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AVAudioSession setActive(true) fails after phone call when app is in background
I’m seeing what appears to be an iOS audio-session issue that occurs only when a phone call happens while the app is in the background. API: AVAudioSession, AVAudioRecorder Background Modes: Audio enabled (UIBackgroundModes = audio) Category: .playAndRecord Microphone permission: granted Expected Behavior If the app is recording audio in the background and a phone call interrupts it: AVAudioSession.interruptionNotification(.began) fires Call ends AVAudioSession.interruptionNotification(.ended) fires App should be able to re-activate its audio session and resume or restart recording Apple documentation suggests this should be supported for background audio apps. Actual Behavior When the app is in the background and phone call is ended: AVAudioSession.interruptionNotification(.ended) does fire Attempting to reactivate the audio session always fails: Error Domain=NSOSStatusErrorDomain Code=560557684 ("!int") "Session activation failed" The session appears to remain permanently “interrupted” Retrying activation (with delays) does not help Recreating AVAudioRecorder does not help Reactivation works only after the app is opened again
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166
Jan ’26
Background Upload Extension For iOS 26.1
Hello, We are trying to use the new Background Upload Extension to improve uploads of assets (Photos, Live Photos, Videos) in the background in our application. 1-The assets have finished uploading, but I'm unable to retrieve successful records using PHAssetResourceUploadJob.fetchJobs(action: .acknowledge, options: nil). When will the successful records be returned? 2-How to retrieve the system's pending tasks? We want to cancel tasks handed over to the system when returning to the main app to avoid duplicate resource uploads. 3-When we set UploadJobExtensionEnabled = true, will tasks handed over to the system still execute after returning to the main app? Do we need to set UploadJobExtensionEnabled = false upon returning to the main app? If we set UploadJobExtensionEnabled = false, will previously submitted upload tasks be cleared?
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104
Dec ’25
Potential Documentation Error in kAudioAggregateDevicePropertyTapList Sample Code
Hi, I believe I've found a potential error in the sample code on the documentation page for creating and using a process tap with an aggregate device. The issue is in the section explaining how to add a tap to the aggregate device. I have already filed a Feedback Assistant ticket on this (ID: FB17411663) but haven't heard back for months. Capturing system audio with Core Audio taps The sample code for modifying the kAudioAggregateDevicePropertyTapList incorrectly uses the tapID as the target AudioObjectID when calling AudioObjectSetPropertyData. // (Code to get the list and potentially modify listAsArray) if var listAsArray = list as? [CFString] { // ... (modification logic) ... // Set the list back on the aggregate device. <--- The comment is correct list = listAsArray as CFArray _ = withUnsafeMutablePointer(to: &list) { list in // INCORRECT: This call uses tapID as the target object. AudioObjectSetPropertyData(tapID, &propertyAddress, 0, nil, propertySize, list) } } The kAudioAggregateDevicePropertyTapList is a property that belongs to the aggregate device, not the individual tap. Therefore, to set this property, the AudioObjectSetPropertyData function must target the AudioObjectID of the aggregate device itself. Using tapID as the first argument is logically incorrect for this operation and will not update the aggregate device as intended. Furthermore, the preceding AudioObjectGetPropertyData call to fetch the list also appears to use the incorrect tapID as its target in the sample. The AudioObjectID for both getting and setting this property should be the ID of the aggregate device. _ = AudioObjectGetPropertyData(aggregateDeviceID, &propertyAddress, 0, nil, &propertySize, &list) _ = AudioObjectSetPropertyData(aggregateDeviceID, &propertyAddress, 0, nil, propertySize, newList) Thank you!
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479
Sep ’25
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ①The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS version dependencies ②Whether support for non-Pro models is planned in the future Tested environments iPhone 16 Pro (iOS 18.7.1) → isSupported == true iPhone 16e (iOS 26.2) → isSupported == false iPhone 17 (iOS 26.2) → isSupported == false iPhone Air (iOS 26.2) → isSupported == false If anyone has observed similar behavior or has official information from Apple regarding this API, I would greatly appreciate your insights.
