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iOS 26: Tab Bar Item's accessibility value not set automatically anymore
We recently adopted our app to Liquid Glass and received a complaint from a visually impaired user that VoiceOver does not read out the number of unread items in the tab bar anymore. We checked and it seems that before iOS 26/Liquid Glass, setting a tab bar item's badgeValue property also set an appropriate text to its accessibilityValue property (something like "3 items"). But with Liquid Glass tab bars, this does not seem to be the case anymore. We fixed this by providing our own accessibility value, but we're wondering whether this change was a deliberate choice or simply a bug? If this new behavior is considered a bug, I would post a bug report.
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3w
ScrollView hicjacking focus in swiftui
Greetings! I'm facing a problem handleling full keyboard access in my app. This is a simpler version of the code: struct PrimerTest: View { @FocusState private var focusedImage: Int? var body: some View { VStack(alignment: .leading, spacing: 20) { Link("Go to google or smth", destination: URL(string: "https://google.com")!) .font(.headline) Text("First text") Text("Second text") HStack { Text("Label") .accessibilityHidden(true) Spacer() Button("Play") { print("Im a button") } } Text("Selecciona un perfil con el teclado (Tab):") .font(.caption) .foregroundColor(.secondary) HStack { ForEach(0..<5, id: \.self) { index in Image(systemName: "person.circle.fill") .resizable() .frame(width: 30, height: 30) .focusable(true) .focused($focusedImage, equals: index) .foregroundStyle(focusedImage == index ? Color.blue : Color.gray) .scaleEffect(focusedImage == index ? 1.2 : 1.0) .animation(.easeInOut, value: focusedImage) .accessibilityHidden(true) } } } .navigationTitle("Title n stuff") .padding() } } And the focus behaves as expected and the important thing, we can access que button on the right side of the screen But as soon as we introduce the scrollview, the right side button is unaccessible, since when we hit tab we go back to the back button in the nav stack header. struct PrimerTest: View { @FocusState private var focusedImage: Int? var body: some View { ScrollView { VStack(alignment: .leading, spacing: 20) { Link("Go to google or smth", destination: URL(string: "https://google.com")!) .font(.headline) Text("First text") Text("Second text") HStack { Text("Label") .accessibilityHidden(true) Spacer() Button("Play") { print("Im a button") } } Text("Selecciona un perfil con el teclado (Tab):") .font(.caption) .foregroundColor(.secondary) HStack { ForEach(0..<5, id: \.self) { index in Image(systemName: "person.circle.fill") .resizable() .frame(width: 30, height: 30) .focusable(true) .focused($focusedImage, equals: index) .foregroundStyle(focusedImage == index ? Color.blue : Color.gray) .scaleEffect(focusedImage == index ? 1.2 : 1.0) .animation(.easeInOut, value: focusedImage) .accessibilityHidden(true) } } } } .navigationTitle("Title n stuff") .padding() } } I've tried all the things I found online and none achieves an acceptable behavoir, I've seen ppl saying this issue has been fixed in ipados with the focusSection modifier, but I have not seen any fix fot this issue in ios.
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Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Every new build of macOS 26 further breaks some part of text-to-speech or voice control. I have filed multiple bug reports on this, yet the situation gets worse, not better, with each new build. I am begging you to fix this! I am disabled and rely on these features to work. Accessibility in macOS is more than 50% of my reasons for choosing Macs over Windows. Here's some of what is currently broken: Speak announcements only works if the Samantha voice is selected. If other voices are selected either the announcements don't speak, or they default to the Samantha voice. This became broken with 26.1. Announce the time only works with some voices. I would like to use Australian English Siri 2 but with that voice selected it defaults to Samantha. This became broken with 26.4. With voice control enabled there are two menu bar icons. The blue voice control icon and an orange microphone "an application is accessing the microphone" icon. This orange icon started appearing with 26.3. For four years of macOS releases, the orange warning didn't apply to system services. And note that with voice control enabled on iOS there is no orange icon. It wastes valuable menu bar space and defeats its purpose. With that orange icon always being there I have no indication if a nefarious app starts recording me. This became broken with 26.3. Overlay shows numbers even when it is set to none. This has been broken since at least 14.0. I don't remember if it was broken in prior versions but it has been broken in every version since 14.0. The voice control control center widget is defective. If voice control is not in the menu bar (for example if I've said "Siri turn off voice control") using the control center widget to turn it on brings about the orange icon, but not the blue icon actually used for controlling voice control. If you do have the blue voice control icon and use control center to turn off voice control the blue icon stays but voice control is not enabled. This became broken in 26.0, was fixed in 26.2, broke again in 26.4. When using voice control to edit text (aka dictation mode) saying "go to the end of the line" invariably goes to the beginning of the line. Once in a blue moon it will go to the end, but there is no rhyme or reason and it's rare that it does. Since this bug was added it has worked correctly exactly twice. This became broken in 26.3 (possibly 26.4). I know I am missing some issues. Voice control and text-to-speech have new bugs with each new build of macOS 26. My main Mac is being repaired and once I get it back I'll be installing macOS 15 Sequoia on it because of these issues. These issues stop me from buying a new Mac because any new Mac will only run the broken macOS 26. I file bug reports on each build when I discover another new issue, but these reports seemingly go unread. I would suggest Apple get a focus group of disabled people together and do research into how we use macOS. Find what's broken and what works. And if Apple does this I would be glad to be a part of that group. My place, or yours. Accessibility at one time was something Apple was proud of. It was some Apple showed off. But now, I'm not so sure. It's starting to look like Apple doesn't care. I hope I'm wrong, and that Apple does care, so... Please, Apple. I am begging you. Fix broken Text-To-Speech and Voice Control!
