I'm using .glassEffect(.clear) on a transparent circle over a gradient background. While it's closer to clear than the plain glass effect, it't not really clear, like clear glass. Here is the code. Is there a glass effect that really looks like clear glass?
Circle()
.fill(.clear)
.frame(width: 180, height: 180)
.glassEffect(.clear)
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Some SF Symbols (wifi for example) render fine with the variable. But many, mostly ones with the circle being variable, do not seem to work. The SF Symbols app shows them rendering with a variable fine. But in code it doesn't work. Am I missing something or is there a reason?
var body: some View {
HStack {
Image(systemName: "01.circle", variableValue: 0.5)
Image(systemName: "figure.wave.circle", variableValue: 0.5)
Image(systemName: "wifi", variableValue: 0.5)
}.font(.largeTitle)
}
}
ปุ่ม ฝ เอาไปสลับกะปุ่ม backspace น่าจะใช้สะดวกขึ้น
I am developing an app that requires calling the iPhone's Face ID module to scan users' facial data. Where can I find Apple's design resources and guidelines for Face ID? The Face ID resources available in Figma are incomplete, and I need more support.
For example, in the iPhone settings, the scenario: the UI interface for scanning the user's face to collect data, specifically the circular design in the "How to Set Up Face ID" screen.
The problem is the same in all of my applications. To reproduce it, in iOS 26, set the dark mode in the Brightness and display settings and in Accessibility, Display and text size, activate Increase contrast and bold text. With these settings, all the controls will be surrounded by a thin white line. When in the app a keyboard is dispayed, the thin white line does not appears correctly around the keyboard like in the capture joined, it is present on top and partially on bottom but not on sides
As the title indicates the problem, the large title is shown but the small title in Navitation Bar view is not shown when scrolled up with iOS26 beta7.
It works with iOS18 or earlier.
Is this iOS26 bug?
When receiving or dialing a call, the green (answer) and red (decline) icons appear blurry, and there is a black screen overlay around the icons. This makes it difficult to interact with the call interface properly.
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative?
Apple developer design web page:https://developer.apple.com/design/human-interface-guidelines/materials
design resource(sketch)
I am struggling with exactly how to set up SwiftData relationships, beyond the single relationship model...
Let's say I have a school. Each school offers a set of classes. Each class is taught by one teacher and attended by several students. Teachers may teach more than one class, but only at one school. Similarly students may attend more than one class, but only at one school. Classes themselves may be offered at more than one school.
Can someone create a class for School, SchoolClass, Teacher, and Student with id, name, and relationships... I have tried it unsuccessfully about 10 different ways at this point.
My most recent is below... I am struggling getting beyond a school listing in the app, and I'll cross that bridge next. I am just wondering if all the trouble I am having is because I am not smart with the class definitions. And wondering if this is to complex for SwiftData and CoreData is the requirement.
This is not a real app, just my way of really trying to get a handle on Swift Data models and Navigation.
I am very new to Swift, and will take any and all suggestions with enthusiasm! Thanks for taking the time.
import Foundation
import SwiftData
@Model
class School: Identifiable {
var id: UUID = UUID()
var name: String
var mascot: String
var teachers: [Teacher]
var schoolClasses: [SchoolClass]
init (name: String, mascot: String = "", teachers: [Teacher] = [], schoolClasses: [SchoolClass] = []) {
self.name = name
self.mascot = mascot
self.teachers = teachers
}
class SchoolClass: Identifiable {
var id: UUID = UUID()
var name: String
var teacher: Teacher?
var students: [Student] = []
init (name: String, teacher: Teacher? = nil, students: [Student] = []) {
self.name = name
self.teacher = teacher
self.students = students
}
}
class Teacher: Identifiable {
var id: UUID = UUID()
var name: String
var tenured: Bool
var school: School?
var students: [Student] = []
init (name: String, tenured: Bool = false, students: [Student] = []) {
self.name = name
self.tenured = tenured
self.students = students
}
}
class Student: Identifiable {
var id: UUID = UUID()
var name: String
var grade: Int?
var teacher: Teacher?
init (name: String, grade: Int? = nil, teacher: Teacher? = nil) {
self.name = name
self.grade = grade
self.teacher = teacher
}
}
}
Does iOS 26 support HDR images for app icons to be rendered in High Dynamic Range for Springboard or not?
