Understand the role of drivers in bridging the gap between software and hardware, ensuring smooth hardware functionality.

Drivers Documentation

Posts under Drivers subtopic

Post

Replies

Boosts

Views

Activity

Kernel Panic: Power state transition (0 -> 2) timeout during DriverKit (DEXT) load sequence (IOUserSCSIParallelInterfaceController)
Hi Everyone, We are currently migrating a mature legacy KEXT to DriverKit for our PCIe SCSI storage controller (connected via Thunderbolt 3). During the DEXT load sequence, we have observed that the system automatically triggers a power state transition from State 0 (Off) to State 2 (On). However, this process results in a Kernel Panic due to a timeout after approximately 21 seconds. We have verified that our implementation of Start_Impl, UserInitializeController_Impl, and SetPowerState_Impl executes extremely fast, with a total execution time of less than one second. Specifically, SetPowerState_Impl returns kIOReturnSuccess immediately upon being called. Furthermore, our current Info.plist does not contain any IOPowerManagement dictionary or related keys. Despite the fast execution and the absence of explicit power management declarations in the plist, the kernel power management state machine (IOServicePM) still generates a 21-second timeout, leading to the following panic: Panic Log: panic(cpu 7 caller 0xfffffe0020be8fec): MySCSIDriver::setPowerState(0xfffffe2fb1a65c00 : 0xfffffe0020bfed88, 0 -> 2) timed out after 21257 ms @IOServicePM.cpp:5609 com.example.driver.dext: ( id: com.example.driver.dext; path: /Library/SystemExtensions/[UUID]/com.example.driver.dext; state: loaded ) Note on Previous Discussion: I would like to express my gratitude to Kevin from Apple DTS for the helpful discussion regarding the implementation of BundleParallelTask on the forums. Since then, we have shifted our development focus toward completing the overall management ecosystem, delivering a comprehensive operational interface for users, and handling specific user environments and behaviors. Our current priority is ensuring system stability—specifically resolving these Thunderbolt-related power management issues (sleep/wake)—to prepare the product for upcoming testing. I remain very grateful for the guidance provided on batch task optimization and intend to resume those optimizations once this critical stability baseline is secured. Technical Guidance Needed for PM Migration In our legacy KEXT, we utilized PMinit(), registerPowerDriver(), and joinPMtree() to precisely control the timing of power management registration. In transitioning to the DriverKit SDK, we have not found clear guidance on several key points: Standardized Migration Path: What is the recommended way to implement equivalent power management initialization (formerly PMinit) within a DriverKit subclass? In DriverKit, how should we replicate the behavior of manually calling registerPowerDriver and joinPMtree to ensure the driver is only monitored once the hardware is ready? Implicit Power Registration: Why does the system enforce a setPowerState(0 -> 2) transition on a subclass of IOUserSCSIParallelInterfaceController even when no IOPowerManagement dictionary is defined in the Info.plist? Is this a default behavior of the SCSI or PCI transport framework? Thunderbolt Specifics: Are there specific power proxying requirements or configurations for PCIe devices over Thunderbolt to avoid conflicts with the default IOPCIFamily power policies? Best Regards, Charles
3
0
140
1w
Trouble using IOLog from a dext
Trying to use IOLog to print out a message from a dext. When I try to use IOLog, I get , though I did not or thought I did not tag it as private. I have tried to update the info.plist file for the dext according to https://developer.apple.com/forums/thread/705810, but that has not helped, or perhaps I am not defining it correctly since it's a dext. Anyone else had this issue, and how did you fix it?
5
0
710
6d
Why don't my os_log entries show up until the second time my driver loads?
I'm in the process of writing a DriverKit USBHostInterface driver, and while I'm finally starting to get there, I've run into a bit of a frustration with logging. Naturally I have a liberal amount of os_log calls that I'm using to troubleshoot my driver. However I've noticed that they don't show up until after the first time my driver has loaded. Meaning, for example, suppose I make a new build of my driver and it's bundled user-mode app, install the bundle to /Applications, run the installer, verify it took with systemextensionsctl list, fire up Console and start streaming log entries, then plug in my device. I can see the log entries that show that my driver is loaded, etc., then a bunch of kernel -> log entries, but none of my Start method log entries. If I unplug my device and plug it in again, my log entries show up as expected. Why is this and, more importantly, how can I fix it? I'd like to see those log entries the first time the driver loads, if I could.
