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Learn about the technical aspects of notification delivery on device, including notification types, priorities, and notification center management.

Notifications Documentation

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PushKit (VoIP) delivery issue — user’s device fails to receive VoIP pushes; logging in on that device suppresses VoIP pushes for all devices of that user
We are facing an issue where VoIP notifications are not delivered to a user's device. If we login with the user credentials on another device the VoIP notifications are being received, if he logs in on his device VoIP notifications are not being received anymore on all devices. So When the user logs in on the affected device, all devices on that account stop receiving VoIP pushes (including the affected one). Logging out on the affected device restores delivery to other devices. What could cause this issue? It's only happening for this user so the configuration and mobile app PushKit code is working as intended.
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182
Oct ’25
Unable to Receive APNs Device Token in Unity iOS App Despite Proper Configuration
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab). Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity). I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself. The Unity script I am using is: #if UNITY_IOS using UnityEngine; using Unity.Notifications.iOS; using PlayFab; using PlayFab.ClientModels; using System.Collections; using System; public class iOSPushInit : MonoBehaviour { private const int MaxRetries = 5; private const float RetryDelay = 2f; // seconds void Start() { Debug.Log("🛠 iOSPushInitDebug starting..."); StartCoroutine(RequestAuthorizationAndRegister()); } private IEnumerator RequestAuthorizationAndRegister() { // Request Alert + Badge + Sound permissions and register for remote notifications var authOptions = AuthorizationOption.Alert | AuthorizationOption.Badge | AuthorizationOption.Sound; using (var req = new AuthorizationRequest(authOptions, true)) { Debug.Log("⏳ Waiting for user authorization..."); while (!req.IsFinished) { yield return null; } Debug.Log($"🔔 Authorization finished at {DateTime.Now}: granted={req.Granted}, error={req.Error}"); if (!req.Granted) { Debug.LogError("❌ User denied notification permissions! Cannot get APNs token."); yield break; } // Authorization granted → check for device token int attempt = 0; string token = req.DeviceToken; Debug.Log($"req.DeviceToken: {req.DeviceToken}"); while (string.IsNullOrEmpty(token) && attempt < MaxRetries) { attempt++; Debug.Log($"ℹ️ APNs token not available yet. Attempt {attempt}/{MaxRetries}. Waiting {RetryDelay} seconds..."); yield return new WaitForSeconds(RetryDelay); token = req.DeviceToken; } if (string.IsNullOrEmpty(token)) { Debug.LogWarning("⚠️ APNs token still null after multiple attempts. Try again on next app launch."); yield break; } Debug.Log($"📱 APNs Token acquired at {DateTime.Now}: {token}"); // Register with PlayFab var request = new RegisterForIOSPushNotificationRequest { DeviceToken = token, SendPushNotificationConfirmation = false }; PlayFabClientAPI.RegisterForIOSPushNotification(request, result => Debug.Log("✅ APNs token successfully registered with PlayFab."), error => Debug.LogError("❌ Failed to register APNs token with PlayFab: " + error.GenerateErrorReport())); } } } #endif When running on a real device (not simulator), the following is logged in Xcode: 🔔 Authorization finished: granted=True, error= ℹ️ APNs token not yet available. Try again on next app launch. In the Xcode console, I do not see the expected APNs registration message: [Device] Registered for remote notifications with token: <...> Environment Details: Engine: Unity 6000.2.6f2 Notifications package: com.unity.mobile.notifications 2.4.2 Xcode: 16.4 (16F6) iOS Device: iPhone 12, iOS 26.0.1 Testing Method: Building directly from Unity → Xcode → real device Signing mode: Automatic (with correct Team selected) Certificates in account: Apple Development certificate (active) Apple Distribution certificate (active) Provisioning Profile: Type: App Store (also tested Development profile) Enabled Capabilities: Push Notifications, In-App Purchase App ID Capabilities: Push Notifications: Enabled Development SSL certificate: Present Production SSL certificate: Not generated (yet) Background Modes -> remote notifications What I Have Verified: ✅ Push Notifications capability is enabled in the Xcode target (not UnityFramework). ✅ Team and Bundle Identifier match my Apple Developer App ID. ✅ App ID has Push Notifications enabled in the Developer Portal. ✅ Tested on a real iOS device with working internet. ✅ Rebuilt and reinstalled app after enabling Push Notifications. ✅ Authorization dialog appears and permission is granted by user. How can I resolve this issue?
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Jan ’26
APNs "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions.
Dear Apple Engineer Recently we found that our push delivery rate has decreased. On the website "https://icloud.developer.apple.com/dashboard/notifications/teams/43Y657P48S/app/com.taobao.fleamarket", we found that starting from January 8, 2025, "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions. We have not found the reason, and hope you can help us. Team ID: 43Y657P48S Bundle ID: com.taobao.fleamarket Here are some failed tokens, in "Device Token Validator" The query is valid, but the user cannot receive the message: 56025f656cc3aa701898037f59e8d0cb937263ff5585cd1cec9ae661dcc15b19 5fbbd1e604d3662d7583e9377676f8fa276005145278d6dea04b4fc85a7b070e f0970602551f8d249d8f97960a74006ad78688b52fec6b0d19a585 207caff62e 9388fb40209c100afc2db728342f6fe86c7e34787a8fe4a92b73d2503c5286e0 a2819a4708462588b07452ed827d9afb03c343b586e70dcb67a9981f76295704 8949373cd43783fa3e23d38d55ee1fd72475b39f9c2d2fedca3ecb925b094240 Best Regards!
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349
Nov ’25
Background Push Notifications for Emergency App Delayed Despite Critical Alert Entitlement
I’m using Appnotic from my server to send notifications for an emergency service, where it is critical that notifications are delivered immediately. My payload looks like this: "aps": { "alert": "Test alert", "sound": { "critical": 1, "name": "sound.wav", "volume": 0.5 }, "content-available": 1, "category": "alert" }, "topic": "com.fireservicerota.FSR-Primary-Alerting", "custom_payload": { "id": "11", "type": "alert", "incident_id": 23434, "incident_response_id": 2652343, "expiration_time": "2024-06-06T16:59:05+01:00" } } I already have the critical alert entitlement and background processing enabled. Everything seems fine when debugging, but I’m experiencing issues: • Some notifications never arrive • Around 60% of notifications arrive with noticeable delay Since this is an emergency app, delivery speed is crucial. What could be causing this inconsistency?
