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Explore the networking protocols and technologies used by the device to connect to Wi-Fi networks, Bluetooth devices, and cellular data services.

Networking Documentation

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How to listen for QUIC connections using the new NetworkListener in iOS 26?
I was excited about the new APIs added to Network.framework in iOS 26 that offer structure concurrency support out of the box and a more modern API design in general. However I have been unable to use them to create a device-to-device QUIC connection. The blocker I ran into is that NetworkListener's run method requires the network protocol to conform to OneToOneProtocol, whereas QUIC conforms to MultiplexProtocol. And there doesn't seem to be any way to accept an incoming MultiplexProtocol connection? Nor does it seem possible to turn a UDP connection into a QUIC connection using NetworkConnection.prependProtocols() as that also only works for network protocols conforming to OneToOneProtocol. I suspect this is an accidental omission in the API design (?), and already filed a Feedback (FB18620438). But maybe I am missing something and there is a workaround or a different way to listen for incoming QUIC connections using the new NetworkListener? QUIC.TLS has methods peerAuthenticationRequired(Bool) and peerAuthenticationOptional(Bool), which makes me think that peer to peer QUIC connections are intended to be supported? I would also love to see documentation for those methods. For example I wonder what exact effect peerAuthenticationRequired(false) and peerAuthenticationOptional(false) would have and how they differ.
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527
Aug ’25
Missing flows for content filter on macOS 15 Sequoia
We use as content filter in our app to monitor flows, we gather data about the flow and block flows deemed suspicious. Our content filter is activated/deactivated by a UI app but the flows are reported via XPC to a separate daemon process for analysis. As of macOS 15, we are seeing cases where flows are missing or flows are not received at all by the content filter. The behaviour is not consistent, some devices seem to receive flows normally but others don't. It appears Intel devices are much less prone to showing the problem, whereas Arm devices routinely exhibit missing flows. On macOS 14 or earlier, there is no sign of missing flows. Testing on earlier beta versions of macOS 15 did not appear to show the problem, however I can't rule out if issue was present but it wasn't spotted. Experimenting with simple examples of using a content filter (e.g. QNE2FilterMac) does not appear to reproduce the issue. Questions, What has changed between macOS 14 and 15 that could be the cause of the lack of flows? Is our approach to using an app activated content filter reporting to a daemon connected via XPC unsupported?
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Aug ’25
NWConnection: how to recover data connection after RF cellular data connection loss
iOS Development environment Xcode 16.4, macOS 15.6.1 (24G90) Run-time configuration: iOS 17.2+ Short Description After having successfully established an NWConnection (either as UDP or TCP), and subsequently receiving the error code: UDP Connection failed: 57 The operation couldn't be completed. (Network.NWError error 57 - Socket is not connected), available Interfaces: [enO] via NWConnection.stateUpdateHandler = { (newState) in ... } while newState == .failed the data connection does not restart by itself once cellular (RF) telephony coverage is established again. Detailed Description Context: my app has a continuous cellular data connection while in use. Either a UDP or a TCP connection is established depending on the user settings. The setup data connection works fine until the data connection gets disconnected by loss of connection to a available cellular phone base station. This disconnection simply occurs in very poor UMTS or GSM cellular phone coverage. This is totally normal behavior in bad reception areas like in mountains with signal loss. STEPS TO REPRODUCE Pre-condition App is running with active data connection. Action iPhone does loss the cellular data connection previously setup. Typically reported as network error code 57. Observed The programmed connection.stateUpdateHandler() is called in network connection state '.failed' (OK). The self-programmed data re-connection includes: a call to self.connection.cancel() a call to self.setupUDPConnection() or self.setupConnection() depending on the user settings to re-establish an operative data connection. However, the iPhone's UMTS/GSM network data (re-)connection state is not properly identified/notified via NWConnection API. There's no further network state notification by means of NWConnection even though the iPhone has recovered a cellular data network. Expected The iPhone or any other means automatically reconnects the interrupted data connection on its own. The connection.stateUpdateHandler() is called at time of the device's networking data connection (RF) recovering, subsequently to a connection state failed with error code 57, as the RF module is continuously (independently from the app) for available telephony networks. QUESTION How to systematically/properly detect a cellular phone data network reconnection readiness in order to causally reinitialize the NWConnection data connection available used in app. Relevant code extract Setup UDP connection (or similarly setup a TCP connection) func setupUDPConnection() { let udp = NWProtocolUDP.Options.init() udp.preferNoChecksum = false let params = NWParameters.init(dtls: nil, udp: udp) params.serviceClass = .responsiveData // service type for medium-delay tolerant, elastic and inelastic flow, bursty, and long-lived connections connection = NWConnection(host: NWEndpoint.Host.name(AppConstant.Web.urlWebSafeSky, nil), port: NWEndpoint.Port(rawValue: AppConstant.Web.urlWebSafeSkyPort)!, using: params) connection.stateUpdateHandler = { (newState) in switch (newState) { case .ready: //print("UDP Socket State: Ready") self.receiveUDPConnection(). // data reception works fine until network loss break case .setup: //print("UDP Socket State: Setup") break case .cancelled: //print("UDP Socket State: Cancelled") break case .preparing: //print("UDP Socket State: Preparing") break case .waiting(let error): Logger.logMessage(message: "UDP Connection waiting: "+error.errorCode.description+" \(error.localizedDescription), available Interfaces: \(self.connection.currentPath!.availableInterfaces.description)", LoggerLevels.Error) break case .failed(let error): Logger.logMessage(message: "UDP Connection failed: "+error.errorCode.description+" \(error.localizedDescription), available Interfaces: \(self.connection.currentPath!.availableInterfaces.description)", LoggerLevels.Error) // data connection retry (expecting network transport layer to be available) self.reConnectionServer() break default: //print("UDP Socket State: Waiting or Failed") break } self.handleStateChange() } connection.start(queue: queue) } Handling of network data connection loss private func reConnectionServer() { self.connection.cancel() // Re Init Connection - Give a little time to network recovery let delayInSec = 30.0. // expecting actually a notification for network data connection availability, instead of a time-triggered retry self.queue.asyncAfter(deadline: .now() + delayInSec) { switch NetworkConnectionType { case 1: self.setupUDPConnection() // UDP break case 2: self.setupConnection() // TCP break default: break } } } Does it necessarily require the use of CoreTelephony class CTTelephonyNetworkInfo or class CTCellularData to get notifications of changes to the user’s cellular service provider?
