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The latest IOS doesn't act for the custom iBeacon anymore.
I have some questions about the changes that the latest IOS doesn't act (scanning or monitoring) for our custom beacon devices. Since about 2015, We has provided some 'location based service' by using our custom iBeacon devices. However We've just realized that the latest IOS devices doesn't work with our custom iBeacon devices. but also realized It could still work with the other normal iBeacon devices. So, I've dig this issues for a while and finally I got the answer. It's because the one byte of Ibeacon advertsing packet payload. the followings are the differences about manufacturer data part between a normal Ibeacon and our custom beacon. normal Ibeacon 0xFF 0x4C00 0x02 0x15 0x736E75685F70656F706C655F74656331 0xEA61 0x03EB 0xC5 our custom Ibeacon 0xFF 0x4C00 0x02 0x15 0x736E75685F70656F706C655F74656331 0xEA61 0x03EB 0xC5 0xDA Yes, I know. after many of searches and research, Now I've understood the byte (meaning the length of following payload) should be changed as '0x16'. But It is certainly something that has worked well not so long ago. Anyway, The introduction was so long, but this is the one question what I'd like to ask about. I need to know exactly which version of IOS this change came from. (I've tried but I couldn't find any thing about this on the official documents.) I need to expaing to my customers what's going on. for that, I need the information that exactly which version of IOS It didn't work from. Thanks in advance. Regards.
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Jan ’25
st_dev of mount point directory is different to device ID of device-file
I have NTFS which is mounted on '/Volumes/usb_vol' #mount Filesystem Mounted on /dev/disk5s1 /Volumes/usb_vol The following simple code reports different values of device Id for device-file and mount point directory struct stat buf; for (int i = 1; i < argc; i++) { std::cout << argv[i] << std::endl; if (stat(argv[i], &buf) < 0) { continue; } if (S_ISBLK(buf.st_mode)) { std::cout << "st_rdev (" << major(buf.st_rdev) << "/" << minor(buf.st_rdev) << ") hex: " << std::hex << buf.st_rdev << std::endl; } else { std::cout << "st_dev (" << major(buf.st_dev) << "/" << minor(buf.st_dev) << ") hex: " << std::hex << buf.st_dev << std::endl; } } Output: /dev/disk5s1 st_rdev (1/22) hex: 1000016 /Volumes/usb_vol st_dev (48/119) hex: 30000077 I believe this is expected but I have not found any explanation of this behaviour. Are there any explanation of difference these values? I can assume the stat() will report (48/119) for all objects which are located on this file system. Is it correct? Thank you for the help!
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Jan ’25
swiftdata model polymorphism?
I have a SwiftData model where I need to customize behavior based on the value of a property (connectorType). Here’s a simplified version of my model: @Model public final class ConnectorModel { public var connectorType: String ... func doSomethingDifferentForEveryConnectorType() { ... } } I’d like to implement doSomethingDifferentForEveryConnectorType in a way that allows the behavior to vary depending on connectorType, and I want to follow best practices for scalability and maintainability. I’ve come up with three potential solutions, each with pros and cons, and I’d love to hear your thoughts on which one makes the most sense or if there’s a better approach: **Option 1: Use switch Statements ** func doSomethingDifferentForEveryConnectorType() { switch connectorType { case "HTTP": // HTTP-specific logic case "WebSocket": // WebSocket-specific logic default: // Fallback logic } } Pros: Simple to implement and keeps the SwiftData model observable by SwiftUI without any additional wrapping. Cons: If more behaviors or methods are added, the code could become messy and harder to maintain. **Option 2: Use a Wrapper with Inheritance around swiftdata model ** @Observable class ParentConnector { var connectorModel: ConnectorModel init(connectorModel: ConnectorModel) { self.connectorModel = connectorModel } func doSomethingDifferentForEveryConnectorType() { fatalError("Not implemented") } } @Observable class HTTPConnector: ParentConnector { override func doSomethingDifferentForEveryConnectorType() { // HTTP-specific logic } } Pros: Logic for each connector type is cleanly organized in subclasses, making it easy to extend and maintain. Cons: Requires introducing additional observable classes, which could add unnecessary complexity. **Option 3: Use a @Transient class that customizes behavior ** protocol ConnectorProtocol { func doSomethingDifferentForEveryConnectorType(connectorModel: ConnectorModel) } class HTTPConnectorImplementation: ConnectorProtocol { func doSomethingDifferentForEveryConnectorType(connectorModel: ConnectorModel) { // HTTP-specific logic } } Then add this to the model: @Model public final class ConnectorModel { public var connectorType: String @Transient public var connectorImplementation: ConnectorProtocol? // Or alternatively from