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Resize Window Form After Loading
I am trying to resize a Window Form after it loads and have done quite a bit of searching for code to do it. Here is one code snippet that works to size the form during the design phase. self.view.window?.contentMinSize = CGSize(width: 1100, height: 310) I have tried code like below to increase the window size after the Form loads if let myWindow = self.view.window ?? NSApplication.shared.mainWindow { // Increase window size and position after it loads let newRect = NSRect(x: 100, y: 100, width: 1400, height: 900) } It seems that this code not only changes the Form size after loading, but also changes the size of the Form in Main.swift, which is something I don't want. I read elsewhere that I had to disable constraints to resize the Form, so I tried code below. let tableView = NSTableView() tableView.translatesAutoresizingMaskIntoConstraints = false let newRect = NSRect(x: 100, y: 0, width: 1100, height: 600) myWindow?.setFrame(newRect, display: true) That code did not seem to do anything as well. Also, the Form displays in the lower left of the screen. Note that main reason I want to resize the Form after loading is to keep it smaller during design development. The same goes for the NSTableView, which I have not gotten to yet.
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192
Oct ’25
Can't get a simple network call working. Novice developer.
Here is my code and the error code being generated during build. let myString : String = "https://www.alphavantage.co/query?function=TIME_SERIES_DAILY&symbol=AAPL&apikey= D5GY7HKODE66G0T9" var banjo = URL(string: myString) let task = URLSession.shared.dataTask(with:banjo ) { myDatastring , response , error in} // task.resume() I've tested that URL in my browser and it works. But when I try to build I get: Value of optional type 'URL?' must be unwrapped to a value of type 'URL' Please tell me what I'm doing wrong. I think the URL struct is not returning a URL type of object.
Topic: Design SubTopic: General
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290
Sep ’25
iOS 26 Liquid Glass - Without any Blur - Possible?
let glassView = UIVisualEffectView(effect: UIGlassEffect(style: .clear)) glassView.frame = CGRect(x: 100, y: 200, width: 200, height: 400) self.view.addSubview(glassView) Though UIGlassEffect has two variants: .regular and .clear, even the clear one has some blur on the background. Is there a way to do get absolute no blur? Edges still have the glass effect. Apple does this in two places: Camera app: Text magnifier:
Topic: Design SubTopic: General Tags:
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667
Oct ’25
Sketch templates for watchOS 11 / Series 10?
Hi, I'm getting started with designing and coding a watchOS app. I wanted to use Sketch to plan the UI before I dive into coding, but it seems like the official Sketch templates on the Design Resources page only have templates for the Series 8 and SE 2 on watchOS 10. I want to use the Series 10's screen size for my layouts since it's the model I have, but I can't find a template for it. Will the official templates be updated for the new models? If not, does anyone know of a third-party template I can use? Thanks in advance!
Topic: Design SubTopic: General
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91
Mar ’25
My experience With IOS 26 Beta
Hello Apple Developers i am here write down my experience with the IOS 26 Beta first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml my second bug that i ran into dureing music play was with my Crossfade settings not working on some tracks im not sure if this is due to BMP alignment or AI algorithm integration with in the software itseif but for me this takes me out of the listening experince that i have when i enjoy listening to music My suggestion Move the AutoMix and Crossfade Settings in to the Apple Music its seif and give the user more controll over how long or how short they want the crossfade or autmix to happen dureing the ending of each tracked play also for the cross fade option is set at 12 increase this to 30 secs or more if possiable or add an BPM options for the Automix to mix in the next track via BMP for simple of my rock track is at 148 BMP the next track should be pop or kpop or rap synceing up with that same BMP speed or similar at 148 BMP my next suggestion for the Apple Music App Shameless track mode (this mode to can be Incorporated) in to the Automix Featrue this redue some music tracks that ends abruptly some MP3 tracks added outside of the Apple Music App seems to broke dureing playback My 3rd bug that i ran in to with the Glass UI for controll Center like i stated before i am Vision impaired with the clear Glass over lapping the current UI for me this hard for me to tell what icons i am looking atside from the Voolum and Brightness Bars i am asking please make this more dark theme and make the icons brigher or add name undernearth the icons or Flip the Dark them or dan the current UI over lapping the Controlor center or add White colors with Black Arrows/icons for all Apple App that has this Glass UI in side of cause this is driving me nuts My 4th Bug that i ran into was with the lock screen/restart/reboot ohh girl where do i began with this one let's with the notifications i don't know who through it was a good idea to have a Clear Bright UI over lapping the Notifications this is very annoying via imessage Texting cause my custom wallpaper Blends in with a white background and this is Worst My suggestion for this is very simple darkering the background on the lock screen abit more so the text is more reader or increase the Notification bars (this is for users like myseif that use Dark mode) My 5th Bug involves my Back ups/Restore/Corrupated < is seif explanatory when i tryed to downgrand back to Version 18.5/18.6 nothing happened so please fix this or make it a bit more easyer for users to be able to back up/Retore their Devices now i has to wait until (Tomttow morning Friday) to factory reset my phone my conclusion since Beta Users and Developers and Engiers are Still testing please take look at my suggestion and try to bring not all but some of them in to public Release Thank You! Update i would like to Downgrad from IOS 26 Developer Beta back to IOS 18.5
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182
Jun ’25
New to macOS Development. How Do I Build a Timeline Editor UI Like Logic Pro?
