Hello Apple Developers,
I’m developing an iOS app that requires access to the user’s contacts. I understand that starting from iOS 14, Apple introduced two levels of contact permissions:
1️⃣ Full Access – The app can read all contacts.
2️⃣ Limited Access – The app can only access contacts selected by the user.
My Question:
If a user initially grants Limited Access, is it allowed by Apple’s guidelines to request Full Access later?
🔹 I understand that re-requesting permission immediately after the user denies it is against Apple’s policies.
🔹 However, if the user has already granted Limited Access, and we first show an explanation modal explaining why Full Access is beneficial, can we then prompt them to change their settings via openAppSettings()?
🔹 Alternatively, can we use Permission.contacts.request() again to re-prompt the user for Full Access, or will iOS prevent the permission prompt from appearing again?
How We Handle This in the App:
1️⃣ If a user selects Limited Access, we respect their choice and only access their selected contacts.
2️⃣ Later, if Full Access is necessary for an enhanced experience, we display a clear explanation modal explaining why the app needs Full Access.
3️⃣ If the user agrees, we attempt to guide them to openAppSettings(), allowing them to manually change the permission.
4️⃣ However, if Permission.contacts.request() can be used to directly request Full Access again, we would like to know if this is acceptable.
We want to ensure that our implementation follows Apple’s privacy guidelines while providing the best user experience.
Any official guidance or best practices on this matter would be greatly appreciated.
Thank you in advance!
General
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The problem only happened on iOS system is 18.3.
We save the data about user after user login,so when user login successful ,we save users info in NSUserdefault ,then user delete app,and reinstall the app,when launch the app,it is already logged in.
We have encountered an issue with the app where it fails to progress beyond the splash screen. Interestingly, the problem seems to resolve itself after either reinstalling the app or restarting the phone. This behavior is observed specifically in version 18.3.1.
Could this issue be related to a network connection or initialization problem in this version? Any insights or recommendations would be appreciated.
Thank you for your assistance!
I was importing the app's information based on the document below.
https://developer.apple.com/documentation/devicemanagement/getting-app-and-book-information-legacy
However, I have failed to get the information of the custom app from a few days ago.
The result is empty.
This is a request with an empty result.
https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&p=mdm-lockup&caller=MDM&platform=volumestore&cc=jp&id=1556411142
This is the request with results.
https://uclient-api.itunes.apple.com/WebObjects/MZStorePlatform.woa/wa/lookup?version=2&p=mdm-lockup&caller=MDM&platform=volumestore&cc=jp&id=1202716089
In ABM/ASM, you can see my assets and both the quantity in use and the quantity available will be searched normally.
Is there anything else I can check?
Please reply.
Thank you.
Hello! What is the TTL for evaluation key(s) used in Live Caller ID feature on iOS client side? We would like to align our server-side key storage TTL with the iOS client implementation to optimize memory usage.
Would really appreciate your help on this.
Hey, I was wondering on how to react to the focus mode being turned off inside the FocusFilterIntent. I've successfully managed to call a specific action when the focus is being set, but I now want to deactivate/ react when the focus is being deactivated. How can I achieve something like this?
Is it possible to integrate a button in an app that displays advertisements to support charities -without offering any direct reward to the user?
Hey,
I would love to access the users Contact (ie. the Me Card)
Apple recently released the Invites app and within this app you can find the users Contacts Photo. I tried to replicate this behaviour but I currently need to match based on a name or email or something else. I have no idea how to receive this data because when using the Invites app I only remember the app asking for Contacts permission and nothing else so far.
let store = CNContactStore()
let keysToFetch = [CNContactImageDataAvailableKey, CNContactImageDataKey, CNContactThumbnailImageDataKey] as [CNKeyDescriptor]
let email = "test@test.de"
let predicate = CNContact.predicateForContacts(matchingEmailAddress: email)
do {
let contacts = try store.unifiedContacts(matching: predicate, keysToFetch: keysToFetch)
let imageDatas: [Data] = contacts.compactMap { $0.imageData }
self.images = imageDatas.map { UIImage(data: $0) ?? UIImage() }
} catch {
print("Error fetching contacts: \(error)")
}
This is how I am retrieving the Image. MAYBE someone can help me out.
Thank you so far
~ Flo
I am able to block apps using FamilyControl and Shield. Unblocking is also simple—just assign nil to store.shield.applications. However, I want to unblock them even when the app is not open.
Use case: Let's say the app allows users to create a session where a particular app is blocked for a specific duration. Once the session starts, the app should remain blocked, and as soon as the session time ends, it should automatically be unblocked.
Please help me with this. Thank you!
I am a macOS software developer using Xcode and Objective-C. I have a wallpaper app on the App Store, and recently, a few users have asked if the app can be excluded from the ‘Screen Time’ statistics. Is there a way to allow users to choose whether or not the app should appear in the ‘Screen Time’ tracking? I have already set LSUIElement to YES in the info.plist, but the app is still being tracked in ‘Screen Time.