3
0
107
6d
Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-free way for a personal macOS app to expose a game-controller-like input device that other apps can consume system-wide? If not, is the official answer that this class of solution necessarily requires one of: CoreHID with restricted entitlement HIDDriverKit/system extension entitlement some other Apple-approved framework or program I’m missing I’m not asking about App Store distribution. This is primarily for local/personal use during development. I’m trying to understand the supported platform boundary before investing further. Any guidance on the recommended architecture for this use case would be appreciated.
3
0
85
2d
Dual Monitor Studio Display XDR fails on MacBook Pro M4 Pro
I have two Macbook Pros: 14" M4 Pro (company) 16" M4 Max (personal) I work remote full-time and recently purchased 2 of the new Studio Display XDRs. Everything works perfectly however I chose to connect them to the M4 Max. I have a caldigit Element TB5 hub and can daisy chain both monitors through that perfectly. With that said, no matter how I plug them into the M4 Pro I can only ever get one to light up at a time. What I have tried to resolve it: Plug them in individually to the m4 pro Plug them in one at a time, force them to 60hz and then plug them both in. Daisy Chaining the displays Daisy Chaining the displays through the TB5 Hub Nothing works. Only one display comes on and its whichever is plugged in first. I have even tried lowering the refresh to as low as it goes on both manually then plugging them back in. Still nothing. From what I am reading it appears to be that the M4 Pro has 3 display lanes and when I plug the first studio display XDR it is using 2 lanes. If I go down to 60hz which is what the original studio display was, then it should theoretically go down to 1 display lane allowing a second to be plugged in. A bunch of people had the older studio display running 2x 5k ASD monitors on the M4 Pro. Now with the latest Studio Display XDR I am stuck. I was researching possibly editing the EDID of each to mimic the older studio display, but I don't know how to do that easily without BetterDisplay and right now I have no ability to install that. There is a chance I can get approval to run commands / BetterDisplay to get this working if a solution can be found. What I think the ultimate fix is for the firmware / macOS to realize the limitation, force the studio display XDR to 60hz when a second monitor is plugged in and they both would work. A single Studio Display XDR could run 120hz, but immediately upon plugging a second one it swaps to 60hz. I am completely fine with that scenario. I have found a few discussions about this topic with the main one being on apple discussions: https://discussions.apple.com/thread/256262701?sortBy=rank&answerId=261888577022 Someone sort of gave me this idea on Mac because they were trying to use the studio display XDR on windows and it appears to have worked with cloning an older ASD EDID on the new model: https://www.reddit.com/r/mac/comments/1s3ani5/got_studio_display_xdr_working_on_windows_pc_5k/ I don't really know what else to do. I opened a ticket with support. Case # 102853480566, but it went no where. I got disconnected during the first call after describing everything and when they reached back out they didn't even give me 2 seconds to pick up and they hung up and closed the ticket. I really don't want to return the displays because they are beautiful and work beautifully on the m4 max. They should work with 60hz on the m4 pro. Who / How / When can we get this resolved? I would be happy to work with an Apple dev / engineer to help resolve this.