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364
Sep ’25
How to use DNSServiceReconfirmRecord?
TL;DR: How does one use DNSServiceReconfirmRecord() to invalidate mDNS state of a device that's gone offline? I'm using the DNSServiceDiscovery API (dns_sd.h) for a local P2P service. The problem I'm trying to solve is how to deal with a peer that abruptly loses connectivity, i.e. by turning off WiFi or simply by moving out of range or otherwise losing connectivity. In this situation there is of course no notification that the peer device has gone offline; it simply stops sending any packets. After my own timeout mechanism determines the peer is not responding, I mark it as offline in my own data structures. The problem is how to discover when/if it comes back online later. My DNSServiceBrowse callback won't be invoked because mDNS doesn't know the device went offline in the first place. I am trying to use DNSServiceReconfirmRecord, which appears to be for exactly this use case -- "Instruct the daemon to verify the validity of a resource record that appears to be out of date (e.g. because TCP connection to a service's target failed.)" However my attempts always return a BadReference error (-65541). The function requires me to pass a DNS record, and the only one I know is the TXT record; perhaps it needs a different one? Which, and how would I get it? Thanks!
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Feb ’26
NetworkExtension framework problems
Case-ID: 17935956 In the NetworkExtension framework, for the NETransparentProxyProvider and NEDNSProxyProvider classes: when calling the open func writeDatagrams(_ datagrams: [Data], sentBy remoteEndpoints: [NWEndpoint]) async throwsin the NEDNSProxyProvider class, and the open func write(_ data: Data, withCompletionHandler completionHandler: @escaping @Sendable ((any Error)?) -> Void)in the NETransparentProxyProvider class, errors such as "The operation could not be completed because the flow is not connected" and "Error Domain=NEAppProxyFlowErrorDomain Code=1 "The operation could not be completed because the flow is not connected"" occur. Once this issue arises, if it occurs in the NEDNSProxyProvider, the entire system's DNS will fail to function properly; if it occurs in the NETransparentProxyProvider, the entire network will become unavailable.
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250
Jan ’26
iOS 18; Can no longer connect app to camera over Ad Hoc insecure network
We have an old iOS app and an old camera that connects using Wi-Fi either using an access point or Ad Hoc network, e.g., iPhone/iPad connects to the camera's Wi-Fi directly... How it works (old legacy app/system, which cannot be redesigned): Camera is configured to Ad Hoc Wi-Fi network (insecure TCP). iPhone connects to this insecure Wi-Fi. Camera uses Bonjour service to broadcast its IP address. App reads in IP address and begin to send messages to the camera using NSMutableURLRequest, etc. All this works fine for iOS 17. But in iOS 18 step 4 stopped working. App simply doesn't get any responses! We believe we have configured ATS properly (App Store version): In panic we have also tried this in Test Flight version: The latter actually seemed to make a difference when running the app on macOS Apple Silicon. But on iOS it didn't seem to make any difference. Occasionally, I was lucky to get connection on on iPhone 16 Pro with iOS 18. But for the 'many' iPads I have tried I couldn't. I also tried to install CFNetwork profile and look at the logs but I believe I just got timeout on the requests. Questions: Why it iOS 18 different? Bonjour works fine, but NSSURLRequests doesn't Do we configure ATS correctly for this scenario? What should I look for in the Console log when CFNetwork profile is installed? Should I file a TSI? Thanks! :)
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May ’25
Stumped by URLSession behaviour I don't understand...
I have an app that has been using the following code to down load audio files: if let url = URL(string: episode.fetchPath()) { var request = URLRequest(url: url) request.httpMethod = "get" let task = session.downloadTask(with: request) And then the following completionHandler code: func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) { try FileManager.default.moveItem(at: location, to: localUrl) In the spirit of modernization, I'm trying to update this code to use async await: var request = URLRequest(url: url) request.httpMethod = "get" let (data, response) = try await URLSession.shared.data(for: request) try data.write(to: localUrl, options: [.atomicWrite, .completeFileProtection]) Both these code paths use the same url value. Both return the same Data blobs (they return the same hash value) Unfortunately the second code path (using await) introduces a problem. When the audio is playing and the iPhone goes to sleep, after 15 seconds, the audio stops. This problem does not occur when running the first code (using the didFinish completion handler) Same data, stored in the same URL, but using different URLSession calls. I would like to use async/await and not have to experience the audio ending after just 15 seconds of the device screen being asleep. any guidance greatly appreciated.
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593
Jan ’26
Incompatibility with Android devices and Wifi Aware standard
There is no available API that allows you to connect to Android. The current APIs that are provided are not compatible outside of the Apple Ecosystem. For example, Android requires you to set a service name and a password where iOS sets a service and a PIN authentication strategy in a specific format that’s not compatible. It looks like the implementation is not following the Wifi Aware Specifications. To enable cross platform interoperability while providing security, could you adopt the same strategy as with Bluetooth and enable iOS users to enable the sharing and subscription of services with Everyone.