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Apr ’25
Enabling voip in react native
Currently working on a dating app which needs voip for audio and video calls for ios. the voip notifications only comes to the app in active and inactive mode but doesnt wake the device in background or terminated mode. After debugging i noticed that com.apple.developer.voip entitlement wasnt included which i later added, trying to create a build i get the eas error that the entitlement wasnt added to the identifier capabilities. My issue now is that i can't seem to find the voip capability to check in the identifiers capabilities list for the bundle id.d
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125
Jun ’25
Expected behavior for a Notification Service Extension with notification filtering when requestAuthorization has not been requested
If there is a Notification Service Extension which has the com.apple.developer.usernotifications.filtering entitlement, then does/how having that entitlement affect the preconditions for the NSE to be delivered a push? Specifically, if the app has not prompted for requestAuthorization() is it expected that the push will be delivered to the NSE or not? Thank you
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153
Sep ’25
UNNotificationServiceExtension Not Displaying Sender Image
I created a Notification Service Extension to display profile images in place for the app image (i.e. iMessage). I send a remote push notification via Firebase Functions, and in the payload, the relevant profile image url string. The profile image url string in the payload is successfully delivered as it appears in my console log and AppDelegate didReceiveRemoteNotification function. My problem is the profile image does not replace the default app icon image in the remote push notification. Below is my configuration. Any guidance would be appreciated! Main target app: the info plist contains NSUSerActivityTypes = [INSendMessageIntent]. The Communications Notifications capability is enabled and "Copy only when installing" in Build Phases Embed Foundation Extensions Notification Service Extension plist: contains NSExtension > NSExtensionAttributes > IntentsSupported > INSendMessageIntent. Notification Service Extension class code: var contentHandler: ((UNNotificationContent) -> Void)? var bestAttemptContent: UNMutableNotificationContent? override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) { self.contentHandler = contentHandler bestAttemptContent = (request.content.mutableCopy() as? UNMutableNotificationContent) guard var bestAttemptContent = bestAttemptContent else { return } guard let fcmOptions = bestAttemptContent.userInfo["fcm_options"] as? [String: Any], let attachmentUrlAsString = fcmOptions["imageURL"] as? String else { contentHandler(bestAttemptContent) return } if let attachmentUrl = URL(string: attachmentUrlAsString) { var senderNameComponents = PersonNameComponents() senderNameComponents.nickname = bestAttemptContent.title let profileImage = INImage(url: attachmentUrl) let sender = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: senderNameComponents, displayName: bestAttemptContent.title, image: profileImage, contactIdentifier: nil, customIdentifier: nil, isMe: false) let receiver = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: nil, displayName: nil, image: nil, contactIdentifier: nil, customIdentifier: nil, isMe: true) let intent = INSendMessageIntent( recipients: [receiver], outgoingMessageType: .outgoingMessageText, content: "Test", speakableGroupName: INSpeakableString(spokenPhrase: "Sender Name"), conversationIdentifier: "sampleConversationIdentifier", serviceName: nil, sender: sender, attachments: nil ) intent.setImage(profileImage, forParameterNamed: \.sender) let interaction = INInteraction(intent: intent, response: nil) interaction.direction = .incoming interaction.donate(completion: nil) if #available(iOSApplicationExtension 15.0, *) { do { bestAttemptContent = try bestAttemptContent.updating(from: intent) as! UNMutableNotificationContent } catch { contentHandler(bestAttemptContent) return } } contentHandler(bestAttemptContent) } else { contentHandler(bestAttemptContent) return } } }
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1.2k
Nov ’25
Significant increase in 410 "Unregistered" responses from APNs when sending push notifications.
We are observing a significant increase in 410 "Unregistered/ExpiredToken" responses from APNs when sending push notifications after 20 July. According to documentation, this indicates that the device token is no longer valid for the specified topic. However, the sudden spike raises questions about whether there have been any recent updates or changes to APNs' token invalidation logic. Could you please confirm: Whether there have been any recent updates in APNs behavior related to 410 responses? If there are best practices or recommendations for handling large volumes of token invalidations in order to detect uninstallations?
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230
Aug ’25
Notification Service Extension Not Working
I've added a Notification Service Extension as a target to my React Native iOS app following Apple's official documentation. After completing all the setup steps as outlined in the documentation, the notification titles remain unchanged - notifications are arriving without any modifications, suggesting the extension isn't functioning properly.Testing Details: Sending notifications via Apple Push Notification Console Tested on iPhone 16 Pro Max (physical device) Tested on iPhone 15 Pro simulator Both show the same issue - no title modifications The extension appears to not be executing at all. Has anyone encountered similar issues with Notification Service Extensions in React Native projects, or can suggest troubleshooting steps to verify the extension is properly configured and running?
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254
Aug ’25
iPhone收不到PushKit推送
token:eb3b63ab94b136f6d25a86d48bb4b7ff20377e393f137cb4f43b17560112bf51 msgId:67d4c88d-61b1-4f51-df0b-2efa022fd672 机型:iPhone7 系统:iOS 15.8.3 问题描述:后端服务器调用苹果提供的pushKit推送API且已成功返回上述msgId,客户端App也已经实现对应的CallKit方法reportNewIncomingCall,但没有收到对应的推送,这是什么原因呢?
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6d
APNs Feedback Service Domain Unavailable
The APNs Feedback Service domain “feedback.push.apple.com” was deprecated on March 31, 2021, and became unavailable after August 2025 due to domain name resolution failures. Will this feedback service become available again in the future? Also, is it possible to use the APNs Feedback Service with a domain different from “feedback.push.apple.com”?
