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A Summary of the WWDC25 Group Lab - Machine Learning and AI Frameworks
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Machine Learning and AI Frameworks. What are you most excited about in the Foundation Models framework? The Foundation Models framework provides access to an on-device Large Language Model (LLM), enabling entirely on-device processing for intelligent features. This allows you to build features such as personalized search suggestions and dynamic NPC generation in games. The combination of guided generation and streaming capabilities is particularly exciting for creating delightful animations and features with reliable output. The seamless integration with SwiftUI and the new design material Liquid Glass is also a major advantage. When should I still bring my own LLM via CoreML? It's generally recommended to first explore Apple's built-in system models and APIs, including the Foundation Models framework, as they are highly optimized for Apple devices and cover a wide range of use cases. However, Core ML is still valuable if you need more control or choice over the specific model being deployed, such as customizing existing system models or augmenting prompts. Core ML provides the tools to get these models on-device, but you are responsible for model distribution and updates. Should I migrate PyTorch code to MLX? MLX is an open-source, general-purpose machine learning framework designed for Apple Silicon from the ground up. It offers a familiar API, similar to PyTorch, and supports C, C++, Python, and Swift. MLX emphasizes unified memory, a key feature of Apple Silicon hardware, which can improve performance. It's recommended to try MLX and see if its programming model and features better suit your application's needs. MLX shines when working with state-of-the-art, larger models. Can I test Foundation Models in Xcode simulator or device? Yes, you can use the Xcode simulator to test Foundation Models use cases. However, your Mac must be running macOS Tahoe. You can test on a physical iPhone running iOS 18 by connecting it to your Mac and running Playgrounds or live previews directly on the device. Which on-device models will be supported? any open source models? The Foundation Models framework currently supports Apple's first-party models only. This allows for platform-wide optimizations, improving battery life and reducing latency. While Core ML can be used to integrate open-source models, it's generally recommended to first explore the built-in system models and APIs provided by Apple, including those in the Vision, Natural Language, and Speech frameworks, as they are highly optimized for Apple devices. For frontier models, MLX can run very large models. How often will the Foundational Model be updated? How do we test for stability when the model is updated? The Foundation Model will be updated in sync with operating system updates. You can test your app against new model versions during the beta period by downloading the beta OS and running your app. It is highly recommended to create an "eval set" of golden prompts and responses to evaluate the performance of your features as the model changes or as you tweak your prompts. Report any unsatisfactory or satisfactory cases using Feedback Assistant. Which on-device model/API can I use to extract text data from images such as: nutrition labels, ingredient lists, cashier receipts, etc? Thank you. The Vision framework offers the RecognizeDocumentRequest which is specifically designed for these use cases. It not only recognizes text in images but also provides the structure of the document, such as rows in a receipt or the layout of a nutrition label. It can also identify data like phone numbers, addresses, and prices. What is the context window for the model? What are max tokens in and max tokens out? The context window for the Foundation Model is 4,096 tokens. The split between input and output tokens is flexible. For example, if you input 4,000 tokens, you'll have 96 tokens remaining for the output. The API takes in text, converting it to tokens under the hood. When estimating token count, a good rule of thumb is 3-4 characters per token for languages like English, and 1 character per token for languages like Japanese or Chinese. Handle potential errors gracefully by asking for shorter prompts or starting a new session if the token limit is exceeded. Is there a rate limit for Foundation Models API that is limited by power or temperature condition on the iPhone? Yes, there are rate limits, particularly when your app is in the background. A budget is allocated for background app usage, but exceeding it will result in rate-limiting errors. In the foreground, there is no rate limit unless the device is under heavy load (e.g., camera open, game mode). The system dynamically balances performance, battery life, and thermal conditions, which can affect the token throughput. Use appropriate quality of service settings for your tasks (e.g., background priority for background work) to help the system manage resources effectively. Do the foundation models support languages other than English? Yes, the on-device Foundation Model is multilingual and supports all languages supported by Apple Intelligence. To get the model to output in a specific language, prompt it with instructions indicating the user's preferred language using the locale API (e.g., "The user's preferred language is en-US"). Putting the instructions in English, but then putting the user prompt in the desired output language is a recommended practice. Are larger server-based models available through Foundation Models? No, the Foundation Models API currently only provides access to the on-device Large Language Model at the core of Apple Intelligence. It does not support server-side models. On-device models are preferred for privacy and for performance reasons. Is it possible to run Retrieval-Augmented Generation (RAG) using the Foundation Models framework? Yes, it is possible to run RAG on-device, but the Foundation Models framework does not include a built-in embedding model. You'll need to use a separate database to store vectors and implement nearest neighbor or cosine distance searches. The Natural Language framework offers simple word and sentence embeddings that can be used. Consider using a combination of Foundation Models and Core ML, using Core ML for your embedding model.