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175
Dec ’25
Uploading PhotoKit Resources in the Background
The introduction of PHBackgroundResourceUploadExtension is a welcome addition in iOS 26.1. I wonder however, how to attach a debugger and actually get the system to call the process() method of the extension. I tried to run the extension both inside photos app (and also the main app for testing), but when I take a photo or add photos to the library (saving), the process() method does never get called. Any hints would be appreciated to debug the PHBackgroundResourceUploadExtension during development.
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268
Nov ’25
Play Audio and Recognize Speech in Car
Hello, I'm trying to determine the best/recommended AVAudioSession configuration (i.e category, mode, and options) for the following use-case. Essentially, I'd like to switch between periods of playing an audio file and then recognizing speech. The audio file is typically speech and I don't intend for playback and speech recognition to occur simultaneously. I'd like for the user to sill be able to interact with Siri and I'd like for it to work with CarPlay where navigation prompts can occur. I would assume the category to use is 'playAndRecord', but I'm not sure if it's better to just set that once for the entire lifecycle, or set to 'playback' for audio file playback and then switch to 'playAndRecord' for speech recognition . I'm also not sure on the best 'mode' and 'options' to set. Any suggestions would be appreciated. Thanks.
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608
Sep ’25
Error saving image to Camera Roll on iPhone 17 Pro
I'm experiencing an issue with my app when saving images to the camera roll. This is intermittent, but it happens several times a day. The error I receive is the following: Connection to assetsd was interrupted - assetsd exited, died, or closed the photo library Error getting remote object proxy for -[PLNonBindingAssetsdPhotoKitClient sendChangesRequest:reply:]_block_invoke: Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.apple.photos.service" UserInfo={NSDebugDescription=connection to service named com.apple.photos.service} PhotoKit XPC proxy is invalid. Dropping request on the floor and returning an error: Error Domain=PHPhotosErrorDomain Code=3301 "(null)" (underlying error Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.apple.photos.service" UserInfo={NSDebugDescription=connection to service named com.apple.photos.service}) CoreData: error: XPC: synchronousRemoteObjectProxyWithErrorHandler: store 'file:///var/mobile/Media/PhotoData/Photos.sqlite' encountered error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated: failed to check-in, peer may have been unloaded: mach_error=10000003." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated: failed to check-in, peer may have been unloaded: mach_error=10000003.} CoreData: error: XPC: synchronousRemoteObjectProxyWithErrorHandler: store 'file:///var/mobile/Media/PhotoData/Photos.sqlite' encountered error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated: failed to check-in, peer may have been unloaded: mach_error=10000003." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated: failed to check-in, peer may have been unloaded: mach_error=10000003.} My code is unchanged from using my app daily on an iPhone 16 Pro with iOS 26. I never saw the issue on this device. Here is an excerpt from my code for saving the image: var localIdentifier = String() PHPhotoLibrary.shared().performChanges({ let albumChangeRequest = PHAssetCollectionChangeRequest(for: album) let assetCreationRequest = PHAssetCreationRequest.forAsset() let options = PHAssetResourceCreationOptions() assetCreationRequest.addResource(with: .photo, data: imageData, options: options) assetCreationRequest.creationDate = Date.now let placeHolder = assetCreationRequest.placeholderForCreatedAsset albumChangeRequest?.addAssets([placeHolder!] as NSArray) if placeHolder != nil { localIdentifier = (placeHolder?.localIdentifier)! } }) { (didSucceed, error) in OperationQueue.main.addOperation({ didSucceed ? success(localIdentifier) : failure(error) }) } I'm not sure why this would be device specific but I have had users with iPhone 17 Pro and iPhone Air reporting the issue. Alex
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370
Sep ’25
Can I Fade Out Track Volume Before End Using ApplicationMusicPlayer?
