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Canvas fails with "Runtime Linking Failure" in Swift Package
I have a view inside a Swift Package that relies on an external Swift Package. My Preview Canvas breaks as soon as I use code from the external package: import ComplexModule // From swift-numerics import SwiftUI struct MyView: View { // Commenting out this line will make Previews work let number: Complex<Double> = 123 var body: some View { Text("Hello World") } } #Preview { MyView() } This is part of the error the preview emits: == PREVIEW UPDATE ERROR: GroupRecordingError Error encountered during update group #33 ================================== | [Remote] JITError: Runtime linking failure | | Additional Link Time Errors: | Symbols not found: [ _$sSd10RealModule0A0AAMc, _$s13ComplexModule0A0VMn, _$s13ComplexModule0A0V14integerLiteralACyxG07IntegerD4TypeQz_tcfC ] | | ================================== | | | [Remote] LLVMError | | | | LLVMError: LLVMError(description: "Failed to materialize symbols: { (static-MyTarget, { __replacement_tag$1 }) }") Did anyone else see this before?
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4w
Xcode Crashes While Opening or Searching Specific Files
My Xcode crashed over and over again while I searing spefic file like "TingMusic". I have tried uninstall and install Xcode from 16.0 to 16.4, clear derived data folder, reboot my Mac, but none of these working. 😭 Translated Report (Full Report Below) Process: Xcode [1811] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 16.4 (23792) Build Info: IDEApplication-23792000000000000~2 (16F6) App Item ID: 497799835 App External ID: 874973124 Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2025-09-02 10:51:26.8582 +0800 OS Version: macOS 15.6 (24G84) Report Version: 12 Anonymous UUID: 9835064A-AD7C-EE47-64DE-49587A7EC956 Time Awake Since Boot: 320 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Xcode [1811] Application Specific Information: abort() called Application Specific Signatures: isSameDocumentAsURL Kernel Triage: VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x186d5e388 __pthread_kill + 8 1 libsystem_pthread.dylib 0x186d9788c pthread_kill + 296 2 libsystem_c.dylib 0x186ca0a3c abort + 124 3 IDEKit 0x10890d888 +[IDEAssertionHandler _handleAssertionWithLogString:assertionSignature:assertionReason:extraBacktrace:] + 964 4 IDEKit 0x10890dcf8 -[IDEAssertionHandler handleFailureInMethod:object:fileName:lineNumber:assertionSignature:messageFormat:arguments:] + 872 5 DVTFoundation 0x1047839a0 _DVTAssertionHandler + 412 6 DVTFoundation 0x104783b04 _DVTAssertionFailureHandler + 196 7 IDEKit 0x1086e5178 -[IDENavigableItemCoordinator _navigableItemForFilePath:inWorkspace:withSeenFileReferences:computedNavItemsByContainerFilePath:allowLeaf:] + 2240 8 IDEKit 0x1086e3d24 -[IDENavigableItemCoordinator _structureNavigableItemForFileURL:inWorkspace:error:] + 268 9 IDEKit 0x1086e4658 -[IDENavigableItemCoordinator structureNavigableItemForDocumentURL:inWorkspace:error:] + 152 10 IDEKit 0x1086e89bc +[IDENavigableItemCoordinator temporaryStructureItemForDocumentURL:forWorkspace:error:inScope:] + 116 11 IDEKit 0x1088689e0 +[IDEOpenQuicklySubpathGenerator subpathForURL:lineNumber:isFromProject:showFileName:fromWorkspace:withAttributes:] + 716 12 IDEKit 0x108869a88 -[IDEOpenQuicklyResult(SubPath) subPathForWorkspace:withAttributes:] + 356 13 IDEKit 0x1088eee54 -[IDEOpenQuicklyResultDisplayRecord subtitle] + 172 14 IDEKit 0x10894bb1c -[IDEOpenQuicklyResult(ViewExtension) cellViewForOutlineView:displayRecord:delegate:] + 596 15 IDEKit 0x108849564 -[IDEQuickSearchWindowController outlineView:viewForTableColumn:item:] + 72 16 AppKit 0x18ae314a8 -[NSTableView(NSTableViewViewBased) makeViewForTableColumn:row:] + 176 17 AppKit 0x18ae30c0c -[NSTableRowData _addViewToRowView:atColumn:row:] + 228 18 AppKit 0x18ae2ed5c -[NSTableRowData _initializeRowView:atRow:] + 328 19 AppKit 0x18ae2d8ec -[NSTableRowData _preparedRowViewForRow:storageHandler:] + 