Networking

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Explore the networking protocols and technologies used by the device to connect to Wi-Fi networks, Bluetooth devices, and cellular data services.

Networking Documentation

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System Information in macOS 26.2 RC no longer shows Wi-Fi SSIDs
System Information in macOS from 26.0 to 26.2 RC no longer provides Wi-Fi SSIDs; instead, it displays "< redacted> " for every SSID on my two MacBooks. This issue has been fixed in macOS 26.1 beta and macOS 26.2 beta, but it returns in the RC and the Final Release versions. Is it an expected behaviour or a bug in the Release Candidate? MacBook Air 2025: MacBook Pro 2021:
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198
Dec ’25
Background Download Support for Large Video Files in visionOS App
Hi everyone, I'm developing a visionOS app that allows users to download large video files (similar to a movie download experience, with each file being around 10 GB). I've successfully implemented the core video download functionality using URLSession, and everything works as expected while the app is active. Now, I’m looking to support background downloading. Specifically, I want users to be able to start a download and then leave the app (e.g., switch apps or return to the home screen) while the download continues in the background. Additionally, I’d like to confirm a specific scenario: If the user starts a download, then removes the headset (keeping the device turned on and connected to power), will the download continue in the background? Or does visionOS suspend the app or downloads in this case? I’m considering using a background URLSessionConfiguration (as done in iOS/macOS) to enable this behavior, but I’m not sure if it behaves the same way on visionOS or if there are special limitations or best practices when handling large downloads on this platform. Any insights or official guidance would be greatly appreciated! Thanks!
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116
May ’25
NWListener/NWConnection reclaimed by OS when app goes in Suspended State
I was exploring the scenarios where an NWListener or NWConnection can be invalidated or reclaimed by the OS itself. I came across the document TN2277: Networking and Multitasking, which discusses situations where iOS can reclaim the underlying socket descriptor. The document states: while the app is suspended the system may choose to reclaim resources out from underneath a network socket used by the app, thereby closing the network connection represented by that socket. From this, I understand that when the app is in a suspended state, the OS may reclaim the socket descriptor. My questions are: In what scenarios does the OS not reclaim the socket descriptor while the app is suspended, and in which cases does it reclaim it? When reclamation occurs, does the OS reclaim 'a' single NWListener/NWConnection, or does it reclaim 'all' NWListener/NWConnections opened by the application? Thanks.
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166
Sep ’25
Multipeer Connectivity stopped working between iPad simulators
We have an iPad application that utilizes Multipeer Connectivity to enable local communication between devices running a copy of our app. Until recently, we were able to test this functionality in the Xcode simulator without any issues. We could easily set up multiple simulators and have them all communicate with each other. However, recently, either due to an upgrade to Xcode or MacOS, this functionality ceased working in the simulator. Surprisingly, it still functions perfectly on physical devices. If we reboot the development computer and launch the simulator immediately after the reboot (without building and sending from Xcode, but running the existing code on the device), the issue resolves. However, the moment we generate a new build and send it to the simulator from Xcode, the multipeer functionality stops working again in the simulator. The simulators won’t reconnect until a reboot of the physical Mac hardware hosting the simulator. We’ve tried the usual troubleshooting steps, such as downgrading Xcode, deleting simulators and recreating them, cleaning the build folder, and deleting derived data, but unfortunately, none of these solutions have worked. The next step is to attempt to use a previous version of MacOS (15.3) and see if that helps, but I’d prefer to avoid this if possible. Does anyone have any obvious suggestions or troubleshooting steps that might help us identify the cause of this issue?
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381
Jun ’25
Why nslookup dns queries not routed to NETransparentProxyProvider
I’m using an NETransparentProxyProvider where I add UDP-53 rules to intercept DNS queries from a private application. These queries are resolved locally on the endpoint by returning a custom DNS response. Example Rules look like this: NENetworkRule(destinationHost: NWHostEndpoint(hostname: "mypaapp.com", port: 53),protocol:.UDP) This works as expected through browser and ping. handleNewUDPFlow/handleNewFlow with NEAppProxyUDPFlow gets called where custom dns response get written. Using nslookup mypaapp.com doesn't works. Why does this behaves differently for nslookup?
