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Reliable region monitoring (geofence-based) while app is killed
I am developing an app used by public safety agencies. Part of the app is used to determine live agency staffing using geofences. For example, a geofence exists around a station, and when a user enters or exits that geofence, the app updates the staffing count at that station in real time. The issue I am having is reliably detecting when a user enters or exits the geofence while the app is killed (meaning the user force quit the app from the app launcher). I understand that iOS can relaunch an app in the background if the system terminated the process using Region Monitoring, but I haven't gotten a clear answer about whether or how this is possible if the user kills (force quits) the app. Thank you in advance for your assistance.
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Nearby Interaction background ranging with Live Activity (iOS 18.4+)
We are evaluating the new behavior mentioned in the Nearby Interaction documentation for iOS 18.4+, which states: “In iOS 18.4 and later, your app can continue ranging in the background with any supported device if the app starts a Live Activity as it goes to the background." Could you clarify what situations are considered “can continue ranging” versus cases where it will not continue? Specifically, if my app: starts a NISession in the foreground starts a Live Activity with that data then the app goes to background should the NI session still deliver ranging updates so the app can update the Live Activity? also, my app already enable Background Modes capability
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135
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DriverKit Entitlement Model Has No Viable Path for Open Source and Community-Maintained Drivers
While I welcome the arrival of a userspace implementation of drivers, DriverKit as it stands has some notable flaws. My main concern is the ability of open-source projects like HoRNDIS being able to access paid developer accounts and the limited entitlement scope (plus the waiting period) for what is essentially a hobbyist free project. Even if the developer is a professional company, some legacy hardware will go unsupported because of a lack of support from the vendor. Providing a way for users who need access to older hardware would be needed. Three concrete requests: A class-level or wildcard VID/PID entitlement for open source projects with a verifiable public repository A free or reduced-cost entitlement path for non-commercial volunteer-maintained drivers Published approval criteria and timelines so projects can plan accordingly Depreciating kexts without providing an accessible successor for community projects isn't security, it is gatekeeping access to hardware that is critically needed. Is this use case on the roadmap at all? Developers deserve a clear answer.
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macOS Tahoe 26.4 Beta 4: Rosetta deprecation warning not shown — bug or intended behavior?
According to the release notes for macOS Tahoe 26.4 beta, a warning dialog should appear when launching apps that require Rosetta 2, informing users that these apps will stop working in a future macOS release. However, on my MacBook Air M1 running Tahoe 26.4 Beta 4 (25E5233c), no such warning appears when launching Intel (x86_64) apps. Test case: VLC media player Downloaded from the official VLC website: https://www.videolan.org/vlc/ Selected the Intel 64-bit version (vlc-3.0.21-intel64.dmg) Copied VLC.app to /Applications Code signature verified: Identifier: org.videolan.vlc Format: Mach-O thin (x86_64) Team ID: 75GAHG3SZQ Timestamp: June 2024 Flags: hardened runtime Notarization: accepted (Notarized Developer ID) spctl --assess --verbose /Applications/VLC.app → accepted, source=Notarized Developer ID Launched VLC.app — no Rosetta deprecation warning appeared System log findings: The following entry was repeated many times in the system log: Sandbox: oahd-helper deny(1) file-read-data /usr/libexec/rosetta/oahd-helper This suggests that oahd-helper is being blocked by the Sandbox from reading its own binary, which may be preventing the warning dialog from appearing. My questions: Is this a known bug in Beta 4? Does the absence of a warning mean the app will continue to work in macOS 28 and beyond? Should I file a Feedback report for this? Any insights would be appreciated. Thank you. Environment: Device: MacBook Air 2020 M1 OS: macOS Tahoe 26.4 Beta 4 (25E5233c) Test app: VLC 3.0.21 Intel 64-bit (org.videolan.vlc, Team ID: 75GAHG3SZQ) Source: https://www.videolan.org/vlc/
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Orphaning a CKAsset
I'm running into a problem in my attempt to clear CKAssets on the iCloud server. The documentation for CKAsset says: If you no longer require an asset that’s on the server, you don’t delete it. Instead, orphan the asset by setting any fields that contain the asset to nil and then saving the record. CloudKit periodically deletes orphaned assets from the server. I'm deleting image file assets which are properties on an ImageReference type (largeImage and thumbNailImage properties). When I delete an image, I am setting those properties to nil and sending the record for the ImageReference to iCloud using the async CKDatabase.modifyRecords method. This always results in an error: <CKError 0x600000d92a60: "Asset File Not Found" (16/3002); "open error: 2 (No such file or directory)"> And of course the assets still appear in the CloudKit dashboard. What is the proper way of orphaning the assets on the CloudKit server?