140 20 AppKit 0x18ae2d7bc -[NSTableRowData _addRowViewForVisibleRow:withPriorView:] + 268 21 AppKit 0x18ae2d5e4 -[NSTableRowData _addRowViewForVisibleRow:] + 316 22 AppKit 0x18ae2cdf0 -[NSTableRowData _updateVisibleRowEntries] + 640 23 AppKit 0x18ae2c854 -[NSTableRowData updateVisibleRowViews] + 612 24 AppKit 0x18ae2bf08 -[NSTableView layout] + 148 25 AppKit 0x18b8d0fa8 ___NSViewLayout_block_invoke + 632 26 AppKit 0x18ade7000 NSPerformVisuallyAtomicChange + 108 27 AppKit 0x18adeb8d8 _NSViewLayout + 96 28 AppKit 0x18b8c72cc __36-[NSView _layoutSubtreeWithOldSize:]_block_invoke + 372 29 AppKit 0x18ade7000 NSPerformVisuallyAtomicChange + 108 30 AppKit 0x18adeb86c -[NSView _layoutSubtreeWithOldSize:] + 100 31 AppKit 0x18b8c7410 __36-[NSView _layoutSubtreeWithOldSize:]_block_invoke + 696 32 AppKit 0x18ade7000 NSPerformVisuallyAtomicChange + 108 33 AppKit 0x18adeb86c -[NSView _layoutSubtreeWithOldSize:] + 100 34 AppKit 0x18b8c7410 __36-[NSView _layoutSubtreeWithOldSize:]_block_invoke + 696 35 AppKit 0x18ade7000 NSPerformVisuallyAtomicChange + 108 36 AppKit 0x18adeb86c -[NSView _layoutSubtreeWithOldSize:] + 100 37 AppKit 0x18b8c7410 __36-[NSView _layoutSubtreeWithOldSize:]_block_invoke + 696 38 AppKit 0x18ade7000 NSPerformVisuallyAtomicChange + 108 39 AppKit 0x18adeb86c -[NSView _layoutSubtreeWithOldSize:] + 100 40 AppKit 0x18b8c7410 __36-[NSView _layoutSubtreeWithOldSize:]_block_invoke + 696 41 AppKit 0x18ade7000 NSPerformVisuallyAtomicChange + 108 42 AppKit 0x18adeb86c -[NSView _layoutSubtreeWithOldSize:] + 100 43 AppKit 0x18b8c7410 __36-[NSView _layoutSubtreeWithOldSize:]_block_invoke + 696
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Dec ’25
Unable to Generate .ipa for .NET MAUI iOS App – Codesign Fails With “unable to build chain to self-signed root”
Hi everyone, I am trying to generate an .ipa file for my .NET MAUI (net9.0-ios) application, but every attempt fails with the same codesigning error. I have tried multiple approaches, including building from Windows paired to macOS, and directly building through the macOS terminal, but nothing is working. Below are the exact steps I followed: Steps I Performed Generated the Apple Development certificate using Keychain Access on macOS. Added that certificate into my developer account and created the corresponding provisioning profile. Created an App ID, attached the App ID to the provisioning profile, and downloaded it. Added the provisioning profile into Xcode. Verified that the certificate is correctly visible in Keychain Access (private key available). Attempted to build/publish the MAUI app to generate the .ipa file. Issue Whenever I run the publish command or build via Windows/macOS, codesigning fails with the following error: /usr/bin/codesign exited with code 1: Frameworks/libSkiaSharp.framework: replacing existing signature Warning: unable to build chain to self-signed root for signer "Apple Development: Created via API (8388XAA3RT)" Frameworks/libSkiaSharp.framework: errSecInternalComponent Failed to codesign 'PCS_EmpApp.app/Frameworks/libSkiaSharp.framework': Warning: unable to build chain to self-signed root for signer "Apple Development: Created via API (8388XAA3RT)" PCS_EmpApp.app: errSecInternalComponent Build eventually fails with: Build failed with 4 error(s) and 509 warning(s) Environment .NET: 9.0 MAUI: latest tools Xcode: 26.0.1 macOS: 26.0.1 Building for ios-arm64 (device) What I suspect It looks like the signer certificate might not be trusted, or the certificate chain cannot connect to an Apple root CA. But the certificate was created using the Developer website and appears valid. Need Help With Why is codesign unable to build the certificate chain? Do I need a different type of certificate? (App Store / Distribution vs Development?) Is there any special configuration required for MAUI apps using native frameworks like libSkiaSharp.framework? How can I successfully generate the .ipa file? Any guidance will be greatly appreciated. Thank you!