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603
Oct ’25
macOS Tahoe: IPMonitor incorrectly re-ranks interfaces causing VPN DNS leaks
Description Enterprise users are experiencing VPN resource access failures after upgrading to macOS Tahoe. Investigation indicates that configd (specifically IPMonitor) is incorrectly re-ranking network interfaces after a connectivity failure with probe server. This results in DNS queries routing through the physical network adapter (en0) instead of the VPN virtual adapter, even while the tunnel is active. This behaviour is not seen in previous macOS versions. Steps to Reproduce: Connect to an enterprise VPN (e.g., Ivanti Secure Access). Trigger a transient network condition where the Apple probe server is unreachable. For example make the DNS server down for 30 sec. Observe the system routing DNS queries for internal resources to the physical adapter. Expected Results The: VPN virtual interface should maintain its primary rank for enterprise DNS queries regardless of the physical adapter's probe status. Actual Results: IPMonitor detects an UplinkIssue, deprioritizes the VPN interface, and elevates the physical adapter to a higher priority rank. Technical Root Cause & Logs: The system logs show IPMonitor identifying an issue and modifying the interface priority at 16:03:54: IPMonitor Detection: The process identifies an inability to reach the Apple probe server and marks en0 with an advisory: Log snippet 2026-01-06 16:03:53.956399+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] configd[594] SetInterfaceAdvisory(en0) = UplinkIssue (2) reason='unable to reach probe server' Interface Re-ranking: Immediately following, IPMonitor recalculates the rank, placing the physical service ID at a higher priority (lower numerical rank) than the VPN service ID (net.pulsesecure...): Log snippet 2026-01-06 16:03:53.967935+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 0. en0 serviceID=50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 addr=192.168.0.128 rank=0x200000d 2026-01-06 16:03:53.967947+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 1. en0 serviceID=net.pulsesecure.pulse.nc.main addr=192.168.0.128 rank=0x2ffffff 3.Physical adapter Is selected as Primary Interface: 2026-01-06 16:03:53.968145+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary IPv4 configd[594]: 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary DNS Packet Trace Evidence Wireshark confirms that DNS queries for enterprise-specific DNS servers are being originated from the physical IP (192.168.0.128) instead of the virtual adapter: Time: 16:03:54.084 Source: 192.168.0.128 (Physical Adapter) Destination: 172.29.155.115 (Internal VPN DNS Server) Result: Connectivity Failure (Queries sent outside the tunnel)
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Jan ’26
Disable URLSession auto retry policy
We are developing an iOS application that is interacting with HTTP APIs that requires us to put a unique UUID (a nonce) as an header on every request (obviously there's more than that, but that's irrilevant to the question here). If the same nonce is sent on two subsequent requests the server returns a 412 error. We should avoid generating this kind of errors as, if repeated, they may be flagged as a malicious activity by the HTTP APIs. We are using URLSession.shared.dataTaskPublisher(for: request) to call the HTTP APIs with request being generated with the unique nonce as an header. On our field tests we are seeing a few cases of the same HTTP request (same nonce) being repeated a few seconds on after the other. Our code has some retry logic only on 401 errors, but that involves a token refresh, and this is not what we are seeing from logs. We were able to replicate this behaviour on our own device using Network Link Conditioner with very bad performance, with XCode's Network inspector attached we can be certain that two HTTP requests with identical headers are actually made automatically, the first request has an "End Reason" of "Retry", the second is "Success" with Status 412. Our questions are: can we disable this behaviour? can we provide a new request for the retry (so that we can update headers)? Thanks, Francesco
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356
Aug ’25
URLSession QUIC configuration
I want to configure one aspect of my networking configuration (the QUIC keepalive interval). This only seems to be configurable via Network.framework’s nw_quic_set_keepalive_interval. Is there any way to apply this to a URLSession? Or do I need to implement the whole connection management myself using Network.framework?
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1.1k
Jan ’26
peer-to-peer networking for iOS, iPadOS, watchOS, tvOS
Our product (rockhawk.ca) uses the Multipeer Connectivity framework for peer-to-peer communication between multiple iOS/iPadOS devices. My understanding is that MC framework communicates via three methods: 1) infrastructure wifi (i.e. multiple iOS/iPadOS devices are connected to the same wifi network), 2) peer-to-peer wifi, or 3) Bluetooth. In my experience, I don't believe I've seen MC use Bluetooth. With wifi turned off on the devices, and Bluetooth turned on, no connection is established. With wifi on and Bluetooth off, MC works and I presume either infrastructure wifi (if available) or peer-to-peer wifi are used. I'm trying to overcome two issues: Over time (since iOS 9.x), the radio transmit strength for MC over peer-to-peer wifi has decreased to the point that range is unacceptable for our use case. We need at least 150 feet range. We would like to extend this support to watchOS and the MC framework is not available. Regarding #1, I'd like to confirm that if infrastructure wifi is available, MC uses it. If infrastructure wifi is not available, MC uses peer-to-peer wifi. If this is true, then we can assure our customers that if infrastructure wifi is available at the venue, then with all devices connected to it, range will be adequate. If infrastructure wifi is not available at the venue, perhaps a mobile wifi router (battery operated) could be set up, devices connected to it, then range would be adequate. We are about to test this. Reasonable? Can we be assured that if infrastructure wifi is available, MC uses it? Regarding #2, given we are targeting minimum watchOS 7.0, would the available networking APIs and frameworks be adequate to implement our own equivalent of the MC framework so our app on iOS/iPadOS and watchOS devices could communicate? How much work? Where would I start? I'm new to implementing networking but experienced in using the MC framework. I'm assuming that I would write the networking code to use infrastructure wifi to achieve acceptable range. Many thanks! Tim
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Sep ’25
Can NWConnection.receive(minimumIncompleteLength:maximumLength:) return nil data for UDP while connection remains .ready?
I’m using Network Framework with UDP and calling: connection.receive(minimumIncompleteLength: 1, maximumLength: 1500) { data, context, isComplete, error in ... // Some Logic } Is it possible for this completion handler to be called with data==nil if I haven't received any kind of error, i.e., error==nil and the connection is still in the .ready state?
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1d
Multicast Entitlements
Hi, I am having a ton of issues with the new multicast/network entitlements requirements on MacOS. Basically, since my app didn't request these new entitlements until recently, if the app had been installed without these permissions enabled, it will not pick up the new permissions once they are enabled. The only options I had were to create a new user, and install the app under the new user, which works, but is not a real solution for users. This is really problematic, as there is no way currently to remove or change these network permissions once they are established. Is there a way to fix this? Or some other workarounds I am missing? Thanks Also via the documentation: TN3179: Understanding local network privacy | Apple Developer Documentation "There's no guarantee that it'll actually trigger the alert” And "On macOS there’s no way to reset your program’s Local Network privilege to the undetermined state (FB14944392). One alternative is to run your program in a virtual machine (VM). To retest, restore the VM from a snapshot taken before you installed your program.”
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245
Sep ’25
How to optimize my app for for a carrier-provided satellite network?
