Notifications

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Learn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.

Notifications Documentation

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Limit on consecutive push notifications (normal and critical alerts)
Hi, We have a use case where our app needs to send repeated push notifications (both normal and critical alerts) to inform the user about a critical device state and grab their attention. Since iOS doesn’t allow us to schedule local notifications beyond 30 seconds, I need to send multiple pushes from the server side. My questions are: Is there any documented limit on how many push notifications can be sent back-to-back before Apple starts throttling or restricting them? Are critical alerts treated differently from normal notifications in terms of delivery restrictions or frequency limits? Is there a recommended approach for handling scenarios where repeated urgent notifications are necessary to keep the user informed? I want to make sure I’m following Apple’s guidelines and not risking rejection during review.
1
0
116
Sep ’25
Time-Sensitive Trip Offer UI (Lock Screen + Persistent Until Action) – iOS 14 Best Practice?
Hello, I am developing a driver-based application targeting iOS 14+, where users receive time-sensitive trip offers (approximately 10–15 seconds to respond). We would like to implement behavior similar to approval-based apps (e.g., MyGate-style interaction), with the following requirements: When the device is locked: A highly visible notification that allows quick Accept / Decline action. When the device is unlocked (foreground or background): A notification that remains prominently visible (sticky-style) at the top of the screen until the user takes action (Accept / Decline) or the offer expires. Our goal is to ensure the offer remains noticeable and actionable within the short response window. I would appreciate clarification on the following: On iOS 14, is there any supported mechanism to present a true full-screen blocking interface while the device is locked (without using CallKit or Critical Alerts entitlement)? Is there a supported way to make a notification persistent or non-dismissible until the user takes action or the offer expires? Are there any App Review concerns with presenting a blocking modal immediately after the user interacts with a notification? We want to ensure full compliance with Apple’s platform guidelines and avoid unsupported or discouraged patterns. Thank you for your guidance.
1
0
180
Feb ’26
Game Center and Push Notifications
I have used the Push Notifications Console and verify that the test notification reaches my device (it says "not necessarily the app"). However, GameCenter notifications are not reaching the app. When one device passes the turn, the turn is successfully passed as seen in the Matchmaker VC. However, the app does not get the turn pass notification whether or not it is running. No banner appears if the app is not running (but it does when using the Push Notifications Console). Please advise.
1
0
164
Jan ’26
Notifications scheduled but never delivered at scheduled time
Device: iPhone (real device) iOS: 17.x Permission: Granted Notifications are scheduled using UNCalendarNotificationTrigger. The function runs and prints "SCHEDULING STARTED". However, notifications never appear at 8:00 AM, even the next day. Here is my DailyNotifications file code: import Foundation import UserNotifications enum DailyNotifications { // CHANGE THESE TWO FOR TESTING / PRODUCTION // For testing set to a few minutes ahead static let hour: Int = 8 static let minute: Int = 0 // For production use: // static let hour: Int = 9 // static let minute: Int = 0 static let daysToSchedule: Int = 30 private static let idPrefix = "daily-thought-" private static let categoryId = "DAILY_THOUGHT" // MARK: - Permission static func requestPermission(completion: @escaping (Bool) -> Void) { let center = UNUserNotificationCenter.current() center.requestAuthorization(options: [.alert, .sound]) { granted, _ in DispatchQueue.main.async { completion(granted) } } } // MARK: - Schedule static func scheduleNext30Days(isPro: Bool) { print("SCHEDULING STARTED") let center = UNUserNotificationCenter.current() center.getNotificationSettings { settings in guard settings.authorizationStatus == .authorized else { requestPermission { granted in if granted { scheduleNext30Days(isPro: isPro) } } return } // Remove old scheduled notifications center.getPendingNotificationRequests { pending in let idsToRemove = pending .map { $0.identifier } .filter { $0.hasPrefix(idPrefix) } center.removePendingNotificationRequests(withIdentifiers: idsToRemove) let calendar = Calendar.current let now = Date() for offset in 0..