Processes & Concurrency

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Discover how the operating system manages multiple applications and processes simultaneously, ensuring smooth multitasking performance.

Concurrency Documentation

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Using protocols with XPC C API instead of dictionaries for sending and receiving messages
I have followed this post for creating a Launch Agent that provides an XPC service on macOS using Swift- post link - https://rderik.com/blog/creating-a-launch-agent-that-provides-an-xpc-service-on-macos/ In the swift code the interface of the XPC service is defined by protocols which makes the code nice and neat. I want to implement the XPC service using C APIs for XPC, and C APIs send and receive messages using dictionaries, which need manual handling with conditional statements. I want to know if its possible to go with the protocol based approach with C APIs.
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516
Jan ’25
i can not run "pgrep" or "ps" in sandbox?
Hi. I'm trying to learn macOS app development. i'm trying to run unix commands: func execute(_ command: String) throws -> String { let process = Process() let pipe = Pipe() process.executableURL = URL(fileURLWithPath: "/bin/bash") process.arguments = ["-c", command] process.standardOutput = pipe // process.standardError try process.run() process.waitUntilExit() guard let data = try pipe.fileHandleForReading.readToEnd() else { throw CommandError.readError } guard let output = String(data: data, encoding: .utf8) else { throw CommandError.invalidData } process.waitUntilExit() guard process.terminationStatus == 0 else { throw CommandError.commandFailed(output) } return output } when try to run "pgrep" in sandbox mode ON, i get: sysmon request failed with error: sysmond service not found error. if i turn it off it works. i don't know what to do. anyone can help me out?
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Mar ’25
NotificationCenter.notifications(named:) appears to buffer internally and can drop notifications, but is this documented anywhere?
I've experimentally seen that the notifications(named:) API of NotificationCenter appears to buffer observed notifications internally. In local testing it appears to be limited to 8 messages. I've been unable to find any documentation of this fact, and the behavior seems like it could lead to software bugs if code is not expecting notifications to potentially be dropped. Is this behavior expected and documented somewhere? Here is a sample program demonstrating the behavioral difference between the Combine and AsyncSequence-based notification observations: @Test nonisolated func testNotificationRace() async throws { let testName = Notification.Name("TestNotification") let notificationCount = 100 var observedAsyncIDs = [Int]() var observedCombineIDs = [Int]() let subscribe = Task { @MainActor in print("setting up observer...") let token = NotificationCenter.default.publisher(for: testName) .sink { value in let id = value.userInfo?["id"] as! Int observedCombineIDs.append(id) print("🚜 observed note with id: \(id)") } defer { extendLifetime(token) } for await note in NotificationCenter.default.notifications(named: testName) { let id: Int = note.userInfo?["id"] as! Int print("🚰 observed note with id: \(id)") observedAsyncIDs.append(id) if id == notificationCount { break } } } let post = Task { @MainActor in for i in 1...notificationCount { NotificationCenter.default.post( name: testName, object: nil, userInfo: ["id": i] ) } } _ = await (post.value, subscribe.value) #expect(observedAsyncIDs.count == notificationCount) // 🛑 Expectation failed: (observedAsyncIDs.count → 8) == (notificationCount → 100) #expect(observedCombineIDs == Array(1...notificationCount)) print("done") }
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4w
Keeping a socket connection active in app extension in a Safari Web Extension
I’m currently porting a Chrome Extension to Safari and integrating it with native messaging in a Safari Web Extension. As part of this, I’m building a proxy to forward messages between the web extension and a socket in another application, both ways. Additionally, the socket occasionally broadcasts messages that also need to be sent to the web extension. The issue I’m facing is that the app extension terminates whenever I call context.completeRequest(returningItems: nil), which prevents me from listening for incoming messages from the socket (I'm using the Network Framework). To work around this, I’ve tried not calling context.completeRequest(returningItems: nil), which keeps the app extension running. However, I’m unsure if this is the right approach—currently, I’m simply ignoring the response and relying entirely on SFSafariApplication.dispatchMessage. According to the documentation, the app extension lifecycle ends when the system terminates it, but I need to keep the socket listener active. Has anyone encountered a similar issue, or does anyone have suggestions for maintaining the socket connection while adhering to the app extension lifecycle? Any insights would be greatly appreciated!
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Jan ’25
Handling XPC Communication to Multiple Clients: Is Storing Connections a Reliable Approach?
This is the functionality I am trying to achieve with libxpc: There's one xpc server and two xpc clients. When the xpc server receives a particular dictionary item from clientB, the server needs to send a response to both clientA and clientB. This is the approach I am currently using: First, clientA creates a dictionary item that indicates that this item is from clientA. Now, clientA sends this dictionary to server. When server receives this item, it stores the connection instance with clientA in a global variable. Next, when clientB sends a particular dictionary item, server uses this global variable where it perviously stored clientA's connection instance to send a response back to clientA, alongside clientB. Only one edge case I can see is that when clientA closes this connection instance, server will be trying to send a response to an invalidated connection. Question: Is this approach recommended? Any edge cases I should be aware of? Is there any better way to achieve this functionality?