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Sep ’25
RESCIND_CONSENT notification not delivered in Sandbox environment
I am currently testing the Declared Age Range / Parental Consent flow in the Sandbox environment, and I am experiencing an issue where the RESCIND_CONSENT App Store Server Notification is not being delivered to my server. 🔍 Test Environment iOS version: iOS 26.2 (Sandbox environment) App Store Server Notifications: Sandbox environment 🔄 Test Scenario App Settings > Developer > Sign in with a Sandbox account Launch the app In App Settings > Developer > Sandbox Account > Management > Revoke App Consent, enter the app’s Bundle ID, tap the Revoke Consent button, and confirm that the revocation completion popup message is displayed Check whether App Store Server Notifications are received by the server Confirm that the RESCIND_CONSENT notification is not received by the server ✅ Expected Result The App Store Server sends a RESCIND_CONSENT notification to the Sandbox endpoint The notification payload includes appTransactionId The server can block app access based on the corresponding appTransactionId ❌ Actual Result No RESCIND_CONSENT notification is received in the Sandbox environment ❓ Questions Is this behavior an intended limitation of the Sandbox environment, or is it a known issue or bug? Is it possible that RESCIND_CONSENT notifications will only be delivered starting January 1, 2026? Additionally, when a RESCIND_CONSENT server notification is received, I currently update my database with the appTransactionId and the registration date. When a minor attempts to access the app, I check the latest appTransactionId status, and if the most recent state indicates consent has been revoked, I block app access and prompt the user to request parental consent again using PermissionKit.
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180
Dec ’25
Notification easy control
Dear Apple Team, I hope this message finds you well. I wanted to share a playful and innovative idea that could enhance the iPhone experience—particularly when viewing content in full-screen mode through apps like Apple TV or YouTube. Feature Concept: Hands-Free Dismissal of Notifications When the iPhone is in landscape mode, incoming notifications can interrupt the viewing experience. While Focus Mode and swipe gestures help, I thought of a more intuitive and hands-free interaction: using a light puff of air directed toward the screen to dismiss a notification. This interaction could use the microphone or other onboard sensors to detect a brief burst of air, providing a fun and natural way to maintain immersion without touching the device. If this isn’t feasible with current hardware, here are a few alternative concepts that align with the same goal: Blink to Dismiss: Using Face ID sensors to detect a quick blink as a hands-free gesture. Shake to Dismiss: A gentle shake gesture when holding the iPhone in one hand. Gaze-Based Dismissal: Notifications automatically disappear after a brief moment of eye contact. These ideas could offer both accessibility benefits and a touch of delight—making the iPhone feel even more magical and responsive. Thank you for your time and for considering this suggestion! Warm regards, Badhan Baidya
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Sep ’25
My app suddenly cannot receive push notifications
My app(The Smart Life app) is unable to receive push notifications. Please confirm whether APNs has received push notifications from Alibaba Cloud and whether APNs has successfully pushed notifications to the Smart Life app.The Smart Life app uses Alibaba Cloud's push notification service. The message ID pushed by Alibaba Cloud is: f7a02288-a995-47ed-b417-837461028f03 Current Symptom: Alibaba Cloud has reported that this message has been successfully pushed to APNs, but the smart life app has not received any push notifications. The feedback log from Alibaba Cloud shows that the APNs push was successful, but the smart life app did not receive any push. Because APNs do not have message receipts and Alibaba Cloud cannot obtain notification delivery status, it is recommended that I use the APNs channel message ID to submit a work order to Apple technical support for investigation. Note: All push notification permissions for the Smart Life app are enabled, and the Smart Life app is in the foreground when push notifications are sent.
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Sep ’25
Backgrounded app - Local Notifications
I'm working on an app that syncs with Apple Health events. Every time an event occurs, the app should send a notification. The problem occurs when the app is backgrounded or force-closed; it can no longer send local notifications, and because these events can occur at any time, scheduled notifications can't be used. I'm just wondering if anyone's found a creative way around this. I know we can't override system behaviour, I'm just thinking of other alternative solutions for the matter.
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Mar ’26
How does AccessoryNotifications forward notifications to BLE accessories? What Service/Characteristic should the accessory implement?
Environment: iOS 26.4 beta Xcode 26.4 beta Framework: AccessoryNotifications, AccessorySetupKit, AccessoryTransportExtension Description: I'm implementing notification forwarding to a custom BLE accessory using the new AccessoryNotifications framework in iOS 26.4. I've set up an AccessoryDataProvider extension following the documentation, but I'm unclear about how the data is actually transmitted to the BLE accessory. Current Implementation: Main App - Uses AccessorySetupKit to discover and pair accessories: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: "FEE0") let displayItem = ASPickerDisplayItem( name: "Notification Accessory", productImage: UIImage(systemName: "applewatch")!, descriptor: descriptor ) accessorySession.showPicker(for: [displayItem]) { error in // Handle error } AccessoryDataProvider Extension - Implements NotificationsForwarding.AccessoryNotificationsHandler: @main struct AccessoryDataProvider: AccessoryTransportExtension.AccessoryDataProvider { @AppExtensionPoint.Bind static var boundExtensionPoint: AppExtensionPoint { Identifier("com.apple.accessory-data-provider") Implementing { AccessoryNotifications.NotificationsForwarding { NotificationHandler() } } } } // NotificationHandler sends messages via: let message = AccessoryMessage { AccessoryMessage.Payload(transport: .bluetooth, data: data) } try await session?.sendMessage(message) Info.plist Configuration: EXExtensionPointIdentifier com.apple.accessory-data-provider NSAccessorySetupBluetoothServices FEE0 Questions: What BLE Service and Characteristic should the accessory advertise? - The documentation mentions specifying transport: .bluetooth, but doesn't explain what Service/Characteristic the accessory needs to implement to receive the notification data. 2. How does AccessoryMessage with transport: .bluetooth actually transmit data? - Is there a specific Apple-defined BLE protocol? - Does the accessory need to run specific firmware or support a particular protocol stack? 3. Is there any documentation about the accessory-side implementation? - The iOS-side documentation is clear, but I couldn't find information about what the BLE peripheral needs to implement. 4. Is MFi certification required for the accessory? - The documentation doesn't explicitly mention MFi, but it's unclear if custom third-party accessories can use this framework. Any guidance on how the BLE communication works under the hood would be greatly appreciated.