<daysToSchedule { guard let date = calendar.date(byAdding: .day, value: offset, to: now) else { continue } var comps = calendar.dateComponents([.year, .month, .day], from: date) comps.hour = hour comps.minute = minute guard let scheduleDate = calendar.date(from: comps) else { continue } if scheduleDate <= now { continue } let content = UNMutableNotificationContent() content.title = "Just One Thought" content.sound = .default content.categoryIdentifier = categoryId if isPro { content.body = thoughtForDate(scheduleDate) } else { content.body = "Your new thought is ready. Go Pro to reveal it." } let triggerComps = calendar.dateComponents( [.year, .month, .day, .hour, .minute], from: scheduleDate ) let trigger = UNCalendarNotificationTrigger( dateMatching: triggerComps, repeats: false ) let identifier = idPrefix + isoDay(scheduleDate) let request = UNNotificationRequest( identifier: identifier, content: content, trigger: trigger ) center.add(request) } } } } // MARK: - Cancel static func cancelAllScheduledDailyThoughts() { let center = UNUserNotificationCenter.current() center.getPendingNotificationRequests { pending in let idsToRemove = pending .map { $0.identifier } .filter { $0.hasPrefix(idPrefix) } center.removePendingNotificationRequests(withIdentifiers: idsToRemove) } } // MARK: - Helpers private static func isoDay(_ date: Date) -> String { let formatter = DateFormatter() formatter.locale = Locale(identifier: "en_US_POSIX") formatter.dateFormat = "yyyy-MM-dd" return formatter.string(from: date) } private static func thoughtForDate(_ date: Date) -> String { guard let url = Bundle.main.url(forResource: "thoughts", withExtension: "json"), let data = try? Data(contentsOf: url), let quotes = try? JSONDecoder().decode([String].self, from: data), !quotes.isEmpty else { return "Stay steady. Your growth is happening." } let calendar = Calendar.current let comps = calendar.dateComponents([.year, .month, .day], from: date) let seed = (comps.year ?? 0) * 10000 + (comps.month ?? 0) * 100 + (comps.day ?? 0) let index = abs(seed) % quotes.count return quotes[index] } } Then here is my Justonethoughtapp code: import SwiftUI import UserNotifications @main struct JustOneThoughtApp: App { @StateObject private var thoughtStore = ThoughtStore() // MUST match App Store Connect EXACTLY @StateObject private var subManager = SubscriptionManager(productIDs: ["Justonethought.monthly"]) var body: some Scene { WindowGroup { ContentView() .environmentObject(thoughtStore) .environmentObject(subManager) .onAppear { // Ask for notification permission NotificationManager.shared.requestPermission() // Schedule notifications using PRO status DailyNotifications.scheduleNext30Days( isPro: subManager.isPro ) } } } } final class NotificationManager { static let shared = NotificationManager() private init() {} func requestPermission() { UNUserNotificationCenter.current().requestAuthorization( options: [.alert, .sound, .badge] ) { _, _ in } } }
1
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154
Feb ’26
iOS 18 Sending Duplicate Push Notifications
When sending a single push notification to iOS 18 devices users receive the same notification multiple times. This issue appears specific to iOS 18 and was not observed in previous iOS versions Our server logs confirm each notification is sent only once. Notification payloads include proper apns-id values for identification and no network issues detected on our side
1
0
101
Jul ’25
Reliability and latency for Appsore server side notifications v2
Hi Team, We are building oru subscrption app and want to rely on server side purchase / subscription related notifications. We went through https://developer.apple.com/documentation/appstoreservernotifications/enabling-app-store-server-notifications We wanted to understand the reliability and latency for server side notifciations provided by Appstore.