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Feb ’25
SMAppService Error 108 'Unable to read plist' on macOS 15 - Comprehensive Analysis & Test Case
SMAppService Error 108 "Unable to read plist" on macOS 15 Sequoia - Comprehensive Test Case Summary We have a fully notarized SMAppService implementation that consistently fails with Error 108 "Unable to read plist" on macOS 15 Sequoia, despite meeting all documented requirements. After systematic testing including AI-assisted analysis, we've eliminated all common causes and created a comprehensive test case. Error: SMAppServiceErrorDomain Code=108 "Unable to read plist: com.keypath.helperpoc.helper" 📋 Complete Repository: https://github.com/malpern/privileged_helper_help What We've Systematically Verified ✅ Perfect bundle structure: Helper at Contents/MacOS/, plist at Contents/Library/LaunchDaemons/ Correct SMAuthorizedClients: Embedded in helper binary via CREATE_INFOPLIST_SECTION_IN_BINARY=YES Aligned identifiers: Main app, helper, and plist all use consistent naming Production signing: Developer ID certificates with full Apple notarization and stapling BundleProgram paths: Tested both Contents/MacOS/helperpoc-helper and simplified helperpoc-helper Entitlements: Tested with and without com.apple.developer.service-management.managed-by-main-app What Makes This Different Systematic methodology: Not a "help me debug" post - we've done comprehensive testing Expert validation: AI analysis helped eliminate logical hypotheses Reproduction case: Minimal project that demonstrates the issue consistently Complete documentation: All testing steps, configurations, and results documented Use Case Context We're building a keyboard remapper that integrates with https://github.com/jtroo/kanata and needs privileged daemon registration for system-wide keyboard event interception. Key Questions Does anyone have a working SMAppService implementation on macOS 15 Sequoia? Are there undocumented macOS 15 requirements we're missing? Is Error 108 a known issue with specific workarounds? Our hypothesis: This appears to be a macOS 15 system-level issue rather than configuration error, since our implementation meets all documented Apple requirements but fails consistently. Has anyone encountered similar SMAppService issues on macOS 15, or can confirm a working implementation?
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Jul ’25
dispatch_main and main thread local variables
Hello, We're seeing some strange crashes and noticed the following. It's unclear if related or not. The contract for xpc_main, which internally calls dispatch_main, is This function never returns. and they are appropriately peppered with __attribute__((__noreturn__)). Documentation states: This function “parks” the main thread and waits for blocks to be submitted to the main queue. However, internally, dispatch_main calls pthread_exit. pthread_exit's documentation states that: After a thread has terminated, the result of access to local (auto) variables of the thread is undefined. Thus, references to local variables of the exiting thread should not be used for the pthread_exit() value_ptr parameter value. I'd say the two contracts of This function never returns. and thread exiting with its storage released are diametrically opposed and can create nuanced issues. Consider the following code: struct asd { int a; }; struct asd* ptr; void fff(void* ctx) { while(true) { printf("%d\n", ptr->a); ptr->a = (ptr->a + 1); usleep(100000); } } int main(int argc, const char * argv[]) { struct asd zxc; zxc.a = 1; ptr = &zxc; dispatch_async_f(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), NULL, fff); dispatch_main(); return 0; } This is a gross over-simplification of the code we have, but in the same "spirit". We have a C++ object that is created on the stack and exposes one of its members as a global pointer, with the assumption that it would never release. What I understand from This function never returns is that the calling thread remains dormant and its stack remains alive. What I understand from pthread_exit is that the thread is killed (this is verified with a debugger attached) and its stack storage is released. Another thing that is throwing me off is that no sanitizer that is provided by clang/Xcode catches this issue. I don't see any special handling of the internal pthread_t in libdispatch to keep the stack storage alive. Our code is more complex, but can be solved by allocating the initial object on the heap, rather than on the stack. But still I would like to understand if this is the expected behavior. Perhaps my preconception of __attribute__((__noreturn__)) is wrong, and accessing stack variables post call to a __attribute__((__noreturn__)) function is UB? Thanks
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Jul ’25
Is background processing even possible?
Hello, aspiring programmer here. I am developing a StepCounter APP, which keeps track of how many steps I have taken and sends to an MQTT server. I am trying to make this happen even while the app is not in focus, but so far I have not been able to get this working. First tried with silent background music, which seemed pretty inconsistent and inpractical, since I usually play youtube videoes while walking, making the app stop with its silent audio. Then tried GPS, which didnt really do anything (could be implementation problem). Has anyone made background processing work for their apps?