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How to capture 48MP capture with Ultra wide lens using iPhone 16 pro max
I am working on capturing 48MP images using the iPhone 16 Pro Max with the Ultra-wide camera. I’ve updated the code to capture the maximum supported dimensions with the following snippet: if #available(iOS 16.0, *) { photoOutput.maxPhotoDimensions = device.activeFormat.supportedMaxPhotoDimensions.last! photoSettings.maxPhotoDimensions = .init(width: 5712, height: 4284) } However, I’m still not getting the expected results. My goal is to capture 48MP images, and I want to confirm if the Ultra-wide camera supports this resolution or if I’m missing any other configuration. Any guidance would be appreciated!
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Sep ’25
Too many verification codes have been sent.
Hello, I have the following problem. I’m developing a NoCode app using the FlutterFlow platform and have been working on it for over a year. This time, after publishing a new version of the app through FlutterFlow, I tried logging into Apple Store Connect, but I got an error saying that I had made too many login attempts and needed to try again later. However, I hadn’t attempted to log in before that at all. No matter how long I wait—24 hours, 48 hours—the same error keeps appearing, meaning I still can’t access my account. Apple Support hasn’t responded for 4 days, and in total, I’ve been locked out of my account for over 9 days. Please help me understand what might be causing this issue. Apple Store Connect refuses to send me an SMS with the login code.
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Nov ’25
Unexpected behaviour of hardware keyboard focus in UITests
Hello! I was faced with unexpected behavior of hardware keyboard focus in UITests. A clear description of the problem When running UITests on the iOS Simulator with both "Full Keyboard Access" and "Connect Hardware Keyboard" options enabled, there is a noticeable delay between keyboard actions for focus managing (like pressing Tab or arrow keys). The delay seems to increase with repeated input and suggests that events are being queued instead of processed immediately. I will describe why I have such an assumption later. A step-by-step set of instructions to reproduce the problem Launch the iOS Simulator. Enable both "Full Keyboard Access" and "Connect Hardware Keyboard" in the Simulator settings. Run a UITest on a target application (ideally an endless or long-running test). Once the app is launched, press the Tab key several times. Observe the delay in focus movement. Optionally, press the Tab or arrow keys rapidly, then stop the UITest. After stopping, you’ll see a burst of rapid focus changes. What results you expected We expected keyboard actions (like Tab) to be handled immediately and the UI focus to update smoothly during UITests. What results you saw There was a 4–10 (end more) second delay between pressing keys and seeing a response. All stacked keyboard events (used for managing focus) are performed all at once after stopping the UITest. The version of Xcode you are using Xcode: Version 16.3 (16E140) Simulator: iPhone 16 Pro (iOS 18.4 and 18.1) Simulator: iPad Pro 11-inch (M4) (iPadOS 17.5)
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Apr ’25
Persistent 503/500 errors with Apple Search Ads API
Hi Apple Developer Community, I'm experiencing persistent issues with the Apple Search Ads API since today morning (August 16, 2025). My application keeps getting "Service Unavailable" errors when trying to connect to the API endpoints. Error Details: Error Message: "Service Unavailable" HTTP Status: 503/500 API Endpoint: https://api.searchads.apple.com/api/v5/* Frequency: Consistent failures since August 16, 2025 What I've Tried: Verified API credentials and certificates are valid Tested multiple API endpoints Checked network connectivity The API was working fine until yesterday, and no changes were made to our implementation. Any insights or updates from the community would be greatly appreciated. Thanks in advance for your help!