I’m building a music app using Apple Music streaming via ApplicationMusicPlayer. My goal is to decrease the volume of the current song during the last 10 seconds, and when the next track begins, restore the volume to its normal level. I know that ApplicationMusicPlayer doesn’t expose a volume API, and I want to avoid triggering the system volume HUD. ✅ Using Apple Music streaming (not local files) ❓ Is it possible to implement per-track fade-out/fade-in logic with ApplicationMusicPlayer? Appreciate any clarification or official guidance!
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117
Jun ’25
Destroy MIDIUMPMutableEndpoint again?
Is there a way to destroy MIDIUMPMutableEndpoint again? In my app, the user has a setting to enable and disable MIDI 2.0. If MIDI 2.0 should not be supported (or if iOS version < 18), it creates a virtual destination and a virtual source. And if MIDI 2.0 should be enabled, it instead creates a MIDIUMPMutableEndpoint, which itself creates the virtual destination and source automatically. So here is my problem: I didn't find any way to destroy the MIDIUMPMutableEndpoint again. There is a method to disable it (setEnabled:NO), but that doesn't destroy or hide the virtual destination and source. So when the user turns MIDI 2.0 support off, I will have two virtual destinations and sources, and cannot get rid of the 2.0 ones. What is the correct way to get rid of the MIDIUMPMutableEndpoint once it is created?
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171
Sep ’25
Optimizing UICollectionView Scrolling Performance and High-Quality Image Loading with PHCachingImageManager
Hello, I'm developing an app that displays a photo library using UICollectionView and PHCachingImageManager. I'd like to achieve a user experience similar to the native iOS Photos app, where low-quality images are shown quickly while scrolling, and higher-quality images are loaded for visible cells once scrolling stops. I'm currently using the following approach: While Scrolling: I'm using the UICollectionViewDataSourcePrefetching protocol. In the prefetchItemsAt method, I call startCachingImages with low-quality options to cache images in advance. After Scrolling Stops: In the scrollViewDidEndDecelerating method, I intend to load high-quality images for the currently visible cells. I have a few questions regarding this approach: What is the best practice for managing both low-quality and high-quality images efficiently with PHCachingImageManager? Is it correct to call startCachingImages with fastFormat options and then call it again with highQualityFormat in scrollViewDidEndDecelerating? How can I minimize the delay when a low-quality image is replaced by a high-quality one? Are there any additional strategies to help pre-load high-quality images more effectively?
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1
270
Aug ’25
Failure on attempt to import track as spatial audio
I'm working on a project to support spatial audio editing, using this sample project as a reference: https://developer.apple.com/documentation/Cinematic/editing-spatial-audio-with-an-audio-mix This sample works well on an unedited capture, but does not work for a capture that has already been edited. The failure is occurring at "let audioInfo = try await CNAssetSpatialAudioInfo(asset: myAsset)", which is throwing "no eligible audio tracks in asset". I also find that for already edited captures, if i use CNAssetSpatialAudioInfo.assetContainsSpatialAudio, it returns false. What i mean by "already edited" is that if I take a spatial capture with my iPhone 16, and then edit that capture in the Photos app using the Cinematic effect, and then save the edited output (e.g. edited_capture.mov), I can't import that edited_capture.mov into my project as a spatial audio asset. Is this intentional behavior or a bug? If it's intentional, can you describe why?
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1
165
Sep ’25
AVPlayerView with .inline controlsStyle macOS 26
My audio app shows a control bar at the bottom of the window. The controls show nicely, but there is a black "slab" appearing behind the inline controls, the same size as the playerView. Setting the player view background color does nothing: playerView.wantsLayer = true playerView.layer?.backgroundColor = NSColor.clear.cgColor How can I clear the background? If I use .floating controlsStyle, I don't get the background "slab".
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167
Oct ’25
How to get a callback once a requested frameDuration change has been applied?
