Hi,
is it me or latest beta has pronlem with brightness?
i have iPhone 16 pro, and now i must keep disabled auto brightness , at keep slider more or less at maximum, in order to clearly see the screen.
fabrizio
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Hello everyone,
I'm very impressed with the Liquid Glass design introduced in iOS 26, especially how native app icons automatically adapt to the system's display mode (dark or light).
This brings me to a question: Is it possible to make a website shortcut icon created via Safari's "Add to Home Screen" feature adapt to Dark Mode in the same way?
For native apps, we can use tools like Icon Composer and asset catalogs (Assets.xcassets) to provide different icons for each mode. It would be a huge improvement for web clips if we could achieve the same with existing web technologies like apple-touch-icon or the Web App Manifest.
If anyone has figured out a way to do this, I would greatly appreciate it if you could share your knowledge.
Thanks in advance!
日本語の原文:
iOS 26から導入されたLiquid Glassデザインについて。
ネイティブアプリのアイコンがシステムの表示モード(ダークモード/ライトモード)に合わせて自動で最適化されるようになりました。
そこで疑問に思ったのですが、Safariから「ホーム画面に追加」機能を使って作成するWebサイトのショートカットアイコンは、ネイティブアプリと同じようにダークモードに対応できないのでしょうか?
ネイティブアプリの場合は、Icon Composerなどのツールでアセットカタログ(Assets.xcassets)を使い、モードごとのアイコンを用意できますよね。
Web側でも、apple-touch-iconやWeb App Manifestといった既存の仕組みを使って、アイコンを動的に切り替えられるようになると、Webクリップの使い勝手がさらに向上すると思うのですが
もし、すでに何らかの方法で対応されている方がいらっしゃれば、ぜひその知見を共有していただけると嬉しいです。
Hello, I am looking to develop a relationship with a developer that has experience running through the IOS build approval process. To elaborate, my team and I have designed and built a software application which is working through the Apple Developer review process to have the app approved and released to the App Store. Unfortunately, there has been some challenges, simple challenges in my eyes with our interface preventing Apple from approving our application. Happy to elaborate further.
A primary problem and solution I have seen is the software build was testing solely on the iPhone but as recently directed it seem the application must be accessible on iPad as well. With this the case, I have experience some software platforms where on the ipad the interface is not displayed on the whole screen. I am looking for direction on how to implement this setup for the 1st IOS build. Another concern from Apples Developer Review team is the App Tracking Transparency kit may need to be implemented.
Hi everyone 👋 I’m a new iOS developer working on my first app and I’ve run into a frustrating visual bug involving my app icon during the launch/close transition.
Issue:
When I use Icon Composer (the new tool introduced for iOS 26) to generate my app icon, I consistently see a thin white border or “fringe” around the icon only during the transition animation (when the app opens or closes). It disappears once the animation ends.
What I tested and confirmed:
• I exported the exact same design directly from Adobe Illustrator as a 1024×1024 PNG, fully opaque, RGB color mode, background color filling the entire canvas (no transparency, no borders, no rounded corners).
• When I place that exported PNG directly into the AppIcon asset catalog in Xcode, the icon renders perfectly — no white fringe appears, just a slightly darker shade of blue during transitions (expected and acceptable).
• But when I generate the icon using Icon Composer, the white edge always appears, even if I disable effects, use full coverage layers, or only keep a flat color layer.
Notes:
• Tested on iOS 26 (latest beta) using Xcode 16.
• The issue seems specific to Icon Composer’s export format or metadata — maybe it’s not stripping alpha correctly or something related to the squircle mask?
• I followed all recommended specs: 1024×1024 px, PNG, sRGB, no transparency, exported from Illustrator at 72ppi with solid background.
Even tested without the logo, just the icon made with icon composer
Is anyone else experiencing this issue with Icon Composer exports?
Is there an official recommendation to avoid this during transitions or should I simply avoid Icon Composer for production icons for now and stick with Illustrator / Figma exports?
Thanks so much
Here’s a visual example:
我设计了一个可以键盘输入的蓝牙HID设备,被iphone蓝牙连接后,iphone无法弹出系统键盘,我正试图寻求可以通过修改HID设备代码来解决的方案。
Hi everyone,
I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI.
No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2.
My setup:
• Mac mini (M4 chip)
• macOS 15 Beta 2 (Tahoe)
• Xcode 16 Beta 2
• Samsung Odyssey G9 57” monitor (super ultrawide)
• Using Preview in SwiftUI (not the Simulator)
Even when I use Apple’s default demo code like:
Text("Hello World")
.padding()
.glassEffect()
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers.