1
0
47
1d
Basic introduction to DEXT Matching and Loading
Note: This document is specifically focused on what happens after a DEXT has passed its initial code-signing checks. Code-signing issues are dealt with in other posts. Preliminary Guidance: Using and understanding DriverKit basically requires understanding IOKit, something which isn't entirely clear in our documentation. The good news here is that IOKit actually does have fairly good "foundational" documentation in the documentation archive. Here are a few of the documents I'd take a look at: IOKit Fundamentals IOKit Device Driver Design Guidelines Accessing Hardware From Applications Special mention to QA1075: "Making sense of IOKit error codes",, which I happened to notice today and which documents the IOReturn error format (which is a bit weird on first review). Those documents do not cover the full DEXT loading process, but they are the foundation of how all of this actually works. Understanding the IOKitPersonalities Dictionary The first thing to understand here is that the "IOKitPersonalities" is called that because it is in fact a fully valid "IOKitPersonalities" dictionary. That is, what the system actually uses that dictionary "for" is: Perform a standard IOKit match and load cycle in the kernel. The final driver in the kernel then uses the DEXT-specific data to launch and run your DEXT process outside the kernel. So, working through the critical keys in that dictionary: "IOProviderClass"-> This is the in-kernel class that your in-kernel driver loads "on top" of. The IOKit documentation and naming convention uses the term "Nub", but the naming convention is not consistent enough that it applies to all cases. "IOClass"-> This is the in-kernel class that your DEXT attaches to and works through. This is where things can become a bit confused, as some families work by: Routing all activity through the provider reference so that the DEXT-specific class does not matter (PCIDriverKit). Having the DEXT subclass a specific subclass which corresponds to a specific kernel driver (SCSIPeripheralsDriverKit). This distinction is described in the documentation, but it's easy to overlook if you don't understand what's going on. However, compare PCIDriverKit: "When the system loads your custom PCI driver, it passes an IOPCIDevice object as the provider to your driver. Use that object to read and write the configuration and memory of your PCI hardware." Versus SCSIPeripheralsDriverKit: Develop your driver by subclassing IOUserSCSIPeripheralDeviceType00 or IOUserSCSIPeripheralDeviceType05, depending on whether your device works with SCSI Block Commands (SBC) or SCSI Multimedia Commands (SMC), respectively. In your subclass, override all methods the framework declares as pure virtual. The reason these differences exist actually comes from the relationship and interactions between the DEXT families. Case in point, PCIDriverKit doesn't require a specific subclass because it wants SCSIControllerDriverKit DEXTs to be able to directly load "above" it. Note that the common mistake many developers make is leaving "IOUserService" in place when they should have specified a family-specific subclass (case 2 above). This is an undocumented implementation detail, but if there is a mismatch between your DEXT driver ("IOUserSCSIPeripheralDeviceType00") and your kernel driver ("IOUserService"), you end up trying to call unimplemented kernel methods. When a method is "missing" like that, the codegen system ends up handling that by returning kIOReturnUnsupported. One special case here is the "IOUserResources" provider. This class is the DEXT equivalent of "IOResources" in the kernel. In both cases, these classes exist as an attachment point for objects which don't otherwise have a provider. It's specifically used by the sample "Communicating between a DriverKit extension and a client app" to allow that sample to load on all hardware but is not something the vast majority of DEXT will use. Following on from that point, most DEXT should NOT include "IOMatchCategory". Quoting IOKit fundamentals: "Important: Any driver that declares IOResources as the value of its IOProviderClass key must also include in its personality the IOMatchCategory key and a private match category value. This prevents the driver from matching exclusively on the IOResources nub and thereby preventing other drivers from matching on it. It also prevents the driver from having to compete with all other drivers that need to match on IOResources. The value of the IOMatchCategory property should be identical to the value of the driver's IOClass property, which is the driver’s class name in reverse-DNS notation with underbars instead of dots, such as com_MyCompany_driver_MyDriver." The critical point here is that including IOMatchCategory does this: "This prevents the driver from matching exclusively on the IOResources nub and thereby preventing other drivers from matching on it." The problem here is that this is actually the exceptional case. For a typical DEXT, including IOMatchCategory means that a system driver will load "beside" their DEXT, then open the provider blocking DEXT access and breaking the DEXT. DEXT Launching The key point here is that the entire process above is the standard IOKit loading process used by all KEXT. Once that process finishes, what actually happens next is the DEXT-specific part of this process: IOUserServerName-> This key is the bundle ID of your DEXT, which the system uses to find your DEXT target. IOUserClass-> This is the name of the class the system instantiates after launching your DEXT. Note that this directly mimics how IOKit loading works. Keep in mind that the second, DEXT-specific, half of this process is the first point your actual code becomes relevant. Any issue before that point will ONLY be visible through kernel logging or possibly the IORegistry. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
2
0
314
1d
DriverKit vs MFi for iPad custom hardware serial communication?
I have a custom hardware board that I want to communicate serially with from an iPad. Should I use the DriverKit route or the MFi route?
Replies
1
Boosts
0
Views
72
Activity
1w
DriverKit vs MFi for iPad custom hardware serial communication?
I have a custom hardware board that I want to communicate serially with from an iPad. Should I use the DriverKit route or the MFi route?