When changing a camera's exposure, AVFoundation provides a callback which offers the timestamp of the first frame captured with the new exposure duration: AVCaptureDevice.setExposureModeCustom(duration:, iso:, completionHandler:). I want to get a similar callback when changing frame duration. After setting AVCaptureDevice.activeVideoMinFrameDuration or AVCaptureDevice.activeVideoMinFrameDuration to a new value, how can I compute the index or the timestamp of the first camera frame which was captured using the newly set frame duration?
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529
Aug ’25
AVAudioSession setActive(true) fails after phone call when app is in background
I’m seeing what appears to be an iOS audio-session issue that occurs only when a phone call happens while the app is in the background. API: AVAudioSession, AVAudioRecorder Background Modes: Audio enabled (UIBackgroundModes = audio) Category: .playAndRecord Microphone permission: granted Expected Behavior If the app is recording audio in the background and a phone call interrupts it: AVAudioSession.interruptionNotification(.began) fires Call ends AVAudioSession.interruptionNotification(.ended) fires App should be able to re-activate its audio session and resume or restart recording Apple documentation suggests this should be supported for background audio apps. Actual Behavior When the app is in the background and phone call is ended: AVAudioSession.interruptionNotification(.ended) does fire Attempting to reactivate the audio session always fails: Error Domain=NSOSStatusErrorDomain Code=560557684 ("!int") "Session activation failed" The session appears to remain permanently “interrupted” Retrying activation (with delays) does not help Recreating AVAudioRecorder does not help Reactivation works only after the app is opened again
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166
Activity
Jan ’26
Background Upload Extension For iOS 26.1
Hello, We are trying to use the new Background Upload Extension to improve uploads of assets (Photos, Live Photos, Videos) in the background in our application. 1-The assets have finished uploading, but I'm unable to retrieve successful records using PHAssetResourceUploadJob.fetchJobs(action: .acknowledge, options: nil). When will the successful records be returned? 2-How to retrieve the system's pending tasks? We want to cancel tasks handed over to the system when returning to the main app to avoid duplicate resource uploads. 3-When we set UploadJobExtensionEnabled = true, will tasks handed over to the system still execute after returning to the main app? Do we need to set UploadJobExtensionEnabled = false upon returning to the main app? If we set UploadJobExtensionEnabled = false, will previously submitted upload tasks be cleared?
Replies
0
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0
Views
104
Activity
Dec ’25
Potential Documentation Error in kAudioAggregateDevicePropertyTapList Sample Code
Hi, I believe I've found a potential error in the sample code on the documentation page for creating and using a process tap with an aggregate device. The issue is in the section explaining how to add a tap to the aggregate device. I have already filed a Feedback Assistant ticket on this (ID: FB17411663) but haven't heard back for months. Capturing system audio with Core Audio taps The sample code for modifying the kAudioAggregateDevicePropertyTapList incorrectly uses the tapID as the target AudioObjectID when calling AudioObjectSetPropertyData. // (Code to get the list and potentially modify listAsArray) if var listAsArray = list as? [CFString] { // ... (modification logic) ... // Set the list back on the aggregate device. <--- The comment is correct list = listAsArray as CFArray _ = withUnsafeMutablePointer(to: &list) { list in // INCORRECT: This call uses tapID as the target object. AudioObjectSetPropertyData(tapID, &propertyAddress, 0, nil, propertySize, list) } } The kAudioAggregateDevicePropertyTapList is a property that belongs to the aggregate device, not the individual tap. Therefore, to set this property, the AudioObjectSetPropertyData function must target the AudioObjectID of the aggregate device itself. Using tapID as the first argument is logically incorrect for this operation and will not update the aggregate device as intended. Furthermore, the preceding AudioObjectGetPropertyData call to fetch the list also appears to use the incorrect tapID as its target in the sample. The AudioObjectID for both getting and setting this property should be the ID of the aggregate device. _ = AudioObjectGetPropertyData(aggregateDeviceID, &propertyAddress, 0, nil, &propertySize, &list) _ = AudioObjectSetPropertyData(aggregateDeviceID, &propertyAddress, 0, nil, propertySize, newList) Thank you!