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1.2k
Jun ’25
Error in Xcode console
Lately I am getting this error. GenerativeModelsAvailability.Parameters: Initialized with invalid language code: en-GB. Expected to receive two-letter ISO 639 code. e.g. 'zh' or 'en'. Falling back to: en Does anyone know what this is and how it can be resolved. The error does not crash the app
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1.2k
Nov ’25
Rate limit exceeded when using Foundation Model framework
When I use the FoundationModel framework to generate long text, it will always hit an error. "Passing along Client rate limit exceeded, try again later in response to ExecuteRequest" And stop generating. eg. for the prompt "Write a long story", it will almost certainly hit that error after 17 seconds of generation. do{ let session = LanguageModelSession() let prompt: String = "Write a long story" let response = try await session.respond(to: prompt) }catch{} If possible, I want to know how to prevent that error or at least how to handle it.
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719
Jul ’25
GenerationError -1 / 1026
Hi, I was using Foundation Models in my app, and suddenly it just stopped working from one moment to the next. To double-check, I created a small test in Playgrounds, but I’m getting the exact same error there too. #Playground { let session = LanguageModelSession() let prompt = "please answer a word" do { let response = try await session.respond(to: prompt) } catch { print("error is \(error)") } } error is Error Domain=FoundationModels.LanguageModelSession.GenerationError Code=-1 "(null)" UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=ModelManagerServices.ModelManagerError Code=1026 \"(null)\" UserInfo={NSMultipleUnderlyingErrorsKey=(\n)}" )} I’m no longer able to get any response from the framework anywhere, even in a fresh project. It's been 5 days. Has anyone else experienced this issue or knows what could be causing it? Thanks in advance! Tahoe 26.2 beta 1, Xcode 26.1.1, iPhone Air simulator 26.1
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564
Nov ’25
Training adapter, it won't call my tool
Hi all. My adapter model just won't invoke my tool. The problem I am having is covered in an older post: https://developer.apple.com/forums/thread/794839?answerId=852262022#852262022 Sadly the thread dies there and no resolution is seen in that thread. It's worth noting that I have developed an AI chatbot built around LanguageModelSession to which I feed the exact same system prompt that I feed to my training set (pasted further in this post). The AI chatbot works perfectly, the tool is invoked when needed. I am training the adapter model because the base model whilst capable doesn't produce the quality I'm looking for. So here's the template of an item in my training set: [ { 'role': 'system', 'content': systemPrompt, 'tools': [TOOL_DEFINITION] }, { 'role': 'user', 'content': entry['prompt'] }, { 'role': 'assistant', 'content': entry['code'] } ] where TOOL_DEFINITION = { 'type': 'function', 'function': { 'name': 'WriteUbersichtWidgetToFileSystem', 'description': 'Writes an Übersicht Widget to the file system. Call this tool as the last step in processing a prompt that generates a widget.', 'parameters': { 'type': 'object', 'properties': { 'jsxContent': { 'type': 'string', 'description': 'Complete JSX code for an Übersicht widget. This should include all required exports: command, refreshFrequency, render, and className. The JSX should be a complete, valid Übersicht widget file.' } }, 'required': ['jsxContent'] } } ... and systemPrompt = A conversation between a user and a helpful assistant. You are an Übersicht widget designer. Create