swiftui I could call myModel.connectorImplementation.doSomethingDifferentForEveryConnectorType() to avoid this wrapper func doSomethingDifferentForEveryConnectorType() { connectorImplementation?.doSomethingDifferentForEveryConnectorType(connectorModel: self) } } Pros: Decouples model logic from connector-specific behavior. Avoids creating additional observable classes and allows for easy extension. Cons: Requires explicitly passing the model to the protocol implementation, and setup for determining the correct implementation needs to be handled elsewhere. My Questions Which approach aligns best with SwiftData and SwiftUI best practices, especially for scalable and maintainable apps? Are there better alternatives that I haven’t considered? If Option 3 (protocol with dependency injection) is preferred, what’s the best way to a)manage the transient property 2) set the correct implementation and 3) pass reference to swiftdata model? Thanks in advance for your advice!
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Jan ’25
Location Push Service Extension in Limbo
Hi everyone, I submitted a request for the Location Push Service Extension entitlement back in November. I received an acknowledgment email from Apple confirming they had received my request, but I never heard back. Assuming the November request might have been lost in the shuffle, I submitted another request in January. It's been a week since then, and I still haven’t received any response. To follow up, I contacted Apple Support with my case number. Unfortunately, it seems they didn’t review the case properly, as the support assistant just sent me generic links about what to do when an app is rejected—which doesn’t apply here. Has anyone else experienced similar delays with this entitlement? Could there be specific reasons for such delays? Any tips on how to escalate this or get it addressed effectively would be greatly appreciated. Thank you in advance for your help!
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379
Jan ’25
AccessorySetupKit Remove paired accessory from app
Current if we use the removeAccessory(_:completionHandler:) method in ASAccessorySession, it removes the accessory from the system and all apps that have previously paired also lose access. Is there a way to remove the paired accessory only from the app from where the removeAccessory() call is being made? This would be useful in cases where one or more accessories are shared across apps and we need to manage them.
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385
Jan ’25
disambiguation option response not heard
When I create a list of 6 options for disambiguation, option 5 is ignored by Siri. For example, I have the following code to resolve one of my parameters for a custom intent. When this code executes, Siri reads off the Disambiguation Prompt in the Intents Definition. Then it displays the options shown below. However, if you respond to the prompt with "No" or "No change it", the response is completely ignored. The resolve method is not even called with anything. But if you respond with "Yes continue" or "Yes I'm done", the resolve method is called and I can process the chosen option. Does this seem like a bug or am I missing something? Does it have anything to do with the Intent Definition for this parameter having Paginate every ___ items set to 6? NSMutableArray *options; options = [[NSMutableArray alloc] init]; NSString *anOption = [NSString stringWithFormat:@"%@ myList", intent.partsListName]; // option 1 [options addObject:anOption]; anOption = @"option 1"; [options addObject:anOption]; anOption = @"option 2"; [options addObject:anOption]; anOption = @"option 3"; [options addObject:anOption]; anOption = [NSString stringWithFormat:@"Yes, continue"]; // option 4 [options addObject:anOption]; // Option 5 anOption = [NSString stringWithFormat:@"No, change it"]; [options addObject:anOption]; // Option 6 anOption = [NSString stringWithFormat:@"Yes, I'm done"]; [options addObject:anOption]; completion([INStringResolutionResult disambiguationWithStringsToDisambiguate:[options copy]]);
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Jan ’25
Virtualization.framework: getting Guest's CID from host side
Hi everyone! I'm developing a system where an application running in a VM communicates with the host operating system's components using vsock sockets (VZVirtioSocketDevice in Virtualization.framework). Both systems are running macOS. There may be multiple guests, and the existing implementation for other OSes relies on VM's CID to differentiate them. In macOS, getting the CID from inside the guest VM is straightforward—it is returned by IOCTL_VM_SOCKETS_GET_LOCAL_CID. However, in macOS the regular vsock API is not available on the host side, replaced by Virtualization.framework. I could not find anything in the Virtualization.framework's documentation that could be used to query (or set?) the CID for the specific virtual machine instance (which is certainly possible on other platforms utilizing Virtio drivers, e.g. Linux/QEMU). Am I overlooking something?