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Dec ’25
Xcode is a mess!
After having used Obj-C and C++ for years, I recently (~6 months) moved to Swift, which is hard for me but most often sends less obscure error messages (not always). My trouble is 1- why is it soooooo long (sometimes up to 20s - that's horrible) to get an object's variables accessible in the debugger? 2- In Xcode 16 why is it no longer possible to arrange my files as I did before (organised into folders from within Xcode - horrible when you get a bigger and bigger project)? 3- Why has it become impossible to see the retention cycles and retaining objects from with the memoryGraph (it's worth ~nothing) now !
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Dec ’25
Error in validating binary for the iPad multitasking
When I try to validate my app I get the following error: Invalid bundle. Because your app supports Multitasking on iPad, you need to include the LaunchScreen.storyboard launch storyboard file in your com.augmentedReality.virtualTags bundle. Use UlLaunchScreen instead if the app's MinimumOSVersion is 14 or higher and you prefer to configure the launch screen without storyboards. For details, see: https:// developer.apple.com/documentation/bundleresources/information_property_list/ uilaunchstoryboardname (ID: 236f630a-a014-48e8-910a-77d9c0ff6f51) What should I do to fix it? In the previous Xcode version and on another app it did not appear. MacBook Pro M5, Tahow 26.1, Xcode 26.1.1
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Dec ’25
KeyChain Sharing with App Extensions
Hi, We are trying to use Apple Security API for KeyChain Services. The motive is to store some sensitive data in the KeyChain. Our app has Network extensions enabled which share a common app group and we want to access the data stored in the KeyChain from the extensions as well. Specifically we were exploring the SecItemAdd, SecItemCopyMatching etc family of APIs. We tried a few methods: Using the common App Group : Specifying the common app group in the "kSecAttrAccessGroup" field of the KeyChain query, allowed us to have a shared keychains for different apps (targets) in the app group, but this did not work for extensionsEnabling the KeyChain Sharing capability : We enabled the KeyChain Sharing Ability in the extensions and the app target as well, giving a common KeyChain Access group. Specifying this in the kSecAttrAccessGroup field also did not work.We tried specifying "$AppIdentifier.KeyChainSharingGroup" in the kSecAttrAccessGroup field , but this did not work as wellThe error code which we get in all these 3 cases when trying to access the Keychain from the extension is error code 25291 (errSecNotAvailable). The Documentation says this error comes when "No Trust Results are available" and printing the error in xcode using the status says "No keychain is available. You may need to restart your computer". The online Documentation says that it is possible to share keychain with extensions, but by far we are unable to do it with the methods suggested.Do we need any special entitlement for this or is there something we are missing while using these APIs?If this is possible Is there any internal/open source wrapper for Keychain APIs, that we can use?We will really appreciate help in solving this issue!Thanks!
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1.4k
Dec ’25
macOS Simulator
Currently Xcode has iOS simulators that allow easily testing apps on older versions of iOS. It would be helpful if there was also a macOS simulator for testing apps on older versions of macOS. FB21229682 https://github.com/feedback-assistant/reports/issues/724
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Dec ’25
Crashing build when testing my app
The Test target not build for not such file or directory: 'CoreGraphics'. Not sure why I get this error, but I configured the target without forgetting the variables BUNDLE_LOADER with $(BUILT_PRODUCTS_DIR)/MyExistingApp.app/MyExistingApp value and TEST_HOST with $(BUNDLE_LOADER) value. App target (not the test target), the Symbols Hidden by Default build setting its equal to NO, unlike the Test target that is set to YES. Any variable more for this? I'm not sure if I should take anything into account when using Xcode 26.1.1 and Swift Testing framework.
