I'm trying to use URL structure in the foundation framework and it is failing to build, returning a nil value. Could it be trying to evaluate the string I am giving it as a variable for its argument at build time? Is there a test argument I can give URL to see if it can return a non-nil value? (of URL type)?
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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i accidentally updated my iphone with the ios 18 and i dislike it. the emoji display were too huge and the picture gallery was kinda messy. i hope apple could fix this by bringing back the old emoji display and the gallery settings.
When I create a tab group for the sidebar on iPad, the title and disclosure triangle act like a single control. Every time I tap the section title, the disclosure triangle for that section activates and hides or exposes that section's children and actions.
I want the section title to behave like Photos, where tapping a section title just displays its view controller, and the disclosure triangle is a separate control that must be tapped to hide and show children and actions.
I did not see any delegate methods that would let me control this behavior. Is this supported?
Hi,
I am trying to create a custom SF Symbol from an SVG file created with Affinity Designer but, even though my SVG file look perfect in Firefox for example compared to the exported custom.circle.svg file (as recommended in Apple's documentation), I fail to get rid of this error:
"The provided variants are not interpolatable"
My creation process using Affinity Designer is:
Export as SVG file
Duplicate the custom.circle.svg file exported from the SF Symbols app
In the new file, replace the 3 "path" tags in the "g" sections "id="Black-S", "Regular-S", "Ultralight-S" with the paths from the SVG file exported from Affinity designer
Set the 3 transform matrices to "matrix(1 0 0 1 0 0)" for the 3 variants to be generated at the correct location.
Verify in an SVG viewer that the file looks correct.
Import the file via Drag&Drop into the SF Symbols app.
What is wrong with my file?
Thank you in advance for any help,
Marc
mySymbol.svg.txt
Hi,
I would like to make an educational app for helping my students to learn about malaria diagnosis and need to put some animal icon.
In the tabview, is it possible to use system images like monkey, bird, mouse. I cannot see these animals in SF symbol list.
I have developed a mobile app using SwiftUI. Now I am in the process of building a CarPlay application. I know how to test the CarPlay app using a simulator but here is my confusion,
How to test the iPhone app and CarPlay together? I want to test few scenarios like, user login / logout from mobile app. Location enabled /disabled in the mobile app.
I know that swiftUI handles the scenes by itself. Kindly help me validate the above scenarios as I am getting black screen on iPhone whenever the CarPlay is launched. Below is the code snippet,
func application(_ application: UIApplication,
configurationForConnecting connectingSceneSession: UISceneSession,
options: UIScene.ConnectionOptions) -> UISceneConfiguration {
if connectingSceneSession.role == .carTemplateApplication {
let sceneConfiguration = UISceneConfiguration(name: "CarPlay Scene", sessionRole: connectingSceneSession.role)
sceneConfiguration.delegateClass = CarPlaySceneDelegate.self
return sceneConfiguration
}
// Configuration for other types of scenes
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
struct MyApp: App {
@UIApplicationDelegateAdaptor(AppDelegate.self) var delegate
var body: some Scene {
WindowGroup {
ContentView()
.preferredColorScheme(.light)
}
}
}
Info.plist
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
<key>UISceneConfigurations</key>
<dict>
<key>CPTemplateApplicationSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>CarPlay Scene</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).CarPlaySceneDelegate</string>
</dict>
</array>
</dict>
</dict>
Looking at the UIDesignRequiresCompatibility documentation, watchOS is not listed among the supported platforms. When added to the project, it is also being ignored, resulting in Liquid Glass design. It is possible to opt-out from Liquid Glass design temporarily. Is that just an oversight for Apple Watch please?
Prior to iOS 26, this successfully gave me a modal view with a transparent background:
let settingsVC = MySettingsViewController()
settingsVC.modalPresentationStyle = .automatic
//settingsVC.modalPresentationStyle = .overCurrentContext
self.present(settingsVC, animated: true, completion: {
}
MySettingsViewController:
self.view.backgroundColor = UIColor(white: 0, alpha: 0.5)
Now in iOS 26, modal view is presented in a opaque grey background.
When I first tried to create a custom SF Symbol using Affinity Designer, I encountered difficulties because of two problems which have cumulated:
SVG files created by Affinity Designer cannot be directly imported into the SF Symbols app because Affinity Designer totally recreates the content of tag <g id="Notes">, making so the file incompatible for later import into the SF Symbols app. So I had to manually fix that tag via a text editor in order to make the file compatible with the SF Symbols app.