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Jan ’25
In-app purchase fails at first attempt, succeeds at second
Our macOS app has one in-app purchase (IAP) implemented using StoreKit 1. It works for us and beta testers but App Review get SKErrorDomain Error Code 0 / ASDErrorDomain Code 500 / AMSErrorDomain 305 on first attempt to make the in-app purchase. However, the purchase succeeds at second attempt. We've looked through our entire IAP related code and App Store Connect setup but can’t find the reason. It's a standard implementation: LegacyPaymentQueueObserver for SKPaymentQueue observation. AppDelegate for initiation of payment queue observation on app launch LegacyStoreKitPurchasableProduct for initiating a purchase and listening for the result LegacyStoreKitProductsRequester for how we load the product before user can make in-app purchase. It happens this way: PreviewResultsViewModelcalls loadProducts()on an instance of StoreKitPurchaseManager, which asks an instance of LegacyStoreKitProductsRequesterto requestProducts(forIdentifiers:) Any guidance to resolve this would be appreciated.
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Jan ’25
Help with app automation permissions
Hi, I am trying to make an app that uses Spotify's web API to play songs. For the web API to work, Spotify needs to be running, and my Mac has to be recognized as an active device. For my Mac to be recognized as an active device, I have to play a song for a very short amount of time (under a second). I want to make my app automatically do that on launch. I already wrote the AppleScript in Automator, and it worked. It successfully launched Spotify, played a song for 0.5 seconds, then hid itself. After writing the code, I tried to implement it into my app to run on startup, but I ran into a problem. The app only started the Spotify app on my mac, and gave me an error that told me it wasn't running. What do I do? Is this an issue with the permissions of the app, or something else? I have given the app the "Apple Events" entitlement. This is the error I am getting. Note that the app opens Spotify, after which it gives me this. Error: { NSAppleScriptErrorAppName = Spotify; NSAppleScriptErrorBriefMessage = "Application isn\U2019t running."; NSAppleScriptErrorMessage = "Spotify got an error: Application isn\U2019t running."; NSAppleScriptErrorNumber = "-600"; NSAppleScriptErrorRange = "NSRange: {31, 8}"; } This is the function I am trying to use to do the actions with Spotify: func runAppleScript() { let appleScript = """ tell application "Spotify" activate if player state is not playing then play track "spotify:track:5XSKC4d0y0DfcGbvDOiL93" delay 1 pause end if end tell tell application "System Events" tell process "Spotify" set frontmost to true delay 1 keystroke "h" using {command down} end tell end tell """ var error: NSDictionary? if let scriptObject = NSAppleScript(source: appleScript) { scriptObject.executeAndReturnError(&error) } if let error = error { print("Error: \(error)") } } Any help is appreciated. Thank you in advance.