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Aug ’25
Nearby Interactions, wih camera assistance
I have an app that uses nearby with a custom accessory. works great on iPhone 11-13, starting with iPhone 14, one must use ARkit to get angles we have two problems ARkit is light sensitive, and we do not control the lighting where this app would run.. the 11-13 action works great even in the dark. (our users are blind, this is an accessibility app) ARkit wants to be foreground, but our uses cannot see it, and we have a voice oriented UI that provides navigation instructions.. IF ARkit is foreground, our app doesn't work. with iPhone 15 ProMax, on IOS 18, I got an error, access denied. (not permission denied) now that I am on IOS 26.. bt scan doesn't happen also fails same way on iPhone 17 on IOS26, can't callback now as release signing is no longer done this same code works ok on iOS 17.1 on iPhone 12. Info.plist here info.txt if(SearchedServices == [] ){ services = [TransferService.serviceUUID,QorvoNIService.serviceUUID] } logger.info( "scannerready, starting scan for peripherals \(services) and devices \(IDs)") filteredIDs=IDs; scanning=true; centralManager.scanForPeripherals(withServices: services, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) the calling code dataChannel.autoConnect=autoConnect; dataChannel.start(x,ids) // datachannel.start is above self.scanning = true; return "scanning started"; ... log output services from js = and devices= 5FE04CBB services in implementation = bluetooth ready, starting scan for peripherals [] and devices ["5FE04CBB"] scannerready, starting scan for peripherals [6E400001-B5A3-F393-E0A9-E50E24DCCA9E, 2E938FD0-6A61-11ED-A1EB-0242AC120002] and devices ["5FE04CBB"] ⚡️ TO JS {"value":"scanning started"}
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1.5k
Oct ’25
SwiftUI safe area stays offset after keyboard dismissal with “Reduce Motion” + “Prefer Cross-Fade” enabled (iOS 26)
I’m seeing a layout issue in SwiftUI on iOS 26 that only reproduces with specific Accessibility Motion settings. Steps to reproduce 1. Open Settings → Accessibility → Motion. 2. Enable Reduce Motion and Prefer Cross-Fade Transitions. 3. Launch an app with a SwiftUI TextField. 4. Tap the field to show the keyboard. 5. Dismiss the keyboard (tap outside, swipe down, etc.). Expected: After the keyboard is dismissed, the view’s bottom safe area / layout should return to normal. Actual: The view continues to reserve space equal to the keyboard height — as if the keyboard were still visible. UI anchored to the safe area remains shifted upward until the view is reloaded.
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Oct ’25
iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello Albert! I am experiencing some strange bugs around DeviceActivityEvents (part of the DeviceActivity framework) on iOS 26 / iOS 26.1 / iOS 26.2 beta: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold() is called. The property includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold() is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26 / iOS 26.1 / iOS 26.2 beta? Only workaround I have found is to ask users to revoke and re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed, so it is not a permanent solution unfortunately. Feedback (incl. sysdiagnoses and sample project) is filed under: FB18061981 FB18927456 One of our users has filed their own feedback request as well: FB20817853 Thanks a lot for any help on this!
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Nov ’25
Accessibility of Show Password Buttons
We have a password entry field with a "show password" button. The button effectively turns the "secure text entry" textfield into a non-secure text entry field allowing the user to view what they typed in. When VoiceOver is enabled, I am not including that button in the UI; it doesn't seem to make sense to me for the following reasons. If you properly test with the screen curtain, the functionality is useless. You don't see anything. I've tried to explain this to my accessibility team. It's also quite ridiculous to offer to show a blind user their password, I'm sure they'd love to see it, but they just can't. This would almost seem insulting as well. If by toggling that button, and turning a secure text entry into a non-secure text entry, now the app is literally speaking their password aloud. This seems like a security vulnerability to me. What if someone else overhears the password spoken aloud. The accessibility team is insisting that I need to include the "show password" button when VoiceOver is enabled. This is the response I received. "functionality should be the same for VI users as for sighted users. It may happen that a VI user wants to check what is typed into password field in order to correct mistakes". Again, I don't agree with that because functionality should not be the same. Functionality should be changed and altered as necessary to make the user experience as accessible as possible. And in this scenario, to me the functionality doesn't make sense at all in a VoiceOver setting. Any thoughts on this? Am I incorrect here? Are there benefits of including a "show password" button to a user utilizing VoiceOver? What should then the functionality be? Speak the password aloud? Thanks.
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Dec ’25
Numbers overlay for voice control shown even when set to none
I have reported this bug on multiple macOS version and it never gets fixed, so I am posting it here in hopes someone at Apple will see this and fix the issue. I use voice control extensively (in fact, it is THE reason I use Macs. I am an amputee, and voice control makes life much easier and there is nothing even close on Windows (or Linux, but Linux is barely usable for people with with two arms)). Voice control has a setting to have a screen overlay numbers, names, or a grid, to help indicate what item you're referring to. There is an option to have no overlay. However, even when overlay is set to None, the numbers overlay still appears on screen, even when I haven't triggered something by voice. If I right click on the desktop, for example, the numbers appear on the menu. This bug has been in macOS for as long as I can remember. I really hope someone at Apple can fix this. There are quite a few other bugs I've reported with Feedback assistant over the years that go unfixed, this is one of the more annoying ones.
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Feb ’26
External Keyboard DatePicker Issues
I am currently trying to get my app ready for full external keyboard support, while testing I found an issue with the native DatePicker. Whenever I enter the DatePicker with an external keyboard it only jumps to the time picker and I am not able to move away from it. Arrow keys don't work, tab and control + tab only move me to the toolbar and back. This is how they look like private var datePicker: some View { DatePicker( "", selection: date, in: minDate..., displayedComponents: [.date] ) .fixedSize() .accessibilityIdentifier("\(datePickerLabel).DatePicker") } private var timePicker: some View { DatePicker( "", selection: date, in: minDate..., displayedComponents: [.hourAndMinute] ) .fixedSize() .accessibilityIdentifier("\(datePickerLabel).TimePicker") } private var datePickerLabelView: some View { Text(datePickerLabel.localizedString) .accessibilityIdentifier(datePickerLabel) } And we implement it like this in the view: HStack { datePickerLabelView Spacer() datePicker timePicker } Does anyone know how to fix this behavior? Is it our fault or is it the system? The issue comes up both in iOS 18 and 26.
