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Undefined symbol: _main Error
I’ve been struggling with this issue for a long time. When I try to archive my app to submit it to the App Store, I encounter two errors: Linker command failed with exit code 1 (use -v to see invocation) Linker command failed with exit code 1 (use -v to see invocation)
1
0
150
Jun ’25
Type ReferenceWritableKeyPath does not conform to the 'Sendable' protocol
This is not a question but more of a hint where I was having trouble with. In my SwiftData App I wanted to move from Swift 5 to Swift 6, for that, as recommended, I stayed in Swift 5 language mode and set 'Strict Concurrency Checking' to 'Complete' within my build settings. It marked all the places where I was using predicates with the following warning: Type '' does not conform to the 'Sendable' protocol; this is an error in the Swift 6 language mode I had the same warnings for SortDescriptors. I spend quite some time searching the web and wrapping my head around how to solve that issue to be able to move to Swift 6. In the end I found this existing issue in the repository of the Swift Language https://github.com/swiftlang/swift/issues/68943. It says that this is not a warning that should be seen by the developer and in fact when turning Swift 6 language mode on those issues are not marked as errors. So if anyone is encountering this when trying to fix all issues while staying in Swift 5 language mode, ignore those, fix the other issues and turn on Swift 6 language mode and hopefully they are gone.
3
1
1.1k
Jun ’25
Passing string between Swift and C++
I want to understand what the recommended way is for string interoperability between swift and c++. Below are the 3 ways to achieve it. Approach 2 is not allowed at work due to restrictions with using std libraries. Approach 1: In C++: char arr[] = "C++ String"; void * cppstring = arr; std::cout<<"before:"<<(char*)cppstring<<std::endl;           // C++ String // calling swift function and passing the void buffer to it, so that swift can update the buffer content Module1::SwiftClass:: ReceiveString (cppstring, length);   std::cout<<"after:"<<(char*)cppstring<<std::endl;             // SwiftStr      In Swift: func ReceiveString (pBuffer : UnsafeMutableRawPointer , pSize : UInt ) -> Void { // to convert cpp-str to swift-str: let swiftStr = String (cString: pBuffer.assumingMemoryBound(to: Int8.self)); print("pBuffer content: \(bufferAsString)"); // to modify cpp-str without converting: let swiftstr:String = "SwiftStr"      _ =  swiftstr.withCString { (cString: UnsafePointer<Int8>) in pBuffer.initializeMemory(as: Int8.self, from: cString, count: swiftstr.count+1) } }  Approach 2:  The ‘String’ type returned from a swift function is received as ‘swift::String’ type in cpp. This is implicitly casted to std::string type. The std::string has the method available to convert it to char *. void TWCppClass::StringConversion () {     // GetSwiftString() is a swift call that returns swift::String which can be received in std::string type     std::string stdstr = Module1::SwiftClass::GetSwiftString ();     char * cstr = stdstr.data ();     const char * conststr= stdstr.c_str (); }    Approach 3: The swift::String type that is obtained from a swift function can be received in char * by directly casting the address of the swift::String. We cannot directly receive a swift::String into a char *. void TWCppClass::StringConversion () {    // GetSwiftString() is a swift call that returns swift::String    swift::String swiftstr = Module1::SwiftClass::GetSwiftString ();    // obtaining the address of swift string and casting it into char *    char * cstr = (char*)&swiftstr; }
3
1
540
Jul ’25
Swift Package Manager – Support for Multiple Targets with Distinct Localization Files
I am an SDK provider working with Swift Package Manager (SPM) to deliver libraries for iOS developers. My SDK currently uses SPM targets to modularize functionality. However, SPM enforces strict resource bundling, which prevents me from efficiently offering multiple targets—each with a different set of localization files—in a single package. Current Limitation: When multiple SPM targets share the same source and resource directory but require distinct sets of .lproj localization folders (for app size or client requirements), SPM raises “overlapping sources” errors. The only workaround is to manually split resource directories or have clients prune localizations post-build, which is inefficient and error-prone. Feature Request: Please consider adding native support in Swift Package Manager for: Defining multiple targets within a single package that can process overlapping source/resource directories, Each target specifying a distinct subset of localization resource files via the exclude or a new designated parameter, Enabling efficient modular delivery of SDKs to clients needing different localization payloads, without redundant resource duplication or error-prone manual pruning. Support for this feature would greatly ease SDK distribution, lower app sizes, and improve package maintainability for iOS and all Swift platforms.