Replies
2
Boosts
0
Views
82
Activity
1w
Kernel Panic: Power state transition (0 -> 2) timeout during DriverKit (DEXT) load sequence (IOUserSCSIParallelInterfaceController)
Hi Everyone, We are currently migrating a mature legacy KEXT to DriverKit for our PCIe SCSI storage controller (connected via Thunderbolt 3). During the DEXT load sequence, we have observed that the system automatically triggers a power state transition from State 0 (Off) to State 2 (On). However, this process results in a Kernel Panic due to a timeout after approximately 21 seconds. We have verified that our implementation of Start_Impl, UserInitializeController_Impl, and SetPowerState_Impl executes extremely fast, with a total execution time of less than one second. Specifically, SetPowerState_Impl returns kIOReturnSuccess immediately upon being called. Furthermore, our current Info.plist does not contain any IOPowerManagement dictionary or related keys. Despite the fast execution and the absence of explicit power management declarations in the plist, the kernel power management state machine (IOServicePM) still generates a 21-second timeout, leading to the following panic: Panic Log: panic(cpu 7 caller 0xfffffe0020be8fec): MySCSIDriver::setPowerState(0xfffffe2fb1a65c00 : 0xfffffe0020bfed88, 0 -> 2) timed out after 21257 ms @IOServicePM.cpp:5609 com.example.driver.dext: ( id: com.example.driver.dext; path: /Library/SystemExtensions/[UUID]/com.example.driver.dext; state: loaded ) Note on Previous Discussion: I would like to express my gratitude to Kevin from Apple DTS for the helpful discussion regarding the implementation of BundleParallelTask on the forums. Since then, we have shifted our development focus toward completing the overall management ecosystem, delivering a comprehensive operational interface for users, and handling specific user environments and behaviors. Our current priority is ensuring system stability—specifically resolving these Thunderbolt-related power management issues (sleep/wake)—to prepare the product for upcoming testing. I remain very grateful for the guidance provided on batch task optimization and intend to resume those optimizations once this critical stability baseline is secured. Technical Guidance Needed for PM Migration In our legacy KEXT, we utilized PMinit(), registerPowerDriver(), and joinPMtree() to precisely control the timing of power management registration. In transitioning to the DriverKit SDK, we have not found clear guidance on several key points: Standardized Migration Path: What is the recommended way to implement equivalent power management initialization (formerly PMinit) within a DriverKit subclass? In DriverKit, how should we replicate the behavior of manually calling registerPowerDriver and joinPMtree to ensure the driver is only monitored once the hardware is ready? Implicit Power Registration: Why does the system enforce a setPowerState(0 -> 2) transition on a subclass of IOUserSCSIParallelInterfaceController even when no IOPowerManagement dictionary is defined in the Info.plist? Is this a default behavior of the SCSI or PCI transport framework? Thunderbolt Specifics: Are there specific power proxying requirements or configurations for PCIe devices over Thunderbolt to avoid conflicts with the default IOPCIFamily power policies? Best Regards, Charles
Replies
3
Boosts
0
Views
140
Activity
1w
Trouble using IOLog from a dext
Trying to use IOLog to print out a message from a dext. When I try to use IOLog, I get , though I did not or thought I did not tag it as private. I have tried to update the info.plist file for the dext according to https://developer.apple.com/forums/thread/705810, but that has not helped, or perhaps I am not defining it correctly since it's a dext. Anyone else had this issue, and how did you fix it?
Replies
5
Boosts
0
Views
710
Activity
6d
Why don't my os_log entries show up until the second time my driver loads?
I'm in the process of writing a DriverKit USBHostInterface driver, and while I'm finally starting to get there, I've run into a bit of a frustration with logging. Naturally I have a liberal amount of os_log calls that I'm using to troubleshoot my driver. However I've noticed that they don't show up until after the first time my driver has loaded. Meaning, for example, suppose I make a new build of my driver and it's bundled user-mode app, install the bundle to /Applications, run the installer, verify it took with systemextensionsctl list, fire up Console and start streaming log entries, then plug in my device. I can see the log entries that show that my driver is loaded, etc., then a bunch of kernel -> log entries, but none of my Start method log entries. If I unplug my device and plug it in again, my log entries show up as expected. Why is this and, more importantly, how can I fix it? I'd like to see those log entries the first time the driver loads, if I could.
