Demystify code signing and its importance in app development. Get help troubleshooting code signing issues and ensure your app is properly signed for distribution.

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Codesigning in Europe still doesn't work with IPv6
I spent 20 minutes trying to figure out why codesigning was failing -- I had the pf block set up correctly, my keychains were unlocked, and then, eventually, it occurred to me, hey, maybe an IP address changed, so I disabled IPv6 except for link local, and then amazingly, it went back to working. I filed FB13706261 over a year ago. This is ridiculous.
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Jul ’25
Account Shows to "Enroll" again after I submitted Mac app for Notarization
I submitted a mac app for Notarization. For the first few tries the Notarization failed with an error "Team is not yet configured for Notarization" but few days after my account started to show "ENROLL" option again even though my membership was set to expire on 2026. I am doubting my account has been suspended. I have not received any emails from apple regarding the suspension. I have contacted support but no help yet ! This was the second year, i was paying for the membership. Could you please help me to - Help me get the account unsuspended (if it is, as there is no notification or information regarding this) If the account is suspended due to my app being submitted for Notarization then help me identify the reason so that i can fix them. Mac App is Time Tracking application that runs in background and capture periodic screenshot(NOTE - I am doing this after taking user consent)
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317
Jul ’25
App doesn't trigger Privacy Apple Events prompt after a while.
I've developed a Mac app distributed through the App Store that uses NSAppleScript to control Spotify and Apple Music. I'm experiencing inconsistent behavior with automation permission prompts that's affecting user experience. Expected Behavior: When my app first attempts to send Apple Events to Spotify or Apple Music, macOS should display the automation permission prompt, and upon user approval, the app should appear in System Preferences > Security & Privacy > Privacy > Automation. Actual Behavior: Initial permission prompts work correctly when both apps are actively used after my app download. If a user hasn't launched Spotify/Apple Music for an extended period, the permission prompt fails to appear when they later open the music app. The music app doesn't appear in the Automation privacy pane too. Once this happens, permission prompts never trigger again for that app Steps to Reproduce: Fresh install of my app Don't use Spotify for several days/weeks Launch Spotify Trigger Apple Events from my app to Spotify No permission prompt appears, app doesn't show in Automation settings If you're using Apple Music during this time it runs without any problems. Troubleshooting Attempted: Used tccutil reset AppleEvents [bundle-identifier] - no effect Verified target apps are fully launched before sending Apple Events Tried different AppleScript commands to trigger permissions Problem occurs inconsistently across different Macs Technical Details: macOS 13+ support Using standard NSAppleScript with simple commands like "tell application 'Spotify' to playpause" App Store distribution (no private APIs) Issue affects both Spotify and Apple Music but seems more prevalent with Apple Music Questions: Is there a reliable way to programmatically trigger the automation permission prompt? Are there timing dependencies for when macOS decides to show permission prompts? Could app priority/usage patterns affect permission prompt behavior? I use MediaManager to run the functions and initialize it on AppDidFinishLaunching method and start monitoring there. Any insights or workarounds would be greatly appreciated. This inconsistency is affecting user onboarding and app functionality.
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Jul ’25
Account Shows to "Enroll" again after I submitted Mac app for Notarization
I submitted a mac app for Notarization. For the first few tries the Notarization failed with an error "Team is not yet configured for Notarization" but few days after my account started to show "ENROLL" option again even though my membership was set to expire on 2026. I am doubting my account has been suspended. I have not received any emails from apple regarding the suspension. I have contacted support but no help yet ! This was the second year, i was paying for the membership. Could you please help me to - Help me get the account unsuspended (if it is, as there is no notification or information regarding this) If the account is suspended due to my app being submitted for Notarization then help me identify the reason so that i can fix them. Mac App is Time Tracking application that runs in background and capture periodic screenshot backlsh.com (NOTE - I am doing this after taking user consent)
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128
Jul ’25
Support for Non-Team ID prefixes on the Mac App Store
My iOS version of the app is available on the App Store with a non-team ID prefix for its bundle ID. It has been available there for a long time and I am not sure why I chose a custom prefix for it. The Mac version of the same app is available on the Mac App Store with a different bundle ID and with a prefix that matches my team ID. I am currently looking to "merge" both apps into a single bundle ID. The plan is to stop using the current Mac app and release a new one as a universal app under the existing bundle ID for the iOS app. Unfortunately, it looks like that the Mac App Store does not actually allow any submissions that have a non-team ID for a prefix. I know that it is a very specific case but any suggestions would be welcomed.