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386
Feb ’26
VoiceOver navigation in carousels
Hi all, I’ve got a usability question about accessibility navigation. My app has a lot of carousels (horizontally scrolling lists of content with far more elements than can fit on the screen). Often, these are just images, but sometimes, they’re cards with multiple subelements. In our previous implementation, each card was a single accessibility element, and we exposed the subelements as accessibility custom actions. Despite this, users frequently mentioned navigating with VoiceOver as a pain point. It takes a long time to navigate through and navigate past these carousels. To solve this, I converted my carousels into a single adjustable element, so users can navigate through it with one swipe, and they can still access the elements by adjusting the values up and down. I got this advice from this 2018 WWDC talk. Is this still the recommended advice? Or is there a new, preferred way to do this? Additionally, I had to get a little creative with the second carousel, the one with multiple subelements. Some of these were interactive (imagine a card with a description, an upvote button, and a downvote button). Adjustable elements override the accessibility custom actions VoiceOver gesture, so I can’t expose the individual buttons as actions. Instead, I made each subelement in each card in the carousel one of the adjustable values. Swiping up would go from description 1 to upvote button 1 to downvote button 1 to description 2, etc. Double tapping with VoiceOver would perform whatever action the carousel is currently on. So if I adjust the value to the element at index 2 (say, downvote 1), double tapping would trigger the downvote button’s action. Does this make sense? Is there a better way to do this? This seemed to be the best compromise between screenreader navigation speed, exposing all actions, and the existing UI.
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Jun ’25
SwiftUI Full keyboard access doesn't navigate through every button on screen
I have screen in my app that can represented by following layout, I would like this screen to be possible to navigate with full keyboard access but there is unexpected behavior: Path: Tap "Tab" on keyboard -> whole scrollview is targeted and inside the first button1 is selected. Arrow down -> selection changes to button3 Arrow up -> selection changes back to button1 So button2 is always skipped, there is no way to navigate to it by arrows left/right. Using Tab+F and searching "button2", button2 is correctly selected, so it's selectable but for some reason not findable by going through elements. Putting empty text in Text views cause buttons to be vertically aligned and then everything works correctly but it is not an option. public struct BugReportView: View { public var body: some View { ScrollView { VStack(spacing: .zero) { Button("button1", action: { }) HStack { Text("some text") Text("some text2") Button("button2", action: { }) } Button("button3", action: { }) } } } }
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285
May ’25
TestFlight access stuck on old device
Hey all — hoping someone here has dealt with this before. I’m testing an iOS app via TestFlight, and when I originally got access, I didn’t have an iPhone. So I signed in with my Apple ID on my girlfriend’s iPhone and used TestFlight there. Everything worked fine. Now I finally have my own iPhone (iPhone 16), downloaded TestFlight, signed in with the same Apple ID, and had the developer resend the invite. But when I tap "Open in TestFlight" from the invite email, I get this error: “Couldn’t load app because your Apple account has already been associated to this app.” The dev tried removing me as a tester and re-adding me, I’ve deleted TestFlight from both phones, rebooted, reinstalled, waited in between — still no luck. Even tried opening the invite link in Safari instead of Mail. Is there any way to get Apple to fully reset the association with the old device so I can use TestFlight on my new iPhone? Or do I really need to make a new Apple ID just to get around this? Any help would be huge — thanks!
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387
Jun ’25
Tahoe Launchpad
I wrote this in the regular forums and they deleted it and told me to write it here because it was dealing with unreleased software. I read that Launchpad is disappearing in Tahoe and I have real concerns about that. For me, that is an accessibility issue. I have both memory problems and scanning problems. So having my apps organized into categories is extremely important to me. Just today I needed to find an app that I didn't remember the name of and I rarely use, but when I need it, it is important to me. Just to see if I could find it without launchpad, I scanned my applications folder and I couldn't find it. I went to launchpad and to the category I knew it was in and it was right there, easy for me to find. Please don't take away our organization options.
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Sep ’25
iOS 26: Tab Bar Item's accessibility value not set automatically anymore
We recently adopted our app to Liquid Glass and received a complaint from a visually impaired user that VoiceOver does not read out the number of unread items in the tab bar anymore. We checked and it seems that before iOS 26/Liquid Glass, setting a tab bar item's badgeValue property also set an appropriate text to its accessibilityValue property (something like "3 items"). But with Liquid Glass tab bars, this does not seem to be the case anymore. We fixed this by providing our own accessibility value, but we're wondering whether this change was a deliberate choice or simply a bug? If this new behavior is considered a bug, I would post a bug report.