Übersicht widgets when requested by the user. IMPORTANT: You have access to a tool called WriteUbersichtWidgetToFileSystem. When asked to create a widget, you MUST call this tool. ### Tool Usage: Call WriteUbersichtWidgetToFileSystem with complete JSX code that implements the Übersicht Widget API. Generate custom JSX based on the user's specific request - do not copy the example below. ### Übersicht Widget API (REQUIRED): Every Übersicht widget MUST export these 4 items: - export const command: The bash command to execute (string) - export const refreshFrequency: Refresh rate in milliseconds (number) - export const render: React component function that receives {output} prop (function) - export const className: CSS positioning for absolute placement (string) Example format (customize for each request): WriteUbersichtWidgetToFileSystem({jsxContent: `export const command = "echo hello"; export const refreshFrequency = 1000; export const render = ({output}) => { return <div>{output}</div>; }; export const className = "top: 20px; left: 20px;"`}) ### Rules: - The terms "ubersicht widget", "widget", "a widget", "the widget" must all be interpreted as "Übersicht widget" - Generate complete, valid JSX code that follows the Übersicht widget API - When you generate a widget, don't just show JSON or code - you MUST call the WriteUbersichtWidgetToFileSystem tool - Report the results to the user after calling the tool ### Examples: - "Generate a Übersicht widget" → Use WriteUbersichtWidgetToFileSystem tool - "Can you add a widget that shows the time" → Use WriteUbersichtWidgetToFileSystem tool - "Create a widget with a button" → Use WriteUbersichtWidgetToFileSystem tool When the script that I use to compose the full training set is executed, entry['prompt'] and entry['code'] contain the prompt and the resulting JSX code for one of the examples I'm feeding to the training session. This is repeated for about 60 such examples that I have in my sample data collection. Thanks for any help. Michael
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Nov ’25
Apple Intelligence stuck on "preparing" for 6 days.
On the October 10/28 release day of Apple Intelligence I opted in. My iPhone and iPad immediately went to "waitlist" and within 2 to 3 hours were ready to initialize Apple Intelligence. My MacBook Pro 14" with M3 Pro processor and 18 GB or RAM has been stuck on "preparing" since release day (6 days now). I've tried numerous workarounds that I found on forums as well as talking to Apple support, who basically had me repeat the workarounds that I found on forums. I've tried changing region to an area that does not have Apple Intelligence and then back to the US, I've changed Siri language to an unsupported one and back to a supported one, and I have tried disabling background/startup Apps, I've disabled and reenabled Siri. Oh, I've restarted a bunch and let the Mac alone for hours at a time. I've noticed that my selected Siri voice seems to not download. Finally, after several chats and calls with Apple support, I was told that it's Beta software, they can't help me, and I should try the developer forums.... so here I am. Any advice?
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3k
Feb ’25
The yolo11 object detection model I exported to coreml stopped working in macOS15.2 beta.
After updating to macOS15.2beta, the Yolo11 object detection model exported to coreml outputs incorrect and abnormal bounding boxes. It also doesn't work in iOS apps built on a 15.2 mac. The same model worked fine on macOS14.1. When training a Yolo11 custom model in Python, exporting it to coreml, and testing it in the preview tab of mlpackage on macOS15.2 and Xcode16.0, the above result is obtained.