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0
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479
Activity
Sep ’25
AVExternalStorageDeviceDiscoverySession.isSupported returns true only on iPhone Pro models
I am developing an iOS camera app that can record video directly to external storage connected to an iPhone. To detect whether an external USB storage device is connected and to obtain its URL, I am considering using AVExternalStorageDeviceDiscoverySession. However, when checking support using AVExternalStorageDeviceDiscoverySession.isSupported, I observe that it returns true only on Pro model iPhones, and false on non-Pro models in my environment. I have reviewed Apple’s official documentation, but I could not find any clear description of the supported devices or requirements (for example, whether this API is limited to Pro models or requires specific hardware capabilities). I would appreciate any information regarding the following points: ①The actual requirements for AVExternalStorageDeviceDiscoverySession to be supported Device limitations (Pro vs non-Pro models) Hardware requirements (USB controller, external recording capability, etc.) iOS version dependencies ②Whether support for non-Pro models is planned in the future Tested environments iPhone 16 Pro (iOS 18.7.1) → isSupported == true iPhone 16e (iOS 26.2) → isSupported == false iPhone 17 (iOS 26.2) → isSupported == false iPhone Air (iOS 26.2) → isSupported == false If anyone has observed similar behavior or has official information from Apple regarding this API, I would greatly appreciate your insights.
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0
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175
Activity
Dec ’25
Audio Unit logo for website
hi, Is there an Audio Unit logo I can show on my website? I would love to show that my application is able to host Audio Unit plugins. regards, Joël
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0
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0
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462
Activity
Sep ’25
Uploading PhotoKit Resources in the Background
The introduction of PHBackgroundResourceUploadExtension is a welcome addition in iOS 26.1. I wonder however, how to attach a debugger and actually get the system to call the process() method of the extension. I tried to run the extension both inside photos app (and also the main app for testing), but when I take a photo or add photos to the library (saving), the process() method does never get called. Any hints would be appreciated to debug the PHBackgroundResourceUploadExtension during development.
Replies
0
Boosts
1
Views
268
Activity
Nov ’25
Play Audio and Recognize Speech in Car
Hello, I'm trying to determine the best/recommended AVAudioSession configuration (i.e category, mode, and options) for the following use-case. Essentially, I'd like to switch between periods of playing an audio file and then recognizing speech. The audio file is typically speech and I don't intend for playback and speech recognition to occur simultaneously. I'd like for the user to sill be able to interact with Siri and I'd like for it to work with CarPlay where navigation prompts can occur. I would assume the category to use is 'playAndRecord', but I'm not sure if it's better to just set that once for the entire lifecycle, or set to 'playback' for audio file playback and then switch to 'playAndRecord' for speech recognition . I'm also not sure on the best 'mode' and 'options' to set. Any suggestions would be appreciated. Thanks.
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0
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0
Views
608
Activity
Sep ’25
iPhone UVC camera
We are planning to develop an app that connects to a UVC camera to capture and display video via AVFoundation. Could you please advise on which iPhone models support UVC cameras?
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0
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154
Activity
Dec ’25
Regarding the issue of obtaining input channels for aggregated devices
I found that the aggregated device correctly obtains input channels in the standard microphone mode. However, in voice isolation mode, it only retrieves channels from the first sub-device in the aggregated device's list. If I want to properly obtain channel information in voice isolation mode, how should I do it?
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0
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334
Activity
Jun ’25
phone keeps ringing after the call has been answered
Just downloaded iOS 26.1 and my phone keeps ringing after the call has been answered. Any fixes for this?