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3
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1.1k
Activity
3w
ScrollView hicjacking focus in swiftui
Greetings! I'm facing a problem handleling full keyboard access in my app. This is a simpler version of the code: struct PrimerTest: View { @FocusState private var focusedImage: Int? var body: some View { VStack(alignment: .leading, spacing: 20) { Link("Go to google or smth", destination: URL(string: "https://google.com")!) .font(.headline) Text("First text") Text("Second text") HStack { Text("Label") .accessibilityHidden(true) Spacer() Button("Play") { print("Im a button") } } Text("Selecciona un perfil con el teclado (Tab):") .font(.caption) .foregroundColor(.secondary) HStack { ForEach(0..<5, id: \.self) { index in Image(systemName: "person.circle.fill") .resizable() .frame(width: 30, height: 30) .focusable(true) .focused($focusedImage, equals: index) .foregroundStyle(focusedImage == index ? Color.blue : Color.gray) .scaleEffect(focusedImage == index ? 1.2 : 1.0) .animation(.easeInOut, value: focusedImage) .accessibilityHidden(true) } } } .navigationTitle("Title n stuff") .padding() } } And the focus behaves as expected and the important thing, we can access que button on the right side of the screen But as soon as we introduce the scrollview, the right side button is unaccessible, since when we hit tab we go back to the back button in the nav stack header. struct PrimerTest: View { @FocusState private var focusedImage: Int? var body: some View { ScrollView { VStack(alignment: .leading, spacing: 20) { Link("Go to google or smth", destination: URL(string: "https://google.com")!) .font(.headline) Text("First text") Text("Second text") HStack { Text("Label") .accessibilityHidden(true) Spacer() Button("Play") { print("Im a button") } } Text("Selecciona un perfil con el teclado (Tab):") .font(.caption) .foregroundColor(.secondary) HStack { ForEach(0..<5, id: \.self) { index in Image(systemName: "person.circle.fill") .resizable() .frame(width: 30, height: 30) .focusable(true) .focused($focusedImage, equals: index) .foregroundStyle(focusedImage == index ? Color.blue : Color.gray) .scaleEffect(focusedImage == index ? 1.2 : 1.0) .animation(.easeInOut, value: focusedImage) .accessibilityHidden(true) } } } } .navigationTitle("Title n stuff") .padding() } } I've tried all the things I found online and none achieves an acceptable behavoir, I've seen ppl saying this issue has been fixed in ipados with the focusSection modifier, but I have not seen any fix fot this issue in ios.
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790
Activity
2w
Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Every new build of macOS 26 further breaks some part of text-to-speech or voice control. I have filed multiple bug reports on this, yet the situation gets worse, not better, with each new build. I am begging you to fix this! I am disabled and rely on these features to work. Accessibility in macOS is more than 50% of my reasons for choosing Macs over Windows. Here's some of what is currently broken: Speak announcements only works if the Samantha voice is selected. If other voices are selected either the announcements don't speak, or they default to the Samantha voice. This became broken with 26.1. Announce the time only works with some voices. I would like to use Australian English Siri 2 but with that voice selected it defaults to Samantha. This became broken with 26.4. With voice control enabled there are two menu bar icons. The blue voice control icon and an orange microphone "an application is accessing the microphone" icon. This orange icon started appearing with 26.3. For four years of macOS releases, the orange warning didn't apply to system services. And note that with voice control enabled on iOS there is no orange icon. It wastes valuable menu bar space and defeats its purpose. With that orange icon always being there I have no indication if a nefarious app starts recording me. This became broken with 26.3. Overlay shows numbers even when it is set to none. This has been broken since at least 14.0. I don't remember if it was broken in prior versions but it has been broken in every version since 14.0. The voice control control center widget is defective. If voice control is not in the menu bar (for example if I've said "Siri turn off voice control") using the control center widget to turn it on brings about the orange icon, but not the blue icon actually used for controlling voice control. If you do have the blue voice control icon and use control center to turn off voice control the blue icon stays but voice control is not enabled. This became broken in 26.0, was fixed in 26.2, broke again in 26.4. When using voice control to edit text (aka dictation mode) saying "go to the end of the line" invariably goes to the beginning of the line. Once in a blue moon it will go to the end, but there is no rhyme or reason and it's rare that it does. Since this bug was added it has worked correctly exactly twice. This became broken in 26.3 (possibly 26.4). I know I am missing some issues. Voice control and text-to-speech have new bugs with each new build of macOS 26. My main Mac is being repaired and once I get it back I'll be installing macOS 15 Sequoia on it because of these issues. These issues stop me from buying a new Mac because any new Mac will only run the broken macOS 26. I file bug reports on each build when I discover another new issue, but these reports seemingly go unread. I would suggest Apple get a focus group of disabled people together and do research into how we use macOS. Find what's broken and what works. And if Apple does this I would be glad to be a part of that group. My place, or yours. Accessibility at one time was something Apple was proud of. It was some Apple showed off. But now, I'm not so sure. It's starting to look like Apple doesn't care. I hope I'm wrong, and that Apple does care, so... Please, Apple. I am begging you. Fix broken Text-To-Speech and Voice Control!