Hello, I am working to integrate the new com.apple.developer.networking.carrier-constrained.app-optimized entitlement in my iOS 26 app so that my app can use a carrier-provided satellite network, and want to confirm my understanding of how to detect and optimize for satellite network conditions. (Ref: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.networking.carrier-constrained.app-optimized ) My current approach: I plan to set the entitlement to true once my app is optimized for satellite networks. To detect if the device is connected to a satellite network, I intend to use the Network framework’s NWPath properties: isUltraConstrained — I understand this should be set to true when the device is connected to a satellite network. (Ref: https://developer.apple.com/documentation/network/nwpath/isultraconstrained ) linkQuality == .minimal — I believe this will also be set in satellite scenarios, though it may not be exclusive to satellite connections. (Ref: https://developer.apple.com/documentation/network/nwpath/linkquality-swift.enum/minimal ) Questions: Is it correct that isUltraConstrained will reliably indicate a satellite connection? Should I also check for linkQuality == .minimal, or is isUltraConstrained sufficient? Are there any additional APIs or best practices for detecting and optimizing for satellite connectivity that I should be aware of? Thank you for confirming whether my understanding and approach are correct, and for any additional guidance.
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733
Jan ’26
Thread Network API not working
I'm trying to use ThreadNetwork API to manage TheradNetworks on device (following this documentation: https://developer.apple.com/documentation/threadnetwork/), but while some functions on THClient work (such as getPreferedNetwork), most don't (storeCredentials, retrieveAllCredentials). When calling these functions I get the following warning/error: Client: -[THClient getConnectionEntitlementValidity]_block_invoke - Error: -[THClient storeCredentialsForBorderAgent:activeOperationalDataSet:completion:]_block_invoke:701: - Error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Failed to store Thread credentials: Couldn’t communicate with a helper application. STEPS TO REPRODUCE Create new project Add Thread Network capability via Xcode UI (com.apple.developer.networking.manage-thread-network-credentials) Trigger storeCredentials let extendedMacData = "9483C451DC3E".hexadecimal let tlvHex = "0e080000000000010000000300001035060004001fffe002083c66f0dc9ef53f1c0708fdb360c72874da9905104094dce45388fd3d3426e992cbf0697b030d474c2d5332302d6e65773030310102250b04106c9f919a4da9b213764fc83f849381080c0402a0f7f8".hexadecimal // Initialize the THClient let thClient = THClient() // Store the credentials await thClient.storeCredentials(forBorderAgent: extendedMacData!, activeOperationalDataSet: tlvHex!) { error in if let error = error { print(error) print("Failed to store Thread credentials: \(error.localizedDescription)") } else { print("Successfully stored Thread credentials") } } NOTES: I tried with first calling getPreferedNetwork to initiate network permission dialog Tried adding meshcop to bojur services Tried with different release and debug build configurations
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539
Dec ’25
use `NEHotspotConfigurationManager.shared.apply(hotspotConfig)` to join a wifi slow on iphone17+
we use the api as NEHotspotConfigurationManager.shared.apply(hotspotConfig) to join a wifi, but we find that in in iphone 17+, some user report the time to join wifi is very slow the full code as let hotspotConfig = NEHotspotConfiguration(ssid: sSSID, passphrase: sPassword, isWEP: false) hotspotConfig.joinOnce = bJoinOnce if #available(iOS 13.0, *) { hotspotConfig.hidden = true } NEHotspotConfigurationManager.shared.apply(hotspotConfig) { [weak self] (error) in guard let self else { return } if let error = error { log.i("connectSSID Error while configuring WiFi: \(error.localizedDescription)") if error.localizedDescription.contains("already associated") { log.i("connectSSID Already connected to this WiFi.") result(["status": 0]) } else { result(["status": 0]) } } else { log.i("connectSSID Successfully connected to WiFi network \(sSSID)") result(["status": 1]) } } Normally it might only take 5-10 seconds, but on the iPhone 17+ it might take 20-30 seconds.
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309
Dec ’25
Sending out to actual dest after the Packet intercepted by NEPacketTunnelProvider
As per : TN3120: Expected use cases for Network Extension packet tunnel providers | Apple Developer Documentation It is clear that Packets that are read from NEPacketTunnelFlow are meant to be sent over a tunnel connection to a remote server for injection into a remote network. They are not meant to be dropped or re-injected back into the system. In my usecase: NEPacketTunnelProvider is separate process. which reads the packet using packetFlow.readPacketObjects Send it over to other process i.e privileged helper(Non-bundle/command line tool/non sandboxed) via UDS IPC. Helpers send to to remote tunnel and return back the packet to NEPacketTunnelFlow via same IPC. NEPacketTunnelProvider uses packetFlow.writePacketObjects to inject packets. Things works fine. We don't distribute it via Appstore. We are now attempting to implement a on device bypass mechanism from helper tool side. Could you please suggest if there is any approach I could try, even if it involves proceeding at my own risk?
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268
Sep ’25
Wi-Fi Raw Socket Disconnection Issue on iPhone 17 Series
On my iPhone 16 Pro and iPhone 16 Pro Max devices, running iOS 26.0, 26.0.1, and 26.1, Wi-Fi raw socket communication works flawlessly. Even after keeping the connection active for over 40 minutes, there are no disconnections during data transmission. However, on the iPhone 17 and iPhone 17 Pro, the raw socket connection drops within 20 seconds. Once it disconnects, the socket cannot reconnect unless the Wi-Fi module itself is reset. I believe this issue is caused by a bug in the iPhone 17 series’ communication module. I have looked into many cases, and it appears to be related to a bug in the N1 chipset. Are there any possible solutions or workarounds for this issue?
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2w
Xcode and Reading documents from a URL connection.
I have an Xcode app where currently txt files in the project display text data as a list. I can search through the lists and have buttons that will swap between different lists of information that you can look through. The next task is I have URL connections to docx files on a SharePoint site. I am trying to use an URLsession function to connect to the URL links to download the documents to the document directory then have the application read the doc information to then be displayed as the txt info would. The idea is that the docx files are a type of online update version of the data. So when the app is used and on wifi, the app can update the list data with the docx files. I have code set up that should access the URL files but I am struggling to figure out how to read the data and access from this Documents directory. I have been looking online and so far I am at a loss on where to go here. If anyone can help or provide some insight I would greatly appreciate it. I can try and provide code samples to help explain things if that is needed.
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275
Dec ’25
How to listen for QUIC connections using the new NetworkListener in iOS 26?
