LD, __compact_unwind): 3282208 total 64577566 total 64577616 Questions Is this a known issue with Apple Clang 16? Are there any workarounds or compiler flags we can use to improve the performance? Is this behavior expected or should it be considered a regression? Any insights or suggestions would be greatly appreciated.
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414
Apr ’25
Custom font not support in Xcode 16.3
I'm experiencing an issue with a custom font not loading properly in Xcode 16.3. The font files are included in the bundle, listed in Info.plist, and verified for correct names using UIFont.familyNames, but they still don't appear at runtime. Has anyone else run into this with Xcode 16.3? Could this be related to recent changes in asset packaging or font catalogs?
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101
Apr ’25
Simulator frozen while Xcode debugger attached
I'm on Xcode 16.3 (16E140), using iPhone 16 Pro Simulator with iOS 18.4, on macOS Sequoia 15.4. Today is the first time using this particular configuration. On Friday I was using Xcode 16.2, simulator on 17.5, macOS 15.3.2. This morning while running the app in the debugger I get times where I pause in using the app, perhaps to look up some information or make some notes, then go back to the simulator and nothing works. It is just frozen. Tap tap tap all day long and nothing responds. In the Xcode console I get this over and over while the simulator doesn't respond. nw_protocol_socket_set_no_wake_from_sleep [C100.1.1:2] setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument] nw_protocol_socket_set_no_wake_from_sleep setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument] I then hit the "Stop" button in Xcode debugger and get this in console <0x10843a0b0> Gesture: System gesture gate timed out. XPC connection interrupted Message from debugger: Xcode has killed the LLDB RPC server to allow the debugger to detach from your process. You may need to manually terminate your process. The Simulator springs to life immediately. It even seems to have queued up my most recent inputs and happily accepts them and processes them as normal.
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719
Apr ’25
Unity (IL2CPP) iOS Build: "_placeGeoAnchor" Undefined Symbol for Architecture arm64
Hi all, I’m running into a persistent linker error when building my Unity 6 project (IL2CPP, iOS target) that calls a Swift method via an Objective-C++ wrapper. Despite following all known steps, I keep getting: Undefined symbols for architecture arm64: "_placeGeoAnchor", referenced from: _GeoAnchorTrigger_placeGeoAnchor in libGameAssembly.a ... ld: symbol(s) not found for architecture arm64 I’m trying to place a persistent AR anchor at real-world GPS coordinates (so that the same asset can appear at the same location for a returning user). Since I’m targeting iOS, I can’t use Google’s geospatial anchors (but I sooo wish I could--please apple I beg of you stop being so selfish lol). I've already done these things: Swift file is added to Unity-iPhone target. .mm and .h files are in Unity-iPhone target under Compile Sources. Bridging header is set to Unity-iPhone-Bridging-Header.h. Generated header name is correct (GeoTest-Swift.h). Build Active Architecture Only set to No. Function has attribute((visibility("default"))). Unity project uses IL2CPP scripting backend. Yet I'm still getting the same linker error — it appears Unity (via IL2CPP) references the function, but Xcode doesn't link it. It’s something