0
1
989
Sep ’25
Undefined symbol
Is anyone have this problem on xcode 26 ? Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility50 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityDynamicReplacements
1
1
1.6k
Sep ’25
Error `Type of expression is ambiguous without a type annotation` when trying to create a Task.
Hi, I've got this view model that will do a search using a database of keywords. It worked fine when the SearchEngine wasn't an actor but a regular class and the SearchResult wasn't a Sendable. But when I changed them, it returned Type of expression is ambiguous without a type annotation error at line 21 ( searchTask = Task {). What did I do wrong here? Thanks. protocol SearchableEngine: Actor { func searchOrSuggest(from query: String) -> SearchResult? func setValidTitles(_ validTitles: [String]) } @MainActor final class SearchViewModel: ObservableObject { @Published var showSuggestion: Bool = false @Published var searchedTitles: [String] = [] @Published var suggestedKeyword: String? = nil private var searchTask: Task<Void, Never>? private let searchEngine: SearchableEngine init(searchEngine: SearchableEngine) { self.searchEngine = searchEngine } func search(_ text: String) { searchTask?.cancel() searchTask = Task { guard !Task.isCancelled else { return } let searchResult = await searchEngine.searchOrSuggest(from: text) ?? .notFound guard !Task.isCancelled else { return } await MainActor.run { switch searchResult { case let .searchItems(_, items): showSuggestion = false searchedTitles = items.map(\.title) suggestedKeyword = nil case let .suggestion(keyword, _, items): showSuggestion = true searchedTitles = items.map(\.title) suggestedKeyword = keyword case .notFound: showSuggestion = false searchedTitles = [] suggestedKeyword = nil } } } } }
1
0
650
Oct ’25
Beginner’s question on learning philosophy.
Hello Everyone! I started programming 6 months ago and started Swift / IOS last month. My learning so far has mainly been with Python. I learned a lot of the package ‘SQLAlchemy’, which has very ‘example based’ documentation. If I wanted to learn how to make a many to many relationship, there was a demonstration with code. But going into Swift and Apple packages, I notice most of the documentation is definitions of structures, modifiers, functions, etc. I wanted to make the equivalent of python ‘date times’ in my swift app. I found the section in the documentation “Foundation->Dates & Times”, but I couldn’t figure how to use that in my code. I assume my goal should not be to memorize every Swift and apple functionality by memory to be an app developer. So I would appreciate advice on how to approach this aspect of learning programming.
2
0
543
Oct ’25
Archive Failing for iPhoneOS SDK in Xcode 26
When i am trying to archive a framework for ML, using below command: xcodebuild -workspace "./src/MLProject.xcworkspace" -configuration "Release" -sdk "iphoneos" -archivePath "./gen/out/Archives/Release-iphoneos/MLProject" -scheme "MLProject" -derivedDataPath "./gen/out/" archive BUILD_LIBRARY_FOR_DISTRIBUTION=YES SKIP_INSTALL=NO The same command used to work fine on Xcode 16.4. Attached is the detailed error MLProject_Archive_failure.txt
1
1
187
Oct ’25
Update or remove Ruby 2.6
macOS Tahoe ships with Ruby 2.6.10 which was End Of Life in April 2022 (https://www.ruby-lang.org/en/downloads/branches/). How can I either upgrade it to Ruby 3.4.7 or delete it, so that my mac meets minimum cybersecurity requirements? I use rbenv for more recent versions of Ruby at the moment so don't need any suggestions on how to do add them, I just need rid of the dangerously out of date system Ruby, thanks.