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4w
Push notifications don't deliver when device is idle on iOS 18.7 and 26.0
There's a list of bug reports: FB19778882 FB19813796 FB19852724 FB19767262 FB20378888 FB20379383 FB20394663 Me and many other users have issue with push notifications. To reproduce this you should do this steps: Lock iPhone and make it idle for 10+ minutes; Send any message from other device via third-party app that uses push notifications (WhatsApp, Telegram and etc.); After few attempts you can see, that messages don't deliver. They delivers immediately when I unlock iPhone or go to the app. This bug reproduces on iOS 18.7 and 27. As I think iPhone goes to deep sleep after 10+ minutes after it locked and don't get push notifications. I've tried everything: many of settings, DFU without backup, but nothing helps to resolve this issue. Pay attention, please, cause this bug is very annoying and present on iOS 18.7 (that is the last for many devices) and latest iOS 26. Thanks!
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Sep ’25
Does UNNotificationRequest have a 64-notification scheduling limit?
Hi, We have a simple calendar reminder app that uses UNNotificationRequest to schedule local notifications for user events. I’m wondering whether UNNotificationRequest has a system-imposed limit of 64 upcoming scheduled notifications, similar to the deprecated UILocalNotification. We’re asking because one of our users is not receiving recently scheduled reminders. Our current workflow is: We schedule notifications on app launch and when the app is about to quit. Before scheduling, we call removeAllPendingNotificationRequests(). We then fetch the 64 nearest upcoming events and schedule them using UNUserNotificationCenter.current().add(...). This approach works fine during our testing, but we’re unsure what might be causing the issue for some users. Any insights would be appreciated. Thanks!
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328
Jan ’26
Notifications scheduled but never delivered at scheduled time
Device: iPhone (real device) iOS: 17.x Permission: Granted Notifications are scheduled using UNCalendarNotificationTrigger. The function runs and prints "SCHEDULING STARTED". However, notifications never appear at 8:00 AM, even the next day. Here is my DailyNotifications file code: import Foundation import UserNotifications enum DailyNotifications { // CHANGE THESE TWO FOR TESTING / PRODUCTION // For testing set to a few minutes ahead static let hour: Int = 8 static let minute: Int = 0 // For production use: // static let hour: Int = 9 // static let minute: Int = 0 static let daysToSchedule: Int = 30 private static let idPrefix = "daily-thought-" private static let categoryId = "DAILY_THOUGHT" // MARK: - Permission static func requestPermission(completion: @escaping (Bool) -> Void) { let center = UNUserNotificationCenter.current() center.requestAuthorization(options: [.alert, .sound]) { granted, _ in DispatchQueue.main.async { completion(granted) } } } // MARK: - Schedule static func scheduleNext30Days(isPro: Bool) { print("SCHEDULING STARTED") let center = UNUserNotificationCenter.current() center.getNotificationSettings { settings in guard settings.authorizationStatus == .authorized else { requestPermission { granted in if granted { scheduleNext30Days(isPro: isPro) } } return } // Remove old scheduled notifications center.getPendingNotificationRequests { pending in let idsToRemove = pending .map { $0.identifier } .filter { $0.hasPrefix(idPrefix) } center.removePendingNotificationRequests(withIdentifiers: idsToRemove) let calendar = Calendar.current let now = Date() for offset in 0..<daysToSchedule { guard let date = calendar.date(byAdding: .day, value: offset, to: now) else { continue } var comps = calendar.dateComponents([.year, .month, .day], from: date) comps.hour = hour comps.minute = minute guard let scheduleDate = calendar.date(from: comps) else { continue } if scheduleDate <= now { continue } let content = UNMutableNotificationContent() content.title = "Just One Thought" content.sound = .default content.categoryIdentifier = categoryId if isPro { content.body = thoughtForDate(scheduleDate) } else { content.body = "Your new thought is ready. Go Pro to reveal it." } let triggerComps = calendar.dateComponents( [.year, .month, .day, .hour, .minute], from: scheduleDate ) let trigger = UNCalendarNotificationTrigger( dateMatching: triggerComps, repeats: false ) let identifier = idPrefix + isoDay(scheduleDate) let request = UNNotificationRequest( identifier: identifier, content: content, trigger: trigger ) center.add(request) } } } } // MARK: - Cancel static func cancelAllScheduledDailyThoughts() { let center = UNUserNotificationCenter.current() center.getPendingNotificationRequests { pending in let idsToRemove = pending .map { $0.identifier } .filter { $0.hasPrefix(idPrefix) } center.removePendingNotificationRequests(withIdentifiers: idsToRemove) } } // MARK: - Helpers private static func isoDay(_ date: Date) -> String { let formatter = DateFormatter() formatter.locale = Locale(identifier: "en_US_POSIX") formatter.dateFormat = "yyyy-MM-dd" return formatter.string(from: date) } private static func thoughtForDate(_ date: Date) -> String { guard let url = Bundle.main.url(forResource: "thoughts", withExtension: "json"), let data = try? Data(contentsOf: url), let quotes = try? JSONDecoder().decode([String].self, from: data), !quotes.isEmpty else { return "Stay steady. Your growth is happening." } let calendar = Calendar.current let comps = calendar.dateComponents([.year, .month, .day], from: date) let seed = (comps.year ?? 0) * 10000 + (comps.month ?? 0) * 100 + (comps.day ?? 0) let index = abs(seed) % quotes.count return quotes[index] } } Then here is my Justonethoughtapp code: import SwiftUI import UserNotifications @main struct JustOneThoughtApp: App { @StateObject private var thoughtStore = ThoughtStore() // MUST match App Store Connect EXACTLY @StateObject private var subManager = SubscriptionManager(productIDs: ["Justonethought.monthly"]) var body: some Scene { WindowGroup { ContentView() .environmentObject(thoughtStore) .environmentObject(subManager) .onAppear { // Ask for notification permission NotificationManager.shared.requestPermission() // Schedule notifications using PRO status DailyNotifications.scheduleNext30Days( isPro: subManager.isPro ) } } } } final class NotificationManager { static let shared = NotificationManager() private init() {} func requestPermission() { UNUserNotificationCenter.current().requestAuthorization( options: [.alert, .sound, .badge] ) { _, _ in } } }
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154
Feb ’26
PushKit (VoIP) delivery issue — user’s device fails to receive VoIP pushes; logging in on that device suppresses VoIP pushes for all devices of that user
We are facing an issue where VoIP notifications are not delivered to a user's device. If we login with the user credentials on another device the VoIP notifications are being received, if he logs in on his device VoIP notifications are not being received anymore on all devices. So When the user logs in on the affected device, all devices on that account stop receiving VoIP pushes (including the affected one). Logging out on the affected device restores delivery to other devices. What could cause this issue? It's only happening for this user so the configuration and mobile app PushKit code is working as intended.