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BGContinuedProcessingTask expirationHandler — Is there a way to distinguish the stop reason?
We are using BGContinuedProcessingTask on iOS 26 for long-running background video compression and upload. This work usually takes about 30 minutes to 1 hour. In testing on physical devices, expirationHandler is invoked irregularly. In some cases, it seems like it is caused by total task duration, and in other cases, it seems related to system resource conditions such as CPU, memory, or battery. However, even after many experiments, we have not been able to find a clear or consistent pattern. The important problem for us is that we cannot tell why expirationHandler was called. From the app’s perspective, we need to handle the following cases differently: the user taps Stop in the Live Activity the system expires the task due to time expiration the task is terminated due to system resource pressure (CPU, memory, battery, etc.) other system-driven termination cases However, at the moment, it is difficult or practically impossible to distinguish these cases reliably. My questions are: In the context of BGContinuedProcessingTask, is it correct to think that expirationHandler may be triggered by reasons such as time expiration, system resource pressure, and user stop? If so, is there any official or supported way for the app to distinguish between these reasons? For long-running work such as video compression and upload, is it expected behavior that expirationHandler is invoked irregularly? If BGContinuedProcessingTask is not a stable approach for 30-minute to 1-hour background work, is there any other recommended or more reliable way to perform this kind of long-running background processing on iOS without unexpected interruption? Environment: iOS 26, physical device
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BGContinuedProcessingTask expirationHandler — Is there a way to distinguish the stop reason?
We are using BGContinuedProcessingTask on iOS 26 for long-running background video compression and upload. This work usually takes about 30 minutes to 1 hour. In testing on physical devices, expirationHandler is invoked irregularly. In some cases, it seems like it is caused by total task duration, and in other cases, it seems related to system resource conditions such as CPU, memory, or battery. However, even after many experiments, we have not been able to find a clear or consistent pattern. The important problem for us is that we cannot tell why expirationHandler was called. From the app’s perspective, we need to handle the following cases differently: • the user taps Stop in the Live Activity • the system expires the task due to time expiration • the task is terminated due to system resource pressure (CPU, memory, battery, etc.) • other system-driven termination cases However, at the moment, it is difficult or practically impossible to distinguish these cases reliably. My questions are: 1. In the context of BGContinuedProcessingTask, is it correct to think that expirationHandler may be triggered by reasons such as time expiration, system resource pressure, and user stop? 2. If so, is there any official or supported way for the app to distinguish between these reasons? 3. For long-running work such as video compression and upload, is it expected behavior that expirationHandler is invoked irregularly? 4. If BGContinuedProcessingTask is not a stable approach for 30-minute to 1-hour background work, is there any other recommended or more reliable way to perform this kind of long-running background processing on iOS without unexpected interruption? Environment: iOS 26, physical device
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Getting location in an Apple Watch widget
I have a watchOS WidgetKit complication that needs the user's location to show the nearest transit station, but the widget never gets location permission and CLLocationManager times out. Setup: NSWidgetWantsLocation = YES in Widget Extension's Info.plist NSLocationWhenInUseUsageDescription and NSLocationAlwaysAndWhenInUseUsageDescription in Widget Extension's Info.plist Watch App successfully has location authorization Problem: The system never presents a location permission prompt for my widget. Apple's own World Clock widget does get one on watchOS (see screenshot) — I can't figure out what triggers it. When the widget tries to get location via CLLocationManager, the request times out and never returns a location. Questions: What triggers the system location prompt for a watchOS widget? Is NSWidgetWantsLocation sufficient or is something else required? Why would CLLocationManager time out and never return a location inside a widget extension? Is there a specific pattern required for requesting location in a WidgetKit timeline provider? Screenshots Sorry for swedish, but it says "Do you allow widgets from World Clock to use your location services?"