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9
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2.5k
Activity
1w
How to capture 48MP capture with Ultra wide lens using iPhone 16 pro max
I am working on capturing 48MP images using the iPhone 16 Pro Max with the Ultra-wide camera. I’ve updated the code to capture the maximum supported dimensions with the following snippet: if #available(iOS 16.0, *) { photoOutput.maxPhotoDimensions = device.activeFormat.supportedMaxPhotoDimensions.last! photoSettings.maxPhotoDimensions = .init(width: 5712, height: 4284) } However, I’m still not getting the expected results. My goal is to capture 48MP images, and I want to confirm if the Ultra-wide camera supports this resolution or if I’m missing any other configuration. Any guidance would be appreciated!
Replies
2
Boosts
2
Views
998
Activity
Sep ’25
Too many verification codes have been sent.
Hello, I have the following problem. I’m developing a NoCode app using the FlutterFlow platform and have been working on it for over a year. This time, after publishing a new version of the app through FlutterFlow, I tried logging into Apple Store Connect, but I got an error saying that I had made too many login attempts and needed to try again later. However, I hadn’t attempted to log in before that at all. No matter how long I wait—24 hours, 48 hours—the same error keeps appearing, meaning I still can’t access my account. Apple Support hasn’t responded for 4 days, and in total, I’ve been locked out of my account for over 9 days. Please help me understand what might be causing this issue. Apple Store Connect refuses to send me an SMS with the login code.
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3
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2
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1.5k
Activity
Nov ’25
Unexpected behaviour of hardware keyboard focus in UITests
Hello! I was faced with unexpected behavior of hardware keyboard focus in UITests. A clear description of the problem When running UITests on the iOS Simulator with both "Full Keyboard Access" and "Connect Hardware Keyboard" options enabled, there is a noticeable delay between keyboard actions for focus managing (like pressing Tab or arrow keys). The delay seems to increase with repeated input and suggests that events are being queued instead of processed immediately. I will describe why I have such an assumption later. A step-by-step set of instructions to reproduce the problem Launch the iOS Simulator. Enable both "Full Keyboard Access" and "Connect Hardware Keyboard" in the Simulator settings. Run a UITest on a target application (ideally an endless or long-running test). Once the app is launched, press the Tab key several times. Observe the delay in focus movement. Optionally, press the Tab or arrow keys rapidly, then stop the UITest. After stopping, you’ll see a burst of rapid focus changes. What results you expected We expected keyboard actions (like Tab) to be handled immediately and the UI focus to update smoothly during UITests. What results you saw There was a 4–10 (end more) second delay between pressing keys and seeing a response. All stacked keyboard events (used for managing focus) are performed all at once after stopping the UITest. The version of Xcode you are using Xcode: Version 16.3 (16E140) Simulator: iPhone 16 Pro (iOS 18.4 and 18.1) Simulator: iPad Pro 11-inch (M4) (iPadOS 17.5)
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1
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2
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312
Activity
Apr ’25
IOS 26. beta 2 in Iphone 13: Screenshot with assistivetouch
After IOS 26 beta 2 installation in my iphone 13, I can't do a screenshot using assistivetouch nor touch on back.
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1
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2
Views
255
Activity
Jun ’25
Persistent 503/500 errors with Apple Search Ads API
Hi Apple Developer Community, I'm experiencing persistent issues with the Apple Search Ads API since today morning (August 16, 2025). My application keeps getting "Service Unavailable" errors when trying to connect to the API endpoints. Error Details: Error Message: "Service Unavailable" HTTP Status: 503/500 API Endpoint: https://api.searchads.apple.com/api/v5/* Frequency: Consistent failures since August 16, 2025 What I've Tried: Verified API credentials and certificates are valid Tested multiple API endpoints Checked network connectivity The API was working fine until yesterday, and no changes were made to our implementation. Any insights or updates from the community would be greatly appreciated. Thanks in advance for your help!