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116
Mar ’25
Expected behavior from apps when MacOS goes to sleep
Every time macOS goes to sleep the processes get suspended which is expected. But during the sleep period, all processes keep coming back and they all get a small execution window where they make some n/w requests. Regardless of what power settings i have. It also does not matter whether my app is a daemon or not Is there any way that i can disable this so that when system is in sleep, it stays in suspended, no intermittent execution window? I have tried disabling Wake for network access setting but processes still keep getting intermittent execution window. Is there any way that i can prevent my app from coming back while in sleep. I don't want my app to get execution window, perform some executions and then get suspended not knowing when it will get execution window again?
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Aug ’25
How to correctly access and handle background operations on IOS
Hello, aspiring programmer here. I am developing a StepCounter APP, which keeps track of how many steps I have taken and sends to an MQTT server. I am trying to make this happen even while the app is not in focus, but so far I have not been able to get this working. First tried with silent background music, which seemed pretty inconsistent and inpractical, since I usually play youtube videoes while walking, making the app stop with its silent audio. Then tried GPS, which didnt really do anything (could be implementation problem). Has anyone made background processing work for their apps?
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146
Mar ’25
App is getting terminated by OS even after calling BG task expiration
The application is placed into the idle state. Subsequently, the device enters a sleep state. While the device is in sleep, App start background task within the application successfully receives its expirationHandler callback. App received the expiration callback and App called the end BGtask OS did not released the Assertion. Resulting in App getting terminated by the OS for exceeding the BG task Apple Feedback- FB19192371
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109
Aug ’25
App being launched while device is locked
DESCRIPTION OF PROBLEM Logs and data from our application indicate various errors that strongly suggest that our application is being launched in a state in which the device is likely locked. We are looking for guidance on how to identify, debug, reproduce, and fix these cases. Our application does not use any of the common mechanisms for background activity, such as Background App Refresh, Navigation, Audio, etc. Errors we get in our logs such as "authorization denied (code: 23)" when trying to access a file in our app's container on disk (a simple disk cache for data our application uses) strongly suggest that the device is operating in a state, such as being locked, where our application lacks the requisite permissions it would normally have during operation. Furthermore, attempts to access authentication information stored in the keychain also fails. We use kSecAttrAccessibleWhenUnlocked when accessing items we store in the keychain. We have investigated "Prewarming", as well as our notification extension that helps process incoming push notifications, but cannot find any way to recreate this behavior. Are there any steps Apple engineers can recommend to triage and debug this? Some additional questions that would help us: What are all of the symptoms that we can look for if prewarming escapes the intended execution context? What are all of the circumstances in which we would be unauthorized to access the app’s documents/file directories even if it works correctly in normal operation? STEPS TO REPRODUCE Unfortunately, we are unable to forcibly reproduce this behavior in our application, so we're looking for guidance on how we might simulate this behavior in Xcode / Instruments. Are there tools that Apple provides that would allow us to simulate certain behaviors like prewarming to verify our application's functionality? Are there other reasons our application might be launched while the device is locked? Are there other reasons we would receive security errors when accessing the keychain or disk that are unrelated to the device being locked?
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Jan ’25
BGTaskScheduler fails to match unique identifiers to a registered wildcard handler for BGContinuedProcessingTask
Testing Environment: iOS Version: 26.0 Beta 7 Xcode Version: 17.0 Beta 6 Device: iPhone 16 Pro Description: We are implementing the new BGContinuedProcessingTask API and are using the wildcard identifier notation as described in the official documentation. Our Info.plist is correctly configured with a permitted identifier pattern, such as com.our-bundle.export.*. We then register a single launch handler for this exact wildcard pattern. We are performing this registration within a UIViewController, which is a supported pattern as BGContinuedProcessingTask is explicitly exempt from the "register before applicationDidFinishLaunching" requirement, according to the BGTaskScheduler.h header file. The register method correctly returns true, indicating the registration was successful. However, when we then try to submit a task with a unique identifier that matches this pattern (e.g., com.our-bundle.export.UUID), the BGTaskScheduler.shared.submit() call throws an NSInternalInconsistencyException and terminates the app. The error reason is: 'No launch handler registered for task with identifier com.our-bundle.export.UUID'. This indicates that the system is not correctly matching the specific, unique identifier from the submit call to the registered wildcard pattern handler. This behavior contradicts the official documentation. Steps to Reproduce: Create a new Xcode project. In Signing & Capabilities, add "Background Modes" (with "Background processing" checked) and "Background GPU Access". Add a permitted identifier (e.g., "com.company.test.*") to BGTaskSchedulerPermittedIdentifiers in Info.plist. In a UIViewController's viewDidLoad, register a handler for the wildcard pattern. Check that the register method returns true. Immediately after, try to submit a BGContinuedProcessingTaskRequest with a unique identifier that matches the pattern. Expected Results: The submit call should succeed without crashing, and the task should be scheduled. Actual Results: The app crashes immediately upon calling submit(). The console shows an uncaught NSInternalInconsistencyException with the reason: 'No launch handler registered for task with identifier com.company.test.UUID'. Workaround: The issue can be bypassed if we register a new handler for each unique identifier immediately before submitting a request with that same unique identifier. This strongly suggests the bug is in the system's wildcard pattern-matching logic.