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Clarifications on App Store Server API, StoreKit 1 vs StoreKit 2, and Subscription Notification Handling
Hi everyone, We are currently working on improving our subscription backend integration with Apple’s App Store Server API and StoreKit, and had a few questions around StoreKit 1 vs StoreKit 2 behavior and server-to-server notifications. Looking for clarification on the following points: /inApps/v1/subscriptions/{originalTransactionId} response compatibility Does the App Store Server API endpoint /inApps/v1/subscriptions/{originalTransactionId} return consistent response structures for subscriptions created via StoreKit 1 and StoreKit 2, or are there any differences we should account for when parsing the response? Transaction format in S2S notifications for StoreKit 1 purchases If a user initially purchases a subscription using StoreKit 1, and the subscription renews later, what transaction format is sent in server-to-server notifications? Does Apple still maintain StoreKit 1 style transaction payloads, or Are they converted into StoreKit 2–style signed transactions? Validation of signedTransactionInfo and signedRenewalInfo In App Store Server Notifications V2, the payload includes signedTransactionInfo and signedRenewalInfo. Is there an official Apple API endpoint that can be used to validate these tokens? Offer / coupon identification from S2S notifications Can server-to-server notifications reliably indicate which offer was applied (intro offer, promotional offer, or offer code)? If yes, which fields in the transaction payload should be used to identify this? Trial period identification in StoreKit 2 In StoreKit 1, the field is_trial_period was commonly used to detect free trials. Since this is deprecated in StoreKit 2, which field or transaction property should be used to identify whether a purchase corresponds to a trial period?
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Numbers Extension in Shortcuts
I am building an automation using Shortcuts. The shortcut reads text from my Notes, sends it to Apple Intelligence, converts the result into dictionary values, and then saves those values into a Numbers sheet by adding rows through a form. The problem is that when the automation processes multiple lines and adds multiple rows, the Numbers app opens every time a row is added. I would like this process to run automatically at a scheduled time without opening the Numbers app repeatedly on my iPhone. Is there a way to update the Numbers sheet in the background without launching the Numbers app? Please let me know if there is a solution.
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Can Screen Time API block an app without blocking its notifications?
Hi, I’m building an iOS app called SocialLite using Apple’s Screen Time APIs, primarily FamilyControls and ManagedSettings. My goal is to block access to the Instagram app itself, while still allowing the user to receive and see Instagram notifications. Right now, when I apply the shield/block using the Screen Time API, the Instagram app is blocked as expected, but its notifications also appear to be blocked/suppressed at the same time. What I’m trying to achieve: Block the Instagram app from being opened Still allow Instagram notifications to come through normally Current behavior: The app is blocked Notifications are also blocked or no longer visible My question: Is there any supported way with Apple’s Screen Time API / ManagedSettings to shield or block an app while still allowing that app’s notifications? Or are app access and notifications tied together by design when a shield is applied? If this behavior is expected, I’d appreciate confirmation from Apple or guidance on whether there is another supported approach. Thanks.
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Problem with the in-App Purchase
Hello, Can someone please tell me why the unlock button was unresponsive when tapped? The restore button worked. if let price = store.product?.displayPrice { Text(price) .font(.title2.bold()) .padding(.top, 4) } Button { Task { await store.purchase() } } label: { ZStack { if store.isLoading { ProgressView() .tint(.white) } else { Text("paywall.buy") .font(.headline) } } .frame(maxWidth: .infinity) .padding() } .background(.blue) .foregroundStyle(.white) .clipShape(RoundedRectangle(cornerRadius: 14)) .disabled(store.product == nil || store.isLoading) Button { Task { await store.restorePurchases() } } label: { Text("paywall.restore") }
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PCI Transport Entitlements
Hello, I'm trying to develop a driver that uses PCIe through the mac's thunderbold ports. I requested a PCI entitlement, and it's just an empty array in the entitlements file by default. I was wondering if the vendor ID submitted with my entitlement request is supposed to populate this dictionary? I'm currently getting an entitlement check failed from kernel: DK: IOUserServer and was unsure if the PCI entitlement configuration was incorrect. Default entitlement: <key>com.apple.developer.driverkit.transport.pci</key> <array> </array> I'd be happy to provide more information as needed, but any guidance would be much appreciated. Thanks in advance.