0
0
82
Nov ’25
RESCIND_CONSENT notification not delivered in Sandbox environment
I am currently testing the Declared Age Range / Parental Consent flow in the Sandbox environment, and I am experiencing an issue where the RESCIND_CONSENT App Store Server Notification is not being delivered to my server. 🔍 Test Environment iOS version: iOS 26.2 (Sandbox environment) App Store Server Notifications: Sandbox environment 🔄 Test Scenario App Settings > Developer > Sign in with a Sandbox account Launch the app In App Settings > Developer > Sandbox Account > Management > Revoke App Consent, enter the app’s Bundle ID, tap the Revoke Consent button, and confirm that the revocation completion popup message is displayed Check whether App Store Server Notifications are received by the server Confirm that the RESCIND_CONSENT notification is not received by the server ✅ Expected Result The App Store Server sends a RESCIND_CONSENT notification to the Sandbox endpoint The notification payload includes appTransactionId The server can block app access based on the corresponding appTransactionId ❌ Actual Result No RESCIND_CONSENT notification is received in the Sandbox environment ❓ Questions Is this behavior an intended limitation of the Sandbox environment, or is it a known issue or bug? Is it possible that RESCIND_CONSENT notifications will only be delivered starting January 1, 2026? Additionally, when a RESCIND_CONSENT server notification is received, I currently update my database with the appTransactionId and the registration date. When a minor attempts to access the app, I check the latest appTransactionId status, and if the most recent state indicates consent has been revoked, I block app access and prompt the user to request parental consent again using PermissionKit.
1
0
180
Dec ’25
Critical Messages Allow messages to
I am creating an app that uses critical messages, I have been granted this entitlement and I am adding the certificate and in the info.plist. In the app I request authorization to send messages to specific numbers. When I try the app in production from Xcode this works fine and I can send the critical messages. However, when I am using the app in the test flight the authorization does not seem to be remembered on the background. Moreover, I go to security/privacy settings and I grant permission to the selected number (I see that it only shows one number even when I have to granted, its like it removes the previous one) however when I exit the setting page the permission is reset (and therefore denied), I think this is a bug. Can you look into that. Both this removing granted permission (HIGH PRIORITY, this message can only be sent in the background, therefore the user can not grant it and why the maximum telephone number to be granted to send messages is reset also to a single one LOWER PRIORITY). Thanks
2
0
95
May ’25
How to correctly convert the bytes type devicetoken obtained from the MDM description file to the 16-bit hexadecimal data required by APNS?
I have converted a large part of the data, but only 5% of the data was successfully converted. The failed devicetoken shows "bad devicetoken" when accessing APNS. Here are examples of failed conversions devicetoken. Is there any official documentation for this part? DeviceToken Orgin \xc2\xa1\xcb\x9cr\xc3\x81\xe2\x80\x9e\x01b\xc3\xbce1pf\t\xc2\xa7\xc3\x82v}\xc3\xa1\xc3\x9a:?\r\n\xc3\xa5\xc6\x92\xc3\xb7y\xc3\x9e\xe2\x80\x9c\xc3\x89r
0
0
91
Jun ’25
Device token not being extracted - iOS app registered for push notifications but callback methods not called
Background: The project was created in Xcode 5, then recreated in new Xcode. Before migration, push notifications worked without issues, after migration device token stopped being extracted. Problem: iOS app registers for push notifications, but didRegisterForRemoteNotificationsWithDeviceToken or didFailToRegisterForRemoteNotificationsWithError methods are not being called. Current situation: App is registered for push notifications (isRegisteredForRemoteNotifications = true) Notification permissions are granted Entitlements are configured correctly (aps-environment: development) Bundle ID: com.autoserviceonline.app Team: BUSINESSVISION COMPANY, TOO (NS3FSG45V7) But callback methods are not being called What I've already tried: Deleted and recreated all App IDs in Apple Developer Portal Cleared Xcode cache and derived data Created new APNs certificates and provisioning profiles Removed "ghost" certificate from Keychain Access Problem persists Additional information: Also noticed that Push Notifications Console opens non-existent project "BV.TestSwiftData" with Personal Team instead of current corporate App ID com.autoserviceonline.app. These issues might be related to project migration from old Xcode. Request: Why iOS doesn't call callback methods for device token, although registration was successful?