6
1
2.0k
Dec ’25
NSWindowController subclass in Swift
In trying to convert some Objective-C to Swift, I have a subclass of NSWindowController and want to write a convenience initializer. The documentation says You can also implement an NSWindowController subclass to avoid requiring client code to get the corresponding nib’s filename and pass it to init(windowNibName:) or init(windowNibName:owner:) when instantiating the window controller. The best way to do this is to override windowNibName to return the nib’s filename and instantiate the window controller by passing nil to init(window:). My attempt to do that looks like this: class EdgeTab: NSWindowController { override var windowNibName: NSNib.Name? { "EdgeTab" } required init?(coder: NSCoder) { super.init(coder: coder) } convenience init() { self.init( window: nil ) } } But I'm getting an error message saying "Incorrect argument label in call (have 'window:', expected 'coder:')". Why the heck is the compiler trying to use init(coder:) instead of init(window:)?
2
0
734
Dec ’25
Parameter Errors - procedural vs. optional
So I’m writing a program, as a developer would - ‘with Xcode.’ Code produced an error. The key values were swapped. The parameters suggested were ‘optional parameters variables.’ “var name: TYPE? = (default)” var name0: TYPE ============================= name0 = “super cool” ‘Name is not yet declared at this point provided with x - incorrect argument replace ExampleStruct(name:”supercool”) should be x - incorrect argument replace ExampleStruct(name0:”supercool”) ============================= In swift, there is a procedural prioritization within the constructor calling process. Application calls constructor. Constructor provides constructor signature. Signature requires parameters & throws an error if the params are not in appropriate order. - “got it compiler; thank you, very much” Typically, when this occurs, defaults will be suggested. Often the variable type. Ie String, Bool. such as: StructName(param1:Int64, param2:Bool) (Recently, I have seen a decline in @Apple’s performance in many vectors.) As stated before, the key value pairs were out of sequence. The optionals were suggested instead of the required parameters. This leads me to believe that there is an order of operations in the calling procedure that is being mismanaged. I.e. regular expression, matching with optional. This confuses these with [forced, required] parameters, and the mismanagement of ‘key: value’ pairs. this is a superficial prognosis and would like to know if anyone has any insight as to why this may occur. Could it be a configuration setting? Is it possibly the network I connected to bumped into something. Etc.. I appreciate any and all feedback. Please take into consideration the Apple developer forum, guidelines before posting comments. #dev_div
2
0
658
Jan ’26
vDSP.DiscreteFourierTransform failed to initialize with 5 * 5 * 2^n count
I am implementing the FFT using vDSP.DiscreteFourierTransform. According to the official documentation, the count parameter has requirements as outlined below: /// The `count` parameter must be: /// * For split-complex real-to-complex: `2ⁿ` or `f * 2ⁿ`, where `f` is `3`, `5`, or `15` and `n >= 4`. /// * For split-complex complex-to-complex: `2ⁿ` or `f * 2ⁿ`, where `f` is `3`, `5`, or `15` and `n >= 3`. /// * For interleaved: `f * 2ⁿ`, where `f` is `2`, `3`, `5`, `3x3`, `3x5`, or `5x5`, and `n>=2`. Despite adhering to these specifications in theory, my attempt to initialize an interleaved DFT with count = 2 * 2 * 5 * 5 (equivalent to 5×5 × 2²) resulted in a failure. Below is the code snippet I used for the initialization: do { let dft = try vDSP.DiscreteFourierTransform( previous: nil, count: 2 * 2 * 5 * 5, direction: .forward, transformType: .complexReal, ofType: DSPComplex.self ) print(dft) } catch { print("DFT init failed:", error) } Could somebody more knowledgeable with these APIs have a look? Thanks!
1
0
666
Jan ’26
Using Observations with SwiftData @Model
I want to use the Observations AsyncSequence on some SwiftData @Model instances to determine if internal calculations need to be done. When a simple property is linked to the Observations it fires CONTINUOUSLY even though no change is made to the model property. Also, when I try to observe a property which is a list of another @Model type the Observations sequence does not fire when I add or remove items. I am hoping to use the async-algorithm's merge function so all the associated sequences can be combined since if any of the associated events should fire the calculation event.