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Apple Pay with one domain and several PSP integration
We already have an apple pay integration with a psp.
We have a merchant id with an identity certificate, a processing certificate and merchant domains. We are working to integrate an other psp. This psp have one csr (processing certificate) by customer. All the payment will be processed on the same domain. We have understood that it is not possible to have different processing certificates for a merchant id. So we can not reused our existing merchant id.

 On the other hand, it seems that it is not possible to have different merchant ids on the same domain (because of the domain verification). But all payments are processed on the same domain.

 Do you think there is a solution ?
Is there a recommended workaround for this scenario?
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How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
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APNs notification not getting delivered to only one device in production environment
I have a messaging app that has been working successfully for several years. It still works for most users, but about one month ago one of my users started experiencing issues receiving notifications. From my investigation, the user's Notification Service Extension (NSE) has not been triggered since they started reporting the issue. I was able to access the user's phone and connected it to the console to check for any logs related to the NSE being triggered or a push notification being received, but there were no relevant logs. I have already verified that notifications are enabled for the app and that Do Not Disturb is not active. I also tried sending a test notification using the CloudKit Console. The notification was successfully delivered to other push notification tokens, but it did not work for this specific device’s token. I have also confirmed that the push token on the server matches the one on the device and that it is being used with the APNs production environment. The issue for this user started in iOS version 26.2 and are still ongoing in version 26.3.1 . Has anyone encountered a similar issue or have suggestions on how to further diagnose this?
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Swift Data Recovery
Hi Writing an app in Swift on Xcode for my iPhone, all software is the latest version. If after making a minor change and re-building all the application data has disappeared, is there a way to see if it is still in the .modelContainer and just not showing up?
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StoreKit / react-native-iap: Payment deducted but transaction not delivered (E_CONNECTION_CLOSED) – India UPI payments
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: the user is charged the subscription exists in Apple ID but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks!
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URL Filter Behaviour
Hello I have implemented URL Filter using below sample link https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url But currently I am facing weird issue when I try to add new urls in the input_urls.txt file. When I add url in the file and execute BloomFilterTool again, it creates new bloom plist as well as server url file so I replaces those manually restart the server as well as reinstall the app, but when I do so I am not able to get new urls blocked by browser until and unless I am not killing browser and relaunching it again. Does anybody facing same kind of issue ?
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Reliable region monitoring (geofence-based) while app is killed
I am developing an app used by public safety agencies. Part of the app is used to determine live agency staffing using geofences. For example, a geofence exists around a station, and when a user enters or exits that geofence, the app updates the staffing count at that station in real time. The issue I am having is reliably detecting when a user enters or exits the geofence while the app is killed (meaning the user force quit the app from the app launcher). I understand that iOS can relaunch an app in the background if the system terminated the process using Region Monitoring, but I haven't gotten a clear answer about whether or how this is possible if the user kills (force quits) the app. Thank you in advance for your assistance.