small that’s being missed with how IL2CPP links native symbols? Or maybe I need to explicitly include something in Link Binary With Libraries? I’ve verified symbol visibility and targets repeatedly. I’ve built AR features in Unity before (for Quest), but this is my first time trying to bridge C# → Objective-C++ → Swift in this way for a geolocation-based AR anchor for an iphone. I'm going crazy, I’ve been stuck on this for 12+ hours now, so any insight or nudge would be deeply appreciated. SPECS: Macbook Pro M4 Pro--Sequoia 15.4 Unity 6000.0.45f1 IPhone 11 iOS 18.4 Xcode 15
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176
Apr ’25
Cannot run apps that use the callAsyncJavaScript() method on older simulators
If I use the method callAsyncJavaScript() my app will compile, but it won't run on older simulators. Specifically, in a brand new Storyboard project, I added this to `viewDidLoad(): let webView = WKWebView() webView.callAsyncJavaScript("1", in: nil, in: .page) { result in print("\(result)") } This runs fine with Xcode 16.3 targeting the iOS 18.4 simulator. It doesn't work if I target the iOS 18.3.1 simulator or the iOS 17.5 simulator. It does work on an iPhone 15 Pro running iOS 18.4 and it works on an iPhone 12 Pro running iOS 17.7.1. It goes without saying that this used to work on Xcode 16.2 and earlier, since my real project has been using that API for 3 or 4 years now. The specific error is dyld[89984]: Symbol not found: _$sSo9WKWebViewC6WebKitE19callAsyncJavaScript_9arguments2inAF17completionHandlerySS_SDySSypGSo11WKFrameInfoCSgSo14WKContentWorldCys6ResultOyyps5Error_pGcSgtF Referenced from: <82CC68A8-9426-343E-82CD-5443F53A6919> /Users/dave/Library/Developer/CoreSimulator/Devices/69CE58A3-8162-4616-B110-5857E6E2889F/data/Containers/Bundle/Application/3F27AAA0-8E96-437D-A1F4-DECD2E1A95B5/CallAsyncJavascript.app/CallAsyncJavascript.debug.dylib Expected in: <E11EC0F5-2AD1-3402-AB03-31A85EA6EB3A> /Library/Developer/CoreSimulator/Volumes/iOS_21F79/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.5.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebKit.framework/WebKit
4
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263
Apr ’25
Problems installing iOS 18.4 SDK on Intel iMac
Hi! I'm having problems installing the iOS 18.4 SDK for Xcode. The installation fails from within Xcode or from the command line with the following error message: $ xcodebuild -downloadPlatform iOS Downloading iOS 18.4 Simulator (22E238): Preparing to download...2025-04-05 10:16:50.451 xcodebuild[7138:103696] DVTDownloadable: Observed finish. Cancelling download asset. { assetId = 6fb1e5fe25ee1c372f7116516e615c556906bd4e; assetIdHash = 9d684dee0a7bae81ba9c4f79475976f41789eaf3; assetType = "com.apple.MobileAsset.iOSSimulatorRuntime"; attributesHash = 99e0653b3c175e32d4a045cb9be856573b2938c1; contentHash = d4aad730490a4476d8179d4cdb7c1fcae8dd388a; nonIdHash = be7dd5950580ff7c8e1f822b24bd76d58c08b8aa; pallasDynamicAssetIdHash = d7904ac1d93cc3702244074c49aafad923a6e2b4; policyHash = d3700ca0e5058eb1d7b21fd74b1c225a66f5e74e; urlHash = fc93246f74e44ae2b94a727bfd9bac228f69f961; }, error: (null) Downloading iOS 18.4 Simulator (22E238): Error: Error Domain=SimDiskImageErrorDomain Code=5 "(-67061 invalid signature (code or signature have been modified)" UserInfo={NSLocalizedDescription=(-67061 invalid signature (code or signature have been modified), unusableErrorDetail=} When trying to install in Xcode I get the following error message: Any idea on how to get this fixed is appreciated!
