Hi,
App Image: What is the best format - jpg, tiff, giff, psd or ai?
What is the maximum and minimum number of items the app can contain?
Please advise.
Thanks
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While doing production release of app, I was not able to see phase release option like in my previous releases. Due To whihc when I released. the app , it got released to 100% users. I want to know why phase release option was not showing up in my dashboard
In the past, we had a red badge without a number on the app icon. We want to bring it back. Please provide instructions.
Is there any way to lock the clock in Standby so it doesn't change? It is so frustrating when I put the phone on the charger and have to scroll back and forth, trying to find the clock I would like to use all the time.
We all know that the feature “Always On Display” is available only on pro models.
I checked in iPhone 14 Plus, that feature became visible in “Search” menu under “Settings”. If a user types “Displa”, then the search results show “Always On Display” as a result.
When I click on that, it navigates inside “Display and Brightness” and we found no toggle for “Always On Display”.
So, displaying the same on search result is a big bug which needs immediate attention from Apple. Users are getting confused whether iPhone 14 plus has that feature or not..
**Possible reason: **
I believe Apple releases iPhone OS versions in a single release each time and must be applying any kind of feature flagging to enable / disable a feature in a version or for a model. The feature flagging might not be working with Settings menu’s Search service or the code is not properly modular.
When we are going to have a real analog clock option on the lock screen. If an apple watch can do it surely its not that difficult. For someone who uses a clock to tell what time it isn't as opposed to what time it is, i’m constantly having to convert a digital image where the image of hands on a dial is so much easier. Surely this isnt because someone has forgotten how to read a clock
I couldn't help noticing that the Maps and Find My apps make extensive use of "sheets stacked on top of each other" to represent its navigation hierarchy, with a "new content comes in from the bottom" orientation instead of a navigation stack with
"new content comes in from the right side" oriented transitions.
I'm interested in this topic because I have a similar navigation-hierarchy-over-a-map case in my app (with a custom map view though) and I'm torn back and forth between the approach of replicating the "stacked sheets" vs. putting a navigation stack in a sheet, esp. with the navstack approach being way more attainable with the iOS 26 glass design.
I couldn't find any guidance for this kind of UI in the Human Interface Guidelines; I'm leaning towards the navstack-approach for my app; but in terms of the behavior of the SwiftUI container views in this scenario it seems a little bit of an uphill path.
Any thoughts on what pattern should be preferred for presenting a deep navigational hierarchy on top of a map-like view?
Hi everyone,
I’m testing our SwiftUI app on both Xcode simulator and a real iPhone. On the simulator, everything looks clean and aligned. But when I run it on an actual iPhone (same build, iOS 18), the layout looks broken—fonts overlap, spacing is off, and elements are misaligned.
Both screenshots are from the exact same screen and time. First is simulator, second is iPhone.
Any idea why this difference happens? Is there something I should check in terms of rendering or layout settings?
Thanks in advance!
Hi everyone 👋
I’ve been using the Apple Pencil Pro with my iPad Pro M4 and absolutely love it — the squeeze gesture, rotation, and haptics are amazing for creative work. But I’ve run into a little roadblock…
Right now, only one Pencil Pro can be paired at a time. So while one is charging, you can’t use another as a backup without unpairing and re-pairing, which interrupts the workflow.
I’d really love to see one of two things:
The ability to use one Pencil while another charges
or
An official external charger (or support for third-party ones)
Personally, I’d happily buy both a second Pencil and a charger if this became possible. I’ve even chatted with other creatives who feel the same — it would make a huge difference for long projects or working on the go.
Just wanted to share this idea and see if anyone else here would like this too. Thanks for reading!
[Iphone11]
Hi,
It would be sure if Apple creates a Fgima plug in to convert designs to SwiftUI, no one can do it like Apple and it would be SUPER and super time saving !
--
Kind Regards
We're using StoreKit for in-app purchases on iOS, and our backend has the server notification URL configured. However, during subscription renewals, Apple's server doesn't send any requests to our endpoint. What could be causing this?
Hi,
Does the iPad Playgrounds app act completely the same way as a MacBook Playground?
I am developing my app on a 2020 MacBook Air M1 using Swift Playgrounds. However, since the testing is going to be done on an iPad Swift Playgrounds, I was worried if my playground would work, since it relies heavily on the screen size etc.
My app runs completely perfect on MacBook Playrgounds, but doesn't work on the iPad simulator on Xcode.
Hello All,
I used to own an app named LOLIIPOP, and am in the process of transferring it to my new apple account.
I am having two problems....
How do I transfer the source code and binary to my new apple account?
My developers have an old code, so I need to send them the LAST code they uploaded to the App Store.
How do I do that as well???
Please any help!!!
Thanks,
Mr. LM
Hi,
I was trying to use macOS-Sequoia-Production-Templates in Sketch format and when I try to export png icon file of the document template, it always includes grey nontransparent background which I am unable to delete. In contrast, exporting png app icon file from another template has transparent background and exports well.
Is it something wrong with the document icon production template? How can I export document png icon file with transparent background??
Thanks
Bonjour à tous, je voudrais savoir comment avance mon dossier sur les applications que j’ai créé,comment puis-je faire? Et sinon quelqu’un connaît-il la Durée exacte quand APPLE envoie le code de vérification pour mes applicationà!???
I have been battling the new Icon Composer app for 2 days trying to build an app icon. However, I cannot get it to import any files. I have used the Apple provided App Icon Template. I have exported my layers to .svg and when I open the finder, everything is disabled. I can't find help for this anywhere. I am on Sequoia on my Mac and not sure how to design this app icon without access to the composer.
hi all,
i have dating app, approved in google store, and working website
but i cant get approval from apple review team
( Guideline 4.3(b) - Design - Spam)
can someone help/suggest how to solve it
our app has 2000 clients already
I've made the code in xcode for apple watch with 2 swift view (contentView.swift and interfaceController.swift).The swift for sound and haptic feedback is in InterfaceController.swift. But the the sound does not appear with haptic feedback in apple watch after complete the xcode.
the app is done but no sound appear with haptic feedback when rotate apple watch digital crown. when crown rotated but sound appear
code
import WatchKit
import AVFoundation
import WatchKit
class InterfaceController: WKInterfaceController {
// ... your UI elements
func playSelectionHapticAndSound() {
// Play a haptic feedback pattern
WKInterfaceDevice.current().play(.success)
// Load and play a selection sound effect
guard let soundURL = Bundle.main.url(forResource: "spin", withExtension: "wav") else { return }
do {
let player = try AVAudioPlayer(contentsOf: soundURL)
player.play()
} catch {
print("Error playing sound: \(error)")
}
}
}
I recently submitted a new app for review, but it has been rejected multiple times for vague reasons. The most recent rejection reason I received was unclear, leaving me unsure of what improvements are needed to get the app approved for the App Store.
Does anyone have any advice on how to address this?
Additionally, to Apple reviewers: Could you please provide more detailed feedback to help developers improve their apps? The repeated review process takes a significant amount of time, and guessing what needs to be fixed without clear guidance makes it even more challenging.
#################################
The latest rejection reason I got is:
Guideline 4.0 - Design
We noticed an issue in your app that contributes to a lower-quality user experience than App Store users expect:
Your app included hard to read type or typography.
Since App Store users expect apps to be simple, refined, and easy to use, we want to call your attention to this design issue so you can make the appropriate changes.
Next Steps
Please revise your app to address all instances of the issue identified above.