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Explore the networking protocols and technologies used by the device to connect to Wi-Fi networks, Bluetooth devices, and cellular data services.

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Multipeer Connectivity remains in .connecting state and drops connections when Mobile Data is enabled
We are using Multipeer Connectivity (MCSession, MCNearbyServiceBrowser, MCNearbyServiceAdvertiser) for nearby peer discovery and communication. **Observed behaviour: ** When Wi-Fi is ON (Not connected to any network) and Mobile Data is also ON: Peer discovery (foundPeer) consistently succeeds Invitation is sent using invitePeer MCSession transitions to .connecting The session remains indefinitely in .connecting connected is never reached notConnected is also not reported When Mobile Data is turned OFF, the same flow reliably reaches .connected. Key details: Both devices have Wi-Fi and Bluetooth enabled Browsing and advertising are active on both devices Application-level timeouts and session resets are implemented The Issue is reproducible across multiple devices with iOS 26 versions. Expectation / Question: We understand that Multipeer Connectivity does not use cellular data for peer discovery or transport. However, when Wi-Fi is available and peers are discovered successfully, we would like clarification on the following: Is it expected behavior that enabling Mobile Data can cause the invitation/connection phase to remain indefinitely in .connecting without transitioning to .notConnected? Are there recommended best practices to avoid stalled invitation or transport negotiation in this scenario? Is there a supported way to detect or recover from a stalled .connecting state beyond application-level timeouts and session resets? Any guidance on expected behavior or recommended handling would be appreciated.
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133
Jan ’26
Local network request blocked in Safari but working in Chrome
For Local network access, Chrome prompts the user to allow access and adds it to Settings --> Privacy & Security --> Local Network. However, for Safari, no prompt appears. How do I force Safari to authorise these local network access requests if it won't trigger the permission dialogue? Is there a specific WKWebView configuration or Safari-specific header required to satisfy this security check?
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503
Jan ’26
Wi-Fi Aware Paring Flow
Hello, I understand that to discover and pair a device or accessory with Wi-Fi Aware, we can use either the DeviceDiscoveryUI or AccessorySetupKitUI frameworks. During the pairing process, both frameworks prompt the user to enter a pairing code. Is this step mandatory? What alternatives exist for devices or accessories that don't have a way to communicate a pairing code to the user (for example, devices or accessories without a display or voice capability)? Best regards, Gishan
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358
Nov ’25
WiFi aware demo paring issue
I am developing a program on my chip and attempting to establish a connection with the WiFi Aware demo app launched by iOS 26. Currently, I am encountering an issue during the pairing phase. If I am the subscriber of the service and successfully complete the follow-up frame exchange of pairing bootstrapping, I see the PIN code displayed by iOS. Question 1: How should I use this PIN code? Question 2: Subsequently, I need to negotiate keys with iOS through PASN. What should I use as the password for the PASN SAE process? If I am the subscriber of the service and successfully complete the follow-up frame exchange of pairing bootstrapping, I should display the PIN code. Question 3: How do I generate this PIN code? Question 4: Subsequently, I need to negotiate keys with iOS through PASN. What should I use as the password for the PASN SAE process?
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610
Nov ’25
How to detect the SIM card status?
Before iOS16, we can use https://developer.apple.com/documentation/coretelephony/ctcarrier But after iOS this is deprecated and has no replacement. There are some discussions on it, eg. https://developer.apple.com/forums/thread/714876 https://developer.apple.com/forums/thread/770400 Now I asked AI, then it provided this solution, to check the serviceCurrentRadioAccessTechnology, so it this ok to check the SIM card status? var hasSIMCard = false let info = CTTelephonyNetworkInfo() if let rat = info.serviceCurrentRadioAccessTechnology, rat.values.contains(where: { !$0.isEmpty }) { hasSIMCard = true. // has RAT } BTW, I can see a lot of changes in the Core Telephony framework. https://developer.apple.com/documentation/coretelephony 1.isSIMInserted https://developer.apple.com/documentation/coretelephony/ctsubscriber/issiminserted A Boolean property that indicates whether a SIM is present. iOS 18.0+ iPadOS 18.0+ This value property is true if the system finds a SIM matching the Info.plist carrier information (MCC / MNC / GID1 / GID2). Is this ok to check SIM insert status, this seems must preconfig some info in the info.plist. 2.iOS26 provide CTCellularPlanStatus https://developer.apple.com/documentation/coretelephony/ctcellularplanstatus Can I use this to check SIM status?
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285
Jun ’25
iOS26 captive portal detection changes?
Hi all, I work on a smart product that, for setup, uses a captive portal to allow users to connect and configure the device. It emits a WiFi network and runs a captive portal - an HTTP server operates at 10.0.0.1, and a DNS server responds to all requests with 10.0.0.1 to direct "any and all" request to the server. When iOS devices connect, they send a request to captive.apple.com/hotspot-detect.html; if it returns success, that means they're on the internet; if not, the typical behavior in the past has been to assume you're connected to a captive portal and display what's being served. I serve any requests to /hotspot-detect.html with my captive portal page (index.html). This has worked reliably on iOS18 for a long time (user selects my products WiFi network, iOS detects portal and opens it). But almost everyone who's now trying with iOS26 is having the "automatic pop up" behavior fail - usually it says "Error opening page - Hotspot login cannot open the page because the network connection was lost." However, if opening safari and navigating to any URL (or 10.0.0.1) the portal loads - it's just the iOS auto-detect and open that's not working iOS18 always succeeds; iOS26 always fails. Anybody have any idea what changes may have been introduced in iOS26 on this front, or anything I can do to help prompt or coax iOS26 into loading the portal? It typically starts reading, but then stops mid-read.
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352
Oct ’25
DeviceDiscoveryUI notification for iPad says iPhone?
I have been polishing an app that connects and communicates between a tvOS app I created and a iPadOS app that I also created. Connection works fantastic! However, for some reason when the user selects the button to open the DevicePicker provided by this API and then selects a iPad device the notification that comes across the the iPad reads, "Connect your Apple TV to "AppName" on this iPhone. Is this a bug or am I missing some configuration in maybe Info.plist or a modifier I need to add the DevicePicker for it to communicate the proper device identification? I have everything setup in both app Info.plist files to connect and work fine, but the notification saying iPhone on an iPad is sadly a small detail I would love to change. So...not sure if I found a bug or if I am missing something.
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419
May ’25
Network Interface APIs
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Network Interface APIs Most developers don’t need to interact directly with network interfaces. If you do, read this post for a summary of the APIs available to you. Before you read this, read Network Interface Concepts. Interface List The standard way to get a list of interfaces and their addresses is getifaddrs. To learn more about this API, see its man page. A network interface has four fundamental attributes: A set of flags — These are packed into a CUnsignedInt. The flags bits are declared in <net/if.h>, starting with IFF_UP. An interface type — See Network Interface Type, below. An interface index — Valid indexes are greater than 0. A BSD interface name. For example, an Ethernet interface might be called en0. The interface name is shared between multiple network interfaces running over a given hardware interface. For example, IPv4 and IPv6 running over that Ethernet interface will both have the name en0. WARNING BSD interface names are not considered API. There’s no guarantee, for example, that an iPhone’s Wi-Fi interface is en0. You can map between the last two using if_indextoname and if_nametoindex. See the if_indextoname man page for details. An interface may also have address information. If present, this always includes the interface address (ifa_addr) and the network mask (ifa_netmask). In addition: Broadcast-capable interfaces (IFF_BROADCAST) have a broadcast address (ifa_broadaddr, which is an alias for ifa_dstaddr). Point-to-point interfaces (IFF_POINTOPOINT) have a destination address (ifa_dstaddr). Calling getifaddrs from Swift is a bit tricky. For an example of this, see QSocket: Interfaces. IP Address List Once you have getifaddrs working, it’s relatively easy to manipulate the results to build a list of just IP addresses, a list of IP addresses for each interface, and so on. QSocket: Interfaces has some Swift snippets that show this. Interface List Updates The interface list can change over time. Hardware interfaces can be added and removed, network interfaces come up and go down, and their addresses can change. It’s best to avoid caching information from getifaddrs. If thats unavoidable, use the kNotifySCNetworkChange Darwin notification to update your cache. For information about registering for Darwin notifications, see the notify man page (in section 3). This notification just tells you that something has changed. It’s up to you to fetch the new interface list and adjust your cache accordingly. You’ll find that this notification is sometimes posted numerous times in rapid succession. To avoid unnecessary thrashing, debounce it. While the Darwin notification API is easy to call from Swift, Swift does not import kNotifySCNetworkChange. To fix that, define that value yourself, calling a C function to get the value: var kNotifySCNetworkChange: UnsafePointer<CChar> { networkChangeNotifyKey() } Here’s what that C function looks like: extern const char * networkChangeNotifyKey(void) { return kNotifySCNetworkChange; } Network Interface Type There are two ways to think about a network interface’s type. Historically there were a wide variety of weird and wonderful types of network interfaces. The following code gets this legacy value for a specific BSD interface name: func legacyTypeForInterfaceNamed(_ name: String) -> UInt8? { var addrList: UnsafeMutablePointer<ifaddrs>? = nil let err = getifaddrs(&addrList) // In theory we could check `errno` here but, honestly, what are gonna // do with that info? guard err >= 0, let first = addrList else { return nil } defer { freeifaddrs(addrList) } return sequence(first: first, next: { $0.pointee.ifa_next }) .compactMap { addr in guard let nameC = addr.pointee.ifa_name, name == String(cString: nameC), let sa = addr.pointee.ifa_addr, sa.pointee.sa_family == AF_LINK, let data = addr.pointee.ifa_data else { return nil } return data.assumingMemoryBound(to: if_data.self).pointee.ifi_type } .first } The values are defined in <net/if_types.h>, starting with IFT_OTHER. However, this value is rarely useful because many interfaces ‘look like’ Ethernet and thus have a type of IFT_ETHER. Network framework has the concept of an interface’s functional type. This is an indication of how the interface fits into the system. There are two ways to get an interface’s functional type: If you’re using Network framework and have an NWInterface value, get the type property. If not, call ioctl with a SIOCGIFFUNCTIONALTYPE request. The return values are defined in <net/if.h>, starting with IFRTYPE_FUNCTIONAL_UNKNOWN. Swift does not import SIOCGIFFUNCTIONALTYPE, so it’s best to write this code in a C: extern uint32_t functionalTypeForInterfaceNamed(const char * name) { int fd = socket(AF_INET, SOCK_DGRAM, 0); if (fd < 0) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } struct ifreq ifr = {}; strlcpy(ifr.ifr_name, name, sizeof(ifr.ifr_name)); bool success = ioctl(fd, SIOCGIFFUNCTIONALTYPE, &ifr) >= 0; int junk = close(fd); assert(junk == 0); if ( ! success ) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } return ifr.ifr_ifru.ifru_functional_type; } Finally, TN3158 Resolving Xcode 15 device connection issues documents the SIOCGIFDIRECTLINK flag as a specific way to identify the network interfaces uses by Xcode for device connection traffic. Revision History 2025-12-10 Added info about SIOCGIFDIRECTLINK. 2023-07-19 First posted.