Hi everyone, I’m new to macOS development and working on an app idea that needs a timeline-based editor interface, similar to what you see in Logic Pro or Final Cut. The UI I want to build would have: A horizontal beat ruler that follows BPM and shows beat positions Several vertical tracks stacked below it (for things like events or markers) Horizontal zooming and scrolling A preview panel on the right side that stays in sync with the timeline I’m currently trying this in SwiftUI, but I’m running into some limitations and wondering if AppKit would be a better fit, or maybe a hybrid of the two. My questions: Where should I start when building something like this? What’s the best way to make the beat ruler and all track layers scroll together? How should I handle zooming in/out and syncing the display to a BPM timeline? Is there a clean way to integrate AppKit for the timeline view while keeping SwiftUI elsewhere?
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Jun ’25
.onAppear and .task code not running
Hi, I have the following code, which for some reason is not working as expected. I have an .onAppear and a .task function that isn't running, which I can see isn't running because nothing is printing. Any guidance would be greatly appreciated. Thank you. struct ContentView: View { var body: some View { ZStack { switch view { case .view1: View1() case .view2: View2() case .view3: View3() case .view4: View4() case .view5: View5() default: SubscriptionStoreView(groupID: "") } } .onAppear() { view = .view6 print("test 1") } .task { print("test") await refreshPurchasedProducts() } } func refreshPurchasedProducts() async { // Iterate through the user's purchased products. for await verificationResult in Transaction.currentEntitlements { switch verificationResult { case .verified(let transaction): print("verified") case .unverified(let unverifiedTransaction, let verificationError): print("unverified") default: print("default") } } } }
Topic: Design SubTopic: General Tags:
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166
Apr ’25
SF Symbols Variable Draw without the background.
Is it possible to use the new variable draw feature for a custom SF Symbol without it leaving the background behind it when it is not drawn? I am trying to make a tally icon that is drawn with the variable draw, but it doesn't look good if the tally is visible in the background before it is drawn.
Topic: Design SubTopic: General Tags:
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88
Jun ’25
glassEffect() in SwiftUI always renders as white – even with latest Beta 2 on macOS 15
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 15 Beta 2 (Tahoe) • Xcode 16 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
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115
Jun ’25
glassEffect() in SwiftUI always renders as white
Hi everyone, I’m having trouble getting the new glassEffect() modifier to render correctly in SwiftUI. No matter what I try, it just appears as a solid white background (instead of translucent glass). This happens both in Beta 1 and Beta 2. My setup: • Mac mini (M4 chip) • macOS 26 Beta 2 (Tahoe) • Xcode 26 Beta 2 • Samsung Odyssey G9 57” monitor (super ultrawide) • Using Preview in SwiftUI, I use IOS 26 Beta 2 (not the Simulator) Even when I use Apple’s default demo code like: Text("Hello World") .padding() .glassEffect()
Topic: Design SubTopic: General
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111
Jul ’25
About tvOS Material (design resource)
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative? Apple developer design web page:https://developer.apple.com/design/human-interface-guidelines/materials design resource(sketch)
Topic: Design SubTopic: General
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68
Apr ’25
HotKey support for sandboxed apps
App design: macos, Xcode 16.4, Sequioa 15.5, it is sandboxed Uses: Pods->HotKey for a global hotkey which xcode says "binary compatibility can't be guaranteed" This app is on the Apple Store and supposedly apps on the Apple Store can't use global hotkeys. Someone internally, installed it from the store and the global hotkey works just fine. I'm concerned for two potential problems; I need to find a hotkey library or code that is known to work with a sandbox'd Apple Store app. Why is it working now when everything I have read says it shouldn't.
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Jun ’25
Complex Swift Data Relationships...
I am struggling with exactly how to set up SwiftData relationships, beyond the single relationship model... Let's say I have a school. Each school offers a set of classes. Each class is taught by one teacher and attended by several students. Teachers may teach more than one class, but only at one school. Similarly students may attend more than one class, but only at one school. Classes themselves may be offered at more than one school. Can someone create a class for School, SchoolClass, Teacher, and Student with id, name, and relationships... I have tried it unsuccessfully about 10 different ways at this point. My most recent is below... I am struggling getting beyond a school listing in the app, and I'll cross that bridge next. I am just wondering if all the trouble I am having is because I am not smart with the class definitions. And wondering if this is to complex for SwiftData and CoreData is the requirement. This is not a real app, just my way of really trying to get a handle on Swift Data models and Navigation. I am very new to Swift, and will take any and all suggestions with enthusiasm! Thanks for taking the time. import Foundation import SwiftData @Model class School: Identifiable { var id: UUID = UUID() var name: String var mascot: String var teachers: [Teacher] var schoolClasses: [SchoolClass] init (name: String, mascot: String = "", teachers: [Teacher] = [], schoolClasses: [SchoolClass] = []) { self.name = name self.mascot = mascot self.teachers = teachers } class SchoolClass: Identifiable { var id: UUID = UUID() var name: String var teacher: Teacher? var students: [Student] = [] init (name: String, teacher: Teacher? = nil, students: [Student] = []) { self.name = name self.teacher = teacher self.students = students } } class Teacher: Identifiable { var id: UUID = UUID() var name: String var tenured: Bool var school: School? var students: [Student] = [] init (name: String, tenured: Bool = false, students: [Student] = []) { self.name = name self.tenured = tenured self.students = students } } class Student: Identifiable { var id: UUID = UUID() var name: String var grade: Int? var teacher: Teacher? init (name: String, grade: Int? = nil, teacher: Teacher? = nil) { self.name = name self.grade = grade self.teacher = teacher } } }
Topic: Design SubTopic: General Tags:
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764
Jul ’25