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative?
https://developer.apple.com/design/human-interface-guidelines/materials
I’m not a developer - I’m just trying to find out where to post a question I have that might relate to iOS 26.
This is a follow-up to my previous question: How to attribute/credit Apple Fonts added to app?
In that previous post, I misremembered what I did and said I found fonts via macOS' FontBooks, when instead I came acrossUIFont.familyNames. Since these are included via UIKit, the legal implications should be different.
I looked at various license agreements that govern iOS app development but haven't found anything mentioning fonts. Since these are included as part of UIKit, its reasonable to assume that developers are allowed to include these fonts--but in what ways?
Am I allowed to let users create, say, documents with these fonts?
Am I only allowed to display these fonts?
There are 84 fonts, and judging by their FontBook entries, there is a wide range of licenses and restrictions. It seems unnecessarily harsh to have every iOS developer verify each one and figure out which they can legally keep if they want to offer their users access to all (for, say, a text-editing app). There must be some overarching rule that supersedes/encapsulates them, but this rule isn't clear to me after hours of research. I'm not a lawyer, and I don't think Apple expects every app developer to consult their lawyers on whether they can use system fonts.
I'm about to send an email to Apple's legal team (I will post their response here if allowed), but in the meantime I want to hear what other devs think about this.
In Xcode, entering UIFont.familyNames returns the following:
["Academy Engraved LET", "Al Nile", "American Typewriter", "Apple Color Emoji", "Apple SD Gothic Neo", "Apple Symbols", "Arial", "Arial Hebrew", "Arial Rounded MT Bold", "Avenir", "Avenir Next", "Avenir Next Condensed", "Baskerville", "Bodoni 72", "Bodoni 72 Oldstyle", "Bodoni 72 Smallcaps", "Bodoni Ornaments", "Bradley Hand", "Chalkboard SE", "Chalkduster", "Charter", "Cochin", "Copperplate", "Courier New", "Damascus", "Devanagari Sangam MN", "Didot", "DIN Alternate", "DIN Condensed", "Euphemia UCAS", "Farah", "Futura", "Galvji", "Geeza Pro", "Georgia", "Gill Sans", "Grantha Sangam MN", "Helvetica", "Helvetica Neue", "Hiragino Maru Gothic ProN", "Hiragino Mincho ProN", "Hiragino Sans", "Hoefler Text", "Impact", "Kailasa", "Kefa", "Khmer Sangam MN", "Kohinoor Bangla", "Kohinoor Devanagari", "Kohinoor Gujarati", "Kohinoor Telugu", "Lao Sangam MN", "Malayalam Sangam MN", "Marker Felt", "Menlo", "Mishafi", "Mukta Mahee", "Myanmar Sangam MN", "Noteworthy", "Noto Nastaliq Urdu", "Noto Sans Kannada", "Noto Sans Myanmar", "Noto Sans Oriya", "Optima", "Palatino", "Papyrus", "Party LET", "PingFang HK", "PingFang SC", "PingFang TC", "Rockwell", "Savoye LET", "Sinhala Sangam MN", "Snell Roundhand", "STIX Two Math", "STIX Two Text", "Symbol", "Tamil Sangam MN", "Thonburi", "Times New Roman", "Trebuchet MS", "Verdana", "Zapf Dingbats", "Zapfino"]
Hi Apple developer community. I have a question a lot of users don’t like the new control center and notification center. Are you guys gonna blur the background or are you guys gonna keep it the same?