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2.2k
Dec ’25
About the Relay payload in iOS configuration profiles
Are the network relays introduced in 2023 and https://developer.apple.com/videos/play/wwdc2023/10002/ the same thing as the Private Relay introduced in 2021? https://developer.apple.com/videos/play/wwdc2021/10096/ We are considering verifying the relay function, but we are not sure whether they are the same function or different functions. https://developer.apple.com/documentation/devicemanagement/relay?language=objc
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55
Apr ’25
Crash on "Dispatch queue: NEFlow queue" when __88-[NEExtensionAppProxyProviderContext setInitialFlowDivertControlSocket:extraValidation:]_block_invoke.90
I observed the following crash: Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 0 Date/Time: 2025-10-07 13:48:29.082 OS Version: macOS 15.6 (24G84) Report Version: 12 Anonymous UUID: 8B651788-4B2E-7869-516B-1DA0D60F3744 Crashed Thread: 3 Dispatch queue: NEFlow queue Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000054 ... Thread 3 Crashed: Dispatch queue: NEFlow queue 0 libdispatch.dylib 0x000000019af6da34 dispatch_async + 192 1 libnetworkextension.dylib 0x00000001b0cf8580 __flow_startup_block_invoke.216 + 124 2 com.apple.NetworkExtension 0x00000001adf97da8 __88-[NEExtensionAppProxyProviderContext setInitialFlowDivertControlSocket:extraValidation:]_block_invoke.90 + 860 3 libnetworkextension.dylib 0x00000001b0cf8140 __flow_startup_block_invoke.214 + 172 4 libdispatch.dylib 0x000000019af67b2c _dispatch_call_block_and_release + 32 5 libdispatch.dylib 0x000000019af8185c _dispatch_client_callout + 16 6 libdispatch.dylib 0x000000019af70350 _dispatch_lane_serial_drain + 740 7 libdispatch.dylib 0x000000019af70e2c _dispatch_lane_invoke + 388 8 libdispatch.dylib 0x000000019af7b264 _dispatch_root_queue_drain_deferred_wlh + 292 9 libdispatch.dylib 0x000000019af7aae8 _dispatch_workloop_worker_thread + 540 10 libsystem_pthread.dylib 0x000000019b11be64 _pthread_wqthread + 292 11 libsystem_pthread.dylib 0x000000019b11ab74 start_wqthread + 8 ... It appears that the crash is caused by the flow director queue becoming NULL when dispatch_async is called (accessing address 0x0000000000000054). Meanwhile, my transparent proxy was still running. I'm wondering if this is a known issue or if anyone else has encountered the same problem. @eskimo
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524
Oct ’25
Verifying TLS 1.3 early_data behavior on iOS 26
Development environment Xcode 26.0 Beta 6 iOS 26 Simulator macOS 15.6.1 To verify TLS 1.3 session resumption behavior in URLSession, I configured URLSessionConfiguration as follows and sent an HTTP GET request: let config = URLSessionConfiguration.ephemeral config.tlsMinimumSupportedProtocolVersion = .TLSv13 config.tlsMaximumSupportedProtocolVersion = .TLSv13 config.httpMaximumConnectionsPerHost = 1 config.httpAdditionalHeaders = ["Connection": "close"] config.enablesEarlyData = true let session = URLSession(configuration: config, delegate: nil, delegateQueue: nil) let url = URL(string: "https://www.google.com")! var request = URLRequest(url: url) request.assumesHTTP3Capable = true request.httpMethod = "GET" let task = session.dataTask(with: request) { data, response, error in if let error = error { print("Error during URLSession data task: \(error)") return } if let data = data, let responseString = String(data: data, encoding: .utf8) { print("Received data via URLSession: \(responseString)") } else { print("No data received or data is not UTF-8 encoded") } } task.resume() However, after capturing the packets, I found that the ClientHello packet did not include the early_data extension. It seems that enablesEarlyData on URLSessionConfiguration is not being applied. How can I make this work properly?
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180
Aug ’25
Does Apple’s Wi‑Fi Aware data communication use IPv6?
The Wi‑Fi Alliance’s Wi‑Fi Aware data communication uses IPv6. However, in Chapter 53 “Wi‑Fi Aware” of the Accessory Design Guidelines for Apple Devices, Release R26, it is stated that “The Neighbor Discovery Protocol (NDP) for IPv6 address resolution is not supported.” This has caused confusion among developers: Does Apple’s Wi‑Fi Aware data communication actually use IPv6? What is the impact of “The Neighbor Discovery Protocol (NDP) for IPv6 address resolution is not supported” in Apple’s implementation?
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176
Aug ’25
Moving from Multipeer Connectivity to Network Framework
I see a lot of folks spend a lot of time trying to get Multipeer Connectivity to work for them. My experience is that the final result is often unsatisfactory. Instead, my medium-to-long term recommendation is to use Network framework instead. This post explains how you might move from Multipeer Connectivity to Network framework. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a star network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a star network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the star network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a star network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the star network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a star network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
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1.8k
Apr ’25
Disable QUIC/HTTP3 support for specific MacOS application
Hello, I am currently investigating if we can disable usage of QUIC on application level. I know we can set enable_quic from /Library/Preferences/com.apple.networkd.plist to false but it will have a global impact since this is a system file, all the applications on machine will stop using QUIC. I don't want that. What i am looking for is to disable QUIC only for my application. Is there any way i can modify URLSession object in my application and disable QUIC? or modify URLSessionConfiguration so system will not use QUIC?
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248
Aug ’25
Flow Divert behavior
Hello, Our app uses Network Extension / Packet Tunnel Provider to establish VPN connections on macOS and iOS. We have observed that after creating a utun device and adding any IPv4 routes (NEPacketTunnelNetworkSettings.IPv4Settings), the OS automatically adds several host routes via utun to services such as Akamai, Apple Push, etc. These routes appear to correspond to TCP flows that were active at the moment the VPN connection was established. When a particular TCP flow ends, the corresponding host route is deleted. We understand this is likely intended to avoid breaking existing TCP connections. However, we find the behavior of migrating existing TCP flows to the new utun interface simply because any IPv4 route is added somewhat questionable. This approach would make sense in a "full-tunnel" scenario — for example, when all IPv4 traffic (e.g., 0.0.0.0/0) is routed through the tunnel — but not necessarily in a "split-tunnel" configuration where only specific IPv4 routes are added. Is there any way to control or influence this behavior? Would it be possible for FlowDivert to differentiate between full-tunnel and split-tunnel cases, and only preserve existing TCP flows via utun in the full-tunnel scenario? Thank you.
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115
Apr ’25
TCP socket disconnection with EBROKENPIPE during file copy of signed app bundle
We are developing a client server application using TCP bsd sockets. When our client is connected to the server, copying another client .app bundle from a file server on the same machine (using Finder or terminal using cp), occasionally causes the first client to disconnect. The client receives an EBROKENPIPE error when attempting to write to its socket. In the Console, the following message appears just before the disconnection: necp_socket_find_policy_match: Marking socket in state 258 as defunct This issue seems to occur only when copying an .app bundle signed with the same TeamIdentifier as the running client. Copying arbitrary files or bundles with a different TeamIdentifier does not trigger the problem. We are running on macOS 15.5. The issue appears specific to macOS 15 and was not observed on earlier versions. Any help or pointers would be greatly appreciated!
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218
Jul ’25
iOS Resumable Uploads Troubles
I am referencing: https://developer.apple.com/documentation/foundation/pausing-and-resuming-uploads Specifically: You can’t resume all uploads. The server must support the latest resumable upload protocol draft from the HTTP Working Group at the IETF. Also, uploads that use a background configuration handle resumption automatically, so manual resuming is only needed for non-background uploads. I have control over both the app and the server, and can't seem to get it to work automatically with a background url session. In other words, making multiple requests to get the offset then upload, easy but I am trying to leverage this background configuration resume OS magic. So anyone know what spec version does the server/client need to implement? The docs reference version 3, however the standard is now at like 11. Of course, I am trying out 3. Does anyone know how exactly this resume is implemented in iOS, and what exactly it takes care of? I assumed that I can just POST to a generic end point, say /files, then the OS receives a 104 Location, and saves that. If the upload is interrupted, when the OS resumes the upload, it has enough information to figure out how to resume from the exact offset, either by making a HEAD request to get the offset, or handle a 409. I am assuming it does this, as if it doesn't, the 'uploads that use a background configuration handle resumption automatically' is useless, if it just restarts from 0. Note, of course making individual POST/HEAD/PATCH requests manually works, but at that point I'm not really leveraging any OS auto-magic, and am just consuming an API that could really implement any spec. This won't work in the background, as the OS seems to disallow random HTTP requests when it wakes the app for URLSession background resumes. As of right now, I have it 'partially' working, insofar as the app does receive the 104 didReceiveInformationalResponse url delegate call, however it seems to then hang; it stops sending bytes, seemingly when the 104 is received. However, the request does not complete. In other words, it doesn't seem to receive a client timeout or otherwise indicate the request has finished. Right now, I am starting a single request, POSTing to a /files end point, i.e. I am not getting the location first, then PATCHing to that, as if I do that, the OS 'automatic' resuming fails with a 409, i.e. it doesn't seem to make a HEAD request and/or use the 409 offset correction then continue with the PATCH. Any idea what could be going on?