Replies
1
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0
Views
237
Activity
2w
Nearby Interaction background ranging with Live Activity (iOS 18.4+)
We are evaluating the new behavior mentioned in the Nearby Interaction documentation for iOS 18.4+, which states: “In iOS 18.4 and later, your app can continue ranging in the background with any supported device if the app starts a Live Activity as it goes to the background." Could you clarify what situations are considered “can continue ranging” versus cases where it will not continue? Specifically, if my app: starts a NISession in the foreground starts a Live Activity with that data then the app goes to background should the NI session still deliver ranging updates so the app can update the Live Activity? also, my app already enable Background Modes capability
Replies
0
Boosts
0
Views
135
Activity
2w
DriverKit Entitlement Model Has No Viable Path for Open Source and Community-Maintained Drivers
While I welcome the arrival of a userspace implementation of drivers, DriverKit as it stands has some notable flaws. My main concern is the ability of open-source projects like HoRNDIS being able to access paid developer accounts and the limited entitlement scope (plus the waiting period) for what is essentially a hobbyist free project. Even if the developer is a professional company, some legacy hardware will go unsupported because of a lack of support from the vendor. Providing a way for users who need access to older hardware would be needed. Three concrete requests: A class-level or wildcard VID/PID entitlement for open source projects with a verifiable public repository A free or reduced-cost entitlement path for non-commercial volunteer-maintained drivers Published approval criteria and timelines so projects can plan accordingly Depreciating kexts without providing an accessible successor for community projects isn't security, it is gatekeeping access to hardware that is critically needed. Is this use case on the roadmap at all? Developers deserve a clear answer.
Replies
1
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0
Views
81
Activity
2w
macOS Tahoe 26.4 Beta 4: Rosetta deprecation warning not shown — bug or intended behavior?
According to the release notes for macOS Tahoe 26.4 beta, a warning dialog should appear when launching apps that require Rosetta 2, informing users that these apps will stop working in a future macOS release. However, on my MacBook Air M1 running Tahoe 26.4 Beta 4 (25E5233c), no such warning appears when launching Intel (x86_64) apps. Test case: VLC media player Downloaded from the official VLC website: https://www.videolan.org/vlc/ Selected the Intel 64-bit version (vlc-3.0.21-intel64.dmg) Copied VLC.app to /Applications Code signature verified: Identifier: org.videolan.vlc Format: Mach-O thin (x86_64) Team ID: 75GAHG3SZQ Timestamp: June 2024 Flags: hardened runtime Notarization: accepted (Notarized Developer ID) spctl --assess --verbose /Applications/VLC.app → accepted, source=Notarized Developer ID Launched VLC.app — no Rosetta deprecation warning appeared System log findings: The following entry was repeated many times in the system log: Sandbox: oahd-helper deny(1) file-read-data /usr/libexec/rosetta/oahd-helper This suggests that oahd-helper is being blocked by the Sandbox from reading its own binary, which may be preventing the warning dialog from appearing. My questions: Is this a known bug in Beta 4? Does the absence of a warning mean the app will continue to work in macOS 28 and beyond? Should I file a Feedback report for this? Any insights would be appreciated. Thank you. Environment: Device: MacBook Air 2020 M1 OS: macOS Tahoe 26.4 Beta 4 (25E5233c) Test app: VLC 3.0.21 Intel 64-bit (org.videolan.vlc, Team ID: 75GAHG3SZQ) Source: https://www.videolan.org/vlc/
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7
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0
Views
334
Activity
2w
Orphaning a CKAsset
I'm running into a problem in my attempt to clear CKAssets on the iCloud server. The documentation for CKAsset says: If you no longer require an asset that’s on the server, you don’t delete it. Instead, orphan the asset by setting any fields that contain the asset to nil and then saving the record. CloudKit periodically deletes orphaned assets from the server. I'm deleting image file assets which are properties on an ImageReference type (largeImage and thumbNailImage properties). When I delete an image, I am setting those properties to nil and sending the record for the ImageReference to iCloud using the async CKDatabase.modifyRecords method. This always results in an error: <CKError 0x600000d92a60: "Asset File Not Found" (16/3002); "open error: 2 (No such file or directory)"> And of course the assets still appear in the CloudKit dashboard. What is the proper way of orphaning the assets on the CloudKit server?
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4
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0
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294
Activity
2w
BGContinuedProcessingTask expirationHandler — Is there a way to distinguish the stop reason?