Because I was so focused on fixing manually the SVG file, I did not see that the actual content of my SVG file did not follow all Apple recommendations. As a consequence, I have posted this question on the forum:
Struggling creating a custom SF Symbol: The provided variants are not interpolatable
Finally I have found a way to create an SVG file compatible with SF Symbols using Affinity Designer, meeting the Apple recommendations, and at last perfectly suitable for further use in Xcode.
You will find the solution in my reply to this post below which is actually a quasi copy/paste of my final own reply to my original post.
Marc
Hello,
I noticed a small mistake in the Human Interface Guidelines (HIG).
On the page HIG > Components > System Experiences > Widget > watchOS Widget Dimensions, scroll down to the bottom. In the "watchOS widget dimensions" section, the sizes in the table are in pixels (px), not points (pt) actually. However, the table header indicates the sizes should be in points (pt).
Page link:
https://developer.apple.com/design/human-interface-guidelines/widgets#watchOS-widget-dimensions
For example, the widget size in the Smart Stack on a 49mm watch should be 192x81.5 pt (or 382x163 px), not 382x163 pt. This size can be verified with the information provided here:
https://developer.apple.com/documentation/watchos-apps/supporting-multiple-watch-sizes/.
https://developer.apple.com/documentation/watchkit/wkinterfacedevice/1620974-screenscale
Hi community my name is Adam Robles. I have a question. I recently downloaded the beta on my iPad Pro 13 inch and I noticed where are the iPad wallpapers I only get one wallpaper, but where what happened to the wallpaper that was released with iPad last year
My newly released App Snapshot-Chess-Move, #1592848671, is not creating a public database of chess moves as I expect. What steps do I need to do inorder for my App to be using a public database. It appears as if each of my iOS devices, iPhone, iPad and Mac mini each have a private database of chess moves. When I change my data on the iPad, I expect the new data to appear (with slight delays) on the Mac.. I do not know what to do next. Please help me. This was working in Development mode but not in Production when I submitted my App for release.
UPDATE:
The cloud data is copied locally to a @Quary variable and updated by using .insert, .delete and .save commands. So, I deleted and re-downloaded my apps on each device, iPad, iPhone, and Mac and obtained the same cloud data. So how do users get the most recent copy of the cloud. Do they need to delete their App and start over? Is there a .update command that can do this updating for me? Also, I pushed the App out of the background and restarted the App to obtain the updated cloud data.
How do I import a Reality Composer project into Blender (Windows x86_64)
I would like to modify the content of a published LocationNode upon been clicked by the user. But unfortunately:
func hitTest(_ point: CGPoint, options: [SCNHitTestOption : Any]? = nil) -> [SCNHitTestResult]
returns an SCNNode array from which it is impossible to retrieve the original LocationNode being inserted in order to be able to modify it.
Of course the solution would be to either insert the SCNNode corresponding to the inserted LocationNode in a custom class or conversely insert the identifier of the custom object as a tag of the LocationNode, in order to solve the issue. But both options seem impossible to implement.
May anyone help me?
Is it possible to modify or mark elements in the room plan model generated by the framework?
The most recent update included coloured icons for grouping of emails
anybody previously needing to group emails we’re able to achieve this alphabetically by simply searching for what you were looking for.
These icons clutter the page with totally unnecessary screen pollution.
if you want to persist with this folly can you please provide a classic display option for those of us who have happily survived using email for 30 years without this fluff.
Hello,
You are developing iOS 26. I hope you will fix the issue where the AṀ/PM is missing from the Time Display.
Thanks
I've seen a few older posts claiming the same behavior I'm seeing which is my cloudkit/core data app only syncs to iOS when the iOS app is reloaded. Can someone clarify if this is a bug, or the expected behavior.
I have an iOS app which the entire purpose of it is to view synced data from MacOS, and I have a refresh button which does nothing because the data only syncs when the app is closed and reopened. Am I supposed to tell users to close and reopen the app to see fresh data? that seems like a terrible UI behavior, and I know apple does not accept this as all of their apps sync without needing to be reloaded. For example the notes app does not need to be reloaded for the MacOS -> iOS data to be synced.
Below is the sample css code where I render a web page in my webview screens fonts became too small after 18.4 and its so hard to read when I launch my app . Any workarounds to address this issue
.sg-labels-canvas {
font-size: 15px;
display: flex;
flex-direction: column;
font-family: -apple-system, BlinkMacSystemFont, 'Helvetica Neue', Roboto, sans-serif;
font-style: normal;
}