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Dec ’25
NetworkFramework and UDP Broadcast Mode (2025)
So it seems the NetworkFramework is still not able to support Broastcast Mode am I correct? As soon as I switch broadcast mode to On in my game I receive console messages instead of receiving data. nw_path_evaluator_create_flow_inner failed NECP_CLIENT_ACTION_ADD_FLOW (null) evaluator parameters: udp, definite, server, attribution: developer, reuse local address, context: Default Network Context (private), proc: 2702288D-96FB-37DD-8610-A68CC526EA0F, local address: 0.0.0.0:20778 nw_path_evaluator_create_flow_inner NECP_CLIENT_ACTION_ADD_FLOW 1FB68D7E-7C9B-47B2-B6AC-E5710CD9C9CD [17: File exists] nw_endpoint_flow_setup_channel [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] failed to request add nexus flow nw_endpoint_flow_failed_with_error [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] already failing, returning nw_endpoint_handler_create_from_protocol_listener [C2 192.168.178.221:52716 failed channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] nw_endpoint_flow_pre_attach_protocols nw_connection_create_from_protocol_on_nw_queue [C2] Failed to create connection from listener nw_ip_channel_inbox_handle_new_flow nw_connection_create_from_protocol_on_nw_queue failed I won't be able to receive data which is a real shame, so I guess I am stuck with the lower level code: // Enable broadcast var enableBroadcast: Int32 = 1 if setsockopt(socketDescriptor, SOL_SOCKET, SO_BROADCAST, &enableBroadcast, socklen_t(MemoryLayout<Int32>.size)) == -1 { let errorMessage = String(cString: strerror(errno)) throw UDPSocketError.cannotEnableBroadcast(errorMessage) }
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Apr ’25
How to start a NetworkConnection
Hello, I am studying the Building peer-to-peer apps codebase https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps and am wondering why no connection is ever started? I searched the codebase and didn't find .start() be called once. Start function I'm referencing https://developer.apple.com/documentation/network/networkconnection/start() Are NetworkConnections started automatically? Note that I am using QUIC NetworkConnections (NetworkConnection) in what I'm trying to do.
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309
Dec ’25
Custom VPN - Bind interface to Cellular
I'm creating a custom VPN app which should only work on Cellular. Apart from cellular interface binding VPN is working fine. Even though I specified cellular interface like let cellularParams = NWParameters.udp cellularParams.requiredInterfaceType = .cellular It is going via Wifi when it is ON. I know this is the default iOS behaviour. How can I prevent this and route through cellular only even when Wifi is enabled on device?
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100
Jul ’25
DMG Distribution for macOS App with App Extension — Should I Use System Extension Instead?
Hi everyone, I’m currently developing a macOS app that is distributed via a DMG file on our website. The app includes an App Extension (appex) for Network Extension functionality. I’m wondering if distributing via DMG on the web requires the app extension to be implemented as a System Extension instead of an App Extension. Is it necessary to migrate to System Extension for web-based DMG distribution, or can I continue using App Extension as is? Any insights or recommendations would be greatly appreciated. Thank you!
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Aug ’25
PolicyDenied on Simulator with Xcode 16 and Network Framework NWBrowser
I'm using Network framework for communication between devices. The first time I instantiate an NWBrowser, it will prompt the user with a popup that says: Allow &lt;app name&gt; to find devices on local networks? The problem is, once I upgraded from Xcode 15.4 to Xcode 16.4, the popup doesn't appear; it says in the debug window: nw_browser_fail_on_dns_error_locked [B1] nw_browser_dns_service_browse_callback failed: PolicyDenied(18,446,744,073,709,486,046) I do have the info.plist keys Privacy-Local Network Usage Description (NSLocalNetworkUsageDescription) and Bonjour Services (NSBonjourServices) so it's not that. Also, It still works on a real device. I think something changed with Xcode 16 that tightened the security on a simulator, or maybe disabled Network framework entirely. It's not the firewall on my computer because that is turned off. I'm using an M1 MacBook Pro.
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Jun ’25
Content filtering
Hello team, Would this mean that content filters intended for all browsing can only be implemented for managed devices using MDM? My goal would be to create a content filtering app for all users, regardless of if their device is managed/supervised. thanks.
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109
Jan ’26
Is there any API or entitlement to scan available Wi-Fi networks on iOS (Xcode 15 / iOS 17+)?