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506
Apr ’25
Xcode 16.2 archive fails to compile XIB
Xcode 16.2 archive fails to compile XIB Xcode Archive command fails most of the time while compiling an XIB which was created in older Xcode. XIB was updated in Xcode 16.2 version also which did not fix this issue. Archive from Xcode app works but Xcode build command fails and no reason shown by the command. ** ARCHIVE FAILED ** The following build commands failed: CompileXIB /Users…/Resources/Nibs/<XIB_NAME>.xib
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144
Apr ’25
Xcode 16.3 / macOS 15.4: SwiftData ModelContainer 在关联 iCloud Container 后初始化时崩溃
问题描述: 环境: Xcode 版本: 16.3 *macOS 版本: 15.4 项目类型: SwiftUI App with SwiftData 问题摘要: 当在 Xcode 项目的 "Signing & Capabilities" 中为启用了 iCloud 能力的应用关联一个具体的 iCloud Container 时,即使代码中并未显式启用 CloudKit 同步(例如,未在 ModelConfiguration 中设置 cloudKitDatabase),SwiftData 的 ModelContainer 在应用启动初始化时也会立即失败并导致崩溃。如果仅启用 iCloud 能力但不选择任何 Container,应用可以正常启动。此问题在使用空的 Schema([]) 进行测试时依然稳定复现。 复现步骤 (使用最小复现项目 - MRE): 使用 Xcode 16.3 创建一个新的 SwiftUI App 项目 (例如,命名为 CloudKitCrashTest)。 在创建时不要勾选 "Host in CloudKit",或者,如果勾选了,先确保后续步骤覆盖相关设置。Storage 选择 None 或 SwiftData 均可复现。 修改 CloudKitCrashTestApp.swift 文件,添加 SwiftData 导入和基本的 ModelContainer 初始化逻辑。关键代码如下: import SwiftUI import SwiftData @main struct CloudKitCrashTestApp: App { let sharedModelContainer: ModelContainer init() { // 使用空 Schema 进行诊断 let schema = Schema([]) // *不* 指定 cloudKitDatabase let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { sharedModelContainer = try ModelContainer(for: schema, configurations: [modelConfiguration]) print("ModelContainer created successfully.") } catch { // 在关联 Container 后,会在此处崩溃 fatalError("Could not create ModelContainer: \(error)") } } var body: some Scene { WindowGroup { ContentView() .modelContainer(sharedModelContainer) } } } // ... ContentView 定义 ... 进入项目的 Signing & Capabilities 标签页。 点击 + Capability 添加 iCloud。 在 iCloud 服务中,勾选 CloudKit。 此时,不要在 Containers 部分选择任何容器。 运行应用: 应用应该能够成功启动,并在控制台打印 "ModelContainer created successfully."。 停止应用。 回到 Signing & Capabilities -> iCloud -> Containers。 点击 + 添加一个新的自定义容器,或选择 Xcode 默认建议的容器。确保一个容器 ID 被明确选中。 再次运行应用: 应用现在会在启动时立即崩溃,fatalError 被触发。 预期结果: 即使在 Signing & Capabilities 中关联了 iCloud Container,应用也应该能够成功初始化 ModelContainer(尤其是当代码中未使用 cloudKitDatabase 或使用空 Schema 时),不应崩溃。 实际结果: 应用在 ModelContainer 初始化时崩溃,抛出 fatalError,错误信息为: Could not create ModelContainer: SwiftDataError(_error: SwiftData.SwiftDataError._Error.loadIssueModelContainer, _explanation: nil) 补充说明: 此问题在 iPhone 模拟器上稳定复现。 尝试清理构建文件夹 (Clean Build Folder)、删除派生数据 (Derived Data) 未能解决问题。 使用 Xcode 模板创建项目(勾选 "Host in CloudKit")并在之后手动取消选择 Container 可以运行,但一旦重新选择 Container 就会崩溃,现象一致。 这表明问题与 ModelContainer 初始化过程在检测到项目关联了具体 iCloud Container 标识符(可能涉及读取 .entitlements 文件或准备相关环境)时发生的内部错误有关,而不是由于实际的 CloudKit 同步代码或模型定义。 影响: 此 Bug 阻止了在当前的 Xcode 和 macOS 环境下开发和测试任何需要关联 iCloud Container 的 SwiftData 应用。
Replies
2
Boosts
1
Views
464
Activity
Apr ’25
Invalid Symlink on Kivy App
I built an app in Python with Kivy and I'm trying to bring it over to iOS. I made an Xcode project out of it that builds successfully, but it fails to install in the simulator or onto a device. There's an error about symlink, but I'm not sure how to fix it. Any advice would be appreciated. Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: invalid symlink at /Users/seanaldous/Library/Developer/CoreSimulator/Devices/96414FA1-78EF-4B59-979C-EAFB318C9653/data/Library/Caches/com.apple.mobile.installd.staging/temp.509ha0/extracted/sert.app/YourApp/.venv/bin/python3 User Info: { DVTErrorCreationDateKey = "2025-04-08 15:09:36 +0000"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; } -- Unable to Install “sert” Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: invalid symlink at /Users/seanaldous/Library/Developer/CoreSimulator/Devices/96414FA1-78EF-4B59-979C-EAFB318C9653/data/Library/Caches/com.apple.mobile.installd.staging/temp.509ha0/extracted/sert.app/YourApp/.venv/bin/python3 -- invalid symlink at /Users/seanaldous/Library/Developer/CoreSimulator/Devices/96414FA1-78EF-4B59-979C-EAFB318C9653/data/Library/Caches/com.apple.mobile.installd.staging/temp.509ha0/extracted/sert.app/YourApp/.venv/bin/python3 Domain: MIInstallerErrorDomain Code: 70 User Info: { FunctionName = "-[MIFileManager validateSymlinksInURLDoNotEscapeURL:error:]_block_invoke"; LegacyErrorString = InvalidSymlink; SourceFileLine = 1161; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "96414FA1-78EF-4B59-979C-EAFB318C9653"; "device_model" = "iPhone17,3"; "device_osBuild" = "18.3.1 (22D8075)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,3"; "dvt_coredevice_version" = "397.28"; "dvt_coresimulator_version" = "993.7"; "dvt_mobiledevice_version" = "1759.81.1"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = "x86_64"; "operation_duration_ms" = 32680; "operation_errorCode" = 1; "operation_errorDomain" = IXUserPresentableErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.2"; "sdk_osVersion" = "18.2"; "sdk_variant" = iphonesimulator; } -- System Information macOS Version 15.3.2 (Build 24D81) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-04-08T08:09:36-07:00
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45
Activity
Apr ’25
Can't install iOS simulator
Hi, i've been trying to install the latest simulator runtime from Apple and i can't seem to make it work. When pressing "get" in the GUI, i get Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-04-09 07:29:25 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.3.1 (Build 24D70) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-09T09:29:25+02:00 And when running xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -verbose locally, i get the error authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 8858434688; identifier = "com.apple.dmg.iPhoneSimulatorSDK18_4"; isInternalContent = 0; isUserInitiated = 1; name = "iOS 18.4 Simulator (22E238)"; platform = "com.apple.platform.iphoneos"; simulatorVersion = { buildUpdate = 22E238; version = "18.4"; }; version = "18.4.0.0"; }. Download failed. Downloading iOS 18.4 Simulator (22E238): Error: Error Domain=DVTDownloadableErrorDomain Code=41 "Download failed." UserInfo={NSLocalizedDescription=Download failed., NSUnderlyingError=0x600003c50190 {Error Domain=DVTDownloadsUtilitiesErrorDomain Code=-1 "Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; })" UserInfo={NSLocalizedDescription=Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }), NSUnderlyingError=0x6000010769a0 {Error Domain=com.apple.MobileAssetError.Download Code=49 "Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)" UserInfo={NSLocalizedDescription=Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime), checkConfiguration=true}}}}} The official download from Apple(developer.apple.com/download/all/) doesn't provide the 18.3 or 18.4 version. As of right now, it seems like i'm bricked from installing and running iOS locally.
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154
Activity
Apr ’25
Voicemail and SMS text messages access in Xcode
We are building an iOS App and want to access or read SMS Text messages and Voicemails in order to back them up in a new service that we are building, Is that possible using Xcode? is there a special permission for that? Thank you in advance for the support
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105
Activity
Apr ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
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2
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121
Activity
Apr ’25
Xcode adds the package URL
我想在我的 Mac OS 项目 (Swift UI) 中添加一个 Package dependency Package,但我只能添加一个 Package Collection,我不能只添加一个单独的包依赖包,我想添加 mysql kit 以使我的项目链接到 Mysql 数据库
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61
Activity
Apr ’25
XcodeKit module not found, but why?