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1.4k
Feb ’25
Issues with using ClassifyImageRequest() on an Xcode simulator
Hello, I am developing an app for the Swift Student challenge; however, I keep encountering an error when using ClassifyImageRequest from the Vision framework in Xcode: VTEST: error: perform(_:): inside 'for await result in resultStream' error: internalError("Error Domain=NSOSStatusErrorDomain Code=-1 \"Failed to create espresso context.\" UserInfo={NSLocalizedDescription=Failed to create espresso context.}") It works perfectly when testing it on a physical device, and I saw on another thread that ClassifyImageRequest doesn't work on simulators. Will this cause problems with my submission to the challenge? Thanks
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789
Feb ’25
DockKit .track() has no effect using VNDetectFaceRectanglesRequest
Hi, I'm testing DockKit with a very simple setup: I use VNDetectFaceRectanglesRequest to detect a face and then call dockAccessory.track(...) using the detected bounding box. The stand is correctly docked (state == .docked) and dockAccessory is valid. I'm calling .track(...) with a single observation and valid CameraInformation (including size, device, orientation, etc.). No errors are thrown. To monitor this, I added a logging utility – track(...) is being called 10–30 times per second, as recommended in the documentation. However: the stand does not move at all. There is no visible reaction to the tracking calls. Is there anything I'm missing or doing wrong? Is VNDetectFaceRectanglesRequest supported for DockKit tracking, or are there hidden requirements? Would really appreciate any help or pointers – thanks! That's my complete code: extension VideoFeedViewController: AVCaptureVideoDataOutputSampleBufferDelegate { func captureOutput(_ output: AVCaptureOutput, didOutput sampleBuffer: CMSampleBuffer, from connection: AVCaptureConnection) { guard let frame = CMSampleBufferGetImageBuffer(sampleBuffer) else { return } detectFace(image: frame) func detectFace(image: CVPixelBuffer) { let faceDetectionRequest = VNDetectFaceRectanglesRequest() { vnRequest, error in guard let results = vnRequest.results as? [VNFaceObservation] else { return } guard let observation = results.first else { return } let boundingBoxHeight = observation.boundingBox.size.height * 100 #if canImport(DockKit) if let dockAccessory = self.dockAccessory { Task { try? await trackRider( observation.boundingBox, dockAccessory, frame, sampleBuffer ) } } #endif } let imageResultHandler = VNImageRequestHandler(cvPixelBuffer: image, orientation: .up) try? imageResultHandler.perform([faceDetectionRequest]) func combineBoundingBoxes(_ box1: CGRect, _ box2: CGRect) -> CGRect { let minX = min(box1.minX, box2.minX) let minY = min(box1.minY, box2.minY) let maxX = max(box1.maxX, box2.maxX) let maxY = max(box1.maxY, box2.maxY) let combinedWidth = maxX - minX let combinedHeight = maxY - minY return CGRect(x: minX, y: minY, width: combinedWidth, height: combinedHeight) } #if canImport(DockKit) func trackObservation(_ boundingBox: CGRect, _ dockAccessory: DockAccessory, _ pixelBuffer: CVPixelBuffer, _ cmSampelBuffer: CMSampleBuffer) throws { // Zähle den Aufruf TrackMonitor.shared.trackCalled() let invertedBoundingBox = CGRect( x: boundingBox.origin.x, y: 1.0 - boundingBox.origin.y - boundingBox.height, width: boundingBox.width, height: boundingBox.height ) guard let device = captureDevice else { fatalError("Kamera nicht verfügbar") } let size = CGSize(width: Double(CVPixelBufferGetWidth(pixelBuffer)), height: Double(CVPixelBufferGetHeight(pixelBuffer))) var cameraIntrinsics: matrix_float3x3? = nil if let cameraIntrinsicsUnwrapped = CMGetAttachment( sampleBuffer, key: kCMSampleBufferAttachmentKey_CameraIntrinsicMatrix, attachmentModeOut: nil ) as? Data { cameraIntrinsics = cameraIntrinsicsUnwrapped.withUnsafeBytes { $0.load(as: matrix_float3x3.self) } } Task { let orientation = getCameraOrientation() let cameraInfo = DockAccessory.CameraInformation( captureDevice: device.deviceType, cameraPosition: device.position, orientation: orientation, cameraIntrinsics: cameraIntrinsics, referenceDimensions: size ) let observation = DockAccessory.Observation( identifier: 0, type: .object, rect: invertedBoundingBox ) let observations = [observation] guard let image = CMSampleBufferGetImageBuffer(sampleBuffer) else { print("no image") return } do { try await dockAccessory.track(observations, cameraInformation: cameraInfo) } catch { print(error) } } } #endif func clearDrawings() { boundingBoxLayer?.removeFromSuperlayer() boundingBoxSizeLayer?.removeFromSuperlayer() } } } } @MainActor private func getCameraOrientation() -> DockAccessory.CameraOrientation { switch UIDevice.current.orientation { case .portrait: return .portrait case .portraitUpsideDown: return .portraitUpsideDown case .landscapeRight: return .landscapeRight case .landscapeLeft: return .landscapeLeft case .faceDown: return .faceDown case .faceUp: return .faceUp default: return .corrected } }
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2w
Is MCP (Model Context Protocol) supported on iOS/macOS?