Hello, I’m developing an iOS app with Xcode (Objective-C / Swift), and I would like to know if there is any supported way to retrieve a list of nearby Wi-Fi networks (their SSID and signal strength). I know that NEHotspotConfigurationManager allows to configure a specific network, and the Access WiFi Information entitlement allows getting the current connected network. But is there any API (public, private, or special entitlement) that allows scanning nearby Wi-Fi networks — even for limited purposes like configuration of IoT equipment, or MFi devices? I have seen some apps doing this in the past (probably via private API), but I want to know what is the current official solution. Thanks a lot!
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129
Jun ’25
On macOS Network Extension Deactivation
Hello, I’m developing a macOS application signed with a Developer ID (outside the App Store) that includes a Network Extension. The app has been successfully notarized, and the network filter is registered, but the Network Extension itself remains inactive — it does not install or run properly. It seems that the issue might be related to the entitlements configuration between the container app and the Network Extension target. Could you please provide a detailed checklist for: The required entitlements and configurations for the container app, and The required entitlements and configurations for the Network Extension target? Additionally, are there any specific Xcode settings that are mandatory for the Network Extension to be properly installed and activated on macOS when distributed via Developer ID? Thank you in advance for your help.
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199
Nov ’25
how to extract the hostname from a https/tls request in NEFilterSocketFlow
Hi guys, I try to create a content filter app by using network extension api. When it comes to a https/tls remote endpoint, the remoteEndpoint.hostname will always be "" instead of the actual hostname. How can I extract the actual hostname? private func filterTraffic(flow: NEFilterSocketFlow) -> NEFilterNewFlowVerdict { // Default action from settings will be used if no rules match logger.error("filter traffic...") guard let remoteEndpoint = flow.remoteEndpoint as? NWHostEndpoint else { logger.error("not a NWHostEndpoint)") return .allow() } logger.error("host name: \(remoteEndpoint.hostname)") if remoteEndpoint.hostname.hasSuffix("google.com"){ logger.error("google.com") return .drop() } return .allow() } code-block
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Jun ’25
NEPacketTunnelProvider performance issues
Following previous question here :https://developer.apple.com/forums/thread/801397, I've decided to move my VPN implementation using NEPacketTunnelProvider on a dedicated networkExtension. My extension receives packets using readPacketsWithCompletionHandler and forwards them immediately to a daemon through a shared memory ring buffer with Mach port signaling. The daemon then encapsulates the packets with our VPN protocol and sends them over a UDP socket. I'm seeing significant throughput degradation, much higher than the tunnel overhead itself. On our side, the IPC path supports parallel handling, but I'm not not sure whether the provider has any internal limitation that prevents packets from being processed in parallel. The tunnel protocol requires packet ordering, but preparation can be done in parallel if the provider allows it. Is there any inherent constraint in NEPacketTunnelProvider that prevents concurrent packet handling, or any recommended approach to improve throughput in this model? For comparison, when I create a utun interface manually with ifconfig and route traffic through it, I observe performance that is about four times faster.
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Nov ’25
Way to suppress local network access prompt in sequoia for Unix Domain Socket from swift
Hello, We have a SwiftUI-based application that runs as a LaunchAgent and communicates with other internal components using Unix domain sockets (UDS). On Sequoia (macOS virtualized environment), when installing the app, we encounter the Local Network Privacy Alert, asking: "Allow [AppName] to find and connect to devices on the local network?" We are not using any actual network communication — only interprocess communication via UDS. Is there a way to prevent this system prompt, either through MDM configuration or by adjusting our socket-related implementation? Here's a brief look at our Swift/NIO usage: class ClientHandler: ChannelInboundHandler { ... public func channelRead(context: ChannelHandlerContext, data: NIOAny) { ... } ... } // init bootstrap. var bootstrap: ClientBootstrap { return ClientBootstrap(group: group) // Also tried to remove the .so_reuseaddr, the prompt was still there. .channelOption(ChannelOptions.socketOption(.so_reuseaddr), value: 1) .channelInitializer { channel in // Add ChannelInboundHandler reader. channel.pipeline.addHandler(ClientHandler()) } } // connect to the UDS. self.bootstrap.connect(unixDomainSocketPath: self.path).whenSuccess { (channel) in .. self.channel = channel } ... ... // Send some data. self.channel?.writeAndFlush(buffer).wait() Any guidance would be greatly appreciated.