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182
Activity
Oct ’25
Unable to Receive APNs Device Token in Unity iOS App Despite Proper Configuration
I’m currently developing an iOS app built in Unity, exported to Xcode for signing and deployment. The app needs to register for Apple Push Notifications (APNs) to retrieve the device token and register it with a backend service (PlayFab). Despite enabling the required capabilities and entitlements, the app never receives a device token — the authorization request succeeds, but the token remains empty (req.DeviceToken is null in Unity). I’ve confirmed that the issue occurs before PlayFab or Firebase are involved, meaning the app never receives the token from Apple Push Notification service (APNs) itself. The Unity script I am using is: #if UNITY_IOS using UnityEngine; using Unity.Notifications.iOS; using PlayFab; using PlayFab.ClientModels; using System.Collections; using System; public class iOSPushInit : MonoBehaviour { private const int MaxRetries = 5; private const float RetryDelay = 2f; // seconds void Start() { Debug.Log("🛠 iOSPushInitDebug starting..."); StartCoroutine(RequestAuthorizationAndRegister()); } private IEnumerator RequestAuthorizationAndRegister() { // Request Alert + Badge + Sound permissions and register for remote notifications var authOptions = AuthorizationOption.Alert | AuthorizationOption.Badge | AuthorizationOption.Sound; using (var req = new AuthorizationRequest(authOptions, true)) { Debug.Log("⏳ Waiting for user authorization..."); while (!req.IsFinished) { yield return null; } Debug.Log($"🔔 Authorization finished at {DateTime.Now}: granted={req.Granted}, error={req.Error}"); if (!req.Granted) { Debug.LogError("❌ User denied notification permissions! Cannot get APNs token."); yield break; } // Authorization granted → check for device token int attempt = 0; string token = req.DeviceToken; Debug.Log($"req.DeviceToken: {req.DeviceToken}"); while (string.IsNullOrEmpty(token) && attempt < MaxRetries) { attempt++; Debug.Log($"ℹ️ APNs token not available yet. Attempt {attempt}/{MaxRetries}. Waiting {RetryDelay} seconds..."); yield return new WaitForSeconds(RetryDelay); token = req.DeviceToken; } if (string.IsNullOrEmpty(token)) { Debug.LogWarning("⚠️ APNs token still null after multiple attempts. Try again on next app launch."); yield break; } Debug.Log($"📱 APNs Token acquired at {DateTime.Now}: {token}"); // Register with PlayFab var request = new RegisterForIOSPushNotificationRequest { DeviceToken = token, SendPushNotificationConfirmation = false }; PlayFabClientAPI.RegisterForIOSPushNotification(request, result => Debug.Log("✅ APNs token successfully registered with PlayFab."), error => Debug.LogError("❌ Failed to register APNs token with PlayFab: " + error.GenerateErrorReport())); } } } #endif When running on a real device (not simulator), the following is logged in Xcode: 🔔 Authorization finished: granted=True, error= ℹ️ APNs token not yet available. Try again on next app launch. In the Xcode console, I do not see the expected APNs registration message: [Device] Registered for remote notifications with token: <...> Environment Details: Engine: Unity 6000.2.6f2 Notifications package: com.unity.mobile.notifications 2.4.2 Xcode: 16.4 (16F6) iOS Device: iPhone 12, iOS 26.0.1 Testing Method: Building directly from Unity → Xcode → real device Signing mode: Automatic (with correct Team selected) Certificates in account: Apple Development certificate (active) Apple Distribution certificate (active) Provisioning Profile: Type: App Store (also tested Development profile) Enabled Capabilities: Push Notifications, In-App Purchase App ID Capabilities: Push Notifications: Enabled Development SSL certificate: Present Production SSL certificate: Not generated (yet) Background Modes -> remote notifications What I Have Verified: ✅ Push Notifications capability is enabled in the Xcode target (not UnityFramework). ✅ Team and Bundle Identifier match my Apple Developer App ID. ✅ App ID has Push Notifications enabled in the Developer Portal. ✅ Tested on a real iOS device with working internet. ✅ Rebuilt and reinstalled app after enabling Push Notifications. ✅ Authorization dialog appears and permission is granted by user. How can I resolve this issue?
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83
Activity
Jan ’26
APNs "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions.
Dear Apple Engineer Recently we found that our push delivery rate has decreased. On the website "https://icloud.developer.apple.com/dashboard/notifications/teams/43Y657P48S/app/com.taobao.fleamarket", we found that starting from January 8, 2025, "Discarded - Token Unregistered" showed an upward trend, from millions to tens of millions. We have not found the reason, and hope you can help us. Team ID: 43Y657P48S Bundle ID: com.taobao.fleamarket Here are some failed tokens, in "Device Token Validator" The query is valid, but the user cannot receive the message: 56025f656cc3aa701898037f59e8d0cb937263ff5585cd1cec9ae661dcc15b19 5fbbd1e604d3662d7583e9377676f8fa276005145278d6dea04b4fc85a7b070e f0970602551f8d249d8f97960a74006ad78688b52fec6b0d19a585 207caff62e 9388fb40209c100afc2db728342f6fe86c7e34787a8fe4a92b73d2503c5286e0 a2819a4708462588b07452ed827d9afb03c343b586e70dcb67a9981f76295704 8949373cd43783fa3e23d38d55ee1fd72475b39f9c2d2fedca3ecb925b094240 Best Regards!
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349
Activity
Nov ’25
Background Push Notifications for Emergency App Delayed Despite Critical Alert Entitlement
I’m using Appnotic from my server to send notifications for an emergency service, where it is critical that notifications are delivered immediately. My payload looks like this: "aps": { "alert": "Test alert", "sound": { "critical": 1, "name": "sound.wav", "volume": 0.5 }, "content-available": 1, "category": "alert" }, "topic": "com.fireservicerota.FSR-Primary-Alerting", "custom_payload": { "id": "11", "type": "alert", "incident_id": 23434, "incident_response_id": 2652343, "expiration_time": "2024-06-06T16:59:05+01:00" } } I already have the critical alert entitlement and background processing enabled. Everything seems fine when debugging, but I’m experiencing issues: • Some notifications never arrive • Around 60% of notifications arrive with noticeable delay Since this is an emergency app, delivery speed is crucial. What could be causing this inconsistency?