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3w
Need Help with TUN Writeback
Hi everyone, I'm currently experimenting with building a simple DNS filter using Apple's Packet Tunnel framework. Here's the flow I'm trying to implement: Create a TUN interface Set up a UDP socket Read packets via packetFlow.readPackets Parse the raw IP packet Forward the UDP payload through the socket Receive the response from the server Reconstruct the IP packet with the response Write it back to the TUN interface using packetFlow.writePackets Here’s an example of an intercepted IP packet (DNS request): 45 00 00 3c 15 c4 00 00 40 11 93 d1 c0 a8 00 64 08 08 08 08 ed 6e 00 35 00 28 e5 c9 7f da 01 00 00 01 00 00 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 And here’s the IP packet I tried writing back into the TUN interface (DNS response): 45 00 00 89 5e 37 40 00 40 11 0b 11 08 08 08 08 c0 a8 00 64 00 35 ed 6e 00 75 91 e8 7f da 81 80 00 01 00 04 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 c0 0c 00 05 00 01 00 00 0c fb 00 11 04 74 69 6d 65 01 67 07 61 61 70 6c 69 6d 67 c0 17 c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 fd c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 7d c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 54 fb Unfortunately, it seems the packet is not being written back correctly to the TUN interface. I'm not seeing any expected DNS response behavior on the device. Also, I noticed that after creating the TUN, the interface address shows up as 0.0.0.0:0 in Xcode. The system log includes this message when connecting the VPN: NWPath does not have valid interface: satisfied (Path is satisfied), interface: utun20[endc_sub6], ipv4, dns, expensive, uses cellular Does anyone know how to properly initialize the TUN so that the system recognizes it with a valid IP configuration? Or why my written-back packet might be getting ignored? Any help would be appreciated!
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91
Jul ’25
Crash when removing network extension
Our application uses NEFilterPacketProvider to filter network traffic and we sometimes get a wired crash when removing/updating the network extension. It only happens on MacOS 11-12 . The crashing thread is always this one and it shows up after I call the completionHandler from the stopFilter func Application Specific Information: BUG IN CLIENT OF LIBDISPATCH: Release of a suspended object Thread 6 Crashed:: Dispatch queue: com.apple.network.connections 0 libdispatch.dylib 0x00007fff2039cc35 _dispatch_queue_xref_dispose.cold.1 + 24 1 libdispatch.dylib 0x00007fff20373808 _dispatch_queue_xref_dispose + 50 2 libdispatch.dylib 0x00007fff2036e2eb -[OS_dispatch_source _xref_dispose] + 17 3 libnetwork.dylib 0x00007fff242b5999 __nw_queue_context_create_source_block_invoke + 41 4 libdispatch.dylib 0x00007fff2036d623 _dispatch_call_block_and_release + 12 5 libdispatch.dylib 0x00007fff2036e806 _dispatch_client_callout + 8 6 libdispatch.dylib 0x00007fff203711b0 _dispatch_continuation_pop + 423 7 libdispatch.dylib 0x00007fff203811f4 _dispatch_source_invoke + 1181 8 libdispatch.dylib 0x00007fff20376318 _dispatch_workloop_invoke + 1784 9 libdispatch.dylib 0x00007fff2037ec0d _dispatch_workloop_worker_thread + 811 10 libsystem_pthread.dylib 0x00007fff2051545d _pthread_wqthread + 314 11 libsystem_pthread.dylib 0x00007fff2051442f start_wqthread + 15 I do have a DispatchSourceTimer but I cancel it in the stop func. Any ideas on how to tackle this?
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179
Nov ’25
The network expansion process will become a zombie process and the network will be unusable.
Hi, I developed a network extension program on macOS. I tried to update the program by changing the version number. My update process was to first turn off network filtering via "NEFilterManager.sharedManager.enabled = NO", and then use "[OSSystemExtensionRequest activationRequestForExtension:bundleid queue:dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0)];" to let the system replace the old network extension program. However, sometimes the old network extension process will become a zombie process like pid=86621 in the figure. As long as the zombie process exists, the network cannot be used. After about 10 minutes, it will be cleared and the network will be available. Restarting Wi-Fi can also clear the zombie process immediately. Why is this? How to avoid this problem?
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117
Jun ’25
Multipeer Connectivity remains in .connecting state and drops connections when Mobile Data is enabled
We are using Multipeer Connectivity (MCSession, MCNearbyServiceBrowser, MCNearbyServiceAdvertiser) for nearby peer discovery and communication. **Observed behaviour: ** When Wi-Fi is ON (Not connected to any network) and Mobile Data is also ON: Peer discovery (foundPeer) consistently succeeds Invitation is sent using invitePeer MCSession transitions to .connecting The session remains indefinitely in .connecting connected is never reached notConnected is also not reported When Mobile Data is turned OFF, the same flow reliably reaches .connected. Key details: Both devices have Wi-Fi and Bluetooth enabled Browsing and advertising are active on both devices Application-level timeouts and session resets are implemented The Issue is reproducible across multiple devices with iOS 26 versions. Expectation / Question: We understand that Multipeer Connectivity does not use cellular data for peer discovery or transport. However, when Wi-Fi is available and peers are discovered successfully, we would like clarification on the following: Is it expected behavior that enabling Mobile Data can cause the invitation/connection phase to remain indefinitely in .connecting without transitioning to .notConnected? Are there recommended best practices to avoid stalled invitation or transport negotiation in this scenario? Is there a supported way to detect or recover from a stalled .connecting state beyond application-level timeouts and session resets? Any guidance on expected behavior or recommended handling would be appreciated.
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1
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Views
133
Activity
Jan ’26
Local network request blocked in Safari but working in Chrome
For Local network access, Chrome prompts the user to allow access and adds it to Settings --> Privacy & Security --> Local Network. However, for Safari, no prompt appears. How do I force Safari to authorise these local network access requests if it won't trigger the permission dialogue? Is there a specific WKWebView configuration or Safari-specific header required to satisfy this security check?
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1
Boosts
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Views
503
Activity
Jan ’26
Wi-Fi Aware Paring Flow
Hello, I understand that to discover and pair a device or accessory with Wi-Fi Aware, we can use either the DeviceDiscoveryUI or AccessorySetupKitUI frameworks. During the pairing process, both frameworks prompt the user to enter a pairing code. Is this step mandatory? What alternatives exist for devices or accessories that don't have a way to communicate a pairing code to the user (for example, devices or accessories without a display or voice capability)? Best regards, Gishan
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0
Boosts
0
Views
358
Activity
Nov ’25
WiFi aware demo paring issue
I am developing a program on my chip and attempting to establish a connection with the WiFi Aware demo app launched by iOS 26. Currently, I am encountering an issue during the pairing phase. If I am the subscriber of the service and successfully complete the follow-up frame exchange of pairing bootstrapping, I see the PIN code displayed by iOS. Question 1: How should I use this PIN code? Question 2: Subsequently, I need to negotiate keys with iOS through PASN. What should I use as the password for the PASN SAE process? If I am the subscriber of the service and successfully complete the follow-up frame exchange of pairing bootstrapping, I should display the PIN code. Question 3: How do I generate this PIN code? Question 4: Subsequently, I need to negotiate keys with iOS through PASN. What should I use as the password for the PASN SAE process?
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610
Activity
Nov ’25
How to detect the SIM card status?
Before iOS16, we can use https://developer.apple.com/documentation/coretelephony/ctcarrier But after iOS this is deprecated and has no replacement. There are some discussions on it, eg. https://developer.apple.com/forums/thread/714876 https://developer.apple.com/forums/thread/770400 Now I asked AI, then it provided this solution, to check the serviceCurrentRadioAccessTechnology, so it this ok to check the SIM card status? var hasSIMCard = false let info = CTTelephonyNetworkInfo() if let rat = info.serviceCurrentRadioAccessTechnology, rat.values.contains(where: { !$0.isEmpty }) { hasSIMCard = true. // has RAT } BTW, I can see a lot of changes in the Core Telephony framework. https://developer.apple.com/documentation/coretelephony 1.isSIMInserted https://developer.apple.com/documentation/coretelephony/ctsubscriber/issiminserted A Boolean property that indicates whether a SIM is present. iOS 18.0+ iPadOS 18.0+ This value property is true if the system finds a SIM matching the Info.plist carrier information (MCC / MNC / GID1 / GID2). Is this ok to check SIM insert status, this seems must preconfig some info in the info.plist. 2.iOS26 provide CTCellularPlanStatus https://developer.apple.com/documentation/coretelephony/ctcellularplanstatus Can I use this to check SIM status?
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285
Activity
Jun ’25
iOS26 captive portal detection changes?