We are using BGContinuedProcessingTask on iOS 26 for long-running background video compression and upload. This work usually takes about 30 minutes to 1 hour. In testing on physical devices, expirationHandler is invoked irregularly. In some cases, it seems like it is caused by total task duration, and in other cases, it seems related to system resource conditions such as CPU, memory, or battery. However, even after many experiments, we have not been able to find a clear or consistent pattern. The important problem for us is that we cannot tell why expirationHandler was called. From the app’s perspective, we need to handle the following cases differently: the user taps Stop in the Live Activity the system expires the task due to time expiration the task is terminated due to system resource pressure (CPU, memory, battery, etc.) other system-driven termination cases However, at the moment, it is difficult or practically impossible to distinguish these cases reliably. My questions are: In the context of BGContinuedProcessingTask, is it correct to think that expirationHandler may be triggered by reasons such as time expiration, system resource pressure, and user stop? If so, is there any official or supported way for the app to distinguish between these reasons? For long-running work such as video compression and upload, is it expected behavior that expirationHandler is invoked irregularly? If BGContinuedProcessingTask is not a stable approach for 30-minute to 1-hour background work, is there any other recommended or more reliable way to perform this kind of long-running background processing on iOS without unexpected interruption? Environment: iOS 26, physical device
Replies
1
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0
Views
98
Activity
2w
BGContinuedProcessingTask expirationHandler — Is there a way to distinguish the stop reason?
We are using BGContinuedProcessingTask on iOS 26 for long-running background video compression and upload. This work usually takes about 30 minutes to 1 hour. In testing on physical devices, expirationHandler is invoked irregularly. In some cases, it seems like it is caused by total task duration, and in other cases, it seems related to system resource conditions such as CPU, memory, or battery. However, even after many experiments, we have not been able to find a clear or consistent pattern. The important problem for us is that we cannot tell why expirationHandler was called. From the app’s perspective, we need to handle the following cases differently: • the user taps Stop in the Live Activity • the system expires the task due to time expiration • the task is terminated due to system resource pressure (CPU, memory, battery, etc.) • other system-driven termination cases However, at the moment, it is difficult or practically impossible to distinguish these cases reliably. My questions are: 1. In the context of BGContinuedProcessingTask, is it correct to think that expirationHandler may be triggered by reasons such as time expiration, system resource pressure, and user stop? 2. If so, is there any official or supported way for the app to distinguish between these reasons? 3. For long-running work such as video compression and upload, is it expected behavior that expirationHandler is invoked irregularly? 4. If BGContinuedProcessingTask is not a stable approach for 30-minute to 1-hour background work, is there any other recommended or more reliable way to perform this kind of long-running background processing on iOS without unexpected interruption? Environment: iOS 26, physical device
Replies
1
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0
Views
78
Activity
2w
Getting location in an Apple Watch widget
I have a watchOS WidgetKit complication that needs the user's location to show the nearest transit station, but the widget never gets location permission and CLLocationManager times out. Setup: NSWidgetWantsLocation = YES in Widget Extension's Info.plist NSLocationWhenInUseUsageDescription and NSLocationAlwaysAndWhenInUseUsageDescription in Widget Extension's Info.plist Watch App successfully has location authorization Problem: The system never presents a location permission prompt for my widget. Apple's own World Clock widget does get one on watchOS (see screenshot) — I can't figure out what triggers it. When the widget tries to get location via CLLocationManager, the request times out and never returns a location. Questions: What triggers the system location prompt for a watchOS widget? Is NSWidgetWantsLocation sufficient or is something else required? Why would CLLocationManager time out and never return a location inside a widget extension? Is there a specific pattern required for requesting location in a WidgetKit timeline provider? Screenshots Sorry for swedish, but it says "Do you allow widgets from World Clock to use your location services?"