I use shared UserDefaults in my Swift FileProvider extension app suite. I share data between the containing app and the extension via User Defaults initialized with init(suiteName:).
Everything was working fine before macOS 15 (Sequoia).
I know that Sequoia changed the way the app group should be configured. My app group is know set to "$(TeamIdentifierPrefix)com.my-company.my-app".
But the containing (UI) app and the Extension read and write from and to different plist locations although the same app-group is specified for both targets in XCode.
The containing app reads and writes to "~/Library/Preferences/$(TeamIdentifierPrefix)com.my-company.my-app.plist"
The Extension reads and writes to "~/Library/Containers/com.my-company.my-app.provider/Data/Library/Preferences$(TeamIdentifierPrefix)com.my-company.my-app.plist"
Both of these locations seem completely illogical for shared UserDefaults.
I checked the value returned by FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: "$(TeamIdentifierPrefix)com.my-company.my-app" in both the containing app and the Extension and the value in both of them is the same but has nothing to do with the actual paths where the data is stored as provided above. (The value is as expected - "~/Library/Group Containers/$(TeamIdentifierPrefix)com.my-company.my-app/"
P.S. Of course, $(TeamIdentifierPrefix), my-company and my-app here are placeholders for my actual values.
Hi everyone, i'm a newbie swift programmer and i've received a very challenging task. I'm trying to develop ad app that close and incoming call if the calling number is not in the user's contact list. Is it possibile? Do I have to use a particular extension? thanks for all the support!.
I am implementing flutter_callkit_incoming for handling call notifications in my Flutter app. However, I am facing an issue where VoIP push notifications are not consistently received when the app is in the background or terminated.
According to Apple’s documentation:
"On iOS 13.0 and later, if you fail to report a call to CallKit, the system will terminate your app. Repeatedly failing to report calls may cause the system to stop delivering any more VoIP push notifications to your app."
I have followed the official installation guide: flutter_callkit_incoming installation and implemented all necessary configurations. However, VoIP notifications sometimes get lost and do not deliver reliably.
Here is the payload I am using:
{
"notification": { "title": "New Alert", "body": "@H is calling you..." },
"android": {
"notification": {
"channelId": "channel_id",
"sound": "sound_name.mp3"
}
},
"apns": { "payload": { "aps": {} } },
"data": {
"title": "New Call",
"body": "@H is calling you...",
"notificationType": "CALL",
"type": "NOTIFICATION",
"sound": "sound_name"
},
"token": "token"
}
I expect the call notification to appear even when the app is in the background or killed state. Has anyone encountered this issue and found a solution? Any insights would be greatly appreciated.
We developed a camera remote control app for Apple Watch, but during the development process, we found that Apple Watch is prone to sleep on its own without screen interaction (usually automatically sleeping between 5s and 15s when there is no interaction, but our Apple Watch app actually receives the camera preview video frame data we transmit all the time, and there is no data interaction), and then triggers the sessionReachableDidChange function, and the session.isRechable is false. We hope that the camera remote control app for our Apple Watch can remain on when in the foreground, making it convenient to control our camera app on our phone. We found that DJI's Apple Watch app does not automatically sleep and does not sleep for more than 2 minutes. We have tried many methods, such as heartbeat packets, and I have added WKSupportsAlwaysOnDsplay to the Apple Watch info.plist file, but have not found an effective solution. I hope you can provide assistance, thank you.
I'm trying to use ScreenCaptureKit on a Mac Catalyst app, on macOS 12.5.1.
I'm not sure if I'm doing something wrong, but it crashes as soon as I try to request SCShareableContent. It crashes on internal code, calling a method it can't find, which makes me think this is a bug in the framework rather than incorrect configuration.
Any hints on how to work around this problem?
The crash is:
** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[RPDaemonProxy fetchShareableContentWithOption:windowID:withCompletionHandler:]: unrecognized selector sent to instance 0x6000037d5dc0'
terminating with uncaught exception of type NSException
ScreenCaptureKit-Crash.txt
Topic:
App & System Services
SubTopic:
General
Tags:
Mac Catalyst
ReplayKit
ScreenCaptureKit
wwdc2022-10155
Hi there, I'm facing an issue when disconnecting CarPlay that the navigation session seems to be in some weird state where it is not properly finished. So when I reconnect CarPlay the "Metadata in instrument cluster or HUD" does not update anymore until I start another navigation session and stop that one.
You can see that the instruction to the left on this screen recording is not updating anymore after a reconnect.
https://www.youtube.com/watch?v=sncxyJULjQk
I have a modified the CostalRoad sample app to add support for the HUD cluster and to auto start a navigation simulation when CarPlay connects.
https://github.com/g4rb4g3/CoastalRoads
Can anyone tell me what I have to do when CarPlay disconnect so I can start a new navigation session on reconnect that has a working HUD cluster?
