Interactive Surfaces

I have been building a visionOS app that converts anaglyphs and SBS to 3D experiences, and my current approach has been hamstrung by my dependency on a shader graph which separates imagery into right and left eye. It works very well, but ultimately is just a material. The way I have implemented this so far is with VNC to show a 3d Blender window and browser experiences. Ideally, I'd be able to have interactivity in both that didn't depend on an attached computer. Is there any way to accomplish that?

Have you tried building a shader graph in RCP3 and then using that to decipher the images? I would expect you could translate your Blender shader into an RCP3 shader.

Interactive Surfaces
 
 
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