I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Some SF Symbols (wifi for example) render fine with the variable. But many, mostly ones with the circle being variable, do not seem to work. The SF Symbols app shows them rendering with a variable fine. But in code it doesn't work. Am I missing something or is there a reason?
var body: some View {
HStack {
Image(systemName: "01.circle", variableValue: 0.5)
Image(systemName: "figure.wave.circle", variableValue: 0.5)
Image(systemName: "wifi", variableValue: 0.5)
}.font(.largeTitle)
}
}
Hi is there possibly to put text data or information into Roomplanapi elements like data wall color etc and export to usdz after lidar scan
I had, a long time ago (over 10 years) developed an application that is connected to my UPS (for solar panels).
Until yet it worked very well, and I didnot have to compute more than making updates of XCode. That was all.
But yet I have swiched to the latest value of switch, and it continue to compile, but it does'not work. I am asking to yo in order keeping my app working as previously. As it does not work, which library is replacing Cloudkit.framework ?
and which library is replacing InsPersistantContainer.framework ?
Have a good day
Guy Desbief
Hello,
I used icon composer to create an icon for my Mac OS app and it seemed to have worked. I see the app icon everywhere except for window expose or stage manager.
Any help or guidance would be greatly appreciated!
I found that unofficial apps like ChatGPT and Shadowrocket can use widgets in VisionOS 26. How is this achieved? How can I also enable widgets for apps I develop?
Can I use the “apple.intelligence” SF symbol to refer to the functionality of Foundation Models frameworks within my app, or does it specifically refer to Apple Intelligence and not a feature of my own creation that is built upon Apple Intelligence?
What is the step-by-step process to run an iOS application paired with the Mac in my MAUI project?
I am using Windows with Visual Studio 2022 V17.13.5.
Application: Multiplatform;
Language: C#;
Framework: MAUI 8;
Xcode: 16.2;
Objective: Identify and fix the issue to allow the application to run correctly.
Hello,
I want to make an app that displays the current event(s) (The ones that are ongoing at any given moment) on my Google calendar and shows how far through the event(s) I am with a progress bar, and updates live.
I want it to be as simple as possible and don't want it to take up too much space. I have a little window with some text elements and a progress bar that works if you manually put in values. But I still think the window is too big and clunky and I wonder if it's possible to change it's style?
I'm a bit inexperienced with coding and am completely new to xcode and swift. What approach would you recommend I take with this project? Or what resources would you refer me to?
I have an app that displays a MapView. While I am in light mode everything is fine. I can scroll around the map and my overlays (made by UIVisualEffectView containing an UIGlassEffect) stay light and look well!
As soon as I change my phone to dark mode, depending on what's underneath the buttons (a light residential area or darker wooded areas) some of my buttons change color. But not all, only where it's supposedly lighter or darker underneath. This makes my whole UI look strange. Some buttons bright, some dark.
Is there a way to lock a "color" or interfaceStyle to the effects-view? In light mode everything is fine, but in dark mode it just looks super strange.
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done
Created a new Xcode project, selecting App and Objc
Added a blank Swift file and accepted the generation of the -Bridging-Header.
In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries
Add appropriate .h file to Bridging header
In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file
Setup the single swift file in this was using @objc like this:
@objcmembers
class MySwiftClass: NSObject {
func myMethod() {
let output = ...
}
}
When the project runs I execute in the objc ViewController:
MySwiftClass *swiftObject = [[MySwiftClass alloc] init];
and get
Use of undeclared identifier 'MySwiftClass'
Hi,
Normally we need many shades of gray in any App and Apple system have only 3 , Primery, Secondary, and Gray, so to make Gray regress that automatically adapt to Dark Mode we just use opacity on these colors ? there's no system built in Gray degrees ?
Kind Regards
Hi everyone,
since updating to Xcode 26 Beta 3, I’m seeing some really strange behavior. I just changed the color of a Color asset in my SwiftUI view – literally just switched from one named color to another – and suddenly:
• Previews stopped working completely, with vague or no error messages.
• Even when I changed the color back to what it was before, the previews still refused to build.
• In addition, Xcode no longer restores the open tabs/windows when reopening the project. It just shows a blank editor every time I open it.
This all happened without touching any project settings or code structure – just a simple color swap.
Has anyone else run into this with Xcode 26 Beta 3?
Would love to know if it’s a known bug or if there’s a workaround (besides nuking Derived Data, which I’ve already tried).
Thanks!
In Apple Music I opened fullscreen for a song and I accidentally clicked some keys and the name and artist name of the song I was playing disappeared, and I can't figure out how to get it back, it temporarily comes back when I hover over the top bar but I can not get it to stay there permanently.