I'm working on a plugin, and that target works just fine. I made another target so I can test some computation functions. It doesn't need much from XcodeKit, just some of the structures. I added XcodeKit and Cocoa, but the import XcodeKit just says "no such module". If I switch to the plugin target, it's just fine. I've compared both schemes, but I don't see difference which would affect finding the framework.
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131
Activity
Apr ’25
Significant Performance Regression in Apple Clang 16 for Assembly File Processing
I've observed a significant performance regression in Apple Clang 16 (Xcode 16.0/16.2) compared to Clang 15 (Xcode 15.2) when processing flutter aot compilation. Further research shows that clang -cc1as process became extremely slow. The compilation time has increased by approximately 4x. Environment Machine: Apple M2 (8C8T) Memory: 16GB macOS Version: 14.7.2 Target: Flutter AOT compilation (snapshot_assembly.o) Performance Comparison Xcode Version iOS SDK Duration 15.2 17.2 1:08.90 15.2 18.2 1:03.98 16.2 17.2 4:11.07 16.2 18.2 4:08.43 16.0 18.2 4:29.32 Reproduction Steps The issue can be reproduced with the following command which is generated by flutter aot_assembly_release process: time ${xcode_app_path}/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc \ -arch arm64 \ -miphoneos-version-min=12.0 \ -v \ -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.2.sdk \ -c ${project_path}/.dart_tool/flutter_build/f9ebf46f040933de7c8d103c84d38156/arm64/snapshot_assembly.S \ -o ${project_path}/.dart_tool/flutter_build/f9ebf46f040933de7c8d103c84d38156/arm64/snapshot_assembly.o Additional Information This issue specifically affects large assembly files generated by Flutter's AOT compilation The performance regression appears to be consistent across different iOS SDK versions The same assembly file compiles significantly faster with Xcode 15.2 Same performance regression observed on M4 Mac mini, suggesting this is not hardware-specific Size of object: size -m ${project_path}/.dart_tool/flutter_build/f9ebf46f040933de7c8d103c84d38156/arm64/snapshot_assembly.o Segment : 64577616 Section (__TEXT, __text): 26603344 Section (__DATA, __bss): 48 (zerofill) Section (__TEXT, __const): 21292928 Section (__DWARF, __debug_abbrev): 61 Section (__DWARF, __debug_info): 8934534 Section (__DWARF, __debug_line): 4464443 Section (__LD, __compact_unwind): 3282208 total 64577566 total 64577616 Questions Is this a known issue with Apple Clang 16? Are there any workarounds or compiler flags we can use to improve the performance? Is this behavior expected or should it be considered a regression? Any insights or suggestions would be greatly appreciated.
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414
Activity
Apr ’25
Custom font not support in Xcode 16.3
I'm experiencing an issue with a custom font not loading properly in Xcode 16.3. The font files are included in the bundle, listed in Info.plist, and verified for correct names using UIFont.familyNames, but they still don't appear at runtime. Has anyone else run into this with Xcode 16.3? Could this be related to recent changes in asset packaging or font catalogs?
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101
Activity
Apr ’25
Xcode 16 Issue: Could not complete create template..
Issue: unresolvable because: Could not complete create template: empty template: Failed # variables.0.definitions.0.synomyms.0 I have no idea what this means.