4
0
2.8k
Jan ’26
JavaScript/Swift Interoperability
I think that it would be helpful to have better interoperability between Swift and JavaScript. There are a lot of useful packages on NPM that don't have equivalents for Swift. It would be helpful if Apple provided easier ways to use NPM packages in a Swift project. Currently, the JavaScriptCore framework is missing many standard things used in many packages, like the fetch API. It would be helpful to be able to run sandboxed JavaScript code inside of a Swift app but allow access to specific domains, folders, etc., using a permissions system similar to Deno.
6
1
3.3k
Jan ’26
Calling a Objc method directly from C
I would like to avoid the middle man and call Objective C directly from C Currently I do this This is called from a dispatch table in a pure C file _ctx->mt_render_funcs.mtlEnd(_ctx); Which calls this routine in a obj c file .m void mtlEnd(MTRenderContext mt_ctx) { // Call the Objective-C method using Objective-C syntax [(__bridge id) mt_ctx->mt_render_funcs.mtlObj mtlEnd]; } Which ends up here... in ObjC #pragma mark mtlEnd (void)mtlEnd { // vertex buffer size_t size; size = sizeof(Vertex4ColorNormalTex) * _ctx->vert_eng.current_vertex; [_currentRenderEncoder setVertexBytes:_ctx->vert_eng.vertices length: size atIndex: VertexInputIndexVertices]; [_currentRenderEncoder drawPrimitives:(MTLPrimitiveType)_ctx->vert_eng.prim_type vertexStart:0 vertexCount:_ctx->vert_eng.current_vertex]; } It would simplify this to get rid of one call and call ObjC directly. The other idea is I want to use GCD and put a lock / unlock on the call from C to ensure thread safety so I can use GCD to dispatch a thread to do the ObjC routines. I want to stick with C as the foundation so it can be used directly from C or a FFI interface from other languages. But Metal works well in ObjC and I would prefer to use that. Thanks ahead of time.
3
0
1.1k
4w
Why is the Documentation full of Conundrums?
I'm trying to learn and focus on the task and your examples keep having hidden conundrums in them. Here is an example that got me snagged for hours last night going, Well what the F do they want me to name it? What is it you want me to learn here? Because you pose a giant riddle of name something that you should be given a name for... My friend said to me that this is a common thing you will have to do and they were right however... What are you asking me to do? Get stuck on the variable naming problem where I'm going... Yeah those are math terms from 20+ years ago and I have no idea how to classify those terms... Are you asking me that? No. So why is that in the problem. These conundrums mixed in with legitimate problems honestly make me not want to learn Swift at all.
3
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281
1w
On iPad with Swift Playgrounds: How to open chapter as a playground?
Note On a Mac with Xcode installed, or on an iPad with Swift Playgrounds, you can open this chapter as a playground. Playgrounds allow you to edit the code listings and see the results immediately. (Note in page 3) (I would like to open the chapter or book: Swift Programming Language in Swift Playground on iPad) https://books.apple.com/ve/book/the-swift-programming-language-swift-5-7-beta/id1002622538?l=en-GB Best regards
1
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484
1w
Undefined symbol: _main Error
I’ve been struggling with this issue for a long time. When I try to archive my app to submit it to the App Store, I encounter two errors: Linker command failed with exit code 1 (use -v to see invocation) Linker command failed with exit code 1 (use -v to see invocation)
Replies
1
Boosts
0
Views
150
Activity
Jun ’25
Type ReferenceWritableKeyPath does not conform to the 'Sendable' protocol
This is not a question but more of a hint where I was having trouble with. In my SwiftData App I wanted to move from Swift 5 to Swift 6, for that, as recommended, I stayed in Swift 5 language mode and set 'Strict Concurrency Checking' to 'Complete' within my build settings. It marked all the places where I was using predicates with the following warning: Type '' does not conform to the 'Sendable' protocol; this is an error in the Swift 6 language mode I had the same warnings for SortDescriptors. I spend quite some time searching the web and wrapping my head around how to solve that issue to be able to move to Swift 6. In the end I found this existing issue in the repository of the Swift Language https://github.com/swiftlang/swift/issues/68943. It says that this is not a warning that should be seen by the developer and in fact when turning Swift 6 language mode on those issues are not marked as errors. So if anyone is encountering this when trying to fix all issues while staying in Swift 5 language mode, ignore those, fix the other issues and turn on Swift 6 language mode and hopefully they are gone.