Hi all, I work on a smart product that, for setup, uses a captive portal to allow users to connect and configure the device. It emits a WiFi network and runs a captive portal - an HTTP server operates at 10.0.0.1, and a DNS server responds to all requests with 10.0.0.1 to direct "any and all" request to the server. When iOS devices connect, they send a request to captive.apple.com/hotspot-detect.html; if it returns success, that means they're on the internet; if not, the typical behavior in the past has been to assume you're connected to a captive portal and display what's being served. I serve any requests to /hotspot-detect.html with my captive portal page (index.html). This has worked reliably on iOS18 for a long time (user selects my products WiFi network, iOS detects portal and opens it). But almost everyone who's now trying with iOS26 is having the "automatic pop up" behavior fail - usually it says "Error opening page - Hotspot login cannot open the page because the network connection was lost." However, if opening safari and navigating to any URL (or 10.0.0.1) the portal loads - it's just the iOS auto-detect and open that's not working iOS18 always succeeds; iOS26 always fails. Anybody have any idea what changes may have been introduced in iOS26 on this front, or anything I can do to help prompt or coax iOS26 into loading the portal? It typically starts reading, but then stops mid-read.
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352
Activity
Oct ’25
DeviceDiscoveryUI notification for iPad says iPhone?
I have been polishing an app that connects and communicates between a tvOS app I created and a iPadOS app that I also created. Connection works fantastic! However, for some reason when the user selects the button to open the DevicePicker provided by this API and then selects a iPad device the notification that comes across the the iPad reads, "Connect your Apple TV to "AppName" on this iPhone. Is this a bug or am I missing some configuration in maybe Info.plist or a modifier I need to add the DevicePicker for it to communicate the proper device identification? I have everything setup in both app Info.plist files to connect and work fine, but the notification saying iPhone on an iPad is sadly a small detail I would love to change. So...not sure if I found a bug or if I am missing something.
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419
Activity
May ’25
Network Interface APIs
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Network Interface APIs Most developers don’t need to interact directly with network interfaces. If you do, read this post for a summary of the APIs available to you. Before you read this, read Network Interface Concepts. Interface List The standard way to get a list of interfaces and their addresses is getifaddrs. To learn more about this API, see its man page. A network interface has four fundamental attributes: A set of flags — These are packed into a CUnsignedInt. The flags bits are declared in <net/if.h>, starting with IFF_UP. An interface type — See Network Interface Type, below. An interface index — Valid indexes are greater than 0. A BSD interface name. For example, an Ethernet interface might be called en0. The interface name is shared between multiple network interfaces running over a given hardware interface. For example, IPv4 and IPv6 running over that Ethernet interface will both have the name en0. WARNING BSD interface names are not considered API. There’s no guarantee, for example, that an iPhone’s Wi-Fi interface is en0. You can map between the last two using if_indextoname and if_nametoindex. See the if_indextoname man page for details. An interface may also have address information. If present, this always includes the interface address (ifa_addr) and the network mask (ifa_netmask). In addition: Broadcast-capable interfaces (IFF_BROADCAST) have a broadcast address (ifa_broadaddr, which is an alias for ifa_dstaddr). Point-to-point interfaces (IFF_POINTOPOINT) have a destination address (ifa_dstaddr). Calling getifaddrs from Swift is a bit tricky. For an example of this, see QSocket: Interfaces. IP Address List Once you have getifaddrs working, it’s relatively easy to manipulate the results to build a list of just IP addresses, a list of IP addresses for each interface, and so on. QSocket: Interfaces has some Swift snippets that show this. Interface List Updates The interface list can change over time. Hardware interfaces can be added and removed, network interfaces come up and go down, and their addresses can change. It’s best to avoid caching information from getifaddrs. If thats unavoidable, use the kNotifySCNetworkChange Darwin notification to update your cache. For information about registering for Darwin notifications, see the notify man page (in section 3). This notification just tells you that something has changed. It’s up to you to fetch the new interface list and adjust your cache accordingly. You’ll find that this notification is sometimes posted numerous times in rapid succession. To avoid unnecessary thrashing, debounce it. While the Darwin notification API is easy to call from Swift, Swift does not import kNotifySCNetworkChange. To fix that, define that value yourself, calling a C function to get the value: var kNotifySCNetworkChange: UnsafePointer<CChar> { networkChangeNotifyKey() } Here’s what that C function looks like: extern const char * networkChangeNotifyKey(void) { return kNotifySCNetworkChange; } Network Interface Type There are two ways to think about a network interface’s type. Historically there were a wide variety of weird and wonderful types of network interfaces. The following code gets this legacy value for a specific BSD interface name: func legacyTypeForInterfaceNamed(_ name: String) -> UInt8? { var addrList: UnsafeMutablePointer<ifaddrs>? = nil let err = getifaddrs(&addrList) // In theory we could check `errno` here but, honestly, what are gonna // do with that info? guard err >= 0, let first = addrList else { return nil } defer { freeifaddrs(addrList) } return sequence(first: first, next: { $0.pointee.ifa_next }) .compactMap { addr in guard let nameC = addr.pointee.ifa_name, name == String(cString: nameC), let sa = addr.pointee.ifa_addr, sa.pointee.sa_family == AF_LINK, let data = addr.pointee.ifa_data else { return nil } return data.assumingMemoryBound(to: if_data.self).pointee.ifi_type } .first } The values are defined in <net/if_types.h>, starting with IFT_OTHER. However, this value is rarely useful because many interfaces ‘look like’ Ethernet and thus have a type of IFT_ETHER. Network framework has the concept of an interface’s functional type. This is an indication of how the interface fits into the system. There are two ways to get an interface’s functional type: If you’re using Network framework and have an NWInterface value, get the type property. If not, call ioctl with a SIOCGIFFUNCTIONALTYPE request. The return values are defined in <net/if.h>, starting with IFRTYPE_FUNCTIONAL_UNKNOWN. Swift does not import SIOCGIFFUNCTIONALTYPE, so it’s best to write this code in a C: extern uint32_t functionalTypeForInterfaceNamed(const char * name) { int fd = socket(AF_INET, SOCK_DGRAM, 0); if (fd < 0) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } struct ifreq ifr = {}; strlcpy(ifr.ifr_name, name, sizeof(ifr.ifr_name)); bool success = ioctl(fd, SIOCGIFFUNCTIONALTYPE, &ifr) >= 0; int junk = close(fd); assert(junk == 0); if ( ! success ) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } return ifr.ifr_ifru.ifru_functional_type; } Finally, TN3158 Resolving Xcode 15 device connection issues documents the SIOCGIFDIRECTLINK flag as a specific way to identify the network interfaces uses by Xcode for device connection traffic. Revision History 2025-12-10 Added info about SIOCGIFDIRECTLINK. 2023-07-19 First posted.
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Activity
Dec ’25
About the Relay payload in iOS configuration profiles
Are the network relays introduced in 2023 and https://developer.apple.com/videos/play/wwdc2023/10002/ the same thing as the Private Relay introduced in 2021? https://developer.apple.com/videos/play/wwdc2021/10096/ We are considering verifying the relay function, but we are not sure whether they are the same function or different functions. https://developer.apple.com/documentation/devicemanagement/relay?language=objc
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Activity
Apr ’25
Crash on "Dispatch queue: NEFlow queue" when __88-[NEExtensionAppProxyProviderContext setInitialFlowDivertControlSocket:extraValidation:]_block_invoke.90
I observed the following crash: Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 0 Date/Time: 2025-10-07 13:48:29.082 OS Version: macOS 15.6 (24G84) Report Version: 12 Anonymous UUID: 8B651788-4B2E-7869-516B-1DA0D60F3744 Crashed Thread: 3 Dispatch queue: NEFlow queue Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000054 ... Thread 3 Crashed: Dispatch queue: NEFlow queue 0 libdispatch.dylib 0x000000019af6da34 dispatch_async + 192 1 libnetworkextension.dylib 0x00000001b0cf8580 __flow_startup_block_invoke.216 + 124 2 com.apple.NetworkExtension 0x00000001adf97da8 __88-[NEExtensionAppProxyProviderContext setInitialFlowDivertControlSocket:extraValidation:]_block_invoke.90 + 860 3 libnetworkextension.dylib 0x00000001b0cf8140 __flow_startup_block_invoke.214 + 172 4 libdispatch.dylib 0x000000019af67b2c _dispatch_call_block_and_release + 32 5 libdispatch.dylib 0x000000019af8185c _dispatch_client_callout + 16 6 libdispatch.dylib 0x000000019af70350 _dispatch_lane_serial_drain + 740 7 libdispatch.dylib 0x000000019af70e2c _dispatch_lane_invoke + 388 8 libdispatch.dylib 0x000000019af7b264 _dispatch_root_queue_drain_deferred_wlh + 292 9 libdispatch.dylib 0x000000019af7aae8 _dispatch_workloop_worker_thread + 540 10 libsystem_pthread.dylib 0x000000019b11be64 _pthread_wqthread + 292 11 libsystem_pthread.dylib 0x000000019b11ab74 start_wqthread + 8 ... It appears that the crash is caused by the flow director queue becoming NULL when dispatch_async is called (accessing address 0x0000000000000054). Meanwhile, my transparent proxy was still running. I'm wondering if this is a known issue or if anyone else has encountered the same problem. @eskimo
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524
Activity
Oct ’25
Verifying TLS 1.3 early_data behavior on iOS 26
Development environment Xcode 26.0 Beta 6 iOS 26 Simulator macOS 15.6.1 To verify TLS 1.3 session resumption behavior in URLSession, I configured URLSessionConfiguration as follows and sent an HTTP GET request: let config = URLSessionConfiguration.ephemeral config.tlsMinimumSupportedProtocolVersion = .TLSv13 config.tlsMaximumSupportedProtocolVersion = .TLSv13 config.httpMaximumConnectionsPerHost = 1 config.httpAdditionalHeaders = ["Connection": "close"] config.enablesEarlyData = true let session = URLSession(configuration: config, delegate: nil, delegateQueue: nil) let url = URL(string: "https://www.google.com")! var request = URLRequest(url: url) request.assumesHTTP3Capable = true request.httpMethod = "GET" let task = session.dataTask(with: request) { data, response, error in if let error = error { print("Error during URLSession data task: \(error)") return } if let data = data, let responseString = String(data: data, encoding: .utf8) { print("Received data via URLSession: \(responseString)") } else { print("No data received or data is not UTF-8 encoded") } } task.resume() However, after capturing the packets, I found that the ClientHello packet did not include the early_data extension. It seems that enablesEarlyData on URLSessionConfiguration is not being applied. How can I make this work properly?