Replies
0
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0
Views
88
Activity
2w
Clarifications on App Store Server API, StoreKit 1 vs StoreKit 2, and Subscription Notification Handling
Hi everyone, We are currently working on improving our subscription backend integration with Apple’s App Store Server API and StoreKit, and had a few questions around StoreKit 1 vs StoreKit 2 behavior and server-to-server notifications. Looking for clarification on the following points: /inApps/v1/subscriptions/{originalTransactionId} response compatibility Does the App Store Server API endpoint /inApps/v1/subscriptions/{originalTransactionId} return consistent response structures for subscriptions created via StoreKit 1 and StoreKit 2, or are there any differences we should account for when parsing the response? Transaction format in S2S notifications for StoreKit 1 purchases If a user initially purchases a subscription using StoreKit 1, and the subscription renews later, what transaction format is sent in server-to-server notifications? Does Apple still maintain StoreKit 1 style transaction payloads, or Are they converted into StoreKit 2–style signed transactions? Validation of signedTransactionInfo and signedRenewalInfo In App Store Server Notifications V2, the payload includes signedTransactionInfo and signedRenewalInfo. Is there an official Apple API endpoint that can be used to validate these tokens? Offer / coupon identification from S2S notifications Can server-to-server notifications reliably indicate which offer was applied (intro offer, promotional offer, or offer code)? If yes, which fields in the transaction payload should be used to identify this? Trial period identification in StoreKit 2 In StoreKit 1, the field is_trial_period was commonly used to detect free trials. Since this is deprecated in StoreKit 2, which field or transaction property should be used to identify whether a purchase corresponds to a trial period?
Replies
1
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0
Views
86
Activity
2w
Numbers Extension in Shortcuts
I am building an automation using Shortcuts. The shortcut reads text from my Notes, sends it to Apple Intelligence, converts the result into dictionary values, and then saves those values into a Numbers sheet by adding rows through a form. The problem is that when the automation processes multiple lines and adds multiple rows, the Numbers app opens every time a row is added. I would like this process to run automatically at a scheduled time without opening the Numbers app repeatedly on my iPhone. Is there a way to update the Numbers sheet in the background without launching the Numbers app? Please let me know if there is a solution.
Replies
1
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0
Views
96
Activity
2w
Can Screen Time API block an app without blocking its notifications?
Hi, I’m building an iOS app called SocialLite using Apple’s Screen Time APIs, primarily FamilyControls and ManagedSettings. My goal is to block access to the Instagram app itself, while still allowing the user to receive and see Instagram notifications. Right now, when I apply the shield/block using the Screen Time API, the Instagram app is blocked as expected, but its notifications also appear to be blocked/suppressed at the same time. What I’m trying to achieve: Block the Instagram app from being opened Still allow Instagram notifications to come through normally Current behavior: The app is blocked Notifications are also blocked or no longer visible My question: Is there any supported way with Apple’s Screen Time API / ManagedSettings to shield or block an app while still allowing that app’s notifications? Or are app access and notifications tied together by design when a shield is applied? If this behavior is expected, I’d appreciate confirmation from Apple or guidance on whether there is another supported approach. Thanks.
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0
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1
Views
87
Activity
2w
Problem with the in-App Purchase
Hello, Can someone please tell me why the unlock button was unresponsive when tapped? The restore button worked. if let price = store.product?.displayPrice { Text(price) .font(.title2.bold()) .padding(.top, 4) } Button { Task { await store.purchase() } } label: { ZStack { if store.isLoading { ProgressView() .tint(.white) } else { Text("paywall.buy") .font(.headline) } } .frame(maxWidth: .infinity) .padding() } .background(.blue) .foregroundStyle(.white) .clipShape(RoundedRectangle(cornerRadius: 14)) .disabled(store.product == nil || store.isLoading) Button { Task { await store.restorePurchases() } } label: { Text("paywall.restore") }
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0
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40
Activity
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PCI Transport Entitlements
Hello, I'm trying to develop a driver that uses PCIe through the mac's thunderbold ports. I requested a PCI entitlement, and it's just an empty array in the entitlements file by default. I was wondering if the vendor ID submitted with my entitlement request is supposed to populate this dictionary? I'm currently getting an entitlement check failed from kernel: DK: IOUserServer and was unsure if the PCI entitlement configuration was incorrect. Default entitlement: <key>com.apple.developer.driverkit.transport.pci</key> <array> </array> I'd be happy to provide more information as needed, but any guidance would be much appreciated. Thanks in advance.
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90
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2w
Apple Pay with one domain and several PSP integration
We already have an apple pay integration with a psp.