Replies
3
Boosts
1
Views
1.1k
Activity
Jun ’25
Passing string between Swift and C++
I want to understand what the recommended way is for string interoperability between swift and c++. Below are the 3 ways to achieve it. Approach 2 is not allowed at work due to restrictions with using std libraries. Approach 1: In C++: char arr[] = "C++ String"; void * cppstring = arr; std::cout<<"before:"<<(char*)cppstring<<std::endl;           // C++ String // calling swift function and passing the void buffer to it, so that swift can update the buffer content Module1::SwiftClass:: ReceiveString (cppstring, length);   std::cout<<"after:"<<(char*)cppstring<<std::endl;             // SwiftStr      In Swift: func ReceiveString (pBuffer : UnsafeMutableRawPointer , pSize : UInt ) -> Void { // to convert cpp-str to swift-str: let swiftStr = String (cString: pBuffer.assumingMemoryBound(to: Int8.self)); print("pBuffer content: \(bufferAsString)"); // to modify cpp-str without converting: let swiftstr:String = "SwiftStr"      _ =  swiftstr.withCString { (cString: UnsafePointer<Int8>) in pBuffer.initializeMemory(as: Int8.self, from: cString, count: swiftstr.count+1) } }  Approach 2:  The ‘String’ type returned from a swift function is received as ‘swift::String’ type in cpp. This is implicitly casted to std::string type. The std::string has the method available to convert it to char *. void TWCppClass::StringConversion () {     // GetSwiftString() is a swift call that returns swift::String which can be received in std::string type     std::string stdstr = Module1::SwiftClass::GetSwiftString ();     char * cstr = stdstr.data ();     const char * conststr= stdstr.c_str (); }    Approach 3: The swift::String type that is obtained from a swift function can be received in char * by directly casting the address of the swift::String. We cannot directly receive a swift::String into a char *. void TWCppClass::StringConversion () {    // GetSwiftString() is a swift call that returns swift::String    swift::String swiftstr = Module1::SwiftClass::GetSwiftString ();    // obtaining the address of swift string and casting it into char *    char * cstr = (char*)&swiftstr; }
Replies
3
Boosts
1
Views
540
Activity
Jul ’25
Swift Package Manager – Support for Multiple Targets with Distinct Localization Files
I am an SDK provider working with Swift Package Manager (SPM) to deliver libraries for iOS developers. My SDK currently uses SPM targets to modularize functionality. However, SPM enforces strict resource bundling, which prevents me from efficiently offering multiple targets—each with a different set of localization files—in a single package. Current Limitation: When multiple SPM targets share the same source and resource directory but require distinct sets of .lproj localization folders (for app size or client requirements), SPM raises “overlapping sources” errors. The only workaround is to manually split resource directories or have clients prune localizations post-build, which is inefficient and error-prone. Feature Request: Please consider adding native support in Swift Package Manager for: Defining multiple targets within a single package that can process overlapping source/resource directories, Each target specifying a distinct subset of localization resource files via the exclude or a new designated parameter, Enabling efficient modular delivery of SDKs to clients needing different localization payloads, without redundant resource duplication or error-prone manual pruning. Support for this feature would greatly ease SDK distribution, lower app sizes, and improve package maintainability for iOS and all Swift platforms.