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Jan ’25
Opening an iOS App using Universal links while the opening app is being updating
Description When you try to open an iOS app using Universal links from another app while the opening app is being updating, Safari will open an error screen(app will not launch). Is this a specification of universal links on iOS? Also is it possible for the Main app to detect that the application trying to open Universal Link is being updating? Devices iPad 9thGen/10thGen
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565
Jan ’25
Compression LZMA2 (SWCompression)
Hi everyone, I am trying to compress my data using LZMA2 with the help of CocoaPods. Here are the steps I followed to achieve LZMA2 compression: Added the pod 'SWCompression', '~&gt; 4.8' dependency to my Podfile and installed the pod using the terminal. When I try to compress the data using LZMA2, I am unable to do so because in SWCompression, LZMA2 compression is marked as TBD (To Be Determined). Here is the current status of SWCompression: Deflate BZip2 LZMA/LZMA2 LZ4 Decompression ✅ ✅ ✅ ✅ Compression ✅ ✅ TBD ✅ Zlib GZip XZ ZIP TAR 7-Zip Read ✅ ✅ ✅ ✅ ✅ ✅ Write ✅ ✅ TBD TBD ✅ TBD Since LZMA2 compression is still marked as TBD, is there any other way to achieve LZMA2 compression for my data in SwiftUI?
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Jan ’25
Auto-instrumentaion for URLSession async/wait
We have product for network monitoring and we are't able to add support auto-instrumenting the networking requests for URLSession async/wait methods as these methods are't exposed to dynamic environment or not exposed to ObjC and we con't use any of the run-time functionality and we con't override these methods as these methods are't public. looking for a way to add some kind of logic so that when customers use our product they don't have to add any code from there end to monitor this system.
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Jan ’25
Is it safe to access the contents of an app's bundle from within an app extension?
I've got some materials in an app's bundle (some info.plist values, and some images in .xcassets files etc.) If I access them from within an app extension (a notification service extension, notification content extension for example), then it appears to work. However while running the extensions in the debugger, there were some messages in the console saying the app bundle wasn't loaded. So despite it working, this message made me wonder if its not a safe practice and it working was luck and/or timing etc. and if the materials should instead be duplicated within the extension bundle and obtained from there instead of accessing them from the app bundle?
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Jan ’25
fileImporter modifier: Problem to get a positive App Store Connect Feedback
I have written an App with a fileIpmorter modifier. I used TestFlight to pass it to friend for a test. The App works fine until my friend uses the fileImporter function: He can select the file to import (simple csv file), the fileImporter closes without having read out the csv file! I was able to analyze that the do-catch-block within the fileImporter modifier throws an error at the mac of my friend. The App behaves totally different to my Mac: On my Mac it works perfectly: the csv file is read out and the data can be used within the APP. Why does it behave like this? Why does this happen to the mac of my friend but not on mine? More strange: The Apple team is not able to even use the csv-file I passed them in the App Store Connect process: They are not able to select the file in the downloads folder. All three used MAC´s with three different behaviors? - How comes?
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Jan ’25
Issues with Multicast Operations using NWConnectionGroup and NWMulticastGroup
Hello, I've been encountering some challenges while working with NWConnectionGroup and NWMulticastGroup for multicast operations on iOS. I have a few doubts and issues that I would like to address: 1. NWMulticastGroup Initialization It seems that when initializing NWMulticastGroup, only one NWEndpoint can be passed, and attempting to pass multiple endpoints results in failure. Can someone confirm if this behavior is correct? 2. Interface Level Control Upon initializing NWConnectionGroup, it appears that packets are received on all interfaces without the ability to control this at the interface level. Is this correct? If not is there a way to configure NWConnectionGroup to receive packets on all interfaces? 3. Sending Behavior During the send operation, it appears that the data is sent through any one of the available interfaces, and there doesn't seem to be an option to configure it to send through all available endpoints. Is there a way to enable sending data through all available endpoints? Any insights, guidance, or solutions to these issues would be greatly appreciated. Has anyone else encountered similar problems or found workarounds for these limitations? Thank you for your assistance and support. Thanks, Harshal
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Jan ’25