Hey there,
I redesigned my apps icons for Liquid Glass in the icon composer app. I have to say it's been a pleasure to use and my icons look stunning when rendered in the icon composer app, whatever rendering mode and context I've been testing.
But once in a developer release on my device (iOS 26 beta 3), the rendering is very disappointing. They look blurry, very far from what icon composer is showing.
I would like to know whether I have a design issue, or if the current state of the beta release is known to not render icon properly. I'm kind of panicking :)
While doing production release of app, I was not able to see phase release option like in my previous releases. Due To whihc when I released. the app , it got released to 100% users. I want to know why phase release option was not showing up in my dashboard
Target: MacOS 11.1 and above
C++, Juce 8, XCode 16.2
Testing: Sonoma 14.5
Logic Pro (latest version), Reaper 7.34, Pro Tools 2023.12 and 2025.6
I'm developing an audio plugin that creates an NSStatusItem ("menu bar status icon" or MBSI for short) to provide visual feedback for one of the components. I've encountered a Logic Pro-specific behavior that I'd like to fix. I'm building for Mac-only, Intel and Silicon, and for AU/VST3/AAX.
Summary:
The NSStatusItem for the MBSI is created successfully and functions properly in some hosts (Reaper (AU and VST3), Pro Tools (AAX)) but isn't visible in Logic Pro, despite identical API behavior.
Details:
NSStatusItem Creation: implementation using [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength]
All API calls report success in both working (Reaper) and non-working (Logic Pro) hosts.
Logging shows Logic Pro and Reaper create the NSStatusItem with the same properties:
Window frame: {{0, -36}, {38, 36}} (both hosts)
statusItem.visible: YES (both hosts)
Button exists and responds to state changes (both hosts)
Y coordinate is -36 pixels (above visible screen, both hosts)
In Reaper, I can see the MBSI but in Logic Pro I can't. Note: the MBSI has no functionality beyond visual feedback. It's not clickable nor does it create a corresponding menu.
Questions:
Are there known differences in how Logic Pro's AU hosting service handles system UI elements compared to other hosts? And if so, is there guidance on AU plugins accessing system UI elements like the menu bar?
Link to NSStatusItemTest.component: https://app.box.com/s/i3rq0hii3qf43iojrayc17fsfq7fnssd
Link to video showing issue: https://app.box.com/s/icefqk898timqov77t468lqtio0rjqul
Link to Console output for testing in Reaper vs Logic Pro: https://app.box.com/s/ph6nv1lmozo3phtjx3md6abdms5atgg6
Development environment:
Simulator: iOS 26 beta 3 iPhone 16 (for testing)
Simulator 2: iPadOS 26 beta 3 iPad Air 13 inch (M3) (for testing)
Connected Device: iPadOS 26 beta 3 iPad Pro 11 inch (M4) (for testing)
Dev Device: macOS Tahoe 26 beta 3 Macbook Air
When using the NavigationSplitView element, the sidebar has a built-in panel toggle button.
However, when I click the toggle button to toggle the sidebar section in SwiftUI 26 on both simulator 2 and the connected device, it has a slight animation glitch before going back to normal. What's going on?
This is my code for the specific view that has the NavigationSplitView (and all views are connected through TabViews):
RecordsPage.swift
Here are image references:
When I clicked the toggle:
After 1~2 seconds:
These images are in the state of the panel being hidden.
Building an app to edit the various parameters of digital musical instruments. A typical user would have perhaps max 6 instruments, out of the hundreds of possibilities.
Would like to structure the app with a global window, menu, etc which would be a free download. The user could download editor inserts for their particular set of instruments and ignore all of the others. The downloaded editors would show as options in a menu.
It seem like more than a widget but less than a library. Building a monolithic app containing all possible editors doesn't seem like an option, but separate full-app editors for each piece of gear doesn't sound right either.
Any suggestions out there?
Thanks very much
Brian
[Iphone11]