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154
Activity
Apr ’25
Enabling voip in react native
Currently working on a dating app which needs voip for audio and video calls for ios. the voip notifications only comes to the app in active and inactive mode but doesnt wake the device in background or terminated mode. After debugging i noticed that com.apple.developer.voip entitlement wasnt included which i later added, trying to create a build i get the eas error that the entitlement wasnt added to the identifier capabilities. My issue now is that i can't seem to find the voip capability to check in the identifiers capabilities list for the bundle id.d
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125
Activity
Jun ’25
Expected behavior for a Notification Service Extension with notification filtering when requestAuthorization has not been requested
If there is a Notification Service Extension which has the com.apple.developer.usernotifications.filtering entitlement, then does/how having that entitlement affect the preconditions for the NSE to be delivered a push? Specifically, if the app has not prompted for requestAuthorization() is it expected that the push will be delivered to the NSE or not? Thank you
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153
Activity
Sep ’25
UNNotificationServiceExtension Not Displaying Sender Image
I created a Notification Service Extension to display profile images in place for the app image (i.e. iMessage). I send a remote push notification via Firebase Functions, and in the payload, the relevant profile image url string. The profile image url string in the payload is successfully delivered as it appears in my console log and AppDelegate didReceiveRemoteNotification function. My problem is the profile image does not replace the default app icon image in the remote push notification. Below is my configuration. Any guidance would be appreciated! Main target app: the info plist contains NSUSerActivityTypes = [INSendMessageIntent]. The Communications Notifications capability is enabled and "Copy only when installing" in Build Phases Embed Foundation Extensions Notification Service Extension plist: contains NSExtension > NSExtensionAttributes > IntentsSupported > INSendMessageIntent. Notification Service Extension class code: var contentHandler: ((UNNotificationContent) -> Void)? var bestAttemptContent: UNMutableNotificationContent? override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) { self.contentHandler = contentHandler bestAttemptContent = (request.content.mutableCopy() as? UNMutableNotificationContent) guard var bestAttemptContent = bestAttemptContent else { return } guard let fcmOptions = bestAttemptContent.userInfo["fcm_options"] as? [String: Any], let attachmentUrlAsString = fcmOptions["imageURL"] as? String else { contentHandler(bestAttemptContent) return } if let attachmentUrl = URL(string: attachmentUrlAsString) { var senderNameComponents = PersonNameComponents() senderNameComponents.nickname = bestAttemptContent.title let profileImage = INImage(url: attachmentUrl) let sender = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: senderNameComponents, displayName: bestAttemptContent.title, image: profileImage, contactIdentifier: nil, customIdentifier: nil, isMe: false) let receiver = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: nil, displayName: nil, image: nil, contactIdentifier: nil, customIdentifier: nil, isMe: true) let intent = INSendMessageIntent( recipients: [receiver], outgoingMessageType: .outgoingMessageText, content: "Test", speakableGroupName: INSpeakableString(spokenPhrase: "Sender Name"), conversationIdentifier: "sampleConversationIdentifier", serviceName: nil, sender: sender, attachments: nil ) intent.setImage(profileImage, forParameterNamed: \.sender) let interaction = INInteraction(intent: intent, response: nil) interaction.direction = .incoming interaction.donate(completion: nil) if #available(iOSApplicationExtension 15.0, *) { do { bestAttemptContent = try bestAttemptContent.updating(from: intent) as! UNMutableNotificationContent } catch { contentHandler(bestAttemptContent) return } } contentHandler(bestAttemptContent) } else { contentHandler(bestAttemptContent) return } } }
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Activity
Nov ’25
Significant increase in 410 "Unregistered" responses from APNs when sending push notifications.
We are observing a significant increase in 410 "Unregistered/ExpiredToken" responses from APNs when sending push notifications after 20 July. According to documentation, this indicates that the device token is no longer valid for the specified topic. However, the sudden spike raises questions about whether there have been any recent updates or changes to APNs' token invalidation logic. Could you please confirm: Whether there have been any recent updates in APNs behavior related to 410 responses? If there are best practices or recommendations for handling large volumes of token invalidations in order to detect uninstallations?
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230
Activity
Aug ’25
Notification Service Extension Not Working
I've added a Notification Service Extension as a target to my React Native iOS app following Apple's official documentation. After completing all the setup steps as outlined in the documentation, the notification titles remain unchanged - notifications are arriving without any modifications, suggesting the extension isn't functioning properly.Testing Details: Sending notifications via Apple Push Notification Console Tested on iPhone 16 Pro Max (physical device) Tested on iPhone 15 Pro simulator Both show the same issue - no title modifications The extension appears to not be executing at all. Has anyone encountered similar issues with Notification Service Extensions in React Native projects, or can suggest troubleshooting steps to verify the extension is properly configured and running?
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254
Activity
Aug ’25
iPhone收不到PushKit推送
token:eb3b63ab94b136f6d25a86d48bb4b7ff20377e393f137cb4f43b17560112bf51 msgId:67d4c88d-61b1-4f51-df0b-2efa022fd672 机型:iPhone7 系统:iOS 15.8.3 问题描述:后端服务器调用苹果提供的pushKit推送API且已成功返回上述msgId,客户端App也已经实现对应的CallKit方法reportNewIncomingCall,但没有收到对应的推送,这是什么原因呢?
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56
Activity
6d
APNs Feedback Service Domain Unavailable
The APNs Feedback Service domain “feedback.push.apple.com” was deprecated on March 31, 2021, and became unavailable after August 2025 due to domain name resolution failures. Will this feedback service become available again in the future? Also, is it possible to use the APNs Feedback Service with a domain different from “feedback.push.apple.com”?