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0
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116
Activity
Oct ’25
Error saving image to Camera Roll on iPhone 17 Pro
I'm experiencing an issue with my app when saving images to the camera roll. This is intermittent, but it happens several times a day. The error I receive is the following: Connection to assetsd was interrupted - assetsd exited, died, or closed the photo library Error getting remote object proxy for -[PLNonBindingAssetsdPhotoKitClient sendChangesRequest:reply:]_block_invoke: Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.apple.photos.service" UserInfo={NSDebugDescription=connection to service named com.apple.photos.service} PhotoKit XPC proxy is invalid. Dropping request on the floor and returning an error: Error Domain=PHPhotosErrorDomain Code=3301 "(null)" (underlying error Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.apple.photos.service" UserInfo={NSDebugDescription=connection to service named com.apple.photos.service}) CoreData: error: XPC: synchronousRemoteObjectProxyWithErrorHandler: store 'file:///var/mobile/Media/PhotoData/Photos.sqlite' encountered error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated: failed to check-in, peer may have been unloaded: mach_error=10000003." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated: failed to check-in, peer may have been unloaded: mach_error=10000003.} CoreData: error: XPC: synchronousRemoteObjectProxyWithErrorHandler: store 'file:///var/mobile/Media/PhotoData/Photos.sqlite' encountered error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service created from an endpoint was invalidated: failed to check-in, peer may have been unloaded: mach_error=10000003." UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated: failed to check-in, peer may have been unloaded: mach_error=10000003.} My code is unchanged from using my app daily on an iPhone 16 Pro with iOS 26. I never saw the issue on this device. Here is an excerpt from my code for saving the image: var localIdentifier = String() PHPhotoLibrary.shared().performChanges({ let albumChangeRequest = PHAssetCollectionChangeRequest(for: album) let assetCreationRequest = PHAssetCreationRequest.forAsset() let options = PHAssetResourceCreationOptions() assetCreationRequest.addResource(with: .photo, data: imageData, options: options) assetCreationRequest.creationDate = Date.now let placeHolder = assetCreationRequest.placeholderForCreatedAsset albumChangeRequest?.addAssets([placeHolder!] as NSArray) if placeHolder != nil { localIdentifier = (placeHolder?.localIdentifier)! } }) { (didSucceed, error) in OperationQueue.main.addOperation({ didSucceed ? success(localIdentifier) : failure(error) }) } I'm not sure why this would be device specific but I have had users with iPhone 17 Pro and iPhone Air reporting the issue. Alex
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0
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370
Activity
Sep ’25
Can I Fade Out Track Volume Before End Using ApplicationMusicPlayer?
I’m building a music app using Apple Music streaming via ApplicationMusicPlayer. My goal is to decrease the volume of the current song during the last 10 seconds, and when the next track begins, restore the volume to its normal level. I know that ApplicationMusicPlayer doesn’t expose a volume API, and I want to avoid triggering the system volume HUD. ✅ Using Apple Music streaming (not local files) ❓ Is it possible to implement per-track fade-out/fade-in logic with ApplicationMusicPlayer? Appreciate any clarification or official guidance!
Replies
0
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0
Views
117
Activity
Jun ’25
Destroy MIDIUMPMutableEndpoint again?
Is there a way to destroy MIDIUMPMutableEndpoint again? In my app, the user has a setting to enable and disable MIDI 2.0. If MIDI 2.0 should not be supported (or if iOS version < 18), it creates a virtual destination and a virtual source. And if MIDI 2.0 should be enabled, it instead creates a MIDIUMPMutableEndpoint, which itself creates the virtual destination and source automatically. So here is my problem: I didn't find any way to destroy the MIDIUMPMutableEndpoint again. There is a method to disable it (setEnabled:NO), but that doesn't destroy or hide the virtual destination and source. So when the user turns MIDI 2.0 support off, I will have two virtual destinations and sources, and cannot get rid of the 2.0 ones. What is the correct way to get rid of the MIDIUMPMutableEndpoint once it is created?