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193
Dec ’25
Failed to retrieve development teams for
Hey everyone, after signing in to my Apple Account in Xcode and I click on it, I keep getting the "Failed to retrieve development teams for xyz". I have a developer account (Individuals), however not paid one yet as I'm not that close to finish my app. I'm using the latest version of everything, signed out and back in multiple times from my accounts. Any idea why this is happening and how to fix it?
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203
Dec ’25
SwiftUI Canvas
Hi everyone, I think this is a simple issue. I got the following error message" "PreviewDevice is ignored in a #Preview macro. Use the device picker at the bottom of the Canvas to change which device type is used for the preview. (from macro 'Preview')" after this line: ".previewDevice(PreviewDevice(rawValue: "iPhone 17 Pro"))" But in my Canvas I do not see the device picker. Thank you.
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Dec ’25
CoreNFC / NFCTagReaderSession Availability on iPad
Hello, I am currently working on a project that requires the use of the NFCTagReaderSession API to perform read and write operations on NFC tags (ISO15693 and other standard NFC tag types). According to the Apple documentation, CoreNFC and NFCTagReaderSession are fully supported on iPhone devices. However, the behavior and availability on iPad devices are not clearly documented. I would like to request clarification on the following points: Is NFCTagReaderSession officially supported on iPad devices? We have verified that some iPad models equipped with NFC hardware still do not expose support for this API. Is there an up-to-date list of iPad models that support CoreNFC? The documentation currently mentions only “iPhone 7 or later,” with no reference to iPad models. Does Apple plan to enable NFCTagReaderSession on iPad in the future? This information is important for our product roadmap, as several of our deployments rely on tablets. Our goal is to determine whether NFC tag read/write operations are intended to be available exclusively on iPhone, or whether there are existing or upcoming iPad models that will support CoreNFC as well. Thank you in advance for your support and for any clarification you can provide. Kind regards,
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Nov ’25
Why is SimulatorTrampoline taking TONS of memory?
This is a M4 iMac 32GB 2TB where over the last few months memory use has been crazy. The worst offender is SimulatorTrampoline. I just opened a default iOS app and ran it in a simulator. So this is as simple as it gets: there's 1 SF Symbol and "Hello, world!" text. iStatMenus shows SimulatorTrampoline at 10.7GB, Safari 5.2GB, Xcode at 3.2GB, and swap at 548MB meanwhile ActivityMonitor shows the top memory use of Ildb-rpc-server at 2.30GB, Xcode at 523.4MB Swap is 548MB is the only number that matches and the fact that Memory used is ~26GB total. Is this amount of memory use normal? Is iStat menu reporting something different than Activity monitor. This computer used to never swap. Any suggestions?
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Nov ’25
Failed PLA Update Available
I am getting the following error: " Unable to process request - PLA Update available: You currently don't have access to this membership resource. To resolve this issue, agree to the latest Program License Agreement in your developer account." Seems to be straight forward enough but after agreeing to the updated PLA I still get the error..but weirdly only on one title and on one device. I can compile and run the app on my iPad, but it fails on the iPhone. Thoughts?