Topic: Code Signing SubTopic: General
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Jul ’25
Developer ID certificate not working after Apple ID password change
Hi everyone, After I recently changed my Apple ID (iCloud) password, my Developer ID certificate stopped working for signing macOS apps. Symptoms: Signing fails with the Developer ID certificate that was previously working fine. I tried re-downloading the certificate from my Apple Developer account and importing it into the Keychain, but the issue persists. It seems that the Developer ID identity is no longer trusted or properly linked to my system since the password change. Attempts: Re-downloaded and installed the certificate from the developer portal. Verified that the private key is present and linked. Checked keychain access and code-signing identity — everything appears normal, but the signed apps are rejected or the signing process fails. Blocking issue: I am unable to delete or revoke the Developer ID certificate on my account (Apple Support says it's not possible). Also, I can't create a new one due to the certificate limit. Questions: Is it expected for a Developer ID certificate to become invalid after changing the Apple ID password? Is there a recommended way to refresh or restore the certificate trust on macOS? How can I invalidate the current certificate and generate a new one if I'm stuck? Any insights or official guidance would be really appreciated. Thanks in advance!
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103
Jul ’25
Can't fix "Provisioning profile doesn't include com.apple.InAppPurchase entitlement" even after resetting everything
Hi everyone, I’ve been struggling for days with a recurring issue in my iOS app build. The build fails with the following error: Provisioning profile "iOS Team Provisioning Profile: com.myapp.bundleid" doesn't include the com.apple.InAppPurchase entitlement. Here’s what I’ve already tried: Created a new Bundle ID with correct capabilities (In-App Purchase, Push Notifications, Sign in with Apple). Created a new provisioning profile manually from Apple Developer Console. Used EAS CLI (Expo) and Xcode to regenerate all certificates and provisioning profiles. Ensured that the In-App Purchase capability is enabled in the App ID (it's greyed out but enabled). Made sure all subscriptions and products in App Store Connect are “Ready to Submit”. Followed all steps from RevenueCat and Apple documentation. Cleaned entitlements in .entitlements file and tried both and variations. Tried building both locally and with EAS – same error every time. Sent multiple tickets to Apple Developer Support, but no helpful reply yet. Extra Notes: I'm using react-native-purchases and RevenueCat, already integrated and working before this started. The error began randomly; before that, I was able to build successfully with in-app purchases. Even creating a completely fresh app from scratch results in the same entitlement missing error. Has anyone faced this exact problem where the provisioning profile fails to include com.apple.InAppPurchase, even though everything is correctly set up? Any help or insights would be greatly appreciated. Thanks in advance!
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Jul ’25
Signed application crashed at launch
We are building an installer application to install a dext. Building in Xcode, the installer app launches fine locally and installs the dext. We then try to sign it with the company Developer ID application certificate. However after doing so we cannot launch the application anymore as we get the following crash at launch: Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: CODESIGNING 1 Taskgated Invalid Signature Triggered by Thread: 0 Thread 0 Crashed: 0 dyld_path_missing 0x102e187c0 _dyld_start + 0 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000000 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000 x8: 0x0000000000000000 x9: 0x0000000000000000 x10: 0x0000000000000000 x11: 0x0000000000000000 x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000000 x17: 0x0000000000000000 x18: 0x0000000000000000 x19: 0x0000000000000000 x20: 0x0000000000000000 x21: 0x0000000000000000 x22: 0x0000000000000000 x23: 0x0000000000000000 x24: 0x0000000000000000 x25: 0x0000000000000000 x26: 0x0000000000000000 x27: 0x0000000000000000 x28: 0x0000000000000000 fp: 0x0000000000000000 lr: 0x0000000000000000 sp: 0x000000016d13fba0 pc: 0x0000000102e187c0 cpsr: 0x00000000 far: 0x0000000000000000 esr: 0x00000000 Address size fault Binary Images: 0x102e14000 - 0x102eaffff dyld_path_missing (*) <9cf0401a-a938-389e-a77d-9e9608076ccf> /dyld_path_missing 0x102cc0000 - 0x102cc3fff main_executable_path_missing (*) <5fb2bea6-ba11-340d-a7a4-8657d5a736e2> /main_executable_path_missing 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? Error Formulating Crash Report: dyld_process_snapshot_get_shared_cache failed Following the different help pages from Apple, the application seems to be correctly signed. Looking at the Console, we are seeing the following message at launch: "Unsatisfied entitlements: com.apple.developer.system-extension.install, com.apple.developer.driverkit". However, the entitlement file I am using to sign the installer app contains those entitlements. We are looking at different possible issues for days now and can't figure it out. Any advice or thought would be appreciated.