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75
Activity
Sep ’25
RESCIND_CONSENT notification not delivered in Sandbox environment
I am currently testing the Declared Age Range / Parental Consent flow in the Sandbox environment, and I am experiencing an issue where the RESCIND_CONSENT App Store Server Notification is not being delivered to my server. 🔍 Test Environment iOS version: iOS 26.2 (Sandbox environment) App Store Server Notifications: Sandbox environment 🔄 Test Scenario App Settings > Developer > Sign in with a Sandbox account Launch the app In App Settings > Developer > Sandbox Account > Management > Revoke App Consent, enter the app’s Bundle ID, tap the Revoke Consent button, and confirm that the revocation completion popup message is displayed Check whether App Store Server Notifications are received by the server Confirm that the RESCIND_CONSENT notification is not received by the server ✅ Expected Result The App Store Server sends a RESCIND_CONSENT notification to the Sandbox endpoint The notification payload includes appTransactionId The server can block app access based on the corresponding appTransactionId ❌ Actual Result No RESCIND_CONSENT notification is received in the Sandbox environment ❓ Questions Is this behavior an intended limitation of the Sandbox environment, or is it a known issue or bug? Is it possible that RESCIND_CONSENT notifications will only be delivered starting January 1, 2026? Additionally, when a RESCIND_CONSENT server notification is received, I currently update my database with the appTransactionId and the registration date. When a minor attempts to access the app, I check the latest appTransactionId status, and if the most recent state indicates consent has been revoked, I block app access and prompt the user to request parental consent again using PermissionKit.
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180
Activity
Dec ’25
Notification easy control
Dear Apple Team, I hope this message finds you well. I wanted to share a playful and innovative idea that could enhance the iPhone experience—particularly when viewing content in full-screen mode through apps like Apple TV or YouTube. Feature Concept: Hands-Free Dismissal of Notifications When the iPhone is in landscape mode, incoming notifications can interrupt the viewing experience. While Focus Mode and swipe gestures help, I thought of a more intuitive and hands-free interaction: using a light puff of air directed toward the screen to dismiss a notification. This interaction could use the microphone or other onboard sensors to detect a brief burst of air, providing a fun and natural way to maintain immersion without touching the device. If this isn’t feasible with current hardware, here are a few alternative concepts that align with the same goal: Blink to Dismiss: Using Face ID sensors to detect a quick blink as a hands-free gesture. Shake to Dismiss: A gentle shake gesture when holding the iPhone in one hand. Gaze-Based Dismissal: Notifications automatically disappear after a brief moment of eye contact. These ideas could offer both accessibility benefits and a touch of delight—making the iPhone feel even more magical and responsive. Thank you for your time and for considering this suggestion! Warm regards, Badhan Baidya
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172
Activity
Sep ’25
My app suddenly cannot receive push notifications
My app(The Smart Life app) is unable to receive push notifications. Please confirm whether APNs has received push notifications from Alibaba Cloud and whether APNs has successfully pushed notifications to the Smart Life app.The Smart Life app uses Alibaba Cloud's push notification service. The message ID pushed by Alibaba Cloud is: f7a02288-a995-47ed-b417-837461028f03 Current Symptom: Alibaba Cloud has reported that this message has been successfully pushed to APNs, but the smart life app has not received any push notifications. The feedback log from Alibaba Cloud shows that the APNs push was successful, but the smart life app did not receive any push. Because APNs do not have message receipts and Alibaba Cloud cannot obtain notification delivery status, it is recommended that I use the APNs channel message ID to submit a work order to Apple technical support for investigation. Note: All push notification permissions for the Smart Life app are enabled, and the Smart Life app is in the foreground when push notifications are sent.
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107
Activity
Sep ’25
Backgrounded app - Local Notifications
I'm working on an app that syncs with Apple Health events. Every time an event occurs, the app should send a notification. The problem occurs when the app is backgrounded or force-closed; it can no longer send local notifications, and because these events can occur at any time, scheduled notifications can't be used. I'm just wondering if anyone's found a creative way around this. I know we can't override system behaviour, I'm just thinking of other alternative solutions for the matter.
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171
Activity
Mar ’26
macOS 26 Tahoe - Battery warning
In the new update of macOS 26 Tahoe, I have noticed that on my MacBook Air M3, I am not getting a warning when my battery is low or when it's about to go to sleep. My MacBook is just turning off without warning.
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171
Activity
Jun ’25
How does AccessoryNotifications forward notifications to BLE accessories? What Service/Characteristic should the accessory implement?
Environment: iOS 26.4 beta Xcode 26.4 beta Framework: AccessoryNotifications, AccessorySetupKit, AccessoryTransportExtension Description: I'm implementing notification forwarding to a custom BLE accessory using the new AccessoryNotifications framework in iOS 26.4. I've set up an AccessoryDataProvider extension following the documentation, but I'm unclear about how the data is actually transmitted to the BLE accessory. Current Implementation: Main App - Uses AccessorySetupKit to discover and pair accessories: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: "FEE0") let displayItem = ASPickerDisplayItem( name: "Notification Accessory", productImage: UIImage(systemName: "applewatch")!, descriptor: descriptor ) accessorySession.showPicker(for: [displayItem]) { error in // Handle error } AccessoryDataProvider Extension - Implements NotificationsForwarding.AccessoryNotificationsHandler: @main struct AccessoryDataProvider: AccessoryTransportExtension.AccessoryDataProvider { @AppExtensionPoint.Bind static var boundExtensionPoint: AppExtensionPoint { Identifier("com.apple.accessory-data-provider") Implementing { AccessoryNotifications.NotificationsForwarding { NotificationHandler() } } } } // NotificationHandler sends messages via: let message = AccessoryMessage { AccessoryMessage.Payload(transport: .bluetooth, data: data) } try await session?.sendMessage(message) Info.plist Configuration: EXExtensionPointIdentifier com.apple.accessory-data-provider NSAccessorySetupBluetoothServices FEE0 Questions: What BLE Service and Characteristic should the accessory advertise? - The documentation mentions specifying transport: .bluetooth, but doesn't explain what Service/Characteristic the accessory needs to implement to receive the notification data. 2. How does AccessoryMessage with transport: .bluetooth actually transmit data? - Is there a specific Apple-defined BLE protocol? - Does the accessory need to run specific firmware or support a particular protocol stack? 3. Is there any documentation about the accessory-side implementation? - The iOS-side documentation is clear, but I couldn't find information about what the BLE peripheral needs to implement. 4. Is MFi certification required for the accessory? - The documentation doesn't explicitly mention MFi, but it's unclear if custom third-party accessories can use this framework. Any guidance on how the BLE communication works under the hood would be greatly appreciated.