Replies
3
Boosts
0
Views
107
Activity
6d
Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I’m prototyping a personal-use system that lets an iPhone with a physically attached controller act as an input device for a Mac. End goal: Use the iPhone as the transport and sensor host Use the attached physical controller for buttons/sticks Map the iPhone gyroscope to the controller’s right stick to get gyro aim in Mac games / cloud-streamed games such as GeForce NOW that don't support the gyro. What I’m trying to understand is whether Apple supports any path for this on macOS that does NOT require restricted entitlements or paid-program-only capabilities. What I’ve already found: CoreHID virtual HID device creation appears to require com.apple.developer.hid.virtual.device HIDDriverKit / system extensions appear to require Apple-granted entitlements as well GCVirtualController does not seem to solve the problem because I need a controller-visible device that other apps can see, not just controls inside my own app So my concrete question is: Is there any supported, entitlement-free way for a personal macOS app to expose a game-controller-like input device that other apps can consume system-wide? If not, is the official answer that this class of solution necessarily requires one of: CoreHID with restricted entitlement HIDDriverKit/system extension entitlement some other Apple-approved framework or program I’m missing I’m not asking about App Store distribution. This is primarily for local/personal use during development. I’m trying to understand the supported platform boundary before investing further. Any guidance on the recommended architecture for this use case would be appreciated.
Replies
3
Boosts
0
Views
85
Activity
2d
Dual Monitor Studio Display XDR fails on MacBook Pro M4 Pro
I have two Macbook Pros: 14" M4 Pro (company) 16" M4 Max (personal) I work remote full-time and recently purchased 2 of the new Studio Display XDRs. Everything works perfectly however I chose to connect them to the M4 Max. I have a caldigit Element TB5 hub and can daisy chain both monitors through that perfectly. With that said, no matter how I plug them into the M4 Pro I can only ever get one to light up at a time. What I have tried to resolve it: Plug them in individually to the m4 pro Plug them in one at a time, force them to 60hz and then plug them both in. Daisy Chaining the displays Daisy Chaining the displays through the TB5 Hub Nothing works. Only one display comes on and its whichever is plugged in first. I have even tried lowering the refresh to as low as it goes on both manually then plugging them back in. Still nothing. From what I am reading it appears to be that the M4 Pro has 3 display lanes and when I plug the first studio display XDR it is using 2 lanes. If I go down to 60hz which is what the original studio display was, then it should theoretically go down to 1 display lane allowing a second to be plugged in. A bunch of people had the older studio display running 2x 5k ASD monitors on the M4 Pro. Now with the latest Studio Display XDR I am stuck. I was researching possibly editing the EDID of each to mimic the older studio display, but I don't know how to do that easily without BetterDisplay and right now I have no ability to install that. There is a chance I can get approval to run commands / BetterDisplay to get this working if a solution can be found. What I think the ultimate fix is for the firmware / macOS to realize the limitation, force the studio display XDR to 60hz when a second monitor is plugged in and they both would work. A single Studio Display XDR could run 120hz, but immediately upon plugging a second one it swaps to 60hz. I am completely fine with that scenario. I have found a few discussions about this topic with the main one being on apple discussions: https://discussions.apple.com/thread/256262701?sortBy=rank&answerId=261888577022 Someone sort of gave me this idea on Mac because they were trying to use the studio display XDR on windows and it appears to have worked with cloning an older ASD EDID on the new model: https://www.reddit.com/r/mac/comments/1s3ani5/got_studio_display_xdr_working_on_windows_pc_5k/ I don't really know what else to do. I opened a ticket with support. Case # 102853480566, but it went no where. I got disconnected during the first call after describing everything and when they reached back out they didn't even give me 2 seconds to pick up and they hung up and closed the ticket. I really don't want to return the displays because they are beautiful and work beautifully on the m4 max. They should work with 60hz on the m4 pro. Who / How / When can we get this resolved? I would be happy to work with an Apple dev / engineer to help resolve this.