1
0
81
Jul ’25
Live activity push is not work
Hey there,i start a live activity,but it not works, and sometime it can work; apns-unique-id 46445cfa-1bf6-0f63-5ea3-2afa53e02b0d and it show that " 2025年5月19日 GMT+8 15:13:25.836 received by APNS Server 2025年5月19日 GMT+8 15:13:26.244 discarded as application was not registered" but i did not know how can i do; thanks for you help
1
0
106
May ’25
App Store Server Notification Issue
Hello, I am writing this because the behavior of the App Store Server Notification that our server receives is problematic in the Sandbox environment. I have two questions in total. When purchasing a Free Trial subscription, after receiving the SUBSCRIBED / INITAL_BUY Notification, DID_RENEW should be sent when it expires, but DID_FAIL_TO_RENEW/GRACE_PERIOD is sent. The EXPIRE Notification is sent after the subscription expires or DID_CHANGE_RENEWAL_STATUS/AUTO_RENEW_DISABLED is sent, but it does not arrive. The first problem is that I recently heard that automatic payments after a free trial require the user's consent via email. Is this the reason? If so, I am curious about how I can test it in the Sandbox environment. Is the second problem a bug?
0
0
149
Apr ’25
Notification Sound Not Routing to Bluetooth / External Speakers Consistently
Hello Apple Developer Support, We are observing inconsistent behavior with push notification sounds routing to Bluetooth / external speakers. Our app sends push notifications with a custom sound file using the sound parameter in the APNs payload. When an iPhone is connected to a Bluetooth speaker or headphones: On some devices, the notification sound plays through the connected Bluetooth/external speaker. On other devices, the notification sound plays only through the iPhone’s built-in speaker. We also tested with native apps like iMessage and noticed similar behavior — in some cases, notification sounds still play through the phone speaker even when Bluetooth is connected. Media playback (e.g., YouTube or Music) routes correctly to Bluetooth, so the connection itself is functioning properly. We would like clarification on the following: Is this routing behavior expected for push notification sounds? Are notification sounds intentionally restricted from routing to Bluetooth in certain conditions (e.g., device locked, system policy, audio session state)? Is there any supported way to ensure notification sounds consistently route through connected Bluetooth/external speakers? The inconsistent behavior across devices makes it difficult to determine whether this is by design or a configuration issue. Thank you for your guidance.
1
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171
Feb ’26
CarPlay notifications unsupported for Driving Task apps in iOS 18.6
I have my app configured as a Driving Task app with the entitlement and provisioning profile correctly set up. I am also requesting the ".carPlay" notification authorization option and setting up the carplay notification category with the ".allowInCarPlay" category, both without error. When testing with the iPhone and carplay simulators the user notifications I send are appearing on the phone but not in carplay. When I check the notification settings with UNUserNotificationCenter.current().getNotificationSettings() I see that carplay is shown to be not supported ("carPlaySetting: NotSupported"). The CarPlay Developer Guide 2025-06-09 (which is the version currently referenced in the Apple docs) states that "Starting in iOS 18.4, notifications are also supported in CarPlay driving task apps". Has this discrepancy been addressed anywhere, or is this an open issue? My software versions: MacOS: Sequoia 15.6 XCode: 16.4 iPhone Simulator: iPhone 16 with iOS 18.6
2
0
122
Aug ’25
Limit on consecutive push notifications (normal and critical alerts)
Hi, We have a use case where our app needs to send repeated push notifications (both normal and critical alerts) to inform the user about a critical device state and grab their attention. Since iOS doesn’t allow us to schedule local notifications beyond 30 seconds, I need to send multiple pushes from the server side. My questions are: Is there any documented limit on how many push notifications can be sent back-to-back before Apple starts throttling or restricting them? Are critical alerts treated differently from normal notifications in terms of delivery restrictions or frequency limits? Is there a recommended approach for handling scenarios where repeated urgent notifications are necessary to keep the user informed? I want to make sure I’m following Apple’s guidelines and not risking rejection during review.
Replies
1
Boosts
0
Views
116
Activity
Sep ’25
Use ONE_TIME_CHARGE may cause some problem
If a notification: ONE_TIME_CHARGE is used to ship the IAP content, it involves a point where the client might not finish the transaction, yet the item is shipped. Will an unfinished purchase affect refunds?
Replies
1
Boosts
0
Views
82
Activity
May ’25
Time-Sensitive Trip Offer UI (Lock Screen + Persistent Until Action) – iOS 14 Best Practice?