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Sep ’25
Why is xpc_connection_set_peer_code_signing_requirement() closing the connection instead of returning XPC_ERROR_PEER_CODE_SIGNING_REQUIREMENT?
I'm using libxpc in a C server and Swift client. I set up a code-signing requirement in the server using xpc_connection_set_peer_code_signing_requirement(). However, when the client doesn't meet the requirement, the server just closes the connection, and I get XPC_ERROR_CONNECTION_INTERRUPTED on the client side instead of XPC_ERROR_PEER_CODE_SIGNING_REQUIREMENT, making debugging harder. What I want: To receive XPC_ERROR_PEER_CODE_SIGNING_REQUIREMENT on the client when code-signing fails, for better debugging. What I’ve tried: Using xpc_connection_set_peer_code_signing_requirement(), but it causes the connection to be dropped immediately. Questions: Why does the server close the connection without sending the expected error? How can I receive the correct error on the client side? Are there any other methods for debugging code-signing failures with libxpc? Thanks for any insights!
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482
Feb ’25
XPC - performance/load testing
I have an XPC server running on macOS and want to perform comprehensive performance and load testing to evaluate its efficiency, responsiveness, and scalability. Specifically, I need to measure factors such as request latency, throughput, and how well it handles concurrent connections under different load conditions. What are the best tools, frameworks, or methodologies for testing an XPC service? Additionally, are there any best practices for simulating real-world usage scenarios and identifying potential bottlenecks?
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137
Apr ’25
Mac: Best way to distinguish native app process and script process spawned from executable (e.g. python node) through process_id
I'm working on a Mac app that receives a process ID via NSXPCConnection, and I'm trying to figure out the best way to determine whether that process is a native macOS app like Safari—with bundles and all—or just a script launched by something like Node or Python. The executable is signed with a Team ID using codesign. I was thinking about getting the executable's path as one way to handle it, but I’m wondering if there’s a more reliable method than relying on the folder structure.
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208
Sep ’25
Background refresh or processing app
I am writing an app which mainly is used to update data used by other apps on the device. After the user initializes some values in the app, they almost never have to return to it (occasionally to add a "friend"). The app needs to run a background task at least daily, however, without the user's intervention (or even awareness, once they've given permission). My understanding of background refresh tasks is that if the user doesn't activate the app in the foreground periodically, the scheduled background tasks may never run. If this is true, do I want to use a background processing task instead, or is there a better solution (or have I misunderstood entirely)?
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412
Jan ’25
LLDB Cannot Load ODBC Driver Due to Sandbox Restrictions - How to Debug
I'm developing a macOS console application that uses ODBC to connect to PostgreSQL. The application works fine when run normally, but fails to load the ODBC driver when debugging with LLDB(under root works fine as well). Error Details When running the application through LLDB, I get this sandbox denial in the system log (via log stream): Error 0x0 0 0 kernel: (Sandbox) Sandbox: logd_helper(587) deny(1) file-read-data /opt/homebrew/lib/psqlodbcw.so The application cannot access the PostgreSQL ODBC driver located at /opt/homebrew/lib/psqlodbcw.so(also tried copy to /usr/local/lib/...). Environment macOS Version: Latest Sequoia LLDB: Using LLDB from Xcode 16.3 (/Applications/Xcode16.3.app/Contents/Developer/usr/bin/lldb) ODBC Driver: PostgreSQL ODBC driver installed via Homebrew Code Signing: Application is signed with Apple Development certificate What is the recommended approach for debugging applications that need to load dynamic libraries? Are there specific entitlements or configurations that would allow LLDB to access ODBC drivers during debugging sessions? Any guidance would be greatly appreciated. Thank you for any assistance!
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225
Sep ’25
BGContinuedProcessingTask Notification Error
Hello im creating an expo module using this new API, but the problem i found currently testing this functionality is that when the task fails, the notification error doesn't go away and is always showing the failed task notification even if i start a new task and complete that one. I want to implement this module into the production app but i feel like having always the notification error might confuse our users or find it a bit bothersome. Is there a way for the users to remove this notification? Best regards!
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94
Sep ’25