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Activity
Aug ’25
Does Apple’s Wi‑Fi Aware data communication use IPv6?
The Wi‑Fi Alliance’s Wi‑Fi Aware data communication uses IPv6. However, in Chapter 53 “Wi‑Fi Aware” of the Accessory Design Guidelines for Apple Devices, Release R26, it is stated that “The Neighbor Discovery Protocol (NDP) for IPv6 address resolution is not supported.” This has caused confusion among developers: Does Apple’s Wi‑Fi Aware data communication actually use IPv6? What is the impact of “The Neighbor Discovery Protocol (NDP) for IPv6 address resolution is not supported” in Apple’s implementation?
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Activity
Aug ’25
Moving from Multipeer Connectivity to Network Framework
I see a lot of folks spend a lot of time trying to get Multipeer Connectivity to work for them. My experience is that the final result is often unsatisfactory. Instead, my medium-to-long term recommendation is to use Network framework instead. This post explains how you might move from Multipeer Connectivity to Network framework. If you have questions or comments, put them in a new thread. Place it in the App & System Services > Networking topic area and tag it with Multipeer Connectivity and Network framework. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Moving from Multipeer Connectivity to Network Framework Multipeer Connectivity has a number of drawbacks: It has an opinionated networking model, where every participant in a session is a symmetric peer. Many apps work better with the traditional client/server model. It offers good latency but poor throughput. It doesn’t support flow control, aka back pressure, which severely constrains its utility for general-purpose networking. It includes a number of UI components that are effectively obsolete. It hasn’t evolved in recent years. For example, it relies on NSStream, which has been scheduled for deprecation as far as networking is concerned. It always enables peer-to-peer Wi-Fi, something that’s not required for many apps and can impact the performance of the network (see Enable peer-to-peer Wi-Fi, below, for more about this). Its security model requires the use of PKI — public key infrastructure, that is, digital identities and certificates — which are tricky to deploy in a peer-to-peer environment. It has some gnarly bugs. IMPORTANT Many folks use Multipeer Connectivity because they think it’s the only way to use peer-to-peer Wi-Fi. That’s not the case. Network framework has opt-in peer-to-peer Wi-Fi support. See Enable peer-to-peer Wi-Fi, below. If Multipeer Connectivity is not working well for you, consider moving to Network framework. This post explains how to do that in 13 easy steps (-: Plan for security Select a network architecture Create a peer identifier Choose a protocol to match your send mode Discover peers Design for privacy Configure your connections Manage a listener Manage a connection Send and receive reliable messages Send and receive best effort messages Start a stream Send a resource Finally, at the end of the post you’ll find two appendices: Final notes contains some general hints and tips. Symbol cross reference maps symbols in the Multipeer Connectivity framework to sections of this post. Consult it if you’re not sure where to start with a specific Multipeer Connectivity construct. Plan for security The first thing you need to think about is security. Multipeer Connectivity offers three security models, expressed as choices in the MCEncryptionPreference enum: .none for no security .optional for optional security .required for required security For required security each peer must have a digital identity. Optional security is largely pointless. It’s more complex than no security but doesn’t yield any benefits. So, in this post we’ll focus on the no security and required security models. Your security choice affects the network protocols you can use: QUIC is always secure. WebSocket, TCP, and UDP can be used with and without TLS security. QUIC security only supports PKI. TLS security supports both TLS-PKI and pre-shared key (PSK). You might find that TLS-PSK is easier to deploy in a peer-to-peer environment. To configure the security of the QUIC protocol: func quicParameters() -> NWParameters { let quic = NWProtocolQUIC.Options(alpn: ["MyAPLN"]) let sec = quic.securityProtocolOptions … configure `sec` here … return NWParameters(quic: quic) } To enable TLS over TCP: func tlsOverTCPParameters() -> NWParameters { let tcp = NWProtocolTCP.Options() let tls = NWProtocolTLS.Options() let sec = tls.securityProtocolOptions … configure `sec` here … return NWParameters(tls: tls, tcp: tcp) } To enable TLS over UDP, also known as DTLS: func dtlsOverUDPParameters() -> NWParameters { let udp = NWProtocolUDP.Options() let dtls = NWProtocolTLS.Options() let sec = dtls.securityProtocolOptions … configure `sec` here … return NWParameters(dtls: dtls, udp: udp) } To configure TLS with a local digital identity and custom server trust evaluation: func configureTLSPKI(sec: sec_protocol_options_t, identity: SecIdentity) { let secIdentity = sec_identity_create(identity)! sec_protocol_options_set_local_identity(sec, secIdentity) if disableServerTrustEvaluation { sec_protocol_options_set_verify_block(sec, { metadata, secTrust, completionHandler in let trust = sec_trust_copy_ref(secTrust).takeRetainedValue() … evaluate `trust` here … completionHandler(true) }, .main) } } To configure TLS with a pre-shared key: func configureTLSPSK(sec: sec_protocol_options_t, identity: Data, key: Data) { let identityDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } let keyDD = identity.withUnsafeBytes { DispatchData(bytes: $0) } sec_protocol_options_add_pre_shared_key( sec, keyDD as dispatch_data_t, identityDD as dispatch_data_t ) sec_protocol_options_append_tls_ciphersuite( sec, tls_ciphersuite_t(rawValue: TLS_PSK_WITH_AES_128_GCM_SHA256)! ) } Select a network architecture Multipeer Connectivity uses a star network architecture. All peers are equal, and every peer is effectively connected to every peer. Many apps work better with the client/server model, where one peer acts on the server and all the others are clients. Network framework supports both models. To implement a client/server network architecture with Network framework: Designate one peer as the server and all the others as clients. On the server, use NWListener to listen for incoming connections. On each client, use NWConnection to made an outgoing connection to the server. To implement a star network architecture with Network framework: On each peer, start a listener. And also start a connection to each of the other peers. This is likely to generate a lot of redundant connections, as peer A connects to peer B and vice versa. You’ll need to a way to deduplicate those connections, which is the subject of the next section. IMPORTANT While the star network architecture is more likely to create redundant connections, the client/server network architecture can generate redundant connections as well. The advice in the next section applies to both architectures. Create a peer identifier Multipeer Connectivity uses MCPeerID to uniquely identify each peer. There’s nothing particularly magic about MCPeerID; it’s effectively a wrapper around a large random number. To identify each peer in Network framework, generate your own large random number. One good choice for a peer identifier is a locally generated UUID, created using the system UUID type. Some Multipeer Connectivity apps persist their local MCPeerID value, taking advantage of its NSSecureCoding support. You can do the same with a UUID, using either its string representation or its Codable support. IMPORTANT Before you decide to persist a peer identifier, think about the privacy implications. See Design for privacy below. Avoid having multiple connections between peers; that’s both wasteful and potentially confusing. Use your peer identifier to deduplicate connections. Deduplicating connections in a client/server network architecture is easy. Have each client check in with the server with its peer identifier. If the server already has a connection for that identifier, it can either close the old connection and keep the new connection, or vice versa. Deduplicating connections in a star network architecture is a bit trickier. One option is to have each peer send its peer identifier to the other peer and then the peer with the ‘best’ identifier wins. For example, imagine that peer A makes an outgoing connection to peer B while peer B is simultaneously making an outgoing connection to peer A. When a peer receives a peer identifier from a connection, it checks for a duplicate. If it finds one, it compares the peer identifiers and then chooses a connection to drop based on that comparison: if local peer identifier > remote peer identifier then drop outgoing connection else drop incoming connection end if So, peer A drops its incoming connection and peer B drops its outgoing connection. Et voilà! Choose a protocol to match your send mode Multipeer Connectivity offers two send modes, expressed as choices in the MCSessionSendDataMode enum: .reliable for reliable messages .unreliable for best effort messages Best effort is useful when sending latency-sensitive data, that is, data where retransmission is pointless because, by the retransmission arrives, the data will no longer be relevant. This is common in audio and video applications. In Network framework, the send mode is set by the connection’s protocol: A specific QUIC connection is either reliable or best effort. WebSocket and TCP are reliable. UDP is best effort. Start with a reliable connection. In many cases you can stop there, because you never need a best effort connection. If you’re not sure which reliable protocol to use, choose WebSocket. It has key advantages over other protocols: It supports both security models: none and required. Moreover, its required security model supports both TLS-PKI and TLS PSK. In contrast, QUIC only supports the required security model, and within that model it only supports TLS-PKI. It allows you to send messages over the connection. In contrast, TCP works in terms of bytes, meaning that you have to add your own framing. If you need a best effort connection, get started with a reliable connection and use that connection to set up a parallel best effort connection. For example, you might have an exchange like this: Peer A uses its reliable WebSocket connection to peer B to send a request for a parallel best effort UDP connection. Peer B receives that, opens a UDP listener, and sends the UDP listener’s port number back to peer A. Peer A opens its parallel UDP connection to that port on peer B. Note For step 3, get peer B’s IP address from the currentPath property of the reliable WebSocket connection. If you’re not sure which best effort protocol to use, use UDP. While it is possible to use QUIC in datagram mode, it has the same security complexities as QUIC in reliable mode. Discover peers Multipeer Connectivity has a types for advertising a peer’s session (MCAdvertiserAssistant) and a type for browsering for peer (MCNearbyServiceBrowser). In Network framework, configure the listener to advertise its service by setting the service property of NWListener: let listener: NWListener = … listener.service = .init(type: "_example._tcp") listener.serviceRegistrationUpdateHandler = { change in switch change { case .add(let endpoint): … update UI for the added listener endpoint … break case .remove(let endpoint): … update UI for the removed listener endpoint … break @unknown default: break } } listener.stateUpdateHandler = … handle state changes … listener.newConnectionHandler = … handle the new connection … listener.start(queue: .main) This example also shows how to use the serviceRegistrationUpdateHandler to update your UI to reflect changes in the listener. Note This example uses a service type of _example._tcp. See About service types, below, for more details on that. To browse for services, use NWBrowser: let browser = NWBrowser(for: .bonjour(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in … update UI to show the latest results … } browser.stateUpdateHandler = … handle state changes … browser.start(queue: .main) This yields NWEndpoint values for each peer that it discovers. To connect to a given peer, create an NWConnection with that endpoint. About service types The examples in this post use _example._tcp for the service type. The first