Hi team, I’m exploring the Model Context Protocol (MCP), which is used to connect LLMs/AI agents to external tools in a structured way. It's becoming a common standard for automation and agent workflows. Before I go deeper, I want to confirm: Does Apple currently provide any official MCP server, API surface, or SDK on iOS/macOS? From what I see, only third-party MCP servers exist for iOS simulators/devices, and Apple’s own frameworks (Foundation Models, Apple Intelligence) don’t expose MCP endpoints. Is there any chance Apple might introduce MCP support—or publish recommended patterns for safely integrating MCP inside apps or developer tools? I would like to see if I can share my app's data to the MCP server to enable other third-party apps/services to integrate easily
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416
2w
Insufficient memory for Foundational Model Adapter Training
I have a MacBook Pro M3 Pro with 18GB of RAM and was following the instructions to fine tune the foundational model given here: https://developer.apple.com/apple-intelligence/foundation-models-adapter/ However, while following the code sample in the example Jupyter notebook, my Mac hangs on the second code cell. Specifically: from examples.generate import generate_content, GenerationConfiguration from examples.data import Message output = generate_content( [[ Message.from_system("A conversation between a user and a helpful assistant. Taking the role as a play writer assistant for a kids' play."), Message.from_user("Write a script about penguins.") ]], GenerationConfiguration(temperature=0.0, max_new_tokens=128) ) output[0].response After some debugging, I was getting the following error: RuntimeError: MPS backend out of memory (MPS allocated: 22.64 GB, other allocations: 5.78 MB, max allowed: 22.64 GB). Tried to allocate 52.00 MB on private pool. Use PYTORCH_MPS_HIGH_WATERMARK_RATIO=0.0 to disable upper limit for memory allocations (may cause system failure). So is my machine not capable enough to adapter train Apple's Foundation Model? And if so, what's the recommended spec and could this be specified somewhere? Thanks!
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271
Jul ’25
Problem running NLContextualEmbeddingModel in simulator
Environment MacOC 26 Xcode Version 26.0 beta 7 (17A5305k) simulator: iPhone 16 pro iOS: iOS 26 Problem NLContextualEmbedding.load() fails with the following error In simulator Failed to load embedding from MIL representation: filesystem error: in create_directories: Permission denied ["/var/db/com.apple.naturallanguaged/com.apple.e5rt.e5bundlecache"] filesystem error: in create_directories: Permission denied ["/var/db/com.apple.naturallanguaged/com.apple.e5rt.e5bundlecache"] Failed to load embedding model 'mul_Latn' - '5C45D94E-BAB4-4927-94B6-8B5745C46289' assetRequestFailed(Optional(Error Domain=NLNaturalLanguageErrorDomain Code=7 "Embedding model requires compilation" UserInfo={NSLocalizedDescription=Embedding model requires compilation})) in #Playground I'm new to this embedding model. Not sure if it's caused by my code or environment. Code snippet import Foundation import NaturalLanguage import Playgrounds #Playground { // Prefer initializing by script for broader coverage; returns NLContextualEmbedding? guard let embeddingModel = NLContextualEmbedding(script: .latin) else { print("Failed to create NLContextualEmbedding") return } print(embeddingModel.hasAvailableAssets) do { try embeddingModel.load() print("Model loaded") } catch { print("Failed to load model: \(error)") } }