Hello, I am developing a driver-based application targeting iOS 14+, where users receive time-sensitive trip offers (approximately 10–15 seconds to respond). We would like to implement behavior similar to approval-based apps (e.g., MyGate-style interaction), with the following requirements: When the device is locked: A highly visible notification that allows quick Accept / Decline action. When the device is unlocked (foreground or background): A notification that remains prominently visible (sticky-style) at the top of the screen until the user takes action (Accept / Decline) or the offer expires. Our goal is to ensure the offer remains noticeable and actionable within the short response window. I would appreciate clarification on the following: On iOS 14, is there any supported mechanism to present a true full-screen blocking interface while the device is locked (without using CallKit or Critical Alerts entitlement)? Is there a supported way to make a notification persistent or non-dismissible until the user takes action or the offer expires? Are there any App Review concerns with presenting a blocking modal immediately after the user interacts with a notification? We want to ensure full compliance with Apple’s platform guidelines and avoid unsupported or discouraged patterns. Thank you for your guidance.
Replies
1
Boosts
0
Views
180
Activity
Feb ’26
Game Center and Push Notifications
I have used the Push Notifications Console and verify that the test notification reaches my device (it says "not necessarily the app"). However, GameCenter notifications are not reaching the app. When one device passes the turn, the turn is successfully passed as seen in the Matchmaker VC. However, the app does not get the turn pass notification whether or not it is running. No banner appears if the app is not running (but it does when using the Push Notifications Console). Please advise.
Replies
1
Boosts
0
Views
164
Activity
Jan ’26
Could anyone play a sound from the Library/Sounds directory using alarmkit?
Could anyone play a sound from the Library/Sounds directory using alarmkit? Same file can play in app bundle, but not available in Library/Sounds directory. Is this by design?
Replies
4
Boosts
0
Views
215
Activity
Nov ’25
Unknown notification in settings app
I have a “1” above the setting app on my iPhone. However when I open settings there is no notification that shows up. I have tried force restarting and done the beta updates as they release however nothing works to got rid of it. What can I do?
Replies
1
Boosts
0
Views
102
Activity
Apr ’25
Notifications scheduled but never delivered at scheduled time
Device: iPhone (real device) iOS: 17.x Permission: Granted Notifications are scheduled using UNCalendarNotificationTrigger. The function runs and prints "SCHEDULING STARTED". However, notifications never appear at 8:00 AM, even the next day. Here is my DailyNotifications file code: import Foundation import UserNotifications enum DailyNotifications { // CHANGE THESE TWO FOR TESTING / PRODUCTION // For testing set to a few minutes ahead static let hour: Int = 8 static let minute: Int = 0 // For production use: // static let hour: Int = 9 // static let minute: Int = 0 static let daysToSchedule: Int = 30 private static let idPrefix = "daily-thought-" private static let categoryId = "DAILY_THOUGHT" // MARK: - Permission static func requestPermission(completion: @escaping (Bool) -> Void) { let center = UNUserNotificationCenter.current() center.requestAuthorization(options: [.alert, .sound]) { granted, _ in DispatchQueue.main.async { completion(granted) } } } // MARK: - Schedule static func scheduleNext30Days(isPro: Bool) { print("SCHEDULING STARTED") let center = UNUserNotificationCenter.current() center.getNotificationSettings { settings in guard settings.authorizationStatus == .authorized else { requestPermission { granted in if granted { scheduleNext30Days(isPro: isPro) } } return } // Remove old scheduled notifications center.getPendingNotificationRequests { pending in let idsToRemove = pending .map { $0.identifier } .filter { $0.hasPrefix(idPrefix) } center.removePendingNotificationRequests(withIdentifiers: idsToRemove) let calendar = Calendar.current let now = Date() for offset in 0..