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5
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2
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1.1k
Activity
Aug ’25
Nearby Interactions, wih camera assistance
I have an app that uses nearby with a custom accessory. works great on iPhone 11-13, starting with iPhone 14, one must use ARkit to get angles we have two problems ARkit is light sensitive, and we do not control the lighting where this app would run.. the 11-13 action works great even in the dark. (our users are blind, this is an accessibility app) ARkit wants to be foreground, but our uses cannot see it, and we have a voice oriented UI that provides navigation instructions.. IF ARkit is foreground, our app doesn't work. with iPhone 15 ProMax, on IOS 18, I got an error, access denied. (not permission denied) now that I am on IOS 26.. bt scan doesn't happen also fails same way on iPhone 17 on IOS26, can't callback now as release signing is no longer done this same code works ok on iOS 17.1 on iPhone 12. Info.plist here info.txt if(SearchedServices == [] ){ services = [TransferService.serviceUUID,QorvoNIService.serviceUUID] } logger.info( "scannerready, starting scan for peripherals \(services) and devices \(IDs)") filteredIDs=IDs; scanning=true; centralManager.scanForPeripherals(withServices: services, options: [CBCentralManagerScanOptionAllowDuplicatesKey: true]) the calling code dataChannel.autoConnect=autoConnect; dataChannel.start(x,ids) // datachannel.start is above self.scanning = true; return "scanning started"; ... log output services from js = and devices= 5FE04CBB services in implementation = bluetooth ready, starting scan for peripherals [] and devices ["5FE04CBB"] scannerready, starting scan for peripherals [6E400001-B5A3-F393-E0A9-E50E24DCCA9E, 2E938FD0-6A61-11ED-A1EB-0242AC120002] and devices ["5FE04CBB"] ⚡️ TO JS {"value":"scanning started"}
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2
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2
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1.5k
Activity
Oct ’25
SwiftUI safe area stays offset after keyboard dismissal with “Reduce Motion” + “Prefer Cross-Fade” enabled (iOS 26)
I’m seeing a layout issue in SwiftUI on iOS 26 that only reproduces with specific Accessibility Motion settings. Steps to reproduce 1. Open Settings → Accessibility → Motion. 2. Enable Reduce Motion and Prefer Cross-Fade Transitions. 3. Launch an app with a SwiftUI TextField. 4. Tap the field to show the keyboard. 5. Dismiss the keyboard (tap outside, swipe down, etc.). Expected: After the keyboard is dismissed, the view’s bottom safe area / layout should return to normal. Actual: The view continues to reserve space equal to the keyboard height — as if the keyboard were still visible. UI anchored to the safe area remains shifted upward until the view is reloaded.
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4
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2
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1.1k
Activity
Oct ’25
iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello Albert! I am experiencing some strange bugs around DeviceActivityEvents (part of the DeviceActivity framework) on iOS 26 / iOS 26.1 / iOS 26.2 beta: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold() is called. The property includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold() is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26 / iOS 26.1 / iOS 26.2 beta? Only workaround I have found is to ask users to revoke and re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed, so it is not a permanent solution unfortunately. Feedback (incl. sysdiagnoses and sample project) is filed under: FB18061981 FB18927456 One of our users has filed their own feedback request as well: FB20817853 Thanks a lot for any help on this!
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0
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2
Views
712
Activity
Nov ’25
Accessibility of Show Password Buttons
We have a password entry field with a "show password" button. The button effectively turns the "secure text entry" textfield into a non-secure text entry field allowing the user to view what they typed in. When VoiceOver is enabled, I am not including that button in the UI; it doesn't seem to make sense to me for the following reasons. If you properly test with the screen curtain, the functionality is useless. You don't see anything. I've tried to explain this to my accessibility team. It's also quite ridiculous to offer to show a blind user their password, I'm sure they'd love to see it, but they just can't. This would almost seem insulting as well. If by toggling that button, and turning a secure text entry into a non-secure text entry, now the app is literally speaking their password aloud. This seems like a security vulnerability to me. What if someone else overhears the password spoken aloud. The accessibility team is insisting that I need to include the "show password" button when VoiceOver is enabled. This is the response I received. "functionality should be the same for VI users as for sighted users. It may happen that a VI user wants to check what is typed into password field in order to correct mistakes". Again, I don't agree with that because functionality should not be the same. Functionality should be changed and altered as necessary to make the user experience as accessible as possible. And in this scenario, to me the functionality doesn't make sense at all in a VoiceOver setting. Any thoughts on this? Am I incorrect here? Are there benefits of including a "show password" button to a user utilizing VoiceOver? What should then the functionality be? Speak the password aloud? Thanks.
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5
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0
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1.9k
Activity
Dec ’25
Numbers overlay for voice control shown even when set to none
I have reported this bug on multiple macOS version and it never gets fixed, so I am posting it here in hopes someone at Apple will see this and fix the issue. I use voice control extensively (in fact, it is THE reason I use Macs. I am an amputee, and voice control makes life much easier and there is nothing even close on Windows (or Linux, but Linux is barely usable for people with with two arms)). Voice control has a setting to have a screen overlay numbers, names, or a grid, to help indicate what item you're referring to. There is an option to have no overlay. However, even when overlay is set to None, the numbers overlay still appears on screen, even when I haven't triggered something by voice. If I right click on the desktop, for example, the numbers appear on the menu. This bug has been in macOS for as long as I can remember. I really hope someone at Apple can fix this. There are quite a few other bugs I've reported with Feedback assistant over the years that go unfixed, this is one of the more annoying ones.
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2
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2
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1.4k
Activity
Feb ’26
External Keyboard DatePicker Issues
I am currently trying to get my app ready for full external keyboard support, while testing I found an issue with the native DatePicker. Whenever I enter the DatePicker with an external keyboard it only jumps to the time picker and I am not able to move away from it. Arrow keys don't work, tab and control + tab only move me to the toolbar and back. This is how they look like private var datePicker: some View { DatePicker( "", selection: date, in: minDate..., displayedComponents: [.date] ) .fixedSize() .accessibilityIdentifier("\(datePickerLabel).DatePicker") } private var timePicker: some View { DatePicker( "", selection: date, in: minDate..., displayedComponents: [.hourAndMinute] ) .fixedSize() .accessibilityIdentifier("\(datePickerLabel).TimePicker") } private var datePickerLabelView: some View { Text(datePickerLabel.localizedString) .accessibilityIdentifier(datePickerLabel) } And we implement it like this in the view: HStack { datePickerLabelView Spacer() datePicker timePicker } Does anyone know how to fix this behavior? Is it our fault or is it the system? The issue comes up both in iOS 18 and 26.