We have a merchant id with an identity certificate, a processing certificate and merchant domains. We are working to integrate an other psp. This psp have one csr (processing certificate) by customer. All the payment will be processed on the same domain. We have understood that it is not possible to have different processing certificates for a merchant id. So we can not reused our existing merchant id.

 On the other hand, it seems that it is not possible to have different merchant ids on the same domain (because of the domain verification). But all payments are processed on the same domain.

 Do you think there is a solution ?
Is there a recommended workaround for this scenario?
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0
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1
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67
Activity
2w
How to initiate native cellular calls without user confirmation from a companion app (like Meta Ray-Ban glasses)
We are building an AI-powered smart glasses companion app, similar to Meta Ray-Ban. We want to provide true hands-free calling support. Right now, whenever the app tries to dial a native cellular call, iOS shows a confirmation screen that requires the user to tap to start the call. If the user always has to confirm/tap on the phone screen, there is no real point in using smart glasses for making calls. How can we initiate a native outgoing call without any confirmation dialog or extra tap, exactly like Siri does it, or like the Meta Ray-Ban glasses do when the user says “Hey Meta, call [name]” Please guide us on the correct APIs, entitlements, or integration path to achieve this behavior. Thank you.
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44
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2w
APNs notification not getting delivered to only one device in production environment
I have a messaging app that has been working successfully for several years. It still works for most users, but about one month ago one of my users started experiencing issues receiving notifications. From my investigation, the user's Notification Service Extension (NSE) has not been triggered since they started reporting the issue. I was able to access the user's phone and connected it to the console to check for any logs related to the NSE being triggered or a push notification being received, but there were no relevant logs. I have already verified that notifications are enabled for the app and that Do Not Disturb is not active. I also tried sending a test notification using the CloudKit Console. The notification was successfully delivered to other push notification tokens, but it did not work for this specific device’s token. I have also confirmed that the push token on the server matches the one on the device and that it is being used with the APNs production environment. The issue for this user started in iOS version 26.2 and are still ongoing in version 26.3.1 . Has anyone encountered a similar issue or have suggestions on how to further diagnose this?
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2
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145
Activity
2w
Swift Data Recovery
Hi Writing an app in Swift on Xcode for my iPhone, all software is the latest version. If after making a minor change and re-building all the application data has disappeared, is there a way to see if it is still in the .modelContainer and just not showing up?
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2
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641
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StoreKit / react-native-iap: Payment deducted but transaction not delivered (E_CONNECTION_CLOSED) – India UPI payments
Hello, We are facing an issue with In-App Purchases (subscriptions) in two iOS apps built with React Native + react-native-iap. Issue Some users receive the error: E_CONNECTION_CLOSED during the purchase flow. However: The payment is successfully deducted via the App Store. The subscription appears in the user's Apple ID subscription list. But on our side: The app does not receive the StoreKit transaction callback No receipt or transaction ID is delivered Our backend cannot validate the purchase. Restore Purchases When affected users try Restore Purchases, StoreKit returns: No purchases found even though the subscription is visible in their Apple ID. Most affected users are from India, and many payments are made via UPI through App Store billing. Has anyone experienced a case where: the user is charged the subscription exists in Apple ID but StoreKit never returns the transaction or receipt? Any suggestions on how to recover these transactions would be greatly appreciated. Thanks!
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2
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117
Activity
2w
StoreKit API anomalies in iOS 26.4 Beta 4
In iOS 26.4 beta 4, the receipt returned by StoreKit payments via [[NSBundle mainBundle] appStoreReceiptURL] corresponds to the previous transaction; the content only becomes correct after restarting the app.
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2
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5
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391
Activity
2w
URL Filter Behaviour
Hello I have implemented URL Filter using below sample link https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url But currently I am facing weird issue when I try to add new urls in the input_urls.txt file. When I add url in the file and execute BloomFilterTool again, it creates new bloom plist as well as server url file so I replaces those manually restart the server as well as reinstall the app, but when I do so I am not able to get new urls blocked by browser until and unless I am not killing browser and relaunching it again. Does anybody facing same kind of issue ?
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103
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2w