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May ’25
iOS 26 Network Framework APIs with QUIC
Hello, I have a peer to peer networking setup in my app that uses Network Framework with Bonjour and QUIC via NWBrowser, NWListener, NWConnection, and NWEndpoint and all works as expected. I watched the videos about the new iOS 26 Networking stuff (NetworkBrowser, NetworkListener, NetworkConnection) and wanted to try and migrate all my code to use the the new APIs (still use Bonjour and NOT use Wi-Fi Aware) but hit some issues. I was following how the Wi-Fi Aware example app was receiving messages for try await messageData in connection.messages { but when I got things setup with QUIC in a similar fashion I got the following compile error Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Copyable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Escapable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Copyable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Escapable' When I asked Cursor about what I was facing its response was as follows: "The connection.messages stream changed in the new Network APIs: it now yields typed (content, metadata) tuples. Iterating with for try await incoming in connection.messages asks the compiler to conform that tuple to Copyable/Escapable; for QUIC the tuple isn’t copyable, so you hit the conditional-conformance error." I am curious if you've been able to use the new iOS 26 network APIs with QUIC? Thank you, Captadoh
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Nov ’25
Iphone 16 is not connecting to WiFi7 AP with MLO Suiteb encryption
Issue summary: Iphone 16 is not connecting to WiFi7 AP with MLO Suiteb encryption. Furuno AP(EW750) is sending EAPOL M1 message, but Iphone16 is not responding with EAPOL M2 message, Hence Iphone16 is unable to connect to Qualcomm based AP with MLO suiteb encryption. Issue impact: All the Iphone16 users cannot connect to WiFi7 AP with MLO suiteb encryption globally. Predominantly, Iphone users tend to connect to more secured wifi networks using WPA3 suiteb encryption, hence many of the iphone users will experience the connectivity issue significantly. Topology: AP Hardware: Furuno WiFi7 AP(EW770) The Furuno WiFi7 AP uses Miami IPQ5332 with waikiki radio QCN9274 AP software: SPF12.2 CSU3 IPhone16 software: (18.3.1 or 18.5 ) Iphone16 wifi capabilities: 802.11 b/a/g/n/ac/ax/be Radius server details: Radius server: Laptop running with Ubuntu Radius package: 3.0.26dfsggit20220223.1.00ed0241fa-0ubuntu3.4 Version: 3.0.26 Steps: Power on the Wi-Fi 7 Access Point with the Miami chipset, and flash it with the SPF 12.2 CSU3 image. Enable both 5 GHz and 6 GHz radios on the AP. Enable MLO (Multi-Link Operation) in 6Ghz &amp; 5Ghz, set MLD address different from radio address and configure Suite-B (192-bit) encryption On the Linux laptop, set up the RADIUS server with EAP-TLS authentication method. Once the above steps are completed, take the iPhone 16 and follow the steps below to install the RADIUS client certificates on the device. On the sniffer laptop, switch the Wi-Fi adapter to monitor mode, configure the required channel, and begin packet capture. Check SSID is broadcasting, then connect the iPhone 16 to . Verify if the client (iPhone 16) connects to the SSID using WPA3-Enterprise, MLO, and Suite-B encryption by checking the wireless capture on both the AP and iPhone sides. Support needed from Apple team: We would request Apple team to analyse and enable the IPhone16 users to connect to advanced security WPA3 Suiteb by resolving the issue. Below is our analysis and observation for your reference. As per IEEE, MLD mac address can be set to the same or different from radio address, Iphone16 is not accepting EAPOL M1 message if source address(MLD) is different from radio address. IPhone16 is accepting EAPOL M1 if the source address(MLD) is set to the same as the radio address and responds with M2 message IPhone16 is not accepting EAPOL M1 if source address(MLD) set to different from radio address and fails to respond with M2 message
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Aug ’25
[iOS 26] [Satellite] Inconsistent network path reporting during Satellite-to-LTE transitions causes Status Bar and App UI mismatch
Satellite Communication framework, experiences a failure in receiving network path updates when a device transitions from Satellite to a fringe LTE area. The iOS Status Bar correctly updates to show "LTE," but our application does not receive the corresponding network path update (e.g., via NWPathMonitor). This leaves our app UI locked in "Satellite Mode," while the user sees "LTE" in the status bar, causing critical user confusion. Feedback: FB20976940
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Nov ’25
System Information in macOS 26.2 RC no longer shows Wi-Fi SSIDs
System Information in macOS from 26.0 to 26.2 RC no longer provides Wi-Fi SSIDs; instead, it displays "< redacted> " for every SSID on my two MacBooks. This issue has been fixed in macOS 26.1 beta and macOS 26.2 beta, but it returns in the RC and the Final Release versions. Is it an expected behaviour or a bug in the Release Candidate? MacBook Air 2025: MacBook Pro 2021:
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198
Activity
Dec ’25
Background Download Support for Large Video Files in visionOS App
Hi everyone, I'm developing a visionOS app that allows users to download large video files (similar to a movie download experience, with each file being around 10 GB). I've successfully implemented the core video download functionality using URLSession, and everything works as expected while the app is active. Now, I’m looking to support background downloading. Specifically, I want users to be able to start a download and then leave the app (e.g., switch apps or return to the home screen) while the download continues in the background. Additionally, I’d like to confirm a specific scenario: If the user starts a download, then removes the headset (keeping the device turned on and connected to power), will the download continue in the background? Or does visionOS suspend the app or downloads in this case? I’m considering using a background URLSessionConfiguration (as done in iOS/macOS) to enable this behavior, but I’m not sure if it behaves the same way on visionOS or if there are special limitations or best practices when handling large downloads on this platform. Any insights or official guidance would be greatly appreciated! Thanks!