part, _example, is directly analogous to the serviceType value you supply when creating MCAdvertiserAssistant and MCNearbyServiceBrowser objects. The second part is either _tcp or _udp depending on the underlying transport protocol. For TCP and WebSocket, use _tcp. For UDP and QUIC, use _udp. Service types are described in RFC 6335. If you deploy an app that uses a new service type, register that service type with IANA. Discovery UI Multipeer Connectivity also has UI components for advertising (MCNearbyServiceAdvertiser) and browsing (MCBrowserViewController). There’s no direct equivalent to this in Network framework. Instead, use your preferred UI framework to create a UI that best suits your requirements. Note If you’re targeting Apple TV, check out the DeviceDiscoveryUI framework. Discovery TXT records The Bonjour service discovery protocol used by Network framework supports TXT records. Using these, a listener can associate metadata with its service and a browser can get that metadata for each discovered service. To advertise a TXT record with your listener, include it it the service property value: let listener: NWListener = … let peerID: UUID = … var txtRecord = NWTXTRecord() txtRecord["peerID"] = peerID.uuidString listener.service = .init(type: "_example._tcp", txtRecord: txtRecord.data) To browse for services and their associated TXT records, use the .bonjourWithTXTRecord(…) descriptor: let browser = NWBrowser(for: .bonjourWithTXTRecord(type: "_example._tcp", domain: nil), using: .tcp) browser.browseResultsChangedHandler = { latestResults, _ in for result in latestResults { guard case .bonjour(let txtRecord) = result.metadata, let peerID = txtRecord["peerID"] else { continue } // … examine `result` and `peerID` … _ = peerID } } This example includes the peer identifier in the TXT record with the goal of reducing the number of duplicate connections, but that’s just one potential use for TXT records. Design for privacy This section lists some privacy topics to consider as you implement your app. Obviously this isn’t an exhaustive list. For general advice on this topic, see Protecting the User’s Privacy. There can be no privacy without security. If you didn’t opt in to security with Multipeer Connectivity because you didn’t want to deal with PKI, consider the TLS-PSK options offered by Network framework. For more on this topic, see Plan for security. When you advertise a service, the default behaviour is to use the user-assigned device name as the service name. To override that, create a service with a custom name: let listener: NWListener = … let name: String = … listener.service = .init(name: name, type: "_example._tcp") It’s not uncommon for folks to use the peer identifier as the service name. Whether that’s a good option depends on the user experience of your product: Some products present a list of remote peers and have the user choose from that list. In that case it’s best to stick with the user-assigned device name, because that’s what the user will recognise. Some products automatically connect to services as they discover them. In that case it’s fine to use the peer identifier as the service name, because the user won’t see it anyway. If you stick with the user-assigned device name, consider advertising the peer identifier in your TXT record. See Discovery TXT records. IMPORTANT Using a peer identifier in your service name or TXT record is a heuristic to reduce the number of duplicate connections. Don’t rely on it for correctness. Rather, deduplicate connections using the process described in Create a peer identifier. There are good reasons to persist your peer identifier, but doing so isn’t great for privacy. Persisting the identifier allows for tracking of your service over time and between networks. Consider whether you need a persistent peer identifier at all. If you do, consider whether it makes sense to rotate it over time. A persistent peer identifier is especially worrying if you use it as your service name or put it in your TXT record. Configure your connections Multipeer Connectivity’s symmetric architecture means that it uses a single type, MCSession, to manage the connections to all peers. In Network framework, that role is fulfilled by two types: NWListener to listen for incoming connections. NWConnection to make outgoing connections. Both types require you to supply an NWParameters value that specifies the network protocol and options to use. In addition, when creating an NWConnection you pass in an NWEndpoint to tell it the service to connect to. For example, here’s how to configure a very simple listener for TCP: let parameters = NWParameters.tcp let listener = try NWListener(using: parameters) … continue setting up the listener … And here’s how you might configure an outgoing TCP connection: let parameters = NWParameters.tcp let endpoint = NWEndpoint.hostPort(host: "example.com", port: 80) let connection = NWConnection.init(to: endpoint, using: parameters) … continue setting up the connection … NWParameters has properties to control exactly what protocol to use and what options to use with those protocols. To work with QUIC connections, use code like that shown in the quicParameters() example from the Security section earlier in this post. To work with TCP connections, use the NWParameters.tcp property as shown above. To enable TLS on your TCP connections, use code like that shown in the tlsOverTCPParameters() example from the Security section earlier in this post. To work with WebSocket connections, insert it into the application protocols array: let parameters = NWParameters.tcp let ws = NWProtocolWebSocket.Options(.version13) parameters.defaultProtocolStack.applicationProtocols.insert(ws, at: 0) To enable TLS on your WebSocket connections, use code like that shown in the tlsOverTCPParameters() example to create your base parameters and then add the WebSocket application protocol to that. To work with UDP connections, use the NWParameters.udp property: let parameters = NWParameters.udp To enable TLS on your UDP connections, use code like that shown in the dtlsOverUDPParameters() example from the Security section earlier in this post. Enable peer-to-peer Wi-Fi By default, Network framework doesn’t use peer-to-peer Wi-Fi. To enable that, set the includePeerToPeer property on the parameters used to create your listener and connection objects. parameters.includePeerToPeer = true IMPORTANT Enabling peer-to-peer Wi-Fi can impact the performance of the network. Only opt into it if it’s a significant benefit to your app. If you enable peer-to-peer Wi-Fi, it’s critical to stop network operations as soon as you’re done with them. For example, if you’re browsing for services with peer-to-peer Wi-Fi enabled and the user picks a service, stop the browse operation immediately. Otherwise, the ongoing browse operation might affect the performance of your connection. Manage a listener In Network framework, use NWListener to listen for incoming connections: let parameters: NWParameters = .tcp … configure parameters … let listener = try NWListener(using: parameters) listener.service = … service details … listener.serviceRegistrationUpdateHandler = … handle service registration changes … listener.stateUpdateHandler = { newState in … handle state changes … } listener.newConnectionHandler = { newConnection in … handle the new connection … } listener.start(queue: .main) For details on how to set up parameters, see Configure your connections. For details on how to set up up service and serviceRegistrationUpdateHandler, see Discover peers. Network framework calls your state update handler when the listener changes state: let listener: NWListener = … listener.stateUpdateHandler = { newState in switch newState { case .setup: // The listener has not yet started. … case .waiting(let error): // The listener tried to start and failed. It might recover in the // future. … case .ready: // The listener is running. … case .failed(let error): // The listener tried to start and failed irrecoverably. … case .cancelled: // The listener was cancelled by you. … @unknown default: break } } Network framework calls your new connection handler when a client connects to it: var connections: [NWConnection] = [] let listener: NWListener = listener listener.newConnectionHandler = { newConnection in … configure the new connection … newConnection.start(queue: .main) connections.append(newConnection) } IMPORTANT Don’t forget to call start(queue:) on your connections. In Multipeer Connectivity, the session (MCSession) keeps track of all the peers you’re communicating with. With Network framework, that responsibility falls on you. This example uses a simple connections array for that purpose. In your app you may or may not need a more complex data structure. For example: In the client/server network architecture, the client only needs to manage the connections to a single peer, the server. On the other hand, the server must managed the connections to all client peers. In the star network architecture, every peer must maintain a listener and connections to each of the other peers. Understand UDP flows Network framework handles UDP using the same NWListener and NWConnection types as it uses for TCP. However, the underlying UDP protocol is not implemented in terms of listeners and connections. To resolve this, Network framework works in terms of UDP flows. A UDP flow is defined as a bidirectional sequence of UDP datagrams with the same 4 tuple (local IP address, local port, remote IP address, and remote port). In Network framework: Each NWConnection object manages a single UDP flow. If an NWListener receives a UDP datagram whose 4 tuple doesn’t match any known NWConnection, it creates a new NWConnection. Manage a connection In Network framework, use NWConnection to start an outgoing connection: var connections: [NWConnection] = [] let parameters: NWParameters = … let endpoint: NWEndpoint = … let connection = NWConnection(to: endpoint, using: parameters) connection.stateUpdateHandler = … handle state changes … connection.viabilityUpdateHandler = … handle viability changes … connection.pathUpdateHandler = … handle path changes … connection.betterPathUpdateHandler = … handle better path notifications … connection.start(queue: .main) connections.append(connection) As in the listener case, you’re responsible for keeping track of this connection. Each connection supports four different handlers. Of these, the state and viability update handlers are the most important. For information about the path update and better path handlers, see the NWConnection documentation. Network framework calls your state update handler when the connection changes state: let connection: NWConnection = … connection.stateUpdateHandler = { newState in switch newState { case .setup: // The connection has not yet started. … case .preparing: // The connection is starting. … case .waiting(let error): // The connection tried to start and failed. It might recover in the // future. … case .ready: // The connection is running. … case .failed(let error): // The connection tried to start and failed irrecoverably. … case .cancelled: // The connection was cancelled by you. … @unknown default: break } } If you a connection is in the .waiting(_:) state and you want to force an immediate retry, call the restart() method. Network framework calls your viability update handler when its viability changes: let connection: NWConnection = … connection.viabilityUpdateHandler = { isViable in … react to viability changes … } A connection becomes inviable when a network resource that it depends on is unavailable. A good example of this is the network interface that the connection is running over. If you have a connection running over Wi-Fi, and the user turns off Wi-Fi or moves out of range of their Wi-Fi network, any connection running over Wi-Fi becomes inviable. The inviable state is not necessarily permanent. To continue the above example, the user might re-enable Wi-Fi or move back into range of their Wi-Fi network. If the connection becomes viable again, Network framework calls your viability update handler with a true value. It’s a good idea to debounce the viability handler. If the connection becomes inviable, don’t close it down immediately. Rather, wait for a short while to see if it becomes viable again. If a connection has been inviable for a while, you get to choose as to how to respond. For example, you might close the connection down or inform the user. To close a connection, call the