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860
2w
Using #Preview with a PartialyGenerated model
I have an app that streams in data from the Foundation Model and I have a card that shows one of the outputs. I want my card to accept a partially generated model but I keep getting a nonsensical error. The error I get on line 59 is: Cannot convert value of type 'FrostDate.VegetableSuggestion.PartiallyGenerated' (aka 'FrostDate.VegetableSuggestion') to expected argument type 'FrostDate.VegetableSuggestion.PartiallyGenerated' Here is my card with preview: import SwiftUI import FoundationModels struct VegetableSuggestionCard: View { let vegetableSuggestion: VegetableSuggestion.PartiallyGenerated init(vegetableSuggestion: VegetableSuggestion.PartiallyGenerated) { self.vegetableSuggestion = vegetableSuggestion } var body: some View { VStack(alignment: .leading, spacing: 8) { if let name = vegetableSuggestion.vegetableName { Text(name) .font(.headline) .frame(maxWidth: .infinity, alignment: .leading) } if let startIndoors = vegetableSuggestion.startSeedsIndoors { Text("Start indoors: \(startIndoors)") .frame(maxWidth: .infinity, alignment: .leading) } if let startOutdoors = vegetableSuggestion.startSeedsOutdoors { Text("Start outdoors: \(startOutdoors)") .frame(maxWidth: .infinity, alignment: .leading) } if let transplant = vegetableSuggestion.transplantSeedlingsOutdoors { Text("Transplant: \(transplant)") .frame(maxWidth: .infinity, alignment: .leading) } if let tips = vegetableSuggestion.tips { Text("Tips: \(tips)") .foregroundStyle(.secondary) .frame(maxWidth: .infinity, alignment: .leading) } } .padding(16) .frame(maxWidth: .infinity, alignment: .leading) .background( RoundedRectangle(cornerRadius: 16, style: .continuous) .fill(.background) .overlay( RoundedRectangle(cornerRadius: 16, style: .continuous) .strokeBorder(.quaternary, lineWidth: 1) ) .shadow(color: Color.black.opacity(0.05), radius: 6, x: 0, y: 2) ) } } #Preview("Vegetable Suggestion Card") { let sample = VegetableSuggestion.PartiallyGenerated( vegetableName: "Tomato", startSeedsIndoors: "6–8 weeks before last frost", startSeedsOutdoors: "After last frost when soil is warm", transplantSeedlingsOutdoors: "1–2 weeks after last frost", tips: "Harden off seedlings; provide full sun and consistent moisture." ) VegetableSuggestionCard(vegetableSuggestion: sample) .padding() .previewLayout(.sizeThatFits) }
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86
Oct ’25
Foundation Model - Change LLM
Almost everywhere else you see Apple Intelligence, you get to select whether it's on device, private cloud compute, or ChatGPT. Is there a way to do that via code in the Foundation Model? I searched through the docs and couldn't find anything, but maybe I missed it.