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1
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116
Activity
May ’25
NWListener/NWConnection reclaimed by OS when app goes in Suspended State
I was exploring the scenarios where an NWListener or NWConnection can be invalidated or reclaimed by the OS itself. I came across the document TN2277: Networking and Multitasking, which discusses situations where iOS can reclaim the underlying socket descriptor. The document states: while the app is suspended the system may choose to reclaim resources out from underneath a network socket used by the app, thereby closing the network connection represented by that socket. From this, I understand that when the app is in a suspended state, the OS may reclaim the socket descriptor. My questions are: In what scenarios does the OS not reclaim the socket descriptor while the app is suspended, and in which cases does it reclaim it? When reclamation occurs, does the OS reclaim 'a' single NWListener/NWConnection, or does it reclaim 'all' NWListener/NWConnections opened by the application? Thanks.
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166
Activity
Sep ’25
Multipeer Connectivity stopped working between iPad simulators
We have an iPad application that utilizes Multipeer Connectivity to enable local communication between devices running a copy of our app. Until recently, we were able to test this functionality in the Xcode simulator without any issues. We could easily set up multiple simulators and have them all communicate with each other. However, recently, either due to an upgrade to Xcode or MacOS, this functionality ceased working in the simulator. Surprisingly, it still functions perfectly on physical devices. If we reboot the development computer and launch the simulator immediately after the reboot (without building and sending from Xcode, but running the existing code on the device), the issue resolves. However, the moment we generate a new build and send it to the simulator from Xcode, the multipeer functionality stops working again in the simulator. The simulators won’t reconnect until a reboot of the physical Mac hardware hosting the simulator. We’ve tried the usual troubleshooting steps, such as downgrading Xcode, deleting simulators and recreating them, cleaning the build folder, and deleting derived data, but unfortunately, none of these solutions have worked. The next step is to attempt to use a previous version of MacOS (15.3) and see if that helps, but I’d prefer to avoid this if possible. Does anyone have any obvious suggestions or troubleshooting steps that might help us identify the cause of this issue?
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381
Activity
Jun ’25
Why nslookup dns queries not routed to NETransparentProxyProvider
I’m using an NETransparentProxyProvider where I add UDP-53 rules to intercept DNS queries from a private application. These queries are resolved locally on the endpoint by returning a custom DNS response. Example Rules look like this: NENetworkRule(destinationHost: NWHostEndpoint(hostname: "mypaapp.com", port: 53),protocol:.UDP) This works as expected through browser and ping. handleNewUDPFlow/handleNewFlow with NEAppProxyUDPFlow gets called where custom dns response get written. Using nslookup mypaapp.com doesn't works. Why does this behaves differently for nslookup?