<daysToSchedule { guard let date = calendar.date(byAdding: .day, value: offset, to: now) else { continue } var comps = calendar.dateComponents([.year, .month, .day], from: date) comps.hour = hour comps.minute = minute guard let scheduleDate = calendar.date(from: comps) else { continue } if scheduleDate <= now { continue } let content = UNMutableNotificationContent() content.title = "Just One Thought" content.sound = .default content.categoryIdentifier = categoryId if isPro { content.body = thoughtForDate(scheduleDate) } else { content.body = "Your new thought is ready. Go Pro to reveal it." } let triggerComps = calendar.dateComponents( [.year, .month, .day, .hour, .minute], from: scheduleDate ) let trigger = UNCalendarNotificationTrigger( dateMatching: triggerComps, repeats: false ) let identifier = idPrefix + isoDay(scheduleDate) let request = UNNotificationRequest( identifier: identifier, content: content, trigger: trigger ) center.add(request) } } } } // MARK: - Cancel static func cancelAllScheduledDailyThoughts() { let center = UNUserNotificationCenter.current() center.getPendingNotificationRequests { pending in let idsToRemove = pending .map { $0.identifier } .filter { $0.hasPrefix(idPrefix) } center.removePendingNotificationRequests(withIdentifiers: idsToRemove) } } // MARK: - Helpers private static func isoDay(_ date: Date) -> String { let formatter = DateFormatter() formatter.locale = Locale(identifier: "en_US_POSIX") formatter.dateFormat = "yyyy-MM-dd" return formatter.string(from: date) } private static func thoughtForDate(_ date: Date) -> String { guard let url = Bundle.main.url(forResource: "thoughts", withExtension: "json"), let data = try? Data(contentsOf: url), let quotes = try? JSONDecoder().decode([String].self, from: data), !quotes.isEmpty else { return "Stay steady. Your growth is happening." } let calendar = Calendar.current let comps = calendar.dateComponents([.year, .month, .day], from: date) let seed = (comps.year ?? 0) * 10000 + (comps.month ?? 0) * 100 + (comps.day ?? 0) let index = abs(seed) % quotes.count return quotes[index] } } Then here is my Justonethoughtapp code: import SwiftUI import UserNotifications @main struct JustOneThoughtApp: App { @StateObject private var thoughtStore = ThoughtStore() // MUST match App Store Connect EXACTLY @StateObject private var subManager = SubscriptionManager(productIDs: ["Justonethought.monthly"]) var body: some Scene { WindowGroup { ContentView() .environmentObject(thoughtStore) .environmentObject(subManager) .onAppear { // Ask for notification permission NotificationManager.shared.requestPermission() // Schedule notifications using PRO status DailyNotifications.scheduleNext30Days( isPro: subManager.isPro ) } } } } final class NotificationManager { static let shared = NotificationManager() private init() {} func requestPermission() { UNUserNotificationCenter.current().requestAuthorization( options: [.alert, .sound, .badge] ) { _, _ in } } }
Replies
1
Boosts
0
Views
154
Activity
Feb ’26
iOS 18 Sending Duplicate Push Notifications
When sending a single push notification to iOS 18 devices users receive the same notification multiple times. This issue appears specific to iOS 18 and was not observed in previous iOS versions Our server logs confirm each notification is sent only once. Notification payloads include proper apns-id values for identification and no network issues detected on our side
Replies
1
Boosts
0
Views
101
Activity
Jul ’25
Reliability and latency for Appsore server side notifications v2
Hi Team, We are building oru subscrption app and want to rely on server side purchase / subscription related notifications. We went through https://developer.apple.com/documentation/appstoreservernotifications/enabling-app-store-server-notifications We wanted to understand the reliability and latency for server side notifciations provided by Appstore.
Replies
0
Boosts
0
Views
82
Activity
Nov ’25
Critical alerts entitlement.
I submitted the form for the critical alert entitlement but have not received any response for already 2 weeks. How long does it normally take to review such requests? Is there any way I can contact a certain department directly?