I was excited about the new APIs added to Network.framework in iOS 26 that offer structure concurrency support out of the box and a more modern API design in general. However I have been unable to use them to create a device-to-device QUIC connection. The blocker I ran into is that NetworkListener's run method requires the network protocol to conform to OneToOneProtocol, whereas QUIC conforms to MultiplexProtocol. And there doesn't seem to be any way to accept an incoming MultiplexProtocol connection? Nor does it seem possible to turn a UDP connection into a QUIC connection using NetworkConnection.prependProtocols() as that also only works for network protocols conforming to OneToOneProtocol. I suspect this is an accidental omission in the API design (?), and already filed a Feedback (FB18620438). But maybe I am missing something and there is a workaround or a different way to listen for incoming QUIC connections using the new NetworkListener? QUIC.TLS has methods peerAuthenticationRequired(Bool) and peerAuthenticationOptional(Bool), which makes me think that peer to peer QUIC connections are intended to be supported? I would also love to see documentation for those methods. For example I wonder what exact effect peerAuthenticationRequired(false) and peerAuthenticationOptional(false) would have and how they differ.
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527
Activity
Aug ’25
Missing flows for content filter on macOS 15 Sequoia
We use as content filter in our app to monitor flows, we gather data about the flow and block flows deemed suspicious. Our content filter is activated/deactivated by a UI app but the flows are reported via XPC to a separate daemon process for analysis. As of macOS 15, we are seeing cases where flows are missing or flows are not received at all by the content filter. The behaviour is not consistent, some devices seem to receive flows normally but others don't. It appears Intel devices are much less prone to showing the problem, whereas Arm devices routinely exhibit missing flows. On macOS 14 or earlier, there is no sign of missing flows. Testing on earlier beta versions of macOS 15 did not appear to show the problem, however I can't rule out if issue was present but it wasn't spotted. Experimenting with simple examples of using a content filter (e.g. QNE2FilterMac) does not appear to reproduce the issue. Questions, What has changed between macOS 14 and 15 that could be the cause of the lack of flows? Is our approach to using an app activated content filter reporting to a daemon connected via XPC unsupported?
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7
Boosts
1
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1.1k
Activity
Aug ’25
NWConnection: how to recover data connection after RF cellular data connection loss
iOS Development environment Xcode 16.4, macOS 15.6.1 (24G90) Run-time configuration: iOS 17.2+ Short Description After having successfully established an NWConnection (either as UDP or TCP), and subsequently receiving the error code: UDP Connection failed: 57 The operation couldn't be completed. (Network.NWError error 57 - Socket is not connected), available Interfaces: [enO] via NWConnection.stateUpdateHandler = { (newState) in ... } while newState == .failed the data connection does not restart by itself once cellular (RF) telephony coverage is established again. Detailed Description Context: my app has a continuous cellular data connection while in use. Either a UDP or a TCP connection is established depending on the user settings. The setup data connection works fine until the data connection gets disconnected by loss of connection to a available cellular phone base station. This disconnection simply occurs in very poor UMTS or GSM cellular phone coverage. This is totally normal behavior in bad reception areas like in mountains with signal loss. STEPS TO REPRODUCE Pre-condition App is running with active data connection. Action iPhone does loss the cellular data connection previously setup. Typically reported as network error code 57. Observed The programmed connection.stateUpdateHandler() is called in network connection state '.failed' (OK). The self-programmed data re-connection includes: a call to self.connection.cancel() a call to self.setupUDPConnection() or self.setupConnection() depending on the user settings to re-establish an operative data connection. However, the iPhone's UMTS/GSM network data (re-)connection state is not properly identified/notified via NWConnection API. There's no further network state notification by means of NWConnection even though the iPhone has recovered a cellular data network. Expected The iPhone or any other means automatically reconnects the interrupted data connection on its own. The connection.stateUpdateHandler() is called at time of the device's networking data connection (RF) recovering, subsequently to a connection state failed with error code 57, as the RF module is continuously (independently from the app) for available telephony networks. QUESTION How to systematically/properly detect a cellular phone data network reconnection readiness in order to causally reinitialize the NWConnection data connection available used in app. Relevant code extract Setup UDP connection (or similarly setup a TCP connection) func setupUDPConnection() { let udp = NWProtocolUDP.Options.init() udp.preferNoChecksum = false let params = NWParameters.init(dtls: nil, udp: udp) params.serviceClass = .responsiveData // service type for medium-delay tolerant, elastic and inelastic flow, bursty, and long-lived connections connection = NWConnection(host: NWEndpoint.Host.name(AppConstant.Web.urlWebSafeSky, nil), port: NWEndpoint.Port(rawValue: AppConstant.Web.urlWebSafeSkyPort)!, using: params) connection.stateUpdateHandler = { (newState) in switch (newState) { case .ready: //print("UDP Socket State: Ready") self.receiveUDPConnection(). // data reception works fine until network loss break case .setup: //print("UDP Socket State: Setup") break case .cancelled: //print("UDP Socket State: Cancelled") break case .preparing: //print("UDP Socket State: Preparing") break case .waiting(let error): Logger.logMessage(message: "UDP Connection waiting: "+error.errorCode.description+" \(error.localizedDescription), available Interfaces: \(self.connection.currentPath!.availableInterfaces.description)", LoggerLevels.Error) break case .failed(let error): Logger.logMessage(message: "UDP Connection failed: "+error.errorCode.description+" \(error.localizedDescription), available Interfaces: \(self.connection.currentPath!.availableInterfaces.description)", LoggerLevels.Error) // data connection retry (expecting network transport layer to be available) self.reConnectionServer() break default: //print("UDP Socket State: Waiting or Failed") break } self.handleStateChange() } connection.start(queue: queue) } Handling of network data connection loss private func reConnectionServer() { self.connection.cancel() // Re Init Connection - Give a little time to network recovery let delayInSec = 30.0. // expecting actually a notification for network data connection availability, instead of a time-triggered retry self.queue.asyncAfter(deadline: .now() + delayInSec) { switch NetworkConnectionType { case 1: self.setupUDPConnection() // UDP break case 2: self.setupConnection() // TCP break default: break } } } Does it necessarily require the use of CoreTelephony class CTTelephonyNetworkInfo or class CTCellularData to get notifications of changes to the user’s cellular service provider?
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364
Activity
Sep ’25
How to use DNSServiceReconfirmRecord?