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114
Activity
Dec ’25
Local network permission working in Debug but not in TestFligh
I am developing a React Native app that uses UDP broadcast and device discovery over the local Wi-Fi network (similar to 4Stream). In Debug mode everything works, but after uploading to TestFlight the local network communication stops working. I have already added the following to Info.plist:
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234
Activity
Nov ’25
NetworkFramework and UDP Broadcast Mode (2025)
So it seems the NetworkFramework is still not able to support Broastcast Mode am I correct? As soon as I switch broadcast mode to On in my game I receive console messages instead of receiving data. nw_path_evaluator_create_flow_inner failed NECP_CLIENT_ACTION_ADD_FLOW (null) evaluator parameters: udp, definite, server, attribution: developer, reuse local address, context: Default Network Context (private), proc: 2702288D-96FB-37DD-8610-A68CC526EA0F, local address: 0.0.0.0:20778 nw_path_evaluator_create_flow_inner NECP_CLIENT_ACTION_ADD_FLOW 1FB68D7E-7C9B-47B2-B6AC-E5710CD9C9CD [17: File exists] nw_endpoint_flow_setup_channel [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] failed to request add nexus flow nw_endpoint_flow_failed_with_error [C2 192.168.178.221:52716 initial channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] already failing, returning nw_endpoint_handler_create_from_protocol_listener [C2 192.168.178.221:52716 failed channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, uses wifi)] nw_endpoint_flow_pre_attach_protocols nw_connection_create_from_protocol_on_nw_queue [C2] Failed to create connection from listener nw_ip_channel_inbox_handle_new_flow nw_connection_create_from_protocol_on_nw_queue failed I won't be able to receive data which is a real shame, so I guess I am stuck with the lower level code: // Enable broadcast var enableBroadcast: Int32 = 1 if setsockopt(socketDescriptor, SOL_SOCKET, SO_BROADCAST, &enableBroadcast, socklen_t(MemoryLayout<Int32>.size)) == -1 { let errorMessage = String(cString: strerror(errno)) throw UDPSocketError.cannotEnableBroadcast(errorMessage) }
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154
Activity
Apr ’25
How to start a NetworkConnection
Hello, I am studying the Building peer-to-peer apps codebase https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps and am wondering why no connection is ever started? I searched the codebase and didn't find .start() be called once. Start function I'm referencing https://developer.apple.com/documentation/network/networkconnection/start() Are NetworkConnections started automatically? Note that I am using QUIC NetworkConnections (NetworkConnection) in what I'm trying to do.
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1
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309
Activity
Dec ’25
Custom VPN - Bind interface to Cellular
I'm creating a custom VPN app which should only work on Cellular. Apart from cellular interface binding VPN is working fine. Even though I specified cellular interface like let cellularParams = NWParameters.udp cellularParams.requiredInterfaceType = .cellular It is going via Wifi when it is ON. I know this is the default iOS behaviour. How can I prevent this and route through cellular only even when Wifi is enabled on device?
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100
Activity
Jul ’25
DMG Distribution for macOS App with App Extension — Should I Use System Extension Instead?
Hi everyone, I’m currently developing a macOS app that is distributed via a DMG file on our website. The app includes an App Extension (appex) for Network Extension functionality. I’m wondering if distributing via DMG on the web requires the app extension to be implemented as a System Extension instead of an App Extension. Is it necessary to migrate to System Extension for web-based DMG distribution, or can I continue using App Extension as is? Any insights or recommendations would be greatly appreciated. Thank you!
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66
Activity
Aug ’25
PolicyDenied on Simulator with Xcode 16 and Network Framework NWBrowser
I'm using Network framework for communication between devices. The first time I instantiate an NWBrowser, it will prompt the user with a popup that says: Allow &lt;app name&gt; to find devices on local networks? The problem is, once I upgraded from Xcode 15.4 to Xcode 16.4, the popup doesn't appear; it says in the debug window: nw_browser_fail_on_dns_error_locked [B1] nw_browser_dns_service_browse_callback failed: PolicyDenied(18,446,744,073,709,486,046) I do have the info.plist keys Privacy-Local Network Usage Description (NSLocalNetworkUsageDescription) and Bonjour Services (NSBonjourServices) so it's not that. Also, It still works on a real device. I think something changed with Xcode 16 that tightened the security on a simulator, or maybe disabled Network framework entirely. It's not the firewall on my computer because that is turned off. I'm using an M1 MacBook Pro.
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162
Activity
Jun ’25
Content filtering
Hello team, Would this mean that content filters intended for all browsing can only be implemented for managed devices using MDM? My goal would be to create a content filtering app for all users, regardless of if their device is managed/supervised. thanks.
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1
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0
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109
Activity
Jan ’26
Is there any API or entitlement to scan available Wi-Fi networks on iOS (Xcode 15 / iOS 17+)?