cancel() method. This gracefully disconnects the underlying network connection. To close a connection immediately, call the forceCancel() method. This is not something you should do as a matter of course, but it does make sense in exceptional circumstances. For example, if you’ve determined that the remote peer has gone deaf, it makes sense to cancel it in this way. Send and receive reliable messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for reliable messages is WebSocket. To send a message on a WebSocket connection: let connection: NWConnection = … let message: Data = … let metadata = NWProtocolWebSocket.Metadata(opcode: .binary) let context = NWConnection.ContentContext(identifier: "send", metadata: [metadata]) connection.send(content: message, contentContext: context, completion: .contentProcessed({ error in // … check `error` … _ = error })) In WebSocket, the content identifier is ignored. Using an arbitrary fixed value, like the send in this example, is just fine. Multipeer Connectivity allows you to send a message to multiple peers in a single send call. In Network framework each send call targets a specific connection. To send a message to multiple peers, make a send call on the connection associated with each peer. If your app needs to transfer arbitrary amounts of data on a connection, it must implement flow control. See Start a stream, below. To receive messages on a WebSocket connection: func startWebSocketReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startWebSocketReceive(on: connection) } } IMPORTANT WebSocket preserves message boundaries, which is one of the reasons why it’s ideal for your reliable messaging connections. If you use a streaming protocol, like TCP or QUIC streams, you must do your own framing. A good way to do that is with NWProtocolFramer. If you need the metadata associated with the message, get it from the context parameter: connection.receiveMessage { message, context, _, error in … if let message, let metadata = context?.protocolMetadata(definition: NWProtocolWebSocket.definition) as? NWProtocolWebSocket.Metadata { … handle the incoming message and its metadata … } … } Send and receive best effort messages In Multipeer Connectivity, a single session supports both reliable and best effort send modes. In Network framework, a connection is either reliable or best effort, depending on the underlying network protocol. The exact mechanism for sending a message depends on the underlying network protocol. A good protocol for best effort messages is UDP. To send a message on a UDP connection: let connection: NWConnection = … let message: Data = … connection.send(content: message, completion: .idempotent) IMPORTANT UDP datagrams have a theoretical maximum size of just under 64 KiB. However, sending a large datagram results in IP fragmentation, which is very inefficient. For this reason, Network framework prevents you from sending UDP datagrams that will be fragmented. To find the maximum supported datagram size for a connection, gets its maximumDatagramSize property. To receive messages on a UDP connection: func startUDPReceive(on connection: NWConnection) { connection.receiveMessage { message, _, _, error in if let error { … handle the error … return } if let message { … handle the incoming message … } startUDPReceive(on: connection) } } This is exactly the same code as you’d use for WebSocket. Start a stream In Multipeer Connectivity, you can ask the session to start a stream to a specific peer. There are two ways to achieve this in Network framework: If you’re using QUIC for your reliable connection, start a new QUIC stream over that connection. This is one place that QUIC shines. You can run an arbitrary number of QUIC connections over a single QUIC connection group, and QUIC manages flow control (see below) for each connection and for the group as a whole. If you’re using some other protocol for your reliable connection, like WebSocket, you must start a new connection. You might use TCP for this new connection, but it’s not unreasonable to use WebSocket or QUIC. If you need to open a new connection for your stream, you can manage that process over your reliable connection. Choose a protocol to match your send mode explains the general approach for this, although in that case it’s opening a parallel best effort UDP connection rather than a parallel stream connection. The main reason to start a new stream is that you want to send a lot of data to the remote peer. In that case you need to worry about flow control. Flow control applies to both the send and receive side. IMPORTANT Failing to implement flow control can result in unbounded memory growth in your app. This is particularly bad on iOS, where jetsam will terminate your app if it uses too much memory. On the send side, implement flow control by waiting for the connection to call your completion handler before generating and sending more data. For example, on a TCP connection or QUIC stream you might have code like this: func sendNextChunk(on connection: NWConnection) { let chunk: Data = … read next chunk from disk … connection.send(content: chunk, completion: .contentProcessed({ error in if let error { … handle error … return } sendNextChunk(on: connection) })) } This acts like an asynchronous loop. The first send call completes immediately because the connection just copies the data to its send buffer. In response, your app generates more data. This continues until the connection’s send buffer fills up, at which point it defers calling your completion handler. Eventually, the connection moves enough data across the network to free up space in its send buffer, and calls your completion handler. Your app generates another chunk of data For best performance, use a chunk size of at least 64 KiB. If you’re expecting to run on a fast device with a fast network, a chunk size of 1 MiB is reasonable. Receive-side flow control is a natural extension of the standard receive pattern. For example, on a TCP connection or QUIC stream you might have code like this: func receiveNextChunk(on connection: NWConnection) { let chunkSize = 64 * 1024 connection.receive(minimumIncompleteLength: chunkSize, maximumLength: chunkSize) { chunk, _, isComplete, error in if let chunk { … write chunk to disk … } if isComplete { … close the file … return } if let error { … handle the error … return } receiveNextChunk(on: connection) } } IMPORTANT The above is cast in terms of writing the chunk to disk. That’s important, because it prevents unbounded memory growth. If, for example, you accumulated the chunks into an in-memory buffer, that buffer could grow without bound, which risks jetsam terminating your app. The above assumes that you can read and write chunks of data synchronously and promptly, for example, reading and writing a file on a local disk. That’s not always the case. For example, you might be writing data to an accessory over a slow interface, like Bluetooth LE. In such cases you need to read and write each chunk asynchronously. This results in a structure where you read from an asynchronous input and write to an asynchronous output. For an example of how you might approach this, albeit in a very different context, see Handling Flow Copying. Send a resource In Multipeer Connectivity, you can ask the session to send a complete resource, identified by either a file or HTTP URL, to a specific peer. Network framework has no equivalent support for this, but you can implement it on top of a stream: To send, open a stream and then read chunks of data using URLSession and send them over that stream. To receive, open a stream and then receive chunks of data from that stream and write those chunks to disk. In this situation it’s critical to implement flow control, as described in the previous section. Final notes This section collects together some general hints and tips. Concurrency In Multipeer Connectivity, each MCSession has its own internal queue and calls delegate callbacks on that queue. In Network framework, you get to control the queue used by each object for its callbacks. A good pattern is to have a single serial queue for all networking, including your listener and all connections. In a simple app it’s reasonable to use the main queue for networking. If you do this, be careful not to do CPU intensive work in your networking callbacks. For example, if you receive a message that holds JPEG data, don’t decode that data on the main queue. Overriding protocol defaults Many network protocols, most notably TCP and QUIC, are intended to be deployed at vast scale across the wider Internet. For that reason they use default options that aren’t optimised for local networking. Consider changing these defaults in your app. TCP has the concept of a send timeout. If you send data on a TCP connection and TCP is unable to successfully transfer it to the remote peer within the send timeout, TCP will fail the connection. The default send timeout is infinite. TCP just keeps trying. To change this, set the connectionDropTime property. TCP has the concept of keepalives. If a connection is idle, TCP will send traffic on the connection for two reasons: If the connection is running through a NAT, the keepalives prevent the NAT mapping from timing out. If the remote peer is inaccessible, the keepalives fail, which in turn causes the connection to fail. This prevents idle but dead connections from lingering indefinitely. TCP keepalives default to disabled. To enable and configure them, set the enableKeepalive property. To configure their behaviour, set the keepaliveIdle, keepaliveCount, and keepaliveInterval properties. Symbol cross reference If you’re not sure where to start with a specific Multipeer Connectivity construct, find it in the tables below and follow the link to the relevant section. [Sorry for the poor formatting here. DevForums doesn’t support tables properly, so I’ve included the tables as preformatted text.] | For symbol | See | | ----------------------------------- | --------------------------- | | `MCAdvertiserAssistant` | *Discover peers* | | `MCAdvertiserAssistantDelegate` | *Discover peers* | | `MCBrowserViewController` | *Discover peers* | | `MCBrowserViewControllerDelegate` | *Discover peers* | | `MCNearbyServiceAdvertiser` | *Discover peers* | | `MCNearbyServiceAdvertiserDelegate` | *Discover peers* | | `MCNearbyServiceBrowser` | *Discover peers* | | `MCNearbyServiceBrowserDelegate` | *Discover peers* | | `MCPeerID` | *Create a peer identifier* | | `MCSession` | See below. | | `MCSessionDelegate` | See below. | Within MCSession: | For symbol | See | | --------------------------------------------------------- | ------------------------------------ | | `cancelConnectPeer(_:)` | *Manage a connection* | | `connectedPeers` | *Manage a listener* | | `connectPeer(_:withNearbyConnectionData:)` | *Manage a connection* | | `disconnect()` | *Manage a connection* | | `encryptionPreference` | *Plan for security* | | `myPeerID` | *Create a peer identifier* | | `nearbyConnectionData(forPeer:withCompletionHandler:)` | *Discover peers* | | `securityIdentity` | *Plan for security* | | `send(_:toPeers:with:)` | *Send and receive reliable messages* | | `sendResource(at:withName:toPeer:withCompletionHandler:)` | *Send a resource* | | `startStream(withName:toPeer:)` | *Start a stream* | Within MCSessionDelegate: | For symbol | See | | ---------------------------------------------------------------------- | ------------------------------------ | | `session(_:didFinishReceivingResourceWithName:fromPeer:at:withError:)` | *Send a resource* | | `session(_:didReceive:fromPeer:)` | *Send and receive reliable messages* | | `session(_:didReceive:withName:fromPeer:)` | *Start a stream* | | `session(_:didReceiveCertificate:fromPeer:certificateHandler:)` | *Plan for security* | | `session(_:didStartReceivingResourceWithName:fromPeer:with:)` | *Send a resource* | | `session(_:peer:didChange:)` | *Manage a connection* | Revision History 2025-04-11 Added some advice as to whether to use the peer identifier in your service name. Expanded the discussion of how to deduplicate connections in a star network architecture. 2025-03-20 Added a link to the DeviceDiscoveryUI framework to the Discovery UI section. Made other minor editorial changes. 2025-03-11 Expanded the Enable peer-to-peer Wi-Fi section to stress the importance of stopping network operations once you’re done with them. Added a link to that section from the list of Multipeer Connectivity drawbacks. 2025-03-07 First posted.