Topic: Code Signing SubTopic: General
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Jul ’25
App works fine in development but crashes in hardened runtime
I am building an application using .NET and Avalonia UI. The application is cross-platform. One of the tasks of the application is to coordinate data collection that is then routed into a Docker container for analysis. Everything works as expected in Windows. Everything works as expected in macOS on the development workstation and before packaging. After I package/codesign into a hardened runtime, I start seeing crashes at the moment when I try to execute the system calls to Docker. I am reasonably confident that this has something to do with an entitlement flag or some other permissions issue. I have been trying to sort this on my own for a while. I am only hoping someone can nudge me in the right direction. Thanks, Kevin
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Jul ’25
Is "library-validation" implied by hardened runtime?
We recently had an external pentest for one of our company's macOS applications and they brought up the topic of library validation. Our app has hardened runtime enabled and passes notarization. The codesign verification output includes: flags=0x10000(runtime) The pentesters brought up that both validation and runtime should be present, so I discovered that you could also add library validation by augmenting our flags with: OTHER_CODE_SIGN_FLAGS = --timestamp -o library which changes the flags to: flags=0x12000(library-validation,runtime) The pentesters insist that both options are necessary, especially to avoid library injection when SIP is off, but Apple's docs say that hardened runtime already implies library validation (see here ) My question is: does explicitly specifying library validation provide something that hardened runtime does not already? Or is it correct that hardened runtime already imply library validation? For what it's worth, I did a quick scan of some of the apps on my system, interesting some of the Apple system apps have only library validation (e.g. Safari, Photos), some have both (e.g. Podcasts), some have only hardened runtime (e.g. Mail). So that didn't help answer the question. Thank you!
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Jul ’25
Notarization Issue – Team Not Configured
I came across your contact on the Apple Developer Forums. I'm encountering an unusual issue during the notarization process. The error message states: "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions." Any guidance you could provide would be greatly appreciated. Here are the error details for reference: json { "logFormatVersion": 1, "jobId": "b6023a7c-dc85-4fa5-91dd-fba92c9ed831", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000, "archiveFilename": "Bytemonk.dmg", "uploadDate": "2025-07-02T07:07:07.945Z", "sha256": "b9494170cc040a76045ed263de22e6b89a5455142af16ce502530e1c1ee72ddf", "ticketContents": null, "issues": null }
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Jul ’25
Broadcast-Upload Entitlement
Hi, I am developing an iOS app that includes a ReplayKit Broadcast Upload Extension which requires the com.apple.developer.broadcast-upload entitlement. The app is intended for internal development and testing on my own devices and is not yet distributed on the App Store. Even after setting com.apple.developer.broadcast-upload=true in my .entitlements file, and linking it in Build Settings &gt; Code Signing Entitlements; my downloaded provisional profile still did not contain the broadcast-upload entitlement. May I know if I need explicit Apple's approval for adding the broadcast-upload entitlement; even if it's just for testing on my own devices? Thanks.