Replies
3
Boosts
0
Views
1.8k
Activity
Feb ’26
RESCIND_CONSENT notification not delivered in Sandbox environment
I am currently testing the Declared Age Range / Parental Consent flow in the Sandbox environment, and I am experiencing an issue where the RESCIND_CONSENT App Store Server Notification is not being delivered to my server. 🔍 Test Environment iOS version: iOS 26.2 (Sandbox environment) App Store Server Notifications: Sandbox environment 🔄 Test Scenario App Settings > Developer > Sign in with a Sandbox account Launch the app In App Settings > Developer > Sandbox Account > Management > Revoke App Consent, enter the app’s Bundle ID, tap the Revoke Consent button, and confirm that the revocation completion popup message is displayed Check whether App Store Server Notifications are received by the server Confirm that the RESCIND_CONSENT notification is not received by the server ✅ Expected Result The App Store Server sends a RESCIND_CONSENT notification to the Sandbox endpoint The notification payload includes appTransactionId The server can block app access based on the corresponding appTransactionId ❌ Actual Result No RESCIND_CONSENT notification is received in the Sandbox environment ❓ Questions Is this behavior an intended limitation of the Sandbox environment, or is it a known issue or bug? Is it possible that RESCIND_CONSENT notifications will only be delivered starting January 1, 2026? Additionally, when a RESCIND_CONSENT server notification is received, I currently update my database with the appTransactionId and the registration date. When a minor attempts to access the app, I check the latest appTransactionId status, and if the most recent state indicates consent has been revoked, I block app access and prompt the user to request parental consent again using PermissionKit.
Replies
1
Boosts
0
Views
180
Activity
Dec ’25
Critical Messages Allow messages to
I am creating an app that uses critical messages, I have been granted this entitlement and I am adding the certificate and in the info.plist. In the app I request authorization to send messages to specific numbers. When I try the app in production from Xcode this works fine and I can send the critical messages. However, when I am using the app in the test flight the authorization does not seem to be remembered on the background. Moreover, I go to security/privacy settings and I grant permission to the selected number (I see that it only shows one number even when I have to granted, its like it removes the previous one) however when I exit the setting page the permission is reset (and therefore denied), I think this is a bug. Can you look into that. Both this removing granted permission (HIGH PRIORITY, this message can only be sent in the background, therefore the user can not grant it and why the maximum telephone number to be granted to send messages is reset also to a single one LOWER PRIORITY). Thanks
Replies
2
Boosts
0
Views
95
Activity
May ’25
How to correctly convert the bytes type devicetoken obtained from the MDM description file to the 16-bit hexadecimal data required by APNS?
I have converted a large part of the data, but only 5% of the data was successfully converted. The failed devicetoken shows "bad devicetoken" when accessing APNS. Here are examples of failed conversions devicetoken. Is there any official documentation for this part? DeviceToken Orgin \xc2\xa1\xcb\x9cr\xc3\x81\xe2\x80\x9e\x01b\xc3\xbce1pf\t\xc2\xa7\xc3\x82v}\xc3\xa1\xc3\x9a:?\r\n\xc3\xa5\xc6\x92\xc3\xb7y\xc3\x9e\xe2\x80\x9c\xc3\x89r
Replies
0
Boosts
0
Views
91
Activity
Jun ’25
Device token not being extracted - iOS app registered for push notifications but callback methods not called
Background: The project was created in Xcode 5, then recreated in new Xcode. Before migration, push notifications worked without issues, after migration device token stopped being extracted. Problem: iOS app registers for push notifications, but didRegisterForRemoteNotificationsWithDeviceToken or didFailToRegisterForRemoteNotificationsWithError methods are not being called. Current situation: App is registered for push notifications (isRegisteredForRemoteNotifications = true) Notification permissions are granted Entitlements are configured correctly (aps-environment: development) Bundle ID: com.autoserviceonline.app Team: BUSINESSVISION COMPANY, TOO (NS3FSG45V7) But callback methods are not being called What I've already tried: Deleted and recreated all App IDs in Apple Developer Portal Cleared Xcode cache and derived data Created new APNs certificates and provisioning profiles Removed "ghost" certificate from Keychain Access Problem persists Additional information: Also noticed that Push Notifications Console opens non-existent project "BV.TestSwiftData" with Personal Team instead of current corporate App ID com.autoserviceonline.app. These issues might be related to project migration from old Xcode. Request: Why iOS doesn't call callback methods for device token, although registration was successful?