Fun fact is that Apple Maps handles this quite nice (https://www.youtube.com/watch?v=OpJEIyGcwdo), it somehow manages to finish the navigation session and brings up the HUD cluster just fine on reconnect.
I wonder how I can achieve the same, anyone having an idea on that?
Overview
I am running a NearbyInteaction sample.
Immediately after niSession.run(configuration!), func session(_ session: NISession, didInvalidateWith error: Error) is executed. The error is as follows, but I cannot find the cause.
Error:
bluetoothPeerIdentifier: AF5ADDC1-F731-7BAD-E8C5-9230E79F8C1A
Session Invalidation Error: NIERROR_ACCESSORY_PEER_DEVICE_UNAVAILABLE_DESCRIPTION
Error Details:Error Domain=com.apple.NearbyInteraction Code=-5882 "NIERROR_ACCESSORY_PEER_DEVICE_UNAVAILABLE_DESCRIPTION" UserInfo={NSLocalizedRecoverySuggestion=NIERROR_ACCESSORY_PEER_DEVICE_UNAVAILABLE_RECOVERY_SUGGESTION, NSLocalizedDescription=NIERROR_ACCESSORY_PEER_DEVICE_UNAVAILABLE_DESCRIPTION, NSLocalizedFailureReason=NIERROR_ACCESSORY_PEER_DEVICE_UNAVAILABLE_FAILURE_REASON}
The sample application worked well at first.
I want the application to run in the background, so I made the following changes and had problems.
Before change:
configuration = try NINearbyAccessoryConfiguration(data: configData)
After change:
configuration = try NINearbyAccessoryConfiguration(
accessoryData: configData,
bluetoothPeerIdentifier: peerIdentifier)
I see no problem with the application. It works fine on device A. The problem occurs on device B.
Device A: NXP QN9090 - NXP SR150
Device B: Nordic nRF52840 - NXP SR150
I have confirmed that the device shows up in the settings app after pairing & bonding the device.
I have confirmed that the iPhone and nRF52840 are still connected to the BLE without any problems when the error occurs.
Initialization code for NearbyInteraction:
func setupAccessory(_ configData: Data, name: String) {
updateInfoLabel(with: "Received configuration data from '\(name)'. Running session.")
do {
guard let discoveredPeripheral = dataChannel.getDiscoveredPeripheral() else {
return
}
let peerIdentifier = discoveredPeripheral.identifier
configuration = try NINearbyAccessoryConfiguration(
accessoryData: configData,
bluetoothPeerIdentifier: peerIdentifier)
} catch {
// Stop and display the issue because the incoming data is invalid.
// In your app, debug the accessory data to ensure an expected
// format.
updateInfoLabel(
with:
"Failed to create NINearbyAccessoryConfiguration for '\(name)'. Error: \(error)"
)
return
}
// Cache the token to correlate updates with this accessory.
cacheToken(configuration!.accessoryDiscoveryToken, accessoryName: name)
niSession.run(configuration!)
}
Environment
Xcode 16.1
iPhone11 (iOS 17.6.1)
Target UWB Chip: NXP SR150
Sample iOS Application: https://developer.apple.com/documentation/nearbyinteraction/implementing-spatial-interactions-with-third-party-accessories
Hi,
I have a question about On-Demand Resources, I tried to put some bundles into the Initial Install Tags and Download Only On Demand, and I uploaded the build to TestFlight, then I tried to make 2 builds, and the sample is like this:
Build A:
Initial Install Tags have 100 Tags.
Download Only On Demand have 5 Tags.
Build B:
all contents of Initial Install Tags are the same as in Build A.
Download Only On Demand are the same as Build A but I added 5 more tags, so the total is 10 tags, 5 tags that are the same as Build A and 5 new tags.
Then I tried to download Build A for the first time which is in TestFlight, and it runs normally, Initial Install Tags are downloaded when the main app is downloaded and Download Only On Demand is downloaded when I request the tag.
However, when I tried to update to Build B which is in TestFlight, why are the Initial Install Tags deleted? and why should it be downloaded via request? not when the main app is downloaded? has anyone ever experienced something like this?
Thanks!
Hi folks,
We are trying to develop a widget on iPhone control center. We follow the Apple design guideline to export our resource file using custom icon and the button icon always show on debug build. However, when we deploy to TestFlight, under some scenario, such as app upgrade, we found that the icon image disappear occasionally.
Anyone could help? Thank you in advance!
Hello, I'm having trouble modifying Universal Links in my application
I already have a Universal Links configuration, but now I need to change it to https://iyb-cityapp1.sjdit.com/.well-known/apple-app-site-association. After the configuration is completed, I click this link https://iyb-cityapp1.sjdit.com/index.html in Notes.app and it opens in Safari and does not open the application. What did I do wrong?
Thanks for your help!