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Jul ’25
Codesign can't find keychain files (on M2 MacBook)
I've been distributing my Math Education app (Java-based) as a downloadable .dmg. My sw manufacturing process was working well on my Intel-iMac a year ago (signing, notarization, stapling). I need to support Apple Silicon, so I replicated the SW manuf. stack on my M2 MacBook, including putting my Developer and Installer Certificates in the Keychain Access. I get through building the M2,M2,M4 .dmg installer file just fine. But the Codesign is failing. It should be prompting me for my MacOS password (it does this in the Intel-Mac process), but fails this command: codesign --sign "Pierre Bierre (SL7L4YU8GT)" --force --options runtime --verbose --timestamp ~/DFG2D_MacOS_Manufacturing/MacOSInstallers/DFG2D_Mac_J17010_295 The response was: error: The specified item could not be found in the keychain. The signer reference is correct, and works fine on the Intel-Mac codesign process. What could explain why the same script fails in the M2 environment? Does codesign normally prompt for the MacOS user password ? Why would that fail?
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Jul ’25
: Live Activity Capability Missing from App ID Configuration – Cannot Resolve Entitlement Error in Xcode
Hi Apple Developer Community, I'm trying to resolve the following Xcode build error: *"Provisioning profile 'iOS Team Provisioning Profile: ' doesn't include the com.apple.developer.live-activities entitlement." To fix this, I understand I need to add the Live Activity capability to my App ID and ensure it’s included in the provisioning profile. However, when I go to Certificates, Identifiers & Profiles, select my App ID, and click Edit under "App ID Configuration," the Live Activity capability is not available in the list of capabilities. As a result, I can’t proceed with enabling the entitlement or regenerating a correct provisioning profile. I’ve confirmed: My App ID is explicit (not a wildcard). The app’s deployment target is set to iOS 16.1 or later. I’m signed in with the correct Apple Developer Team account. etc. Has anyone experienced this? Is there a prerequisite that I might be missing? Thanks in advance for your help! Best regards, David Winograd Rokfin, Inc.
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Jul ’25
Exporting valid certificate as .p12
I have a valid Developer ID Certificate, I've used it to sign an app locally and send the app to other machines of my colleagues to make sure it works and does not get triggered by GateKeeper Now I want to automate the process of signing and notarization on github actions and so I want to export my certificate and upload it there. Initially I tried uploading both the Developer ID Certificate and the G2 CA both as .cer files encoded in base64. But apparently I need my certificate to be in .p12 format When I try to export it from keychain access the option to export as .p12 is disabled. So how can I do it ?
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Jul ’25
Notarization and Stapling Failing for Signed PKG & DMG with Error 65 Despite Successful Notary Submission
Dear Apple Developer Technical Support, I am encountering an issue with notarizing and stapling both PKG and DMG installers for our Electron-based macOS application COSGrid. Despite receiving successful notarization submission responses via notarytool, the stapling process fails with Error 65. Environment: App Name: COSGrid Bundle Identifier: com.cosgrid.pkg.COSGrid Developer ID Team ID: YB8S2XZ98K macOS Version: macOS [15.1] Xcode Version: [16.0 (16A242d)] Workflow Summary: For PKG: Build via yarn build (Vite + Electron Builder) Package with pkgbuild Sign using productsign Submit for notarization: xcrun notarytool submit COSGridMZA-2.1.10-arm64.pkg --apple-id "..." --team-id YB8S2XZ98K --password "..." --wait Conducting pre-submission checks for COSGridMZA-2.1.10-arm64.pkg and initiating connection to the Apple notary service... Submission ID received id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a Upload progress: 100.00% (235 MB of 235 MB) Successfully uploaded file id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a path: /Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGridMZA-2.1.10-arm64.pkg Waiting for processing to complete. Current status: Accepted..................... Processing complete id: a8ff8e09-1ab4-49ed-9f6b-4afb9f09e53a status: Accepted Receive notarization success Stapling fails: xcrun stapler staple COSGridMZA-2.1.10-arm64.pkg Could not validate ticket... The staple and validate action failed! Error 65. For DMG: Sign via codesign Submit to notarization — success Attempt to staple: xcrun stapler staple -v COSGrid-2.1.10-arm64.dmg Could not validate ticket... The staple and validate action failed! Error 65. Additional Verification: I verified the DMG’s code signature integrity: Command: codesign --verify --verbose=4 COSGrid-2.1.10-arm64.dmg Output: COSGrid-2.1.10-arm64.dmg: valid on disk