TL;DR: How does one use DNSServiceReconfirmRecord() to invalidate mDNS state of a device that's gone offline? I'm using the DNSServiceDiscovery API (dns_sd.h) for a local P2P service. The problem I'm trying to solve is how to deal with a peer that abruptly loses connectivity, i.e. by turning off WiFi or simply by moving out of range or otherwise losing connectivity. In this situation there is of course no notification that the peer device has gone offline; it simply stops sending any packets. After my own timeout mechanism determines the peer is not responding, I mark it as offline in my own data structures. The problem is how to discover when/if it comes back online later. My DNSServiceBrowse callback won't be invoked because mDNS doesn't know the device went offline in the first place. I am trying to use DNSServiceReconfirmRecord, which appears to be for exactly this use case -- "Instruct the daemon to verify the validity of a resource record that appears to be out of date (e.g. because TCP connection to a service's target failed.)" However my attempts always return a BadReference error (-65541). The function requires me to pass a DNS record, and the only one I know is the TXT record; perhaps it needs a different one? Which, and how would I get it? Thanks!
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193
Activity
Feb ’26
NetworkExtension framework problems
Case-ID: 17935956 In the NetworkExtension framework, for the NETransparentProxyProvider and NEDNSProxyProvider classes: when calling the open func writeDatagrams(_ datagrams: [Data], sentBy remoteEndpoints: [NWEndpoint]) async throwsin the NEDNSProxyProvider class, and the open func write(_ data: Data, withCompletionHandler completionHandler: @escaping @Sendable ((any Error)?) -> Void)in the NETransparentProxyProvider class, errors such as "The operation could not be completed because the flow is not connected" and "Error Domain=NEAppProxyFlowErrorDomain Code=1 "The operation could not be completed because the flow is not connected"" occur. Once this issue arises, if it occurs in the NEDNSProxyProvider, the entire system's DNS will fail to function properly; if it occurs in the NETransparentProxyProvider, the entire network will become unavailable.
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7
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250
Activity
Jan ’26
iOS 18; Can no longer connect app to camera over Ad Hoc insecure network
We have an old iOS app and an old camera that connects using Wi-Fi either using an access point or Ad Hoc network, e.g., iPhone/iPad connects to the camera's Wi-Fi directly... How it works (old legacy app/system, which cannot be redesigned): Camera is configured to Ad Hoc Wi-Fi network (insecure TCP). iPhone connects to this insecure Wi-Fi. Camera uses Bonjour service to broadcast its IP address. App reads in IP address and begin to send messages to the camera using NSMutableURLRequest, etc. All this works fine for iOS 17. But in iOS 18 step 4 stopped working. App simply doesn't get any responses! We believe we have configured ATS properly (App Store version): In panic we have also tried this in Test Flight version: The latter actually seemed to make a difference when running the app on macOS Apple Silicon. But on iOS it didn't seem to make any difference. Occasionally, I was lucky to get connection on on iPhone 16 Pro with iOS 18. But for the 'many' iPads I have tried I couldn't. I also tried to install CFNetwork profile and look at the logs but I believe I just got timeout on the requests. Questions: Why it iOS 18 different? Bonjour works fine, but NSSURLRequests doesn't Do we configure ATS correctly for this scenario? What should I look for in the Console log when CFNetwork profile is installed? Should I file a TSI? Thanks! :)
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239
Activity
May ’25
Stumped by URLSession behaviour I don't understand...
I have an app that has been using the following code to down load audio files: if let url = URL(string: episode.fetchPath()) { var request = URLRequest(url: url) request.httpMethod = "get" let task = session.downloadTask(with: request) And then the following completionHandler code: func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) { try FileManager.default.moveItem(at: location, to: localUrl) In the spirit of modernization, I'm trying to update this code to use async await: var request = URLRequest(url: url) request.httpMethod = "get" let (data, response) = try await URLSession.shared.data(for: request) try data.write(to: localUrl, options: [.atomicWrite, .completeFileProtection]) Both these code paths use the same url value. Both return the same Data blobs (they return the same hash value) Unfortunately the second code path (using await) introduces a problem. When the audio is playing and the iPhone goes to sleep, after 15 seconds, the audio stops. This problem does not occur when running the first code (using the didFinish completion handler) Same data, stored in the same URL, but using different URLSession calls. I would like to use async/await and not have to experience the audio ending after just 15 seconds of the device screen being asleep. any guidance greatly appreciated.
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593
Activity
Jan ’26
Incompatibility with Android devices and Wifi Aware standard
There is no available API that allows you to connect to Android. The current APIs that are provided are not compatible outside of the Apple Ecosystem. For example, Android requires you to set a service name and a password where iOS sets a service and a PIN authentication strategy in a specific format that’s not compatible. It looks like the implementation is not following the Wifi Aware Specifications. To enable cross platform interoperability while providing security, could you adopt the same strategy as with Bluetooth and enable iOS users to enable the sharing and subscription of services with Everyone.