Hello, I’m developing an iOS app with Xcode (Objective-C / Swift), and I would like to know if there is any supported way to retrieve a list of nearby Wi-Fi networks (their SSID and signal strength). I know that NEHotspotConfigurationManager allows to configure a specific network, and the Access WiFi Information entitlement allows getting the current connected network. But is there any API (public, private, or special entitlement) that allows scanning nearby Wi-Fi networks — even for limited purposes like configuration of IoT equipment, or MFi devices? I have seen some apps doing this in the past (probably via private API), but I want to know what is the current official solution. Thanks a lot!
Replies
1
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0
Views
129
Activity
Jun ’25
On macOS Network Extension Deactivation
Hello, I’m developing a macOS application signed with a Developer ID (outside the App Store) that includes a Network Extension. The app has been successfully notarized, and the network filter is registered, but the Network Extension itself remains inactive — it does not install or run properly. It seems that the issue might be related to the entitlements configuration between the container app and the Network Extension target. Could you please provide a detailed checklist for: The required entitlements and configurations for the container app, and The required entitlements and configurations for the Network Extension target? Additionally, are there any specific Xcode settings that are mandatory for the Network Extension to be properly installed and activated on macOS when distributed via Developer ID? Thank you in advance for your help.
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1
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199
Activity
Nov ’25
how to extract the hostname from a https/tls request in NEFilterSocketFlow
Hi guys, I try to create a content filter app by using network extension api. When it comes to a https/tls remote endpoint, the remoteEndpoint.hostname will always be "" instead of the actual hostname. How can I extract the actual hostname? private func filterTraffic(flow: NEFilterSocketFlow) -> NEFilterNewFlowVerdict { // Default action from settings will be used if no rules match logger.error("filter traffic...") guard let remoteEndpoint = flow.remoteEndpoint as? NWHostEndpoint else { logger.error("not a NWHostEndpoint)") return .allow() } logger.error("host name: \(remoteEndpoint.hostname)") if remoteEndpoint.hostname.hasSuffix("google.com"){ logger.error("google.com") return .drop() } return .allow() } code-block
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144
Activity
Jun ’25
NEPacketTunnelProvider performance issues
Following previous question here :https://developer.apple.com/forums/thread/801397, I've decided to move my VPN implementation using NEPacketTunnelProvider on a dedicated networkExtension. My extension receives packets using readPacketsWithCompletionHandler and forwards them immediately to a daemon through a shared memory ring buffer with Mach port signaling. The daemon then encapsulates the packets with our VPN protocol and sends them over a UDP socket. I'm seeing significant throughput degradation, much higher than the tunnel overhead itself. On our side, the IPC path supports parallel handling, but I'm not not sure whether the provider has any internal limitation that prevents packets from being processed in parallel. The tunnel protocol requires packet ordering, but preparation can be done in parallel if the provider allows it. Is there any inherent constraint in NEPacketTunnelProvider that prevents concurrent packet handling, or any recommended approach to improve throughput in this model? For comparison, when I create a utun interface manually with ifconfig and route traffic through it, I observe performance that is about four times faster.
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124
Activity
Nov ’25
Way to suppress local network access prompt in sequoia for Unix Domain Socket from swift
Hello, We have a SwiftUI-based application that runs as a LaunchAgent and communicates with other internal components using Unix domain sockets (UDS). On Sequoia (macOS virtualized environment), when installing the app, we encounter the Local Network Privacy Alert, asking: "Allow [AppName] to find and connect to devices on the local network?" We are not using any actual network communication — only interprocess communication via UDS. Is there a way to prevent this system prompt, either through MDM configuration or by adjusting our socket-related implementation? Here's a brief look at our Swift/NIO usage: class ClientHandler: ChannelInboundHandler { ... public func channelRead(context: ChannelHandlerContext, data: NIOAny) { ... } ... } // init bootstrap. var bootstrap: ClientBootstrap { return ClientBootstrap(group: group) // Also tried to remove the .so_reuseaddr, the prompt was still there. .channelOption(ChannelOptions.socketOption(.so_reuseaddr), value: 1) .channelInitializer { channel in // Add ChannelInboundHandler reader. channel.pipeline.addHandler(ClientHandler()) } } // connect to the UDS. self.bootstrap.connect(unixDomainSocketPath: self.path).whenSuccess { (channel) in .. self.channel = channel } ... ... // Send some data. self.channel?.writeAndFlush(buffer).wait() Any guidance would be greatly appreciated.