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131
Activity
4w
Push notifications don't deliver when device is idle on iOS 18.7 and 26.0
There's a list of bug reports: FB19778882 FB19813796 FB19852724 FB19767262 FB20378888 FB20379383 FB20394663 Me and many other users have issue with push notifications. To reproduce this you should do this steps: Lock iPhone and make it idle for 10+ minutes; Send any message from other device via third-party app that uses push notifications (WhatsApp, Telegram and etc.); After few attempts you can see, that messages don't deliver. They delivers immediately when I unlock iPhone or go to the app. This bug reproduces on iOS 18.7 and 27. As I think iPhone goes to deep sleep after 10+ minutes after it locked and don't get push notifications. I've tried everything: many of settings, DFU without backup, but nothing helps to resolve this issue. Pay attention, please, cause this bug is very annoying and present on iOS 18.7 (that is the last for many devices) and latest iOS 26. Thanks!
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483
Activity
Sep ’25
Does UNNotificationRequest have a 64-notification scheduling limit?
Hi, We have a simple calendar reminder app that uses UNNotificationRequest to schedule local notifications for user events. I’m wondering whether UNNotificationRequest has a system-imposed limit of 64 upcoming scheduled notifications, similar to the deprecated UILocalNotification. We’re asking because one of our users is not receiving recently scheduled reminders. Our current workflow is: We schedule notifications on app launch and when the app is about to quit. Before scheduling, we call removeAllPendingNotificationRequests(). We then fetch the 64 nearest upcoming events and schedule them using UNUserNotificationCenter.current().add(...). This approach works fine during our testing, but we’re unsure what might be causing the issue for some users. Any insights would be appreciated. Thanks!
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328
Activity
Jan ’26
Notifications scheduled but never delivered at scheduled time
Device: iPhone (real device) iOS: 17.x Permission: Granted Notifications are scheduled using UNCalendarNotificationTrigger. The function runs and prints "SCHEDULING STARTED". However, notifications never appear at 8:00 AM, even the next day. Here is my DailyNotifications file code: import Foundation import UserNotifications enum DailyNotifications { // CHANGE THESE TWO FOR TESTING / PRODUCTION // For testing set to a few minutes ahead static let hour: Int = 8 static let minute: Int = 0 // For production use: // static let hour: Int = 9 // static let minute: Int = 0 static let daysToSchedule: Int = 30 private static let idPrefix = "daily-thought-" private static let categoryId = "DAILY_THOUGHT" // MARK: - Permission static func requestPermission(completion: @escaping (Bool) -> Void) { let center = UNUserNotificationCenter.current() center.requestAuthorization(options: [.alert, .sound]) { granted, _ in DispatchQueue.main.async { completion(granted) } } } // MARK: - Schedule static func scheduleNext30Days(isPro: Bool) { print("SCHEDULING STARTED") let center = UNUserNotificationCenter.current() center.getNotificationSettings { settings in guard settings.authorizationStatus == .authorized else { requestPermission { granted in if granted { scheduleNext30Days(isPro: isPro) } } return } // Remove old scheduled notifications center.getPendingNotificationRequests { pending in let idsToRemove = pending .map { $0.identifier } .filter { $0.hasPrefix(idPrefix) } center.removePendingNotificationRequests(withIdentifiers: idsToRemove) let calendar = Calendar.current let now = Date() for offset in 0..<daysToSchedule { guard let date = calendar.date(byAdding: .day, value: offset, to: now) else { continue } var comps = calendar.dateComponents([.year, .month, .day], from: date) comps.hour = hour comps.minute = minute guard let scheduleDate = calendar.date(from: comps) else { continue } if scheduleDate <= now { continue } let content = UNMutableNotificationContent() content.title = "Just One Thought" content.sound = .default content.categoryIdentifier = categoryId if isPro { content.body = thoughtForDate(scheduleDate) } else { content.body = "Your new thought is ready. Go Pro to reveal it." } let triggerComps = calendar.dateComponents( [.year, .month, .day, .hour, .minute], from: scheduleDate ) let trigger = UNCalendarNotificationTrigger( dateMatching: triggerComps, repeats: false ) let identifier = idPrefix + isoDay(scheduleDate) let request = UNNotificationRequest( identifier: identifier, content: content, trigger: trigger ) center.add(request) } } } } // MARK: - Cancel static func cancelAllScheduledDailyThoughts() { let center = UNUserNotificationCenter.current() center.getPendingNotificationRequests { pending in let idsToRemove = pending .map { $0.identifier } .filter { $0.hasPrefix(idPrefix) } center.removePendingNotificationRequests(withIdentifiers: idsToRemove) } } // MARK: - Helpers private static func isoDay(_ date: Date) -> String { let formatter = DateFormatter() formatter.locale = Locale(identifier: "en_US_POSIX") formatter.dateFormat = "yyyy-MM-dd" return formatter.string(from: date) } private static func thoughtForDate(_ date: Date) -> String { guard let url = Bundle.main.url(forResource: "thoughts", withExtension: "json"), let data = try? Data(contentsOf: url), let quotes = try? JSONDecoder().decode([String].self, from: data), !quotes.isEmpty else { return "Stay steady. Your growth is happening." } let calendar = Calendar.current let comps = calendar.dateComponents([.year, .month, .day], from: date) let seed = (comps.year ?? 0) * 10000 + (comps.month ?? 0) * 100 + (comps.day ?? 0) let index = abs(seed) % quotes.count return quotes[index] } } Then here is my Justonethoughtapp code: import SwiftUI import UserNotifications @main struct JustOneThoughtApp: App { @StateObject private var thoughtStore = ThoughtStore() // MUST match App Store Connect EXACTLY @StateObject private var subManager = SubscriptionManager(productIDs: ["Justonethought.monthly"]) var body: some Scene { WindowGroup { ContentView() .environmentObject(thoughtStore) .environmentObject(subManager) .onAppear { // Ask for notification permission NotificationManager.shared.requestPermission() // Schedule notifications using PRO status DailyNotifications.scheduleNext30Days( isPro: subManager.isPro ) } } } } final class NotificationManager { static let shared = NotificationManager() private init() {} func requestPermission() { UNUserNotificationCenter.current().requestAuthorization( options: [.alert, .sound, .badge] ) { _, _ in } } }
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154
Activity
Feb ’26