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7
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5
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603
Activity
Oct ’25
macOS Tahoe: IPMonitor incorrectly re-ranks interfaces causing VPN DNS leaks
Description Enterprise users are experiencing VPN resource access failures after upgrading to macOS Tahoe. Investigation indicates that configd (specifically IPMonitor) is incorrectly re-ranking network interfaces after a connectivity failure with probe server. This results in DNS queries routing through the physical network adapter (en0) instead of the VPN virtual adapter, even while the tunnel is active. This behaviour is not seen in previous macOS versions. Steps to Reproduce: Connect to an enterprise VPN (e.g., Ivanti Secure Access). Trigger a transient network condition where the Apple probe server is unreachable. For example make the DNS server down for 30 sec. Observe the system routing DNS queries for internal resources to the physical adapter. Expected Results The: VPN virtual interface should maintain its primary rank for enterprise DNS queries regardless of the physical adapter's probe status. Actual Results: IPMonitor detects an UplinkIssue, deprioritizes the VPN interface, and elevates the physical adapter to a higher priority rank. Technical Root Cause & Logs: The system logs show IPMonitor identifying an issue and modifying the interface priority at 16:03:54: IPMonitor Detection: The process identifies an inability to reach the Apple probe server and marks en0 with an advisory: Log snippet 2026-01-06 16:03:53.956399+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] configd[594] SetInterfaceAdvisory(en0) = UplinkIssue (2) reason='unable to reach probe server' Interface Re-ranking: Immediately following, IPMonitor recalculates the rank, placing the physical service ID at a higher priority (lower numerical rank) than the VPN service ID (net.pulsesecure...): Log snippet 2026-01-06 16:03:53.967935+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 0. en0 serviceID=50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 addr=192.168.0.128 rank=0x200000d 2026-01-06 16:03:53.967947+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 1. en0 serviceID=net.pulsesecure.pulse.nc.main addr=192.168.0.128 rank=0x2ffffff 3.Physical adapter Is selected as Primary Interface: 2026-01-06 16:03:53.968145+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary IPv4 configd[594]: 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary DNS Packet Trace Evidence Wireshark confirms that DNS queries for enterprise-specific DNS servers are being originated from the physical IP (192.168.0.128) instead of the virtual adapter: Time: 16:03:54.084 Source: 192.168.0.128 (Physical Adapter) Destination: 172.29.155.115 (Internal VPN DNS Server) Result: Connectivity Failure (Queries sent outside the tunnel)
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429
Activity
Jan ’26
Disable URLSession auto retry policy
We are developing an iOS application that is interacting with HTTP APIs that requires us to put a unique UUID (a nonce) as an header on every request (obviously there's more than that, but that's irrilevant to the question here). If the same nonce is sent on two subsequent requests the server returns a 412 error. We should avoid generating this kind of errors as, if repeated, they may be flagged as a malicious activity by the HTTP APIs. We are using URLSession.shared.dataTaskPublisher(for: request) to call the HTTP APIs with request being generated with the unique nonce as an header. On our field tests we are seeing a few cases of the same HTTP request (same nonce) being repeated a few seconds on after the other. Our code has some retry logic only on 401 errors, but that involves a token refresh, and this is not what we are seeing from logs. We were able to replicate this behaviour on our own device using Network Link Conditioner with very bad performance, with XCode's Network inspector attached we can be certain that two HTTP requests with identical headers are actually made automatically, the first request has an "End Reason" of "Retry", the second is "Success" with Status 412. Our questions are: can we disable this behaviour? can we provide a new request for the retry (so that we can update headers)? Thanks, Francesco
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356
Activity
Aug ’25
URLSession QUIC configuration
I want to configure one aspect of my networking configuration (the QUIC keepalive interval). This only seems to be configurable via Network.framework’s nw_quic_set_keepalive_interval. Is there any way to apply this to a URLSession? Or do I need to implement the whole connection management myself using Network.framework?
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1.1k
Activity
Jan ’26
peer-to-peer networking for iOS, iPadOS, watchOS, tvOS
Our product (rockhawk.ca) uses the Multipeer Connectivity framework for peer-to-peer communication between multiple iOS/iPadOS devices. My understanding is that MC framework communicates via three methods: 1) infrastructure wifi (i.e. multiple iOS/iPadOS devices are connected to the same wifi network), 2) peer-to-peer wifi, or 3) Bluetooth. In my experience, I don't believe I've seen MC use Bluetooth. With wifi turned off on the devices, and Bluetooth turned on, no connection is established. With wifi on and Bluetooth off, MC works and I presume either infrastructure wifi (if available) or peer-to-peer wifi are used. I'm trying to overcome two issues: Over time (since iOS 9.x), the radio transmit strength for MC over peer-to-peer wifi has decreased to the point that range is unacceptable for our use case. We need at least 150 feet range. We would like to extend this support to watchOS and the MC framework is not available. Regarding #1, I'd like to confirm that if infrastructure wifi is available, MC uses it. If infrastructure wifi is not available, MC uses peer-to-peer wifi. If this is true, then we can assure our customers that if infrastructure wifi is available at the venue, then with all devices connected to it, range will be adequate. If infrastructure wifi is not available at the venue, perhaps a mobile wifi router (battery operated) could be set up, devices connected to it, then range would be adequate. We are about to test this. Reasonable? Can we be assured that if infrastructure wifi is available, MC uses it? Regarding #2, given we are targeting minimum watchOS 7.0, would the available networking APIs and frameworks be adequate to implement our own equivalent of the MC framework so our app on iOS/iPadOS and watchOS devices could communicate? How much work? Where would I start? I'm new to implementing networking but experienced in using the MC framework. I'm assuming that I would write the networking code to use infrastructure wifi to achieve acceptable range. Many thanks! Tim
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Activity
Sep ’25
Can NWConnection.receive(minimumIncompleteLength:maximumLength:) return nil data for UDP while connection remains .ready?
I’m using Network Framework with UDP and calling: connection.receive(minimumIncompleteLength: 1, maximumLength: 1500) { data, context, isComplete, error in ... // Some Logic } Is it possible for this completion handler to be called with data==nil if I haven't received any kind of error, i.e., error==nil and the connection is still in the .ready state?
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Activity
1d
Multicast Entitlements
Hi, I am having a ton of issues with the new multicast/network entitlements requirements on MacOS. Basically, since my app didn't request these new entitlements until recently, if the app had been installed without these permissions enabled, it will not pick up the new permissions once they are enabled. The only options I had were to create a new user, and install the app under the new user, which works, but is not a real solution for users. This is really problematic, as there is no way currently to remove or change these network permissions once they are established. Is there a way to fix this? Or some other workarounds I am missing? Thanks Also via the documentation: TN3179: Understanding local network privacy | Apple Developer Documentation "There's no guarantee that it'll actually trigger the alert” And "On macOS there’s no way to reset your program’s Local Network privilege to the undetermined state (FB14944392). One alternative is to run your program in a virtual machine (VM). To retest, restore the VM from a snapshot taken before you installed your program.”
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245
Activity
Sep ’25
How to optimize my app for for a carrier-provided satellite network?