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157
Activity
May ’25
iOS 26 Network Framework APIs with QUIC
Hello, I have a peer to peer networking setup in my app that uses Network Framework with Bonjour and QUIC via NWBrowser, NWListener, NWConnection, and NWEndpoint and all works as expected. I watched the videos about the new iOS 26 Networking stuff (NetworkBrowser, NetworkListener, NetworkConnection) and wanted to try and migrate all my code to use the the new APIs (still use Bonjour and NOT use Wi-Fi Aware) but hit some issues. I was following how the Wi-Fi Aware example app was receiving messages for try await messageData in connection.messages { but when I got things setup with QUIC in a similar fashion I got the following compile error Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Copyable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Escapable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Copyable' Requirement from conditional conformance of '(content: QUIC.ContentType, metadata: QUIC.Metadata)' to 'Escapable' When I asked Cursor about what I was facing its response was as follows: "The connection.messages stream changed in the new Network APIs: it now yields typed (content, metadata) tuples. Iterating with for try await incoming in connection.messages asks the compiler to conform that tuple to Copyable/Escapable; for QUIC the tuple isn’t copyable, so you hit the conditional-conformance error." I am curious if you've been able to use the new iOS 26 network APIs with QUIC? Thank you, Captadoh
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296
Activity
Nov ’25
Iphone 16 is not connecting to WiFi7 AP with MLO Suiteb encryption
Issue summary: Iphone 16 is not connecting to WiFi7 AP with MLO Suiteb encryption. Furuno AP(EW750) is sending EAPOL M1 message, but Iphone16 is not responding with EAPOL M2 message, Hence Iphone16 is unable to connect to Qualcomm based AP with MLO suiteb encryption. Issue impact: All the Iphone16 users cannot connect to WiFi7 AP with MLO suiteb encryption globally. Predominantly, Iphone users tend to connect to more secured wifi networks using WPA3 suiteb encryption, hence many of the iphone users will experience the connectivity issue significantly. Topology: AP Hardware: Furuno WiFi7 AP(EW770) The Furuno WiFi7 AP uses Miami IPQ5332 with waikiki radio QCN9274 AP software: SPF12.2 CSU3 IPhone16 software: (18.3.1 or 18.5 ) Iphone16 wifi capabilities: 802.11 b/a/g/n/ac/ax/be Radius server details: Radius server: Laptop running with Ubuntu Radius package: 3.0.26dfsggit20220223.1.00ed0241fa-0ubuntu3.4 Version: 3.0.26 Steps: Power on the Wi-Fi 7 Access Point with the Miami chipset, and flash it with the SPF 12.2 CSU3 image. Enable both 5 GHz and 6 GHz radios on the AP. Enable MLO (Multi-Link Operation) in 6Ghz &amp; 5Ghz, set MLD address different from radio address and configure Suite-B (192-bit) encryption On the Linux laptop, set up the RADIUS server with EAP-TLS authentication method. Once the above steps are completed, take the iPhone 16 and follow the steps below to install the RADIUS client certificates on the device. On the sniffer laptop, switch the Wi-Fi adapter to monitor mode, configure the required channel, and begin packet capture. Check SSID is broadcasting, then connect the iPhone 16 to . Verify if the client (iPhone 16) connects to the SSID using WPA3-Enterprise, MLO, and Suite-B encryption by checking the wireless capture on both the AP and iPhone sides. Support needed from Apple team: We would request Apple team to analyse and enable the IPhone16 users to connect to advanced security WPA3 Suiteb by resolving the issue. Below is our analysis and observation for your reference. As per IEEE, MLD mac address can be set to the same or different from radio address, Iphone16 is not accepting EAPOL M1 message if source address(MLD) is different from radio address. IPhone16 is accepting EAPOL M1 if the source address(MLD) is set to the same as the radio address and responds with M2 message IPhone16 is not accepting EAPOL M1 if source address(MLD) set to different from radio address and fails to respond with M2 message
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165
Activity
Aug ’25
[iOS 26] [Satellite] Inconsistent network path reporting during Satellite-to-LTE transitions causes Status Bar and App UI mismatch
Satellite Communication framework, experiences a failure in receiving network path updates when a device transitions from Satellite to a fringe LTE area. The iOS Status Bar correctly updates to show "LTE," but our application does not receive the corresponding network path update (e.g., via NWPathMonitor). This leaves our app UI locked in "Satellite Mode," while the user sees "LTE" in the status bar, causing critical user confusion. Feedback: FB20976940
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127
Activity
Nov ’25