COSGrid-2.1.10-arm64.dmg: satisfies its Designated Requirement Command: codesign -dvv COSGrid-2.1.10-arm64.dmg Output: Executable=/Users/murugavel/Documents/MZA/mza/release/2.1.10/COSGrid-2.1.10-arm64.dmg Identifier=COSGrid-2.1.10-arm64 Format=disk image CodeDirectory v=20200 size=308 flags=0x0(none) hashes=1+6 location=embedded Signature size=9013 Authority=Developer ID Application: COSGrid Systems Private Limited (YB8S2XZ98K) Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=1 Jul 2025 at 11:34:05 AM Info.plist=not bound TeamIdentifier=YB8S2XZ98K Sealed Resources=none Internal requirements count=1 size=180 **Verified Signature for .pkg ** pkgutil --check-signature COSGridMZA-2.1.10-arm64.pkg Package "COSGridMZA-2.1.10-arm64.pkg": Status: signed by a developer certificate issued by Apple for distribution Signed with a trusted timestamp on: 2025-06-30 13:57:19 +0000 Certificate Chain: 1. Developer ID Installer: COSGrid Systems Private Limited (teamID) Expires: 2027-02-01 22:12:15 +0000 2. Developer ID Certification Authority Expires: 2027-02-01 22:12:15 +0000 3. Apple Root CA Expires: 2035-02-09 21:40:36 +0000 Diagnostic Logs Attached: Stapler verbose logs for both PKG and DMG codesign verification output for both PKG and DMG Notarytool submission logs Ticket JSON response from Apple API API request/response headers Effective electron-builder.yaml config Key Observations: codesign verification passes successfully for both artifacts Notarization submission reports success via notarytool Stapler fails with Error 65 for both PKG and DMG Ticket JSON fetched from CloudKit API appears valid No provisioning profile used (Developer ID distribution only) Request: Could you please help investigate: Why is the stapler unable to validate or attach the ticket even though notarization completes successfully? Are there any known issues, entitlements, or workflow adjustments recommended in this case? Is any special handling required for Electron apps’ PKG/DMG packages or Hardened Runtime configurations during stapling? I can provide the signed DMG/PKG and full notarization logs upon request. Thank you very much for your assistance — looking forward to your guidance. Best regards, Murugavel COSGrid Systems Private Limited
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Jul ’25
Failed to notarize a "distribution" pkg
I'm building a custom macOS installer for my software, primarily using the builtin tools of codesign, pkgbuild, productbuild and xcrun. My product consist of a list of plugins and a CEP extension for the Adobe After Effect app. All of my bundles and binaries are properly signed using a trusted Apple Developer certificate I've generated, of type Developer ID Application. My installer is a "distribution" pkg, and has this structure(expanding it using pkgutil --expand): SceneTools-3.4.4-osx-installer ├── Distribution ├── miscellaneous.pkg ├── plugins.aftereffects2022.pkg ├── plugins.aftereffects2023.pkg ├── plugins.aftereffects2024.pkg ├── plugins.aftereffects2025.pkg ├── preinstall.pkg ├── Resources ├── scenebuilder.pkg └── uninstaller.pkg Each "child" pkg would install parts of my product in different locations in the target macOS disk(this is why I'm using that kind of style of building the custom installer). Signing each and every bundle or binary of my product, signing the "child" pkg's, then notarizing them works well with no issues, in addition signing the "final" "distribution" using productbuild --sign option also works well, but when trying to notarize the "final" pkg, the notary service fails with this error: { "logFormatVersion": 1, "jobId": "5fb38df9-ef97-4bd3-955e-7783c37ac4a8", "status": "Invalid", "statusSummary": "Archive contains critical validation errors", "statusCode": 4000, "archiveFilename": "SceneTools-3.4.4-osx-installer.pkg", "uploadDate": "2025-06-26T14:14:41.507Z", "sha256": "621de5d887b06ad11214255c6e91ebd9eeffb18ad8f940365f4539bd1902fe9a", "ticketContents": null, "issues": [ { "severity": "error", "code": null, "path": "SceneTools-3.4.4-osx-installer.pkg", "message": "Package SceneTools-3.4.4-osx-installer.pkg has no signed executables or bundles. No tickets can be generated.", "docUrl": null, "architecture": null }, { "severity": "warning", "code": null, "path": "SceneTools-3.4.4-osx-installer.pkg", "message": "The contents of the package at SceneTools-3.4.4-osx-installer.pkg could not be extracted.", "docUrl": null, "architecture": null } ] } My final pkg indeed doesn't contain any bundles or binaries directly, but that's how it should be - a container of "child" pkg. I tried various ways of working-around this issue, like: Notarizing the dmg that contains this final pkg - worked, but when opening the pkg, GateKeeper blocks the users from opening it. Wrapping the pkg inside an .app and notarizing the .app - same as above. What am I doing wrong? Does those kind of pkg like my "final" pkg aren't meant to be notarized? if so - how can I solve this GateKeeper blocks? Should I build my final pkg in a different way?