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0
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2
Views
386
Activity
Feb ’26
How to Extract Accessibility Tree from WebKit Browser for both Web and Mobile
Is there a way to extract the Accessibility Tree directly from the browser? Since Chrome provides an API for it, can we use that to generate a dump of the Accessibility Tree?
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2
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2
Views
890
Activity
Feb ’26
VoiceOver navigation in carousels
Hi all, I’ve got a usability question about accessibility navigation. My app has a lot of carousels (horizontally scrolling lists of content with far more elements than can fit on the screen). Often, these are just images, but sometimes, they’re cards with multiple subelements. In our previous implementation, each card was a single accessibility element, and we exposed the subelements as accessibility custom actions. Despite this, users frequently mentioned navigating with VoiceOver as a pain point. It takes a long time to navigate through and navigate past these carousels. To solve this, I converted my carousels into a single adjustable element, so users can navigate through it with one swipe, and they can still access the elements by adjusting the values up and down. I got this advice from this 2018 WWDC talk. Is this still the recommended advice? Or is there a new, preferred way to do this? Additionally, I had to get a little creative with the second carousel, the one with multiple subelements. Some of these were interactive (imagine a card with a description, an upvote button, and a downvote button). Adjustable elements override the accessibility custom actions VoiceOver gesture, so I can’t expose the individual buttons as actions. Instead, I made each subelement in each card in the carousel one of the adjustable values. Swiping up would go from description 1 to upvote button 1 to downvote button 1 to description 2, etc. Double tapping with VoiceOver would perform whatever action the carousel is currently on. So if I adjust the value to the element at index 2 (say, downvote 1), double tapping would trigger the downvote button’s action. Does this make sense? Is there a better way to do this? This seemed to be the best compromise between screenreader navigation speed, exposing all actions, and the existing UI.
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4
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3
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438
Activity
Jun ’25
SwiftUI Full keyboard access doesn't navigate through every button on screen
I have screen in my app that can represented by following layout, I would like this screen to be possible to navigate with full keyboard access but there is unexpected behavior: Path: Tap "Tab" on keyboard -> whole scrollview is targeted and inside the first button1 is selected. Arrow down -> selection changes to button3 Arrow up -> selection changes back to button1 So button2 is always skipped, there is no way to navigate to it by arrows left/right. Using Tab+F and searching "button2", button2 is correctly selected, so it's selectable but for some reason not findable by going through elements. Putting empty text in Text views cause buttons to be vertically aligned and then everything works correctly but it is not an option. public struct BugReportView: View { public var body: some View { ScrollView { VStack(spacing: .zero) { Button("button1", action: { }) HStack { Text("some text") Text("some text2") Button("button2", action: { }) } Button("button3", action: { }) } } } }
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0
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3
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285
Activity
May ’25
Are there plans to include keyboard access in the new accessibility nutrition labels?
The accessibility nutrition labels seem like a great feature. I don't see keyboard access mentioned, are there plans to add this into the accessibility nutrition labels? To emphasise that keyboard accessibility is not just for desktop computers, apps need it too.
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0
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3
Views
219
Activity
Jun ’25
TestFlight access stuck on old device
Hey all — hoping someone here has dealt with this before. I’m testing an iOS app via TestFlight, and when I originally got access, I didn’t have an iPhone. So I signed in with my Apple ID on my girlfriend’s iPhone and used TestFlight there. Everything worked fine. Now I finally have my own iPhone (iPhone 16), downloaded TestFlight, signed in with the same Apple ID, and had the developer resend the invite. But when I tap "Open in TestFlight" from the invite email, I get this error: “Couldn’t load app because your Apple account has already been associated to this app.” The dev tried removing me as a tester and re-adding me, I’ve deleted TestFlight from both phones, rebooted, reinstalled, waited in between — still no luck. Even tried opening the invite link in Safari instead of Mail. Is there any way to get Apple to fully reset the association with the old device so I can use TestFlight on my new iPhone? Or do I really need to make a new Apple ID just to get around this? Any help would be huge — thanks!
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0
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3
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387
Activity
Jun ’25
Tahoe Launchpad
I wrote this in the regular forums and they deleted it and told me to write it here because it was dealing with unreleased software. I read that Launchpad is disappearing in Tahoe and I have real concerns about that. For me, that is an accessibility issue. I have both memory problems and scanning problems. So having my apps organized into categories is extremely important to me. Just today I needed to find an app that I didn't remember the name of and I rarely use, but when I need it, it is important to me. Just to see if I could find it without launchpad, I scanned my applications folder and I couldn't find it. I went to launchpad and to the category I knew it was in and it was right there, easy for me to find. Please don't take away our organization options.
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3
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4
Views
2.3k
Activity
Sep ’25