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Apr ’25
Disable QUIC/HTTP3 support for specific MacOS application
Hello, I am currently investigating if we can disable usage of QUIC on application level. I know we can set enable_quic from /Library/Preferences/com.apple.networkd.plist to false but it will have a global impact since this is a system file, all the applications on machine will stop using QUIC. I don't want that. What i am looking for is to disable QUIC only for my application. Is there any way i can modify URLSession object in my application and disable QUIC? or modify URLSessionConfiguration so system will not use QUIC?
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248
Activity
Aug ’25
Flow Divert behavior
Hello, Our app uses Network Extension / Packet Tunnel Provider to establish VPN connections on macOS and iOS. We have observed that after creating a utun device and adding any IPv4 routes (NEPacketTunnelNetworkSettings.IPv4Settings), the OS automatically adds several host routes via utun to services such as Akamai, Apple Push, etc. These routes appear to correspond to TCP flows that were active at the moment the VPN connection was established. When a particular TCP flow ends, the corresponding host route is deleted. We understand this is likely intended to avoid breaking existing TCP connections. However, we find the behavior of migrating existing TCP flows to the new utun interface simply because any IPv4 route is added somewhat questionable. This approach would make sense in a "full-tunnel" scenario — for example, when all IPv4 traffic (e.g., 0.0.0.0/0) is routed through the tunnel — but not necessarily in a "split-tunnel" configuration where only specific IPv4 routes are added. Is there any way to control or influence this behavior? Would it be possible for FlowDivert to differentiate between full-tunnel and split-tunnel cases, and only preserve existing TCP flows via utun in the full-tunnel scenario? Thank you.
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115
Activity
Apr ’25
TCP socket disconnection with EBROKENPIPE during file copy of signed app bundle
We are developing a client server application using TCP bsd sockets. When our client is connected to the server, copying another client .app bundle from a file server on the same machine (using Finder or terminal using cp), occasionally causes the first client to disconnect. The client receives an EBROKENPIPE error when attempting to write to its socket. In the Console, the following message appears just before the disconnection: necp_socket_find_policy_match: Marking socket in state 258 as defunct This issue seems to occur only when copying an .app bundle signed with the same TeamIdentifier as the running client. Copying arbitrary files or bundles with a different TeamIdentifier does not trigger the problem. We are running on macOS 15.5. The issue appears specific to macOS 15 and was not observed on earlier versions. Any help or pointers would be greatly appreciated!
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218
Activity
Jul ’25
iOS Resumable Uploads Troubles
I am referencing: https://developer.apple.com/documentation/foundation/pausing-and-resuming-uploads Specifically: You can’t resume all uploads. The server must support the latest resumable upload protocol draft from the HTTP Working Group at the IETF. Also, uploads that use a background configuration handle resumption automatically, so manual resuming is only needed for non-background uploads. I have control over both the app and the server, and can't seem to get it to work automatically with a background url session. In other words, making multiple requests to get the offset then upload, easy but I am trying to leverage this background configuration resume OS magic. So anyone know what spec version does the server/client need to implement? The docs reference version 3, however the standard is now at like 11. Of course, I am trying out 3. Does anyone know how exactly this resume is implemented in iOS, and what exactly it takes care of? I assumed that I can just POST to a generic end point, say /files, then the OS receives a 104 Location, and saves that. If the upload is interrupted, when the OS resumes the upload, it has enough information to figure out how to resume from the exact offset, either by making a HEAD request to get the offset, or handle a 409. I am assuming it does this, as if it doesn't, the 'uploads that use a background configuration handle resumption automatically' is useless, if it just restarts from 0. Note, of course making individual POST/HEAD/PATCH requests manually works, but at that point I'm not really leveraging any OS auto-magic, and am just consuming an API that could really implement any spec. This won't work in the background, as the OS seems to disallow random HTTP requests when it wakes the app for URLSession background resumes. As of right now, I have it 'partially' working, insofar as the app does receive the 104 didReceiveInformationalResponse url delegate call, however it seems to then hang; it stops sending bytes, seemingly when the 104 is received. However, the request does not complete. In other words, it doesn't seem to receive a client timeout or otherwise indicate the request has finished. Right now, I am starting a single request, POSTing to a /files end point, i.e. I am not getting the location first, then PATCHing to that, as if I do that, the OS 'automatic' resuming fails with a 409, i.e. it doesn't seem to make a HEAD request and/or use the 409 offset correction then continue with the PATCH. Any idea what could be going on?
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3w
Need Help with TUN Writeback
Hi everyone, I'm currently experimenting with building a simple DNS filter using Apple's Packet Tunnel framework. Here's the flow I'm trying to implement: Create a TUN interface Set up a UDP socket Read packets via packetFlow.readPackets Parse the raw IP packet Forward the UDP payload through the socket Receive the response from the server Reconstruct the IP packet with the response Write it back to the TUN interface using packetFlow.writePackets Here’s an example of an intercepted IP packet (DNS request): 45 00 00 3c 15 c4 00 00 40 11 93 d1 c0 a8 00 64 08 08 08 08 ed 6e 00 35 00 28 e5 c9 7f da 01 00 00 01 00 00 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 And here’s the IP packet I tried writing back into the TUN interface (DNS response): 45 00 00 89 5e 37 40 00 40 11 0b 11 08 08 08 08 c0 a8 00 64 00 35 ed 6e 00 75 91 e8 7f da 81 80 00 01 00 04 00 00 00 00 04 74 69 6d 65 05 61 70 70 6c 65 03 63 6f 6d 00 00 01 00 01 c0 0c 00 05 00 01 00 00 0c fb 00 11 04 74 69 6d 65 01 67 07 61 61 70 6c 69 6d 67 c0 17 c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 fd c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 74 7d c0 2c 00 01 00 01 00 00 03 04 00 04 11 fd 54 fb Unfortunately, it seems the packet is not being written back correctly to the TUN interface. I'm not seeing any expected DNS response behavior on the device. Also, I noticed that after creating the TUN, the interface address shows up as 0.0.0.0:0 in Xcode. The system log includes this message when connecting the VPN: NWPath does not have valid interface: satisfied (Path is satisfied), interface: utun20[endc_sub6], ipv4, dns, expensive, uses cellular Does anyone know how to properly initialize the TUN so that the system recognizes it with a valid IP configuration? Or why my written-back packet might be getting ignored? Any help would be appreciated!
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Activity
Jul ’25
Crash when removing network extension
Our application uses NEFilterPacketProvider to filter network traffic and we sometimes get a wired crash when removing/updating the network extension. It only happens on MacOS 11-12 . The crashing thread is always this one and it shows up after I call the completionHandler from the stopFilter func Application Specific Information: BUG IN CLIENT OF LIBDISPATCH: Release of a suspended object Thread 6 Crashed:: Dispatch queue: com.apple.network.connections 0 libdispatch.dylib 0x00007fff2039cc35 _dispatch_queue_xref_dispose.cold.1 + 24 1 libdispatch.dylib 0x00007fff20373808 _dispatch_queue_xref_dispose + 50 2 libdispatch.dylib 0x00007fff2036e2eb -[OS_dispatch_source _xref_dispose] + 17 3 libnetwork.dylib 0x00007fff242b5999 __nw_queue_context_create_source_block_invoke + 41 4 libdispatch.dylib 0x00007fff2036d623 _dispatch_call_block_and_release + 12 5 libdispatch.dylib 0x00007fff2036e806 _dispatch_client_callout + 8 6 libdispatch.dylib 0x00007fff203711b0 _dispatch_continuation_pop + 423 7 libdispatch.dylib 0x00007fff203811f4 _dispatch_source_invoke + 1181 8 libdispatch.dylib 0x00007fff20376318 _dispatch_workloop_invoke + 1784 9 libdispatch.dylib 0x00007fff2037ec0d _dispatch_workloop_worker_thread + 811 10 libsystem_pthread.dylib 0x00007fff2051545d _pthread_wqthread + 314 11 libsystem_pthread.dylib 0x00007fff2051442f start_wqthread + 15 I do have a DispatchSourceTimer but I cancel it in the stop func. Any ideas on how to tackle this?
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Nov ’25
The network expansion process will become a zombie process and the network will be unusable.
Hi, I developed a network extension program on macOS. I tried to update the program by changing the version number. My update process was to first turn off network filtering via "NEFilterManager.sharedManager.enabled = NO", and then use "[OSSystemExtensionRequest activationRequestForExtension:bundleid queue:dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0)];" to let the system replace the old network extension program. However, sometimes the old network extension process will become a zombie process like pid=86621 in the figure. As long as the zombie process exists, the network cannot be used. After about 10 minutes, it will be cleared and the network will be available. Restarting Wi-Fi can also clear the zombie process immediately. Why is this? How to avoid this problem?
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Jun ’25