Replies
0
Boosts
1
Views
989
Activity
Sep ’25
Undefined symbol
Is anyone have this problem on xcode 26 ? Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility50 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityDynamicReplacements
Replies
1
Boosts
1
Views
1.6k
Activity
Sep ’25
Error `Type of expression is ambiguous without a type annotation` when trying to create a Task.
Hi, I've got this view model that will do a search using a database of keywords. It worked fine when the SearchEngine wasn't an actor but a regular class and the SearchResult wasn't a Sendable. But when I changed them, it returned Type of expression is ambiguous without a type annotation error at line 21 ( searchTask = Task {). What did I do wrong here? Thanks. protocol SearchableEngine: Actor { func searchOrSuggest(from query: String) -> SearchResult? func setValidTitles(_ validTitles: [String]) } @MainActor final class SearchViewModel: ObservableObject { @Published var showSuggestion: Bool = false @Published var searchedTitles: [String] = [] @Published var suggestedKeyword: String? = nil private var searchTask: Task<Void, Never>? private let searchEngine: SearchableEngine init(searchEngine: SearchableEngine) { self.searchEngine = searchEngine } func search(_ text: String) { searchTask?.cancel() searchTask = Task { guard !Task.isCancelled else { return } let searchResult = await searchEngine.searchOrSuggest(from: text) ?? .notFound guard !Task.isCancelled else { return } await MainActor.run { switch searchResult { case let .searchItems(_, items): showSuggestion = false searchedTitles = items.map(\.title) suggestedKeyword = nil case let .suggestion(keyword, _, items): showSuggestion = true searchedTitles = items.map(\.title) suggestedKeyword = keyword case .notFound: showSuggestion = false searchedTitles = [] suggestedKeyword = nil } } } } }
Replies
1
Boosts
0
Views
650
Activity
Oct ’25
Beginner’s question on learning philosophy.
Hello Everyone! I started programming 6 months ago and started Swift / IOS last month. My learning so far has mainly been with Python. I learned a lot of the package ‘SQLAlchemy’, which has very ‘example based’ documentation. If I wanted to learn how to make a many to many relationship, there was a demonstration with code. But going into Swift and Apple packages, I notice most of the documentation is definitions of structures, modifiers, functions, etc. I wanted to make the equivalent of python ‘date times’ in my swift app. I found the section in the documentation “Foundation->Dates & Times”, but I couldn’t figure how to use that in my code. I assume my goal should not be to memorize every Swift and apple functionality by memory to be an app developer. So I would appreciate advice on how to approach this aspect of learning programming.
Replies
2
Boosts
0
Views
543
Activity
Oct ’25
Archive Failing for iPhoneOS SDK in Xcode 26
When i am trying to archive a framework for ML, using below command: xcodebuild -workspace "./src/MLProject.xcworkspace" -configuration "Release" -sdk "iphoneos" -archivePath "./gen/out/Archives/Release-iphoneos/MLProject" -scheme "MLProject" -derivedDataPath "./gen/out/" archive BUILD_LIBRARY_FOR_DISTRIBUTION=YES SKIP_INSTALL=NO The same command used to work fine on Xcode 16.4. Attached is the detailed error MLProject_Archive_failure.txt
Replies
1
Boosts
1
Views
187
Activity
Oct ’25
the compiler is unable to type-check this expression in reasonable time; try breaking up the expression into distinct sub-expressions
"the compiler is unable to type-check this expression in reasonable time; try breaking up the expression into distinct sub-expressions" ...... it killing me !!!!
Replies
7
Boosts
1
Views
2.4k
Activity
Oct ’25
Update or remove Ruby 2.6
macOS Tahoe ships with Ruby 2.6.10 which was End Of Life in April 2022 (https://www.ruby-lang.org/en/downloads/branches/). How can I either upgrade it to Ruby 3.4.7 or delete it, so that my mac meets minimum cybersecurity requirements? I use rbenv for more recent versions of Ruby at the moment so don't need any suggestions on how to do add them, I just need rid of the dangerously out of date system Ruby, thanks.