Replies
1
Boosts
0
Views
47
Activity
1d
Basic introduction to DEXT Matching and Loading
Note: This document is specifically focused on what happens after a DEXT has passed its initial code-signing checks. Code-signing issues are dealt with in other posts. Preliminary Guidance: Using and understanding DriverKit basically requires understanding IOKit, something which isn't entirely clear in our documentation. The good news here is that IOKit actually does have fairly good "foundational" documentation in the documentation archive. Here are a few of the documents I'd take a look at: IOKit Fundamentals IOKit Device Driver Design Guidelines Accessing Hardware From Applications Special mention to QA1075: "Making sense of IOKit error codes",, which I happened to notice today and which documents the IOReturn error format (which is a bit weird on first review). Those documents do not cover the full DEXT loading process, but they are the foundation of how all of this actually works. Understanding the IOKitPersonalities Dictionary The first thing to understand here is that the "IOKitPersonalities" is called that because it is in fact a fully valid "IOKitPersonalities" dictionary. That is, what the system actually uses that dictionary "for" is: Perform a standard IOKit match and load cycle in the kernel. The final driver in the kernel then uses the DEXT-specific data to launch and run your DEXT process outside the kernel. So, working through the critical keys in that dictionary: "IOProviderClass"-> This is the in-kernel class that your in-kernel driver loads "on top" of. The IOKit documentation and naming convention uses the term "Nub", but the naming convention is not consistent enough that it applies to all cases. "IOClass"-> This is the in-kernel class that your DEXT attaches to and works through. This is where things can become a bit confused, as some families work by: Routing all activity through the provider reference so that the DEXT-specific class does not matter (PCIDriverKit). Having the DEXT subclass a specific subclass which corresponds to a specific kernel driver (SCSIPeripheralsDriverKit). This distinction is described in the documentation, but it's easy to overlook if you don't understand what's going on. However, compare PCIDriverKit: "When the system loads your custom PCI driver, it passes an IOPCIDevice object as the provider to your driver. Use that object to read and write the configuration and memory of your PCI hardware." Versus SCSIPeripheralsDriverKit: Develop your driver by subclassing IOUserSCSIPeripheralDeviceType00 or IOUserSCSIPeripheralDeviceType05, depending on whether your device works with SCSI Block Commands (SBC) or SCSI Multimedia Commands (SMC), respectively. In your subclass, override all methods the framework declares as pure virtual. The reason these differences exist actually comes from the relationship and interactions between the DEXT families. Case in point, PCIDriverKit doesn't require a specific subclass because it wants SCSIControllerDriverKit DEXTs to be able to directly load "above" it. Note that the common mistake many developers make is leaving "IOUserService" in place when they should have specified a family-specific subclass (case 2 above). This is an undocumented implementation detail, but if there is a mismatch between your DEXT driver ("IOUserSCSIPeripheralDeviceType00") and your kernel driver ("IOUserService"), you end up trying to call unimplemented kernel methods. When a method is "missing" like that, the codegen system ends up handling that by returning kIOReturnUnsupported. One special case here is the "IOUserResources" provider. This class is the DEXT equivalent of "IOResources" in the kernel. In both cases, these classes exist as an attachment point for objects which don't otherwise have a provider. It's specifically used by the sample "Communicating between a DriverKit extension and a client app" to allow that sample to load on all hardware but is not something the vast majority of DEXT will use. Following on from that point, most DEXT should NOT include "IOMatchCategory". Quoting IOKit fundamentals: "Important: Any driver that declares IOResources as the value of its IOProviderClass key must also include in its personality the IOMatchCategory key and a private match category value. This prevents the driver from matching exclusively on the IOResources nub and thereby preventing other drivers from matching on it. It also prevents the driver from having to compete with all other drivers that need to match on IOResources. The value of the IOMatchCategory property should be identical to the value of the driver's IOClass property, which is the driver’s class name in reverse-DNS notation with underbars instead of dots, such as com_MyCompany_driver_MyDriver." The critical point here is that including IOMatchCategory does this: "This prevents the driver from matching exclusively on the IOResources nub and thereby preventing other drivers from matching on it." The problem here is that this is actually the exceptional case. For a typical DEXT, including IOMatchCategory means that a system driver will load "beside" their DEXT, then open the provider blocking DEXT access and breaking the DEXT. DEXT Launching The key point here is that the entire process above is the standard IOKit loading process used by all KEXT. Once that process finishes, what actually happens next is the DEXT-specific part of this process: IOUserServerName-> This key is the bundle ID of your DEXT, which the system uses to find your DEXT target. IOUserClass-> This is the name of the class the system instantiates after launching your DEXT. Note that this directly mimics how IOKit loading works. Keep in mind that the second, DEXT-specific, half of this process is the first point your actual code becomes relevant. Any issue before that point will ONLY be visible through kernel logging or possibly the IORegistry. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Replies
2
Boosts
0
Views
314
Activity
1d