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2
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408
Activity
Apr ’25
Simulator frozen while Xcode debugger attached
I'm on Xcode 16.3 (16E140), using iPhone 16 Pro Simulator with iOS 18.4, on macOS Sequoia 15.4. Today is the first time using this particular configuration. On Friday I was using Xcode 16.2, simulator on 17.5, macOS 15.3.2. This morning while running the app in the debugger I get times where I pause in using the app, perhaps to look up some information or make some notes, then go back to the simulator and nothing works. It is just frozen. Tap tap tap all day long and nothing responds. In the Xcode console I get this over and over while the simulator doesn't respond. nw_protocol_socket_set_no_wake_from_sleep [C100.1.1:2] setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument] nw_protocol_socket_set_no_wake_from_sleep setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument] I then hit the "Stop" button in Xcode debugger and get this in console <0x10843a0b0> Gesture: System gesture gate timed out. XPC connection interrupted Message from debugger: Xcode has killed the LLDB RPC server to allow the debugger to detach from your process. You may need to manually terminate your process. The Simulator springs to life immediately. It even seems to have queued up my most recent inputs and happily accepts them and processes them as normal.
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719
Activity
Apr ’25
Are this settings correct ?
My app has a Watch app companion, and a Widget. are this settings correct to distribute these to TestFlight and Apple Store ?
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52
Activity
Apr ’25
Unity (IL2CPP) iOS Build: "_placeGeoAnchor" Undefined Symbol for Architecture arm64
Hi all, I’m running into a persistent linker error when building my Unity 6 project (IL2CPP, iOS target) that calls a Swift method via an Objective-C++ wrapper. Despite following all known steps, I keep getting: Undefined symbols for architecture arm64: "_placeGeoAnchor", referenced from: _GeoAnchorTrigger_placeGeoAnchor in libGameAssembly.a ... ld: symbol(s) not found for architecture arm64 I’m trying to place a persistent AR anchor at real-world GPS coordinates (so that the same asset can appear at the same location for a returning user). Since I’m targeting iOS, I can’t use Google’s geospatial anchors (but I sooo wish I could--please apple I beg of you stop being so selfish lol). I've already done these things: Swift file is added to Unity-iPhone target. .mm and .h files are in Unity-iPhone target under Compile Sources. Bridging header is set to Unity-iPhone-Bridging-Header.h. Generated header name is correct (GeoTest-Swift.h). Build Active Architecture Only set to No. Function has attribute((visibility("default"))). Unity project uses IL2CPP scripting backend. Yet I'm still getting the same linker error — it appears Unity (via IL2CPP) references the function, but Xcode doesn't link it. It’s something small that’s being missed with how IL2CPP links native symbols? Or maybe I need to explicitly include something in Link Binary With Libraries? I’ve verified symbol visibility and targets repeatedly. I’ve built AR features in Unity before (for Quest), but this is my first time trying to bridge C# → Objective-C++ → Swift in this way for a geolocation-based AR anchor for an iphone. I'm going crazy, I’ve been stuck on this for 12+ hours now, so any insight or nudge would be deeply appreciated. SPECS: Macbook Pro M4 Pro--Sequoia 15.4 Unity 6000.0.45f1 IPhone 11 iOS 18.4 Xcode 15
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176
Activity
Apr ’25
Cannot run apps that use the callAsyncJavaScript() method on older simulators
If I use the method callAsyncJavaScript() my app will compile, but it won't run on older simulators. Specifically, in a brand new Storyboard project, I added this to `viewDidLoad(): let webView = WKWebView() webView.callAsyncJavaScript("1", in: nil, in: .page) { result in print("\(result)") } This runs fine with Xcode 16.3 targeting the iOS 18.4 simulator. It doesn't work if I target the iOS 18.3.1 simulator or the iOS 17.5 simulator. It does work on an iPhone 15 Pro running iOS 18.4 and it works on an iPhone 12 Pro running iOS 17.7.1. It goes without saying that this used to work on Xcode 16.2 and earlier, since my real project has been using that API for 3 or 4 years now. The specific error is dyld[89984]: Symbol not found: _$sSo9WKWebViewC6WebKitE19callAsyncJavaScript_9arguments2inAF17completionHandlerySS_SDySSypGSo11WKFrameInfoCSgSo14WKContentWorldCys6ResultOyyps5Error_pGcSgtF Referenced from: <82CC68A8-9426-343E-82CD-5443F53A6919> /Users/dave/Library/Developer/CoreSimulator/Devices/69CE58A3-8162-4616-B110-5857E6E2889F/data/Containers/Bundle/Application/3F27AAA0-8E96-437D-A1F4-DECD2E1A95B5/CallAsyncJavascript.app/CallAsyncJavascript.debug.dylib Expected in: <E11EC0F5-2AD1-3402-AB03-31A85EA6EB3A> /Library/Developer/CoreSimulator/Volumes/iOS_21F79/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.5.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WebKit.framework/WebKit
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263
Activity
Apr ’25
FaceTime cuts out audio on my mac M1 app
I have an iOS app that I also run on my Macbook Air M1. My app plays music and I use FaceTime for voice communication with users of my app. How do I stop FaceTime from cutting out the music on my app?