Replies
6
Boosts
1
Views
2.0k
Activity
Dec ’25
NSWindowController subclass in Swift
In trying to convert some Objective-C to Swift, I have a subclass of NSWindowController and want to write a convenience initializer. The documentation says You can also implement an NSWindowController subclass to avoid requiring client code to get the corresponding nib’s filename and pass it to init(windowNibName:) or init(windowNibName:owner:) when instantiating the window controller. The best way to do this is to override windowNibName to return the nib’s filename and instantiate the window controller by passing nil to init(window:). My attempt to do that looks like this: class EdgeTab: NSWindowController { override var windowNibName: NSNib.Name? { "EdgeTab" } required init?(coder: NSCoder) { super.init(coder: coder) } convenience init() { self.init( window: nil ) } } But I'm getting an error message saying "Incorrect argument label in call (have 'window:', expected 'coder:')". Why the heck is the compiler trying to use init(coder:) instead of init(window:)?
Replies
2
Boosts
0
Views
734
Activity
Dec ’25
Parameter Errors - procedural vs. optional
So I’m writing a program, as a developer would - ‘with Xcode.’ Code produced an error. The key values were swapped. The parameters suggested were ‘optional parameters variables.’ “var name: TYPE? = (default)” var name0: TYPE ============================= name0 = “super cool” ‘Name is not yet declared at this point provided with x - incorrect argument replace ExampleStruct(name:”supercool”) should be x - incorrect argument replace ExampleStruct(name0:”supercool”) ============================= In swift, there is a procedural prioritization within the constructor calling process. Application calls constructor. Constructor provides constructor signature. Signature requires parameters & throws an error if the params are not in appropriate order. - “got it compiler; thank you, very much” Typically, when this occurs, defaults will be suggested. Often the variable type. Ie String, Bool. such as: StructName(param1:Int64, param2:Bool) (Recently, I have seen a decline in @Apple’s performance in many vectors.) As stated before, the key value pairs were out of sequence. The optionals were suggested instead of the required parameters. This leads me to believe that there is an order of operations in the calling procedure that is being mismanaged. I.e. regular expression, matching with optional. This confuses these with [forced, required] parameters, and the mismanagement of ‘key: value’ pairs. this is a superficial prognosis and would like to know if anyone has any insight as to why this may occur. Could it be a configuration setting? Is it possibly the network I connected to bumped into something. Etc.. I appreciate any and all feedback. Please take into consideration the Apple developer forum, guidelines before posting comments. #dev_div
Replies
2
Boosts
0
Views
658
Activity
Jan ’26
vDSP.DiscreteFourierTransform failed to initialize with 5 * 5 * 2^n count
I am implementing the FFT using vDSP.DiscreteFourierTransform. According to the official documentation, the count parameter has requirements as outlined below: /// The `count` parameter must be: /// * For split-complex real-to-complex: `2ⁿ` or `f * 2ⁿ`, where `f` is `3`, `5`, or `15` and `n >= 4`. /// * For split-complex complex-to-complex: `2ⁿ` or `f * 2ⁿ`, where `f` is `3`, `5`, or `15` and `n >= 3`. /// * For interleaved: `f * 2ⁿ`, where `f` is `2`, `3`, `5`, `3x3`, `3x5`, or `5x5`, and `n>=2`. Despite adhering to these specifications in theory, my attempt to initialize an interleaved DFT with count = 2 * 2 * 5 * 5 (equivalent to 5×5 × 2²) resulted in a failure. Below is the code snippet I used for the initialization: do { let dft = try vDSP.DiscreteFourierTransform( previous: nil, count: 2 * 2 * 5 * 5, direction: .forward, transformType: .complexReal, ofType: DSPComplex.self ) print(dft) } catch { print("DFT init failed:", error) } Could somebody more knowledgeable with these APIs have a look? Thanks!