Replies
1
Boosts
0
Views
81
Activity
Jul ’25
Gateway.push.apple.com not working anymore ?
i hava a app using Gateway.push.apple.com to push Notifications,but it is not working sine last month, i test the api show push Notifications success but my device can't receive the Notifications ,is this api not working anymore ? but why the api show push Notifications success ?
Replies
2
Boosts
0
Views
259
Activity
May ’25
Live activity push is not work
Hey there,i start a live activity,but it not works, and sometime it can work; apns-unique-id 46445cfa-1bf6-0f63-5ea3-2afa53e02b0d and it show that " 2025年5月19日 GMT+8 15:13:25.836 received by APNS Server 2025年5月19日 GMT+8 15:13:26.244 discarded as application was not registered" but i did not know how can i do; thanks for you help
Replies
1
Boosts
0
Views
106
Activity
May ’25
apns推送,app无法收到通知
token:009739d008a19dbe7e2273a1e4e8b5f73c4e2d7e220e7308f41e316f4c2fcf56 最近app无法收到服务端通过apns推送的通知,提交是成功的,但是app的所有用户都无法收到通知
Replies
1
Boosts
0
Views
215
Activity
Jul ’25
App Store Server Notification Issue
Hello, I am writing this because the behavior of the App Store Server Notification that our server receives is problematic in the Sandbox environment. I have two questions in total. When purchasing a Free Trial subscription, after receiving the SUBSCRIBED / INITAL_BUY Notification, DID_RENEW should be sent when it expires, but DID_FAIL_TO_RENEW/GRACE_PERIOD is sent. The EXPIRE Notification is sent after the subscription expires or DID_CHANGE_RENEWAL_STATUS/AUTO_RENEW_DISABLED is sent, but it does not arrive. The first problem is that I recently heard that automatic payments after a free trial require the user's consent via email. Is this the reason? If so, I am curious about how I can test it in the Sandbox environment. Is the second problem a bug?
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149
Activity
Apr ’25
Notification Sound Not Routing to Bluetooth / External Speakers Consistently
Hello Apple Developer Support, We are observing inconsistent behavior with push notification sounds routing to Bluetooth / external speakers. Our app sends push notifications with a custom sound file using the sound parameter in the APNs payload. When an iPhone is connected to a Bluetooth speaker or headphones: On some devices, the notification sound plays through the connected Bluetooth/external speaker. On other devices, the notification sound plays only through the iPhone’s built-in speaker. We also tested with native apps like iMessage and noticed similar behavior — in some cases, notification sounds still play through the phone speaker even when Bluetooth is connected. Media playback (e.g., YouTube or Music) routes correctly to Bluetooth, so the connection itself is functioning properly. We would like clarification on the following: Is this routing behavior expected for push notification sounds? Are notification sounds intentionally restricted from routing to Bluetooth in certain conditions (e.g., device locked, system policy, audio session state)? Is there any supported way to ensure notification sounds consistently route through connected Bluetooth/external speakers? The inconsistent behavior across devices makes it difficult to determine whether this is by design or a configuration issue. Thank you for your guidance.
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1
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171
Activity
Feb ’26
CarPlay notifications unsupported for Driving Task apps in iOS 18.6
I have my app configured as a Driving Task app with the entitlement and provisioning profile correctly set up. I am also requesting the ".carPlay" notification authorization option and setting up the carplay notification category with the ".allowInCarPlay" category, both without error. When testing with the iPhone and carplay simulators the user notifications I send are appearing on the phone but not in carplay. When I check the notification settings with UNUserNotificationCenter.current().getNotificationSettings() I see that carplay is shown to be not supported ("carPlaySetting: NotSupported"). The CarPlay Developer Guide 2025-06-09 (which is the version currently referenced in the Apple docs) states that "Starting in iOS 18.4, notifications are also supported in CarPlay driving task apps". Has this discrepancy been addressed anywhere, or is this an open issue? My software versions: MacOS: Sequoia 15.6 XCode: 16.4 iPhone Simulator: iPhone 16 with iOS 18.6
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2
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122
Activity
Aug ’25