Hello, I am working to integrate the new com.apple.developer.networking.carrier-constrained.app-optimized entitlement in my iOS 26 app so that my app can use a carrier-provided satellite network, and want to confirm my understanding of how to detect and optimize for satellite network conditions. (Ref: https://developer.apple.com/documentation/bundleresources/entitlements/com.apple.developer.networking.carrier-constrained.app-optimized ) My current approach: I plan to set the entitlement to true once my app is optimized for satellite networks. To detect if the device is connected to a satellite network, I intend to use the Network framework’s NWPath properties: isUltraConstrained — I understand this should be set to true when the device is connected to a satellite network. (Ref: https://developer.apple.com/documentation/network/nwpath/isultraconstrained ) linkQuality == .minimal — I believe this will also be set in satellite scenarios, though it may not be exclusive to satellite connections. (Ref: https://developer.apple.com/documentation/network/nwpath/linkquality-swift.enum/minimal ) Questions: Is it correct that isUltraConstrained will reliably indicate a satellite connection? Should I also check for linkQuality == .minimal, or is isUltraConstrained sufficient? Are there any additional APIs or best practices for detecting and optimizing for satellite connectivity that I should be aware of? Thank you for confirming whether my understanding and approach are correct, and for any additional guidance.
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733
Activity
Jan ’26
Thread Network API not working
I'm trying to use ThreadNetwork API to manage TheradNetworks on device (following this documentation: https://developer.apple.com/documentation/threadnetwork/), but while some functions on THClient work (such as getPreferedNetwork), most don't (storeCredentials, retrieveAllCredentials). When calling these functions I get the following warning/error: Client: -[THClient getConnectionEntitlementValidity]_block_invoke - Error: -[THClient storeCredentialsForBorderAgent:activeOperationalDataSet:completion:]_block_invoke:701: - Error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process." UserInfo={NSDebugDescription=The connection to service with pid 414 named com.apple.ThreadNetwork.xpc was invalidated from this process.} Failed to store Thread credentials: Couldn’t communicate with a helper application. STEPS TO REPRODUCE Create new project Add Thread Network capability via Xcode UI (com.apple.developer.networking.manage-thread-network-credentials) Trigger storeCredentials let extendedMacData = "9483C451DC3E".hexadecimal let tlvHex = "0e080000000000010000000300001035060004001fffe002083c66f0dc9ef53f1c0708fdb360c72874da9905104094dce45388fd3d3426e992cbf0697b030d474c2d5332302d6e65773030310102250b04106c9f919a4da9b213764fc83f849381080c0402a0f7f8".hexadecimal // Initialize the THClient let thClient = THClient() // Store the credentials await thClient.storeCredentials(forBorderAgent: extendedMacData!, activeOperationalDataSet: tlvHex!) { error in if let error = error { print(error) print("Failed to store Thread credentials: \(error.localizedDescription)") } else { print("Successfully stored Thread credentials") } } NOTES: I tried with first calling getPreferedNetwork to initiate network permission dialog Tried adding meshcop to bojur services Tried with different release and debug build configurations
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539
Activity
Dec ’25
use `NEHotspotConfigurationManager.shared.apply(hotspotConfig)` to join a wifi slow on iphone17+
we use the api as NEHotspotConfigurationManager.shared.apply(hotspotConfig) to join a wifi, but we find that in in iphone 17+, some user report the time to join wifi is very slow the full code as let hotspotConfig = NEHotspotConfiguration(ssid: sSSID, passphrase: sPassword, isWEP: false) hotspotConfig.joinOnce = bJoinOnce if #available(iOS 13.0, *) { hotspotConfig.hidden = true } NEHotspotConfigurationManager.shared.apply(hotspotConfig) { [weak self] (error) in guard let self else { return } if let error = error { log.i("connectSSID Error while configuring WiFi: \(error.localizedDescription)") if error.localizedDescription.contains("already associated") { log.i("connectSSID Already connected to this WiFi.") result(["status": 0]) } else { result(["status": 0]) } } else { log.i("connectSSID Successfully connected to WiFi network \(sSSID)") result(["status": 1]) } } Normally it might only take 5-10 seconds, but on the iPhone 17+ it might take 20-30 seconds.
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309
Activity
Dec ’25
Sending out to actual dest after the Packet intercepted by NEPacketTunnelProvider
As per : TN3120: Expected use cases for Network Extension packet tunnel providers | Apple Developer Documentation It is clear that Packets that are read from NEPacketTunnelFlow are meant to be sent over a tunnel connection to a remote server for injection into a remote network. They are not meant to be dropped or re-injected back into the system. In my usecase: NEPacketTunnelProvider is separate process. which reads the packet using packetFlow.readPacketObjects Send it over to other process i.e privileged helper(Non-bundle/command line tool/non sandboxed) via UDS IPC. Helpers send to to remote tunnel and return back the packet to NEPacketTunnelFlow via same IPC. NEPacketTunnelProvider uses packetFlow.writePacketObjects to inject packets. Things works fine. We don't distribute it via Appstore. We are now attempting to implement a on device bypass mechanism from helper tool side. Could you please suggest if there is any approach I could try, even if it involves proceeding at my own risk?
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268
Activity
Sep ’25
Wi-Fi Raw Socket Disconnection Issue on iPhone 17 Series
On my iPhone 16 Pro and iPhone 16 Pro Max devices, running iOS 26.0, 26.0.1, and 26.1, Wi-Fi raw socket communication works flawlessly. Even after keeping the connection active for over 40 minutes, there are no disconnections during data transmission. However, on the iPhone 17 and iPhone 17 Pro, the raw socket connection drops within 20 seconds. Once it disconnects, the socket cannot reconnect unless the Wi-Fi module itself is reset. I believe this issue is caused by a bug in the iPhone 17 series’ communication module. I have looked into many cases, and it appears to be related to a bug in the N1 chipset. Are there any possible solutions or workarounds for this issue?
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7
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1
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382
Activity
2w
Xcode and Reading documents from a URL connection.
I have an Xcode app where currently txt files in the project display text data as a list. I can search through the lists and have buttons that will swap between different lists of information that you can look through. The next task is I have URL connections to docx files on a SharePoint site. I am trying to use an URLsession function to connect to the URL links to download the documents to the document directory then have the application read the doc information to then be displayed as the txt info would. The idea is that the docx files are a type of online update version of the data. So when the app is used and on wifi, the app can update the list data with the docx files. I have code set up that should access the URL files but I am struggling to figure out how to read the data and access from this Documents directory. I have been looking online and so far I am at a loss on where to go here. If anyone can help or provide some insight I would greatly appreciate it. I can try and provide code samples to help explain things if that is needed.
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275
Activity
Dec ’25