Replies
1
Boosts
0
Views
666
Activity
Jan ’26
Using Observations with SwiftData @Model
I want to use the Observations AsyncSequence on some SwiftData @Model instances to determine if internal calculations need to be done. When a simple property is linked to the Observations it fires CONTINUOUSLY even though no change is made to the model property. Also, when I try to observe a property which is a list of another @Model type the Observations sequence does not fire when I add or remove items. I am hoping to use the async-algorithm's merge function so all the associated sequences can be combined since if any of the associated events should fire the calculation event.
Replies
4
Boosts
0
Views
2.8k
Activity
Jan ’26
JavaScript/Swift Interoperability
I think that it would be helpful to have better interoperability between Swift and JavaScript. There are a lot of useful packages on NPM that don't have equivalents for Swift. It would be helpful if Apple provided easier ways to use NPM packages in a Swift project. Currently, the JavaScriptCore framework is missing many standard things used in many packages, like the fetch API. It would be helpful to be able to run sandboxed JavaScript code inside of a Swift app but allow access to specific domains, folders, etc., using a permissions system similar to Deno.
Replies
6
Boosts
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Jan ’26
Calling a Objc method directly from C
I would like to avoid the middle man and call Objective C directly from C Currently I do this This is called from a dispatch table in a pure C file _ctx->mt_render_funcs.mtlEnd(_ctx); Which calls this routine in a obj c file .m void mtlEnd(MTRenderContext mt_ctx) { // Call the Objective-C method using Objective-C syntax [(__bridge id) mt_ctx->mt_render_funcs.mtlObj mtlEnd]; } Which ends up here... in ObjC #pragma mark mtlEnd (void)mtlEnd { // vertex buffer size_t size; size = sizeof(Vertex4ColorNormalTex) * _ctx->vert_eng.current_vertex; [_currentRenderEncoder setVertexBytes:_ctx->vert_eng.vertices length: size atIndex: VertexInputIndexVertices]; [_currentRenderEncoder drawPrimitives:(MTLPrimitiveType)_ctx->vert_eng.prim_type vertexStart:0 vertexCount:_ctx->vert_eng.current_vertex]; } It would simplify this to get rid of one call and call ObjC directly. The other idea is I want to use GCD and put a lock / unlock on the call from C to ensure thread safety so I can use GCD to dispatch a thread to do the ObjC routines. I want to stick with C as the foundation so it can be used directly from C or a FFI interface from other languages. But Metal works well in ObjC and I would prefer to use that. Thanks ahead of time.
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1.1k
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4w
Why is the Documentation full of Conundrums?
I'm trying to learn and focus on the task and your examples keep having hidden conundrums in them. Here is an example that got me snagged for hours last night going, Well what the F do they want me to name it? What is it you want me to learn here? Because you pose a giant riddle of name something that you should be given a name for... My friend said to me that this is a common thing you will have to do and they were right however... What are you asking me to do? Get stuck on the variable naming problem where I'm going... Yeah those are math terms from 20+ years ago and I have no idea how to classify those terms... Are you asking me that? No. So why is that in the problem. These conundrums mixed in with legitimate problems honestly make me not want to learn Swift at all.
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281
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1w
On iPad with Swift Playgrounds: How to open chapter as a playground?
Note On a Mac with Xcode installed, or on an iPad with Swift Playgrounds, you can open this chapter as a playground. Playgrounds allow you to edit the code listings and see the results immediately. (Note in page 3) (I would like to open the chapter or book: Swift Programming Language in Swift Playground on iPad) https://books.apple.com/ve/book/the-swift-programming-language-swift-5-7-beta/id1002622538?l=en-GB Best regards
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484
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1w
How works Experiment (Documentation) in Swift Playground?
Experiment Create a constant with an explicit type of Float and a value of 4. https://docs.swift.org/swift-book/documentation/the-swift-programming-language/guidedtour
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867
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1w
Cannot find 'TARGET_OS_SIMULATOR' in the scope
I tried to build the project with Xcode 16.3 and I initially got an error that TARGET_IPHONE_SIMULATOR does not exist, then I changed this flag to TARGET_OS_SIMULATOR, but it did not solve the problem
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2k
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Apr ’25