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Jun ’25
Binary is improperly signed but only on macOS 11
Hi all, I’ve run into a signing/entitlements problem that shows up only on Big Sur (11.x). The very same .app launches perfectly on Monterey (12), Ventura (13), Sonoma (14 / 14.5) and Sequoia (15). Failure on macOS 11 com.apple.xpc.launchd[1] (application.app.myapp.exams.566312.566318[1602]): removing service since it exited with consistent failure – OS_REASON_CODESIGNING | When validating …/MyAppNameBlurred 3.13.1.app/Contents/MacOS/MyAppNameBlurred 3.13.1: Code has restricted entitlements, but the validation of its code signature failed. Unsatisfied Entitlements: Binary is improperly signed. Launching from Terminal: open -a "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" kLSNoLaunchPermissionErr (-10826) | Launchd job spawn failed with error: 153 What I’ve already checked # signature itself codesign -dvvv "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" # => valid, Authority = Developer ID Application, runtime enabled # full deep/strict verification codesign --verify --deep --strict -vvv "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" # => “satisfies its Designated Requirement” # Gatekeeper assessment spctl --assess --type execute --verbose=4 "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" # => accepted (override security disabled) # embedded provisioning profile matches bundle ID codesign -d --entitlements :- "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" | plutil -p - security cms -D -i "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app/Contents/embedded.provisionprofile" \ | plutil -extract Entitlements xml1 -o - # => both show the AAC entitlement and everything looks in order # notarization ticket stapler validate "/Users/admin/Downloads/MyAppNameBlurred 3.13.1.app" # => “The validate action worked!” Deployment target: MACOSX_DEPLOYMENT_TARGET = 11.0 Entitlement added: com.apple.developer.automatic-assessment-configuration = true Provisioning profile: generated this year via Developer ID, includes the assessment entitlement and nothing else unusual. Runtime code: we call AEAssessmentSession's network configuration part only on 12 + (guarded with @available(macOS 12.0, *)). Has anyone hit this mismatch on 11.x? Could Big Sur be expecting something older or idk? Any pointers appreciated! Thanks!
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Jun ’25
help needed for signing certificate for Developer ID Application.
1.Provisioning profile "xxx" doesn't include signing certificate "Developer ID Application: xxxxx". 2.Provisioning profile "xxx" doesn't match the entitlements file's value for the com.apple.developer.networking.networkextension entitlement. I decoded the profile, <dict> <key>com.apple.developer.system-extension.install</key> <true/> <key>com.apple.developer.networking.networkextension</key> <array> <string>packet-tunnel-provider-systemextension</string> <string>app-proxy-provider-systemextension</string> <string>content-filter-provider-systemextension</string> <string>dns-proxy-systemextension</string> <string>dns-settings</string> <string>relay</string> <string>url-filter-provider</string> <string>hotspot-provider</string> </array> <key>com.apple.security.application-groups</key> <array> <string>xxxxx</string> <string>xxxxx</string> </array> <key>com.apple.developer.networking.vpn.api</key> <array> <string>allow-vpn</string> </array> <key>com.apple.application-identifier</key> <string>xxxxx</string> <key>keychain-access-groups</key> <array> <string>xxxxx</string> </array> <key>com.apple.developer.team-identifier</key> <string>xxxxx</string> </dict> Kindly help me to resolve this.
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Jun ’25