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0
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171
Activity
Sep ’25
Apple Device Sync Backup
When using the Apple Devices to sync Apple Music to iPhone where is the Apple Devices backup being written to? Apple Devices->music->sync. Not trying to backup the iPhone via Apple Devices app.
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0
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85
Activity
Jun ’25
Ability to programatically download Premium and Enhanced voices
Please consider adding the ability to programatically download Premium and Enhanced voices. At the moment it is extremely inconvenient for our users, as they have to navigate to settings themselves to download voices. Our app relies heavily on SpeechSynthesis integration, and it would greatly benefit from this feature. FB16307193
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1
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86
Activity
Jun ’25
Optimizing UICollectionView Scrolling Performance and High-Quality Image Loading with PHCachingImageManager
Hello, I'm developing an app that displays a photo library using UICollectionView and PHCachingImageManager. I'd like to achieve a user experience similar to the native iOS Photos app, where low-quality images are shown quickly while scrolling, and higher-quality images are loaded for visible cells once scrolling stops. I'm currently using the following approach: While Scrolling: I'm using the UICollectionViewDataSourcePrefetching protocol. In the prefetchItemsAt method, I call startCachingImages with low-quality options to cache images in advance. After Scrolling Stops: In the scrollViewDidEndDecelerating method, I intend to load high-quality images for the currently visible cells. I have a few questions regarding this approach: What is the best practice for managing both low-quality and high-quality images efficiently with PHCachingImageManager? Is it correct to call startCachingImages with fastFormat options and then call it again with highQualityFormat in scrollViewDidEndDecelerating? How can I minimize the delay when a low-quality image is replaced by a high-quality one? Are there any additional strategies to help pre-load high-quality images more effectively?
Replies
0
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1
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270
Activity
Aug ’25
Failure on attempt to import track as spatial audio
I'm working on a project to support spatial audio editing, using this sample project as a reference: https://developer.apple.com/documentation/Cinematic/editing-spatial-audio-with-an-audio-mix This sample works well on an unedited capture, but does not work for a capture that has already been edited. The failure is occurring at "let audioInfo = try await CNAssetSpatialAudioInfo(asset: myAsset)", which is throwing "no eligible audio tracks in asset". I also find that for already edited captures, if i use CNAssetSpatialAudioInfo.assetContainsSpatialAudio, it returns false. What i mean by "already edited" is that if I take a spatial capture with my iPhone 16, and then edit that capture in the Photos app using the Cinematic effect, and then save the edited output (e.g. edited_capture.mov), I can't import that edited_capture.mov into my project as a spatial audio asset. Is this intentional behavior or a bug? If it's intentional, can you describe why?
Replies
0
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1
Views
165
Activity
Sep ’25
React website working properly in Android but not in Iphone
We have a React website build to scan qr codes. The website is properly working for Android devices but for Iphone we see a camera glitch causing delay in scan which is unexpected. Website URL : https://react-qr-code-scanner-app.vercel.app/
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0
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50
Activity
Jul ’25
AVPlayerView with .inline controlsStyle macOS 26
My audio app shows a control bar at the bottom of the window. The controls show nicely, but there is a black "slab" appearing behind the inline controls, the same size as the playerView. Setting the player view background color does nothing: playerView.wantsLayer = true playerView.layer?.backgroundColor = NSColor.clear.cgColor How can I clear the background? If I use .floating controlsStyle, I don't get the background "slab".
Replies
0
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0
Views
167
Activity
Oct ’25
How to get a callback once a requested frameDuration change has been applied?
When changing a camera's exposure, AVFoundation provides a callback which offers the timestamp of the first frame captured with the new exposure duration: AVCaptureDevice.setExposureModeCustom(duration:, iso:, completionHandler:). I want to get a similar callback when changing frame duration. After setting AVCaptureDevice.activeVideoMinFrameDuration or AVCaptureDevice.activeVideoMinFrameDuration to a new value, how can I compute the index or the timestamp of the first camera frame which was captured using the newly set frame duration?
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0
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529
Activity
Aug ’25