2
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152
Jul ’25
FoundationModels guardrailViolation on Beta 3
Hello everybody! I’m encountering an unexpected guardrailViolation error when using Foundation Models on macOS Beta 3 (Tahoe) with an Apple M2 Pro chip. This issue didn’t occur on Beta 1 or Beta 2 using the same codebase. Reproduction Context I’m developing an app that leverages Foundation Models for structured generation, paired with a local database tool. After upgrading to macOS Beta 3, I started receiving this error consistently, despite no changes in the generation logic. To isolate the issue, I opened the official WWDC sample project from the Adding intelligent app features with generative models and the same guardrailViolation error appeared without any modifications. Simplified Working Example I attempted to narrow down the issue by starting with a minimal prompt structure. This basic case works fine: import Foundation import Playgrounds import FoundationModels @Generable struct GeneableLandmark { @Guide(description: "Name of the landmark to visit") var name: String } final class LandmarkSuggestionGenerator { var landmarkSuggestion: GeneableLandmark.PartiallyGenerated? private var session: LanguageModelSession init(){ self.session = LanguageModelSession( instructions: Instructions { """ generate a list of landmarks to visit """ } ) } func createLandmarkSuggestion(location: String) async throws { let stream = session.streamResponse( generating: GeneableLandmark.self, options: GenerationOptions(sampling: .greedy), includeSchemaInPrompt: false ) { """ Generate a list of landmarks to viist in \(location) """ } for try await partialResponse in stream { landmarkSuggestion = partialResponse } } } #Playground { let generator = LandmarkSuggestionGenerator() Task { do { try await generator.createLandmarkSuggestion(location: "New york") if let suggestion = generator.landmarkSuggestion { print("Suggested landmark: \(suggestion)") } else { print("No suggestion generated.") } } catch { print("Error generating landmark suggestion: \(error)") } } } But as soon as I use the Sample ItineraryPlanner: #Playground { // Example landmark for demonstration let exampleLandmark = Landmark( id: 1, name: "San Francisco", continent: "North America", description: "A vibrant city by the bay known for the Golden Gate Bridge.", shortDescription: "Iconic Californian city.", latitude: 37.7749, longitude: -122.4194, span: 0.2, placeID: nil ) let planner = ItineraryPlanner(landmark: exampleLandmark) Task { do { try await planner.suggestItinerary(dayCount: 3) if let itinerary = planner.itinerary { print("Suggested itinerary: \(itinerary)") } else { print("No itinerary generated.") } } catch { print("Error generating itinerary: \(error)") } } } The error pops up: Multiline Error generating itinerary: guardrailViolation(FoundationModels.LanguageModelSession. >GenerationError.Context(debug Description: "May contain sensitive or unsafe content", >underlyingErrors: [FoundationModels. LanguageModelSession. Gene >rationError.guardrailViolation(FoundationMo dels. >LanguageModelSession.GenerationError.C ontext (debugDescription: >"May contain unsafe content", underlyingErrors: []))])) Based on my tests: The error may not be tied to structure complexity (since more nested structures work) The issue may stem from the tools or prompt content used inside the ItineraryPlanner The guardrail sensitivity may have increased or changed in Beta 3, affecting models that worked in earlier betas Thank you in advance for your help. Let me know if more details or reproducible code samples are needed - I’m happy to provide them. Best, Sasha Morozov
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405
Jul ’25
videotoolbox superresolution
Hello, I'm using videotoolbox superresolution API in MACOS 26: https://developer.apple.com/documentation/videotoolbox/vtsuperresolutionscalerconfiguration/downloadconfigurationmodel(completionhandler:)?language=objc, when using swift, it's ok, when using objective-c, I get error when downloading model with downloadConfigurationModelWithCompletionHandler: [Auto] MA-auto{_failedLockContent} | failure reported by server | error:[com.apple.MobileAssetError.AutoAsset:MissingReference(6111)] [Auto] MA-auto{_failedLockContent} | failure reported by server | error:[com.apple.MobileAssetError.AutoAsset:UnderlyingError(6107)_1_com.apple.MobileAssetError.Download:47] Download completion handler called with error: The operation couldnxe2x80x99t be completed. (VTFrameProcessorErrorDomain error -19743.)
3
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735
Nov ’25
Regression in EnumeratedShaped support in recent MacOS release
Hi, unfortunately I am not able to verify this but I remember some time ago I was able to create CoreML models that had one (or more) inputs with an enumerated shape size, and one (or more) inputs with a static shape. This was some months ago. Since then I updated my MacOS to Sequoia 15.5, and when I try to execute MLModels with this setup I get the following error libc++abi: terminating due to uncaught exception of type CoreML::MLNeuralNetworkUtilities::AsymmetricalEnumeratedShapesException: A model doesn't allow input features with enumerated flexibility to have unequal number of enumerated shapes, but input feature global_write_indices has 1 enumerated shapes and input feature input_hidden_states has 3 enumerated shapes. It may make sense (but not really though) to verify that for inputs with a flexible enumerated shape they all have the same number of possible shapes is the same, but this should not impede the possibility of also having static shape inputs with a single shape defined alongside the flexible shape inputs.
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201
May ’25