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54
Activity
Apr ’25
What is the minimum iOS deployment target after April 24 2025?
Beginning April 24 releasing on the App Store requires using Xcode 16, iOS 18 SDK. https://developer.apple.com/news/upcoming-requirements/?id=02212025a Xcode only offers simulators for iOS 15. I had not been able to install and use previous versions. Does it imply iOS 15 is the minimum target allowed?
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5
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2.0k
Activity
Apr ’25
Xcode 16.3, an error is occurring in the String Catalog.
It seems that Xcode gets confused when there is another format specifier before a plural variable. As shown in the screenshot, %#@VARIABLE@ %f works fine, but an error occurs with %f %#@VARIABLE@.
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256
Activity
Apr ’25
Problems installing iOS 18.4 SDK on Intel iMac
Hi! I'm having problems installing the iOS 18.4 SDK for Xcode. The installation fails from within Xcode or from the command line with the following error message: $ xcodebuild -downloadPlatform iOS Downloading iOS 18.4 Simulator (22E238): Preparing to download...2025-04-05 10:16:50.451 xcodebuild[7138:103696] DVTDownloadable: Observed finish. Cancelling download asset. { assetId = 6fb1e5fe25ee1c372f7116516e615c556906bd4e; assetIdHash = 9d684dee0a7bae81ba9c4f79475976f41789eaf3; assetType = "com.apple.MobileAsset.iOSSimulatorRuntime"; attributesHash = 99e0653b3c175e32d4a045cb9be856573b2938c1; contentHash = d4aad730490a4476d8179d4cdb7c1fcae8dd388a; nonIdHash = be7dd5950580ff7c8e1f822b24bd76d58c08b8aa; pallasDynamicAssetIdHash = d7904ac1d93cc3702244074c49aafad923a6e2b4; policyHash = d3700ca0e5058eb1d7b21fd74b1c225a66f5e74e; urlHash = fc93246f74e44ae2b94a727bfd9bac228f69f961; }, error: (null) Downloading iOS 18.4 Simulator (22E238): Error: Error Domain=SimDiskImageErrorDomain Code=5 "(-67061 invalid signature (code or signature have been modified)" UserInfo={NSLocalizedDescription=(-67061 invalid signature (code or signature have been modified), unusableErrorDetail=} When trying to install in Xcode I get the following error message: Any idea on how to get this fixed is appreciated!
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506
Activity
Apr ’25
Xcode 16.2 archive fails to compile XIB
Xcode 16.2 archive fails to compile XIB Xcode Archive command fails most of the time while compiling an XIB which was created in older Xcode. XIB was updated in Xcode 16.2 version also which did not fix this issue. Archive from Xcode app works but Xcode build command fails and no reason shown by the command. ** ARCHIVE FAILED ** The following build commands failed: CompileXIB /Users…/Resources/Nibs/<XIB_NAME>.xib
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144
Activity
Apr ’25
Breakpoints in Xcode 16.3 (16E140) not stop
After update to Xcode 16.3, any breakpoints stopped in simulator and device. The scheme is configured to Debug in Build Configurator.
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95
Activity
Apr ’25