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249
Nov ’25
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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Nov ’25
Unity build error in Xcode - Undefined Symbols - Swift
This is using: **Unity 6000.2.7f - latest ARKit etc Xcode 26.1 ** This is going to iPad/iPhone/iOS and I have succesfully built to the iPad before, but updates to the software seem to have added these errors in. Basically all updated as much as possible. Originally I got 5 errors, but updates brought it down. On build I now get 3 undefined symbols: Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency This appears to be a bug, or issue, that is in some way known, but I'm not sure how best to get past it. ld: warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.324.0.kGuqPt/Metal.xctoolchain/usr/lib/swift/iphoneos' not found ld: warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.1.324.0.kGuqPt/Metal.xctoolchain/usr/lib/swift-5.0/iphoneos' not found ld: warning: Could not find or use auto-linked library 'swiftCompatibility51': library 'swiftCompatibility51' not found ld: warning: Could not find or use auto-linked library 'swiftCompatibility56': library 'swiftCompatibility56' not found ld: warning: Could not find or use auto-linked library 'swiftCompatibilityConcurrency': library 'swiftCompatibilityConcurrency' not found ld: warning: Could not find or use auto-linked library 'swiftCompatibilityPacks': library 'swiftCompatibilityPacks' not found ld: warning: Could not find or use auto-linked framework 'CoreAudioTypes': framework 'CoreAudioTypes' not found ld: warning: Could not find or use auto-linked framework 'UIUtilities': framework 'UIUtilities' not found ld: warning: Could not parse or use implicit file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/SwiftUICore.framework/SwiftUICore.tbd': cannot link directly with 'SwiftUICore' because product being built is not an allowed client of it Undefined symbols for architecture arm64: "_swift_FORCE_LOAD$_swiftCompatibility51", referenced from: _swift_FORCE_LOAD$swiftCompatibility51$_UnityARKit in libUnityARKit.a[49](RoomCaptureSessionWrapper. o) "_swift_FORCE_LOAD$_swiftCompatibility56", referenced from: _swift_FORCE_LOAD$swiftCompatibility56$_UnityARKit in libUnityARKit.a[49](RoomCaptureSessionWrapper. o) "_swift_FORCE_LOAD$_swiftCompatibilityConcurrency", referenced from: _swift_FORCE_LOAD$swiftCompatibilityConcurrency$_UnityARKit in libUnityARKit.a[49](RoomCaptureSessionWrapper. o) ld: symbol(s) not found for architecture arm64 clang++: error: linker command failed with exit code 1 (use -v to see invocation)
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189
Nov ’25
Mergeable Library Bundle Hooking Does Not Work When Frameworks Is Merged Into Container Framework
Problem When we merge FeatureModuleA.framework into IntegrationContainer.framework instead of HostApp_Main.app, the magic method Bundle(for: FeatureAProvider.self) does not work and this will trigger crash. When FeatureModuleA is merged into HostApp, Bundle(for: FeatureAProvider.self) will return: HostApp_Main.App/Frameworks/DomainFeatureA.framework instead of HostApp_Main.App/, although the FeatureAProvider class is actually in the merged main app binary So we can use the returned FeatureModuleA bundle get the nested resource. If we merge the frameworks into our IntegrationContainer.framework, the result will be: for release: PrototypeApp.app for debug: PrototypeApp.app/Frameworks/IntegrationContainer.framework/ReexportedBinaries/DomainFeatureA.framework Apple has not considered the case that frameworks are merged into independent framework. And other methods like bundle(for: identifier) does not work for both destination cases: merge into main app or a container framework.
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Nov ’25
Icon Composer: Any way to add icons to the app bundle for older macOS versions?
Several app developers are struggling with the inability to provide a separate app icons that looks nice on older macOS versions while at the same time provide Icon Composer icons that look great on macOS Tahoe 26. An ability to provide separate icons is super important to those who have app icons that follow the curvature of the default icon borders (as the corner rounding radius is different for Sequia and Tahoe). Take a look at this for example: https://github.com/ghostty-org/ghostty/issues/7564#issuecomment-3042061547 Question: Is there a definitive/recommended way to address this issue? How can a developer add a glass icon variant that looks good on Tahoe and provide a bitmap icon for older macOS versions? Some background info: Prior to Xcode 26 beta 4, one could add an App Icon to Assets to be used as app icon for legacy macOS versions (Sequia and older) and use a new Icon Composer icon (placed in the project root) for macOS Tahoe 26. Enabling "Include all app icon assets" under target settings ensured that older macOS versions would use the old app icons while Tahoe the new Icon Composer glass one. Since Xcode beta 4 this technique no longer works. Xcode instead insists on populating Assets.car with Icon Composer generated variants, disregarding the App Icon provided in Assets. Although the App Icon in Assets makes its way to a .incs file in the app bundle's Contents/Resources folder, but that is not used by macOS anymore and is there for some compatibility purposes. The Assets.car file (which matters) only contains the variants generated by Icon Composer and does not contain the png icons provided in the Assets.
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1.4k
Nov ’25
How to stop Xcode for sending me reminders about Coding Intelligence?
Once in a while I get from Xcode a reminder to test Coding Intelligence. I am today not interested in Coding Intelligence and it's unlikely that I will be in the future. Therefore, I would like to get rid of these for me useless reminders to activate Coding Intelligence. I have not found anywhere anything for doing so. Or do I get rid of the reminders when activating it and